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#1 2006-04-03 02:31:14

tompouceuh
Member
Registered: 2006-03-22
Posts: 30

slow games...

Hi

I'm using nvidia drivers, and having slow game performance,

Everything 3d is slow... And I really wonder why...

thanks

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#2 2006-04-03 02:35:59

Gullible Jones
Member
Registered: 2004-12-29
Posts: 4,863

Re: slow games...

Install the mesa-apps package, run glxinfo (while X is running), and post what it outputs.

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#3 2006-04-03 11:09:01

tompouceuh
Member
Registered: 2006-03-22
Posts: 30

Re: slow games...

name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float
GLX version: 1.3
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
    GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce2 MX/AGP/3DNOW!
OpenGL version string: 1.5.5 NVIDIA 81.78
OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_pixel_buffer_object,
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects,
    GL_ARB_shading_language_100, GL_ARB_texture_compression,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
[root@lmek tompouce]# glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float
GLX version: 1.3
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
    GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce2 MX/AGP/3DNOW!
OpenGL version string: 1.5.5 NVIDIA 81.78
OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_pixel_buffer_object,
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects,
    GL_ARB_shading_language_100, GL_ARB_texture_compression,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
    GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
    GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
    GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shared_texture_palette,
    GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
    GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_fence,
    GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
    GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_register_combiners,
    GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
    GL_NV_texture_rectangle, GL_NV_vertex_array_range,
    GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1,
    GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SGIS_texture_lod,
    GL_SUN_slice_accum
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x21 24 tc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  0 0 None
0x22 24 dc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  0 0 None
0x23 24 tc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  0 0 None
0x24 24 tc  0 32  0 r  .  .  8  8  8  0  4 24  8 16 16 16 16  0 0 None
0x25 24 tc  0 32  0 r  .  .  8  8  8  8  4 24  8 16 16 16 16  0 0 None
0x26 24 tc  0 32  0 r  y  .  8  8  8  0  4 24  0 16 16 16 16  0 0 None
0x27 24 tc  0 32  0 r  y  .  8  8  8  8  4 24  0 16 16 16 16  0 0 None
0x28 24 tc  0 32  0 r  .  .  8  8  8  0  4 24  0 16 16 16 16  0 0 None
0x29 24 tc  0 32  0 r  .  .  8  8  8  8  4 24  0 16 16 16 16  0 0 None
0x2a 24 tc  0 32  0 r  y  .  8  8  8  0  4 16  0 16 16 16 16  0 0 None
0x2b 24 tc  0 32  0 r  y  .  8  8  8  8  4 16  0 16 16 16 16  0 0 None
0x2c 24 tc  0 32  0 r  .  .  8  8  8  0  4 16  0 16 16 16 16  0 0 None
0x2d 24 tc  0 32  0 r  .  .  8  8  8  8  4 16  0 16 16 16 16  0 0 None
0x2e 24 tc  0 32  0 r  y  .  8  8  8  0  4  0  0 16 16 16 16  0 0 None
0x2f 24 tc  0 32  0 r  y  .  8  8  8  8  4  0  0 16 16 16 16  0 0 None
0x30 24 tc  0 32  0 r  .  .  8  8  8  0  4  0  0 16 16 16 16  0 0 None
0x31 24 tc  0 32  0 r  .  .  8  8  8  8  4  0  0 16 16 16 16  0 0 None
0x32 24 dc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  0 0 None
0x33 24 dc  0 32  0 r  .  .  8  8  8  0  4 24  8 16 16 16 16  0 0 None
0x34 24 dc  0 32  0 r  .  .  8  8  8  8  4 24  8 16 16 16 16  0 0 None
0x35 24 dc  0 32  0 r  y  .  8  8  8  0  4 24  0 16 16 16 16  0 0 None
0x36 24 dc  0 32  0 r  y  .  8  8  8  8  4 24  0 16 16 16 16  0 0 None
0x37 24 dc  0 32  0 r  .  .  8  8  8  0  4 24  0 16 16 16 16  0 0 None
0x38 24 dc  0 32  0 r  .  .  8  8  8  8  4 24  0 16 16 16 16  0 0 None
0x39 24 dc  0 32  0 r  y  .  8  8  8  0  4 16  0 16 16 16 16  0 0 None
0x3a 24 dc  0 32  0 r  y  .  8  8  8  8  4 16  0 16 16 16 16  0 0 None
0x3b 24 dc  0 32  0 r  .  .  8  8  8  0  4 16  0 16 16 16 16  0 0 None
0x3c 24 dc  0 32  0 r  .  .  8  8  8  8  4 16  0 16 16 16 16  0 0 None
0x3d 24 dc  0 32  0 r  y  .  8  8  8  0  4  0  0 16 16 16 16  0 0 None
0x3e 24 dc  0 32  0 r  y  .  8  8  8  8  4  0  0 16 16 16 16  0 0 None
0x3f 24 dc  0 32  0 r  .  .  8  8  8  0  4  0  0 16 16 16 16  0 0 None
0x40 24 dc  0 32  0 r  .  .  8  8  8  8  4  0  0 16 16 16 16  0 0 None


Here's my output.

games like quake, lincity, glob2, etc are running slow as hell :S

Thanks a lot! smile

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#4 2006-08-07 08:44:05

the_hippie
Member
Registered: 2006-08-07
Posts: 9

Re: slow games...

Hola

I have the same issue on two laptops with nvidia cards:

glxinfo seems pretty ok and glxgears gets over 3000fps
But games like supertux, ppracer, frozen-bubble,... are laagin very bad (supertux with 5fps !!)
It seems like something with sdl isn't correctly.

If you need more debug ouput please tell me ;-)

Thanks

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#5 2006-08-07 09:07:18

jaboua
Member
Registered: 2005-11-05
Posts: 634

Re: slow games...

They are all running with opengl mode? (I belive supertux is in SDL mode by default, no acceleration - still should'nt be that bad though). You remembered to set the driver to "nvidia" in xorg.conf, load "glx" in xorg.conf and make sure DRI is not loaded in xorg.conf? What is in /var/log/Xorg.0.log? Does the games run with lots of antialiasing (for example if antialiiasing is set for all programs in nvidia-settings)?

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#6 2006-08-07 09:31:54

the_hippie
Member
Registered: 2006-08-07
Posts: 9

Re: slow games...

Ahm supertux with opengl gets 5fps and software I get 20fps....which laags too.
my xorg.conf is correct.
Xgl with compiz runs perfectly for example.
The logfile is also ok.
And antialiasing is set to application-specific.

I really don't know what this could be...I'll check out a few more opengl games which are not using sdl

So I tried "torcs" now and it works really good, no problems with it.

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#7 2006-08-07 10:19:32

mucknert
Member
From: Berlin // Germany
Registered: 2006-06-27
Posts: 510

Re: slow games...

I hope you are not running XGL/compiz at the same time while attempting to play any games. If you do, you have found the culprit: yourself. wink


Todays mistakes are tomorrows catastrophes.

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#8 2006-08-07 10:22:58

the_hippie
Member
Registered: 2006-08-07
Posts: 9

Re: slow games...

Of course not...but I tried to explain, that its not really a xorg.configuration problem

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#9 2006-08-07 13:57:48

test1000
Member
Registered: 2005-04-03
Posts: 834

Re: slow games...

maybe you have composite "yes" ? I know that slows down my nvidia card atleast


KISS = "It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simple and as few as possible without having to surrender the adequate representation of a single datum of experience." - Albert Einstein

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#10 2006-08-07 17:37:45

the_hippie
Member
Registered: 2006-08-07
Posts: 9

Re: slow games...

Yes this was one of my first ideas, but the framerate doesn't really change in supertux if composite on/off. :-/

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#11 2006-08-08 15:55:54

Theoden
Member
Registered: 2005-03-03
Posts: 240

Re: slow games...

Yes - for what it's worth - I have the same problem here.  Games like AisleRiot Solitaire run VERY slow.  When you drag and drop there is a long delay followed by a slow move leaving each card redraw showing on the screen.  Very poor video performance on an otherwise fast lappy.  :-(

--Theoden   8)


"If builders built buildings the way programmers write programs,
the first woodpecker that came along would destroy civilization."

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#12 2006-08-08 20:22:40

detto
Member
Registered: 2006-01-23
Posts: 510

Re: slow games...

mhhh... check if you have commented out "Load dri" in your xorg.conf. also forgot this one time roll

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#13 2006-08-08 21:49:52

the_hippie
Member
Registered: 2006-08-07
Posts: 9

Re: slow games...

Ah I solved the problem !!!

The problem appears with the "normal" arch-kernel
With the "beyond" kernel everything works just fine :-D

Hope this solves your problems too!!

But the great question would, why beyond solves this ?
It would be really important that this change will be done in the normal kernel!

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#14 2006-08-09 11:57:57

Jacek Poplawski
Member
From: Poland
Registered: 2006-01-10
Posts: 736
Website

Re: slow games...

AFAIK Frozen Bubble is not using OpenGL.
What was difference between kernels for you?
Are you using some new kind of hardware?
Could you describe your motherboard?

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#15 2006-08-09 19:08:58

Theoden
Member
Registered: 2005-03-03
Posts: 240

Re: slow games...

Hmm ... here's hoping the kernel guys start cross-referencing configurations with Beyond-Kernel guys.  I for one don't want to run the Beyond-Kernel ... and it ill-behooves Archlinux to have it standard kernel thus handicapped.  My fingers are crossed.

--Theoden   8)


"If builders built buildings the way programmers write programs,
the first woodpecker that came along would destroy civilization."

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#16 2006-08-11 14:30:13

Theoden
Member
Registered: 2005-03-03
Posts: 240

Re: slow games...

Hmm ... looks like nobody much gives a damn about this problem.  Oh well.

--Theoden   8)


"If builders built buildings the way programmers write programs,
the first woodpecker that came along would destroy civilization."

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#17 2006-08-11 14:38:31

phrakture
Arch Overlord
From: behind you
Registered: 2003-10-29
Posts: 7,879
Website

Re: slow games...

Theoden wrote:

Hmm ... looks like nobody much gives a damn about this problem.  Oh well.

I see nothing beyond sheer speculation "oh it works fine with beyond, must be a kernel problem!".  If I had more to go on, I'd "give a damn".  Please provide real information.

Thanks

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#18 2006-08-11 16:59:10

Theoden
Member
Registered: 2005-03-03
Posts: 240

Re: slow games...

Don't bark at me for making an observation.  I didn't report it worked on beyond.  Someone else did.  If you notice my first post on this - I reported what behavior I was experiencing.  That's all.

--Theoden   8)


"If builders built buildings the way programmers write programs,
the first woodpecker that came along would destroy civilization."

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#19 2006-08-11 17:32:39

detto
Member
Registered: 2006-01-23
Posts: 510

Re: slow games...

i doubt that this might be a kernel problem!
always run normal stock arch kernel and had never ever a problem with nvidia driver or 3d performance. runs smooth here 8)

plz give more infos, so that one can surround the problem roll

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#20 2006-08-11 18:06:20

phrakture
Arch Overlord
From: behind you
Registered: 2003-10-29
Posts: 7,879
Website

Re: slow games...

Theoden wrote:

Don't bark at me for making an observation.

Theoden wrote:

it ill-behooves Archlinux to have it standard kernel thus handicapped.

Theoden wrote:

Hmm ... looks like nobody much gives a damn about this problem.

Proposed: http://wordnet.princeton.edu/perl/webwn?s=observation
Adjusted: http://wordnet.princeton.edu/perl/webwn … accusation

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#21 2006-08-11 19:41:13

Theoden
Member
Registered: 2005-03-03
Posts: 240

Re: slow games...

Never mind phrakture - I'm sorry I ever bothered.

--Theoden


"If builders built buildings the way programmers write programs,
the first woodpecker that came along would destroy civilization."

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#22 2006-08-12 01:08:49

Jacek Poplawski
Member
From: Poland
Registered: 2006-01-10
Posts: 736
Website

Re: slow games...

Are you going to tell us what is your hardware?

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#23 2006-08-12 01:57:58

T-Dawg
Forum Fellow
From: Wilmington, NC
Registered: 2005-01-29
Posts: 2,734

Re: slow games...

Theoden wrote:

Hmm ... looks like nobody much gives a damn about this problem.  Oh well.

--Theoden   8)

Try adding yourself to the tool group

gpasswd -a Theoden tool

and report back.

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#24 2006-08-12 04:51:22

Theoden
Member
Registered: 2005-03-03
Posts: 240

Re: slow games...

Jacek Poplawski wrote:

Are you going to tell us what is your hardware?

SysInfo: Linux 2.6.17-ARCH |  Pentium III (Coppermine) 996.807 MHz | Bogomips: 1995.58 | Mem: 356/504M [||||||||||] | Diskspace: 10.82G Free: 5.81G | Procs: 83 | Uptime: 11 mins 28 secs | Load: 0.54 0.32 0.23  | Screen: nVidia Corporation NV11 [GeForce2 Go] (rev b2) @ 1600x1200 (24 bpp) | eth0: In: 5.20M Out: 1.19M

Penguin wrote:

Try adding yourself to the tool group

gpasswd -a Theoden tool

and report back.

There is no tool group on this system.

--Theoden


"If builders built buildings the way programmers write programs,
the first woodpecker that came along would destroy civilization."

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#25 2006-08-12 13:20:16

the_hippie
Member
Registered: 2006-08-07
Posts: 9

Re: slow games...

Hola...sorry for late posting ;-)

The described problem occures on my two test-computers:

Vaio Laptop DualCore, NVIDIA 7600go  and  a Vaio Laptop with just a centrino and a 7200go i think (last not mine and not really reachable for details now wink )

Ok, but I ran both with the nvidida proprietary driver and the current arch-kernel.
Now I left the whole things (Xorg, drivers,...) and just pacman -S linux26-beyond and the problem is away.

Well I have not really any hint from where it comes, but i noticed, the keyboard is very slow sometimes and so I plugged an extern board and this problem was also away (this problem was not in X ! )

Please tell me if you need special infos !

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