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For Crayon I renamed the lib32 folder and used my system libs. It works flawlessly.
That didn't seem to work on my 64bit system.
So far I've spent about 1.5hrs installing many lib32 pkgs, but stuck on one, lib32-idn. Sigh.
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If your screen stays black upon starting "cogs", there is a fix:
https://bugzilla.icculus.org/show_bug.cgi?id=5102
Apparently it was a bad choice to name the variable "smooth".
lib32-libidn is in AUR. Installation worked for me without errors.
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still (happily for me) running a 32bit system here. so far I got everything to run, although crayon doesn't have any sound, and Hammerfight is not playable as it doesn't capture the mouse, which means that in fullscreen I can't get past the main menu, and in windows mode I lose any control in the game anytime the mouse gets out of the window (which, in this game happens very often).
Very disappointed from the humble bundle this time. The games in themselves are very nice, and hammerfight does look like it would be a lot of fun, but the lack of love for Linux makes me really sad.
EDIT: I just talked to some support guy on the humblebundle site. Here is what he had to say to my question about possible fixes :
Me: I guess you are aware of the multitude of problems with the linux versions by now. Currently (luckily for me still on a 32 bit system) everything kind of run (after grabbing missing dependencies), but Crayon doesn't have any sound and Hammerfist completely fails to capture the mouse, making it completely unplayable. Any fix in view or am I screwed (especially concerning Hammerfight) ?
Turnbull : Hey
Turnbull : Yeah, we are working with the developers to debug the ports
Last edited by SammyF (2011-07-27 19:12:49)
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I'm currently running a 32-bit system, using XFCE - Hammerfist, VVVVVV and And Yet It Moves all work perfectly. Cogs isn't working because I'm using open source graphics drivers, but that isn't really their fault . Crayon is a mess - which is sad, because it looked like a fun little game.
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I've both bundle too.
After million libraries installed Crayon, but Cogs don't work...
"Warning: It appears that your hardware doesn't meet the minimum requirements necessary to run Cogs. The following OpenGL extensions are unsupported: GL_ARB_vertex_shader, GL_ARB_fragment_shader"
I have nvidia 9200M GS, really its too old for this game? I played it on Windows once with same PC...
uname -a
Linux Area51 3.0.0-ARCH #1 SMP PREEMPT Sat Jul 23 23:17:54 CEST 2011 x86_64 Intel(R) Core(TM)2 Duo CPU T5750 @ 2.00GHz GenuineIntel GNU/Linux
lspci | grep VGA
01:00.0 VGA compatible controller: nVidia Corporation G98 [GeForce 9200M GS] (rev a1)
Any ideas? Thanks!
Laptop I: DELL Inspiron 15: Intel i3-4005U @ 1.70GHz, 8GB DDR3 1600MHz, Sandisk Plus 256GB SSD + WD Blue 500GB, Archlinux x86_64.
Laptop II: Acer C720: Intel Celeron 2955U @ 1.4GHz, 2GB DDR3, Intel HD, 120GB m.2 SSD, Archlinux x86_64
Server: HP ProLiant G4 DL380: 2x Intel Xeon 3.6GHz, 8GB of EEC ram, 8x 73GB 15K RPM SCSI drives, Archlinux x86_64
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I"Warning: It appears that your hardware doesn't meet the minimum requirements necessary to run Cogs. The following OpenGL extensions are unsupported: GL_ARB_vertex_shader, GL_ARB_fragment_shader"
lspci | grep VGA
01:00.0 VGA compatible controller: nVidia Corporation G98 [GeForce 9200M GS] (rev a1)
What driver are you using - nvidia or nouveau?
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AivarasK wrote:I"Warning: It appears that your hardware doesn't meet the minimum requirements necessary to run Cogs. The following OpenGL extensions are unsupported: GL_ARB_vertex_shader, GL_ARB_fragment_shader"
lspci | grep VGA
01:00.0 VGA compatible controller: nVidia Corporation G98 [GeForce 9200M GS] (rev a1)What driver are you using - nvidia or nouveau?
nvidia.
Laptop I: DELL Inspiron 15: Intel i3-4005U @ 1.70GHz, 8GB DDR3 1600MHz, Sandisk Plus 256GB SSD + WD Blue 500GB, Archlinux x86_64.
Laptop II: Acer C720: Intel Celeron 2955U @ 1.4GHz, 2GB DDR3, Intel HD, 120GB m.2 SSD, Archlinux x86_64
Server: HP ProLiant G4 DL380: 2x Intel Xeon 3.6GHz, 8GB of EEC ram, 8x 73GB 15K RPM SCSI drives, Archlinux x86_64
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Hammerfight (PKGBUILD) works, but my ATI card is too weak and thus it lags unbearably; Cogs doesn't work for the same reason. AYIM (PKGBUILD) and VVVVVV (PKGBUILD) work flawlessly and 6V actually works better than on Windows.
... After million libraries installed Crayon ...
What libraries did you install?
Last edited by hauzer (2011-07-28 15:40:02)
Vanity of vanities, saith the Preacher, vanity of vanities; all is vanity.
What profit hath a man of all his labour which he taketh under the sun?
All the rivers run into the sea; yet the sea is not full; unto the place from whence the rivers come, thither they return again.
For in much wisdom is much grief: and he that increaseth knowledge increaseth sorrow.
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Cant get Crayon to work under x64. What package contains libaudio.so?
pacman -S pkgtools
pkgfile --update
pkgfile -s libaudio.so
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Hammerfight (PKGBUILD) works, but my ATI card is too weak and thus it lags unbearably; Cogs don't work for the same reason. AYIM (PKGBUILD) and VVVVVV (PKGBUILD) work flawlessly and 6V actually works better than on Windows.
... After million libraries installed Crayon ...
What libraries did you install?
Sorry don't remmember, just ./crayon and looked for error just installing one by one. and all lib32-
Laptop I: DELL Inspiron 15: Intel i3-4005U @ 1.70GHz, 8GB DDR3 1600MHz, Sandisk Plus 256GB SSD + WD Blue 500GB, Archlinux x86_64.
Laptop II: Acer C720: Intel Celeron 2955U @ 1.4GHz, 2GB DDR3, Intel HD, 120GB m.2 SSD, Archlinux x86_64
Server: HP ProLiant G4 DL380: 2x Intel Xeon 3.6GHz, 8GB of EEC ram, 8x 73GB 15K RPM SCSI drives, Archlinux x86_64
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karol wrote:AivarasK wrote:I"Warning: It appears that your hardware doesn't meet the minimum requirements necessary to run Cogs. The following OpenGL extensions are unsupported: GL_ARB_vertex_shader, GL_ARB_fragment_shader"
lspci | grep VGA
01:00.0 VGA compatible controller: nVidia Corporation G98 [GeForce 9200M GS] (rev a1)What driver are you using - nvidia or nouveau?
nvidia.
According to http://feedback.wildfiregames.com/repor … 9200M%20GS your card should support both extensions.
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Hammerfight -- "white box" comes up a lot. Eventually after spamming mouse 1, the game registered I had a mouse. It's unplayable though, with mouse recognition and response being what the game is driven by.
Crayon -- I would argue this game isn't even native. The dependencies required by this alone are actually more than my OS install.
VVVVVV -- used to run fine under WINE, because it was made in Flash. Now it's remade in C++; let's hope it's worth it.
(EDIT): Specs: Dual core, Nvidia GTS 450 (proprietary drivers), 4GB RAM
Last edited by ScannerDarkly (2011-07-28 20:27:25)
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I got VVVVVV, Crayon, and Hammerfight working (as far as I can tell) flawlessly (other than the fact that my little netbook can't handle Hammerfight, it does run okay). Cogs seems like it should work although I get the message about hardware (once again: little netbook). And Yet It Moves seems like it might kind of work. Whenever I run it, I just get a black screen (running from terminal gives me no errors or complaints; it just doesn't run). I just have to send it the SIGKILL signal (SIGTERM doesn't do anything). Haven't let it run for more than a few minutes, so it may just need more time to run.
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For crayon you should just install all system libraries and delete them from the lib32 folder. Only thing I left there was libglew 1.5. Especially lib32-sdl_mixer is needed for sound. With the provided library I got "no sound card".
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For some reason sound in AYIM doesn't work..
Vanity of vanities, saith the Preacher, vanity of vanities; all is vanity.
What profit hath a man of all his labour which he taketh under the sun?
All the rivers run into the sea; yet the sea is not full; unto the place from whence the rivers come, thither they return again.
For in much wisdom is much grief: and he that increaseth knowledge increaseth sorrow.
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Is there a list of the libraries needed for the games in these bundles? Honestly, I just want to play Crayon but the included libs don't cut it on my x64 system
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Anyone else frustrated by hammerfight?
After trying the second round = the first fight for the fifteenth time I actually watched a gameplay video. I am amazed at how the controls should react. Maybe I didn't calibrate it right. I also tried with two different mice. The controls are awful. I keep dragging the mouse over the whole table and it's still extremely hard to control. Maybe that's because the mouse is extremely laggy and jumpy in the menu as well. I can't read the instructions at the calibration. It's unreadable. I tried on two different screens with all brightness settings. It's still unreadable. I think the first word means "Keep". It doesn't help that I have only the choice between a tiny window on my big screen or an awful fullscreen modus where the image simply gets scaled. Also it insists on 4:3 on my 16:9 screen. Editing the config file for other resolutions doesn't really change anything.
Indie developers or not, I simply expect more from commercial games.
So far I am disappointed with the quality of the games in this humble bundle. I'm not even judging gameplay or content. Just how the software works.
Cogs need patching (actually very little, but you have to research it first) because it obviously wasn't even once started with fglrx on linux.
CrayonPhysics needs an excessive amount of 32 bit libraries, many of which are very old, because it has obviously never been started on anything other than an old 32 bit Ubuntu. Also, the libraries that are include only seem to produce sound on that system too.
Only VVVVVV and AndYetItMoves work well. AndYetItMoves only (!) crashed once so far. Pretty cool.
Is there a list of the libraries needed for the games in these bundles? Honestly, I just want to play Crayon but the included libs don't cut it on my x64 system
Sure. In the folder where the binary is:
ldd crayon 2> /dev/null | grep "not found"
Last edited by Cdh (2011-07-29 00:09:13)
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At least they do give Linux some love. I reckon more time is needed for developers to recognize the value of every one customer. I hope..
Vanity of vanities, saith the Preacher, vanity of vanities; all is vanity.
What profit hath a man of all his labour which he taketh under the sun?
All the rivers run into the sea; yet the sea is not full; unto the place from whence the rivers come, thither they return again.
For in much wisdom is much grief: and he that increaseth knowledge increaseth sorrow.
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For Crayon Physics on 64 bit systems:
move crayon's lib32 folder
install all missing 32 bit libraries (the libs that are not in the repositories are in the AUR)
make a symlink from libGLEW.so.1.5 (I created it in a new lib32 folder) to /usr/lib32/libGLEW.so
and it should work
Last edited by joeka (2011-07-29 07:59:15)
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I've had better luck now, Crayon suddenly decided to start working. Not quite sure how or why as I hadn't made any changes since I last tried (when it was killing itself).
I now have Crayon, Cogs, VVVVVV, And Yet It Moves and HammerFight all working on my 64bit system. Yay.
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Crayon should be launched with ./launcher, NOT ./crayon. My assumption is that launcher provides the crayon binary with the list of libs that should be used, and crayon uses a default list if this list is not provided by launcher. I didn't have to install much and didn't have any fatal errors after ./launcher instead of ./crayon, though the console still spams lots of information about broken libraries.
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Hammerfight runs MUCH better with CORE_USE_SLEEP = false in ~/.local/share/Hammerfight/Config.ini .
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Hammerfight runs MUCH better with CORE_USE_SLEEP = false in ~/.local/share/Hammerfight/Config.ini .
Thanks. Much better mouse behaviour now. And I learned that this config file takes precedence over the one in the game directory.
But still: Y U NO SAVE CONFIG FILE IN ~/.config??
I wonder whether they have a playtester. The colors of the game make it hard to focus on the player character and I sometimes don't know where it actually is. It's not helping that sometimes there is a massive amount of smoke appearing and hiding everything that is going on. If that was not enaugh, regularly speech bubbles are popping up above fights which again makes it impossible to see anything what's going on.
After this happening I decided it's not worth it.
The humble bundle needs an option to split the money to the individual developers too...
Last edited by Cdh (2011-07-29 11:56:41)
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Crayon should be launched with ./launcher, NOT ./crayon. My assumption is that launcher provides the crayon binary with the list of libs that should be used, and crayon uses a default list if this list is not provided by launcher. I didn't have to install much and didn't have any fatal errors after ./launcher instead of ./crayon, though the console still spams lots of information about broken libraries.
And what libs should I install to run crayon? I get the same error with ./launcher and ./crayon. It doesn't find "libtiff", though it is installed.
Edit: Okay, I'll wait, til they fixed something (I think, updates will be coming). I don't like the symlinking things (and I have the same problems as a 32 bit users, as a 64 bit user...).
Last edited by ChemBro (2011-07-29 13:17:23)
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If libtiff is missing you could try installing it lib32-libtiff is in the repos.
Same for the others it won't find. They are all in the repos or in the AUR.
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