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First off, it seems wine is missing from the repo. whenever i try to install wine by using pacman -Sy wine, it says it is not found in sync db...so i compiled it from aur using the bin32-wine-suse since it said it would work with x86_64, and it did. I got wine installed and also steam. Now when i try to play a game in steam i can launch into it, but then opengl fails, says something about 'choosepixelformat' failed, then it switches to software mode where performance is not as good.
Any ideas? Im thinking maybe opengl support wasn't compiled in, i don't know since yaourt controlled it all. Also, why no wine in the repo? Im sure nicely precompiled version made by arch devs would solve my problem...
running x86_64 if it makes a difference, was thinking multilib would make it not matter, but i couldnt get good old bin32-wine or wine-git to work.
any help would be great.
Last edited by psilo357 (2008-12-25 18:47:46)
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Running 64bit makes a very important difference -- considering that wine is a 32bit-only application and doesn't work natively on 64bit systems. This is why it was not in the repo. This is why you had to install a bin32 version of wine from aur.
Your error is also probably due to this -- since wine is a 32bit program it will need 32bit version of the graphic driver and 32bit versions of whatever libraries a game requires, etc...
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hmmm...i could probably find all the versions of the libraries somehow, but as far as the 32 bit driver and how to install that, or if possible, that may take some work.
I have had this working before even running in both Sabayon Linux and Slackware, slack was 32 bit, but the sabayon installation was a 64 bit instillation with multilib (thats what gentoo calls it, and it makes it where all 32 bit apps work without a problem) so its somhow possible.
Any tips or great, if not, i will begin looking into this problem....
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My solution is to keep a 32bit chroot around for situations like these, but there should also be appropriate bin32/lib32 packages available from AUR. Arch64 doesn't have an official multilib for 32bit applications support -- it is a pure 64bit system by design, so if you want 32bit libs you have to install them yourself.
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ok, wonder if there is an easy way for me to see just the ones i need, or if i should go through AUR and install all available ones...i guess it couldn't really hurt...also, ive never setup a 32 bit chroot so I will also look at that.
thanks
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ok, wonder if there is an easy way for me to see just the ones i need, or if i should go through AUR and install all available ones...i guess it couldn't really hurt...also, ive never setup a 32 bit chroot so I will also look at that.
thanks
This link might be helpful for your specific issue:
http://wiki.archlinux.org/index.php/Usi … plications
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Yup, that fixed it right up...i was using libgl instead of the lib32-libgl instead of lib32-nvidia-utils...now it works perfect, and even looks better than it does in windoze!!!!
thats really the only 32bit app that im positive i need, thanks a lot!
A recap of how i got it working on 64bit and the help of fellow archers.
I used the bin32-wine-suse in AUR to install wine.
I used the lib32-nvidia-utils library for opengl compatability
just followed the rest of the directions to install wine and steam (copying over necessary .dll and tahoma.ttf font to correct folders)
peace
Last edited by psilo357 (2008-12-25 18:49:20)
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More problems again today
yaourt -Syu --aur
Attemps to install bin32-wine 1.1.10-1 which is no longer at the url:
ftp://ftp.heanet.ie/mirrors/ftp.archlin … pkg.tar.gz
There is this one however:
ftp://ftp.heanet.ie/mirrors/ftp.archlin … pkg.tar.gz
So in the pkgbuild I changed:
1) 1.1.10 to 1.1.11
2) the ftp url as shown above
3) the 2nd md5sum to 563a7af40b5107eb3a85ce3be947279e
and continued the build.
This is only a temporary fix, and surely not the right way to fix it, but it seems to work.
Running GNU/Linux Arch (Core Dump) x86_64 on System Dell-a-zoid
on Intel(R) Core(TM)2 Duo CPU E6550 @ 2.33GHz
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