You are not logged in.

#1 2010-07-28 12:55:16

keks
Member
Registered: 2007-07-11
Posts: 43

ioquake3 mouse issues

Hi,

I'm using ioquake3 1.36 from the aur along with the obligate original pak0.pk3. When starting the game with default settings the cursor sits in the top-left corner and doesn't respond.
Tried changing the in_mouse cvar to 1/0/-1, no effect.

Some other versions which may be relevant(?)

xorg-server 1.8.1.902-1
xf86-input-evdev 2.4.0-1
catalyst 10.7-1

Mouse section in /etc/X11/xorg.conf.d/10-evdev.conf

Section "InputClass"
        Identifier "evdev pointer catchall"
        MatchIsPointer "on"
        MatchDevicePath "/dev/input/event*"
        Driver "evdev"
        Option "Emulate3Buttons" "no"
EndSection

Someone else experienced the problem and has a solution?

Offline

#2 2010-07-28 13:06:09

karol
Archivist
Registered: 2009-05-06
Posts: 25,440

Re: ioquake3 mouse issues

Do you have xf86-input-mouse installed?
Any errors? Anything interesting in the logs?

Offline

#3 2010-07-28 14:12:51

keks
Member
Registered: 2007-07-11
Posts: 43

Re: ioquake3 mouse issues

Yep, xf86-input-mouse is installed although i don't need it in the moment I think?
Which logs do you mean exactly? :x
The console output while running the game isn't showing anything suspicious as far as I can see.

Offline

#4 2010-07-28 14:27:12

karol
Archivist
Registered: 2009-05-06
Posts: 25,440

Re: ioquake3 mouse issues

Can you move / look using the keyboard?

Not really related but if you're willing to try out any magic spells, here's one:
http://www.mail-archive.com/ioquake3@li … 00371.html

What about xorg and kernel logs? I think looking there is rather pointless but can't hurt either.

Last edited by karol (2010-07-28 14:33:17)

Offline

#5 2010-07-28 15:14:37

keks
Member
Registered: 2007-07-11
Posts: 43

Re: ioquake3 mouse issues

Tried the hint from ml already, no effect. But if I'm windowing quake3 the mouse works flawless though can't switch back to fullscreen again. Graphic driver related I guess but also can't hear sounds then anymore when moving the mouse, keyboard seems still working.

Related part of my Xorg.0.log

[ 20760.399] (II) config/udev: Adding input device Microsoft Microsoft 5-Button Mouse with IntelliEye(TM) (/dev/input/event2)
[ 20760.399] (**) Microsoft Microsoft 5-Button Mouse with IntelliEye(TM): Applying InputClass "evdev pointer catchall"
[ 20760.399] (**) Microsoft Microsoft 5-Button Mouse with IntelliEye(TM): always reports core events
[ 20760.399] (**) Microsoft Microsoft 5-Button Mouse with IntelliEye(TM): Device: "/dev/input/event2"
[ 20760.425] (II) Microsoft Microsoft 5-Button Mouse with IntelliEye(TM): Found 9 mouse buttons
[ 20760.425] (II) Microsoft Microsoft 5-Button Mouse with IntelliEye(TM): Found scroll wheel(s)
[ 20760.425] (II) Microsoft Microsoft 5-Button Mouse with IntelliEye(TM): Found relative axes
[ 20760.425] (II) Microsoft Microsoft 5-Button Mouse with IntelliEye(TM): Found x and y relative axes
[ 20760.425] (II) Microsoft Microsoft 5-Button Mouse with IntelliEye(TM): Configuring as mouse
[ 20760.425] (**) Option "Emulate3Buttons" "no"
[ 20760.425] (II) Microsoft Microsoft 5-Button Mouse with IntelliEye(TM): Forcing middle mouse button emulation off.
[ 20760.425] (**) Microsoft Microsoft 5-Button Mouse with IntelliEye(TM): YAxisMapping: buttons 4 and 5
[ 20760.425] (**) Microsoft Microsoft 5-Button Mouse with IntelliEye(TM): EmulateWheelButton: 4, EmulateWheelInertia: 10, EmulateWheelTimeout: 200
[ 20760.425] (II) XINPUT: Adding extended input device "Microsoft Microsoft 5-Button Mouse with IntelliEye(TM)" (type: MOUSE)
[ 20760.425] (**) Microsoft Microsoft 5-Button Mouse with IntelliEye(TM): (accel) keeping acceleration scheme 1
[ 20760.425] (**) Microsoft Microsoft 5-Button Mouse with IntelliEye(TM): (accel) acceleration profile 0
[ 20760.425] (**) Microsoft Microsoft 5-Button Mouse with IntelliEye(TM): (accel) acceleration factor: 2.000
[ 20760.425] (**) Microsoft Microsoft 5-Button Mouse with IntelliEye(TM): (accel) acceleration threshold: 4
[ 20760.425] (II) Microsoft Microsoft 5-Button Mouse with IntelliEye(TM): initialized for relative axes.
[ 20760.425] (II) config/udev: Adding input device Microsoft Microsoft 5-Button Mouse with IntelliEye(TM) (/dev/input/mouse0)
[ 20760.425] (II) No input driver/identifier specified (ignoring)

kernel logs aren't showing anything interesting.

Last edited by keks (2010-07-28 15:15:13)

Offline

#6 2010-07-28 15:21:18

karol
Archivist
Registered: 2009-05-06
Posts: 25,440

Re: ioquake3 mouse issues

> Graphic driver related I guess but also can't hear sounds then anymore when moving the mouse, keyboard seems still working.
SDL: A cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device.

If it did work some time ago, you may try downgrading various things.


> [ 20760.425] (II) No input driver/identifier specified (ignoring)
I don't think it matters, it's not even a warning but anyway:

Section "InputDevice"
 Identifier  "Mouse0"
 Driver      "vmmouse"
 Option      "Protocol" "auto"
 Option      "Device" "/dev/input/mice"
 Option      "ZAxisMapping" "4 5 6 7"
EndSection

The above is an old config for VMware, so you need to modify it. You may want to play with things like 10-mouse.conf or an xorg.conf but I don't really think it will help.

Last edited by karol (2010-07-28 15:25:09)

Offline

Board footer

Powered by FluxBB