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I have three options:-
1. Do not disable dga in xorg.conf- :- If my move my mouse too much, some of the movement data is stored in some buffer or something. Press any key or move the mouse some more, this movement data stored in the buffer gets released and you can see the cursor moving in random directions. Till all the data gets released your keypresses do not do anything except moving the mouse. Virtually unplayable.
2. Disable dga:- mouse movements become slow in doom3 whereas in enemy territory very slow mouse movements are not picked up at all. Extremly irritating.
3.X11_SDL_VIDEO_DGAMOUSE=0: does not seem to make any difference in et(I think it does not use SDL). In doom3, it is same as disabling dga in xorg.
rtcw works perfectly, what is wrong with et and doom3?
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Get the command right:
export SDL_VIDEO_X11_DGAMOUSE=0
very slow mouse movements are not picked up at all
Then patch xorg. See:
http://forums.gentoo.org/viewtopic-t-648464.html
http://bugs.freedesktop.org/show_bug.cgi?id=13808
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export SDL_VIDEO_X11_DGAMOUSE=0, nor any other suggestions worked for me either. I think that there's actually two very similar problems that are being lumped in as one.
There's no problem with slow mouse movements on my system. It's that whenever the mouse wheel was used, the wheel movements wouldn't register until the mouse was moved. That in effect would delay the actual mouse movements. And the more the wheel was used, the greater the delay.
I just locked all of my xorg packages to the last working release.
Edit: Should note, I only tested RTCW:ET.
Last edited by jb (2008-07-02 17:23:23)
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export SDL_VIDEO_X11_DGAMOUSE=0
This is what is there in my.bash_profile. The first post was a typo.
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I just remembered... export SDL_VIDEO_X11_DGAMOUSE=0 works in Quake4, but has no effect in Doom3. Just to confuse us.
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Hi!
I had a similar problem, in enemy territory. When I moved my mouse slow, it didn't moved at all.
The posted patch helped me. Just had to recompile xorg-server, then everything works as before.
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