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#26 2010-09-12 12:31:28

abarahc
Member
Registered: 2010-04-30
Posts: 128

Re: game developers here?

and what about XNA?


user@localhost $ grep -rnw "." -e "hacking"

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#27 2010-09-15 12:12:19

marfig
Member
From: Portugal
Registered: 2010-07-30
Posts: 189
Website

Re: game developers here?

I'm more interested in GUI based games with minimal 2D support, or pure text or ncurses games. So I don't use game's libraries.

My tools for any given project can include:

- C/C++
- ncurses (or PDCurses on Windows)
- libcurl
- wxWidgets (with liberal use of its drawing facilities. Mostly its graphics device interfaces and some OGL)
- Boost (for some of its helper libraries, but mainly for memory management and multithreading support)
- asio
- SQLite (for many data related facilities)
- Matsumoto and Nishimura's Mersenne Twister, Improved (Or Richard's Wagner's C++ implementation). I demand no less from my PRNGs.

I develop in C++, with C used as an helper language, or the interface for some of these libraries bindings.

As an IDE I favor SlickEdit. As a relative newcomer to Linux and having a Windows license already for quite a few years, I'm a tad bit reluctant to spend another 300 USD -- even though it deserves every penny of that and then some more -- for a Linux license. I'm currently studying Vim and weighting this as an alternative. In case it fails, I should go with SlickEdit definitely.

abarahc wrote:

and what about XNA?

XNA is not bad. It's quite capable of handling low polygon count games (a game like Torchlight, for instance, could have been entirely developed with XNA without anyone noticing the difference). I actually had to dabble in it as part of my job for a short while. Not game-related, mind you. But for an educative software for the pharmaceutical I work for. I was quite pleased with the simplicity of the development process and its abstraction capabilities, also freeing the programmer from many of the math intensive tasks that usually regulate purer 3D game libraries.

I'm however unsure as to its capabilities in Linux. Its support in Linux seems amateurish at this point. And it should perhaps be seen mostly as a curiosity at this point, until it matures.

Last edited by marfig (2010-09-15 12:35:48)


I probably made this post longer than it should only because I lack the time to make it shorter.
- Paraphrased from Blaise Pascal

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