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I read that Trine doesn't work if you have a Intel Chipset (965) until you have Mesa 7.11. Some info here: http://frozenbyte.com/board/viewtopic.p … 312#p13812
That would be this package for S3TC and some straight-off-git mesa package from the aur then, supposedly. Right?
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I've missed first two humble indie bundles, but now i've finally participated.
Unfortunately their games only work on nVidia and ATI video cards, so i am unable to run them as i have intel video card
A perfect opportunity to repeat your username!
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Anthony Bentley wrote:It looks like Jack Claw’s source will be released, though.
Jack Claw's source was released from day 1 of the humble frozenbyte bundle. Shadowground's source might be released.
In fact it is... I bought the bundle and I have the source code. Sadly none of the other games ran =/
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An eye for an eye ... ends in making everybody blind -- Mahatma Gandhi
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Anyone managed to run Trine on an Intel Core i3 5xx (clarkdale) processor?
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I've purchased the bundle and i really hope trine and shadowgrounds will run on my intel video card.
EDIT: It seems that none of the games support intel chip cards.
Last edited by d00maz (2011-04-16 18:22:50)
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Can anyone confirm if any of the games runs with nouveau? Or do I have to use NVIDIA's proprietary drivers?
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I've purchased the bundle and i really hope trine and shadowgrounds will run on my intel video card.
EDIT: It seems that none of the games support intel chip cards.
I think the intel drivers does not support the things needed for these games. Correct me if I'm wrong but i think you can play them on windows with the same intel card.
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Afaik you cannot play these games on intel hardware using windows either. They say the hardware is the problem, not the drivers.
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pablox wrote:I read that Trine doesn't work if you have a Intel Chipset (965) until you have Mesa 7.11. Some info here: http://frozenbyte.com/board/viewtopic.p … 312#p13812
That would be this package for S3TC and some straight-off-git mesa package from the aur then, supposedly. Right?
That's right, at least according to the post in the frozenbyte forums that I posted before.
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An eye for an eye ... ends in making everybody blind -- Mahatma Gandhi
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Afaik you cannot play these games on intel hardware using windows either. They say the hardware is the problem, not the drivers.
I have run Trine on Windows (7) - on a thinkpad with intel X4500 HD graphics using lenovo's supplied intel driver. However, I only got to play for some five-ten minutes on both occasions as the laptop went into emergency shutdown. Whether this indicates a problem with the game or my laptop just needs to be cleaned out (overheating) is an open question. But it did run, at least for while. I haven't tested the other games and am away from my pc for the holidays.
That's right, at least according to the post in the frozenbyte forums that I posted before.
Thanks, I'll have a look at it when I get back home to my laptop
Last edited by madchine (2011-04-17 21:59:50)
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Does anyone know anything about Splot? More specifically, if it will run our sucky intel cards (since it looks like it might be a little less intensive than the others) ? I'd consider throwing down a little for the bundle if that would work (even if nothing else would) just because of how cute it looks ^_^
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The game is running just fine here - Intel GMA HD (Core i3 330M). I only had to install this packages from AUR:
* glproto-git
* libdrm-git
* dri2proto-git
* mesa-git
* libgl-git
* intel-dri-git
* libtxc_dxtn
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I was playing Shadowgrounds perfectly previously (I'm using x86_64) but tried it today and it was dying with this error...
Got signal 11 at 0xc from 0xf77323be
I had a good root around the net but found no solution that worked but after digging through my Pacman log I discovered the problem was
upgraded lib32-glibc (2.13-4 -> 2.13-5)
Downgrading allows me to play again. Posting in case anyone else has this problem.
Ryzen 9 5950X, X570S Aorus Pro AX, RX 6600, Arch x86_64
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fabertawe, thanks, i had this problem on my desktop,downgrading fixed it.
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I own all three Humble Bundles, and I donated well over the average (for the first two), and donated above the average for the Frozenbyte bundle. Of course, all of mine were Linux purchases.
The Frozenbyte games require faster hardware to be able to play, sadly.
Yes, Frozenbyte states that Intel graphics, on any platform, will not run the games (or they will, but excruciatingly slow).
If you're on 64-bit, be sure to install the required 32-bit libraries. I wish they had done what was done with Aquaria: the required 32-bit libraries were included with the game and are installed in the same directory, so that no extra packages need to be pulled in from your package manager. At least, that was my experience.
Last edited by flan_suse (2011-04-28 01:26:40)
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i think the best way for aquaria is to use oss version, you will have 64b binary and also some patches as a bonus
http://hg.icculus.org/icculus/aquaria/
https://aur.archlinux.org/packages.php?ID=44764
btw. with these source releases, we should have 64b bins for shadougrounds as well, but it will take some time through
http://frozenbyte.com/board/viewtopic.p … 51&p=14495
Last edited by marvn (2011-04-28 20:26:01)
core i5 4590, x86_64, nvidia 970
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