I tested it on my computer and I keep the same opengl performances as before (ie not degraded) with hopefully a more secure nvidia driver.
]]>Did The NVIDIA 295.40 Linux Driver Fall Off A Cliff?: http://www.phoronix.com/scan.php?page=n … px=MTA4ODQ
NVIDIA Confirms Linux Driver Problems: http://www.phoronix.com/scan.php?page=n … px=MTA4ODc
Hopefully we will see a new version soon.
]]>PS. Do we really need multiple threads for this? Perhaps mods should lock the other threads, it'd make things simpler if all info is contained in one thread.
]]>this thread is also related: https://bbs.archlinux.org/viewtopic.php?id=139553
]]>Looks like the problem we are experiencing is caused by the security fix…
That's just awesome...
You speak of freezes though, that's new. All other people have performance issues, not freezes. Do you by any chance use pcie_aspm=force?
]]>As I wrote in the other thread, the main point of 295.40 is to fix security vulnerabilities. So if you want to use older versions, at least patch them: http://www.nvnews.net/vbulletin/showthread.php?t=178006
Tried to patch 295.33, successfully (making a 295.33-3 package to stay clean), but had the same failures and freezes. Looks like the problem we are experiencing is caused by the security fix…
]]>Edit, ignore my previous statement, now my games launch, but the FPS/overall performance is terrible.
]]>not the 295.33-1 version with:
depends=('linux>=3.2' 'linux<3.3' "nvidia-utils=${pkgver}")
Concerning the available patch, I don't think this is a good solution to need to keep an older version from now on.
I think there is a bug in the new driver release for the chipsets which are supposed to work with the current nvidia driver and don't now with unusable opengl performances. I think a bug has to be opened in nvidia bug tracker for them to correct that.