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Hello everyone, I have a Dell Latitude e6410 laptop with integrated Intel graphics. I've noticed that some applications will not stretch to fill the screen when under full-screen mode. Off the top of my head, bin32-zsnes (from AUR) and Supertux2 are culprits. Is there something with Intel I'm supposed to configure? I haven't had to do so before, so I'm really perplexed by this problem. Any help is greatly appreciated.
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Same problem here. The games stretched to fill the screen a few weeks ago but it has stopped. I believe that SDL is the problem but I'm not 100% sure.
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Run 'xrandr --prop' and check the scaling mode. The default was changed recently. Anyway, once you have the names of the scaling modes, set your preferred one:
xrandr --output LVDS1 --set "scaling mode" "Full Aspect"
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Run 'xrandr --prop' and check the scaling mode. The default was changed recently. Anyway, once you have the names of the scaling modes, set your preferred one:
xrandr --output LVDS1 --set "scaling mode" "Full Aspect"
When I run xrandr --prop, this is the output:
Screen 0: minimum 320 x 200, current 1440 x 900, maximum 8192 x 8192
VGA1 disconnected (normal left inverted right x axis y axis)
DP1 connected 1440x900+0+0 (normal left inverted right x axis y axis) 303mm x 189mm
EDID:
00ffffffffffff0006af474100000000
01130104951e13780289e59457549327
22505400000001010101010101010101
0101010101019425a03e51840c304020
33002fbd1000001a0d19a03e51840c30
402033002fbd1000001a000000fe0044
56354a31804231343150573400000000
000041211e0000000009010a202000d5
1440x900 60.0*+ 40.0
HDMI1 disconnected (normal left inverted right x axis y axis)
DP2 disconnected (normal left inverted right x axis y axis)
HDMI2 disconnected (normal left inverted right x axis y axis)
DP3 disconnected (normal left inverted right x axis y axis)
When I run xrandr --output DP1 --set "scaling mode" "Full Aspect":
xrandr --output DP1 --set "scaling mode" "Full Aspect"
X Error of failed request: BadName (named color or font does not exist)
Major opcode of failed request: 150 (RANDR)
Minor opcode of failed request: 11 (RRQueryOutputProperty)
Serial number of failed request: 35
Current serial number in output stream: 35
Am I doing this wrong?
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Hmm, this is the output from my netbook:
Screen 0: minimum 320 x 200, current 1024 x 600, maximum 4096 x 4096
VGA1 disconnected (normal left inverted right x axis y axis)
LVDS1 connected 1024x600+0+0 (normal left inverted right x axis y axis) 195mm x 113mm
EDID:
00ffffffffffff0006afc21100000000
0112010380140b780afa569256549824
1a4f5400000001010101010101010101
010101010101b0130040415819201888
3100c371000000180000000f00000000
00000000000000000020000000fe0041
554f0a202020202020202020000000fe
004230383941573031205631200a0058
scaling mode: Full aspect
supported: None Full Center Full aspect
1024x600 60.0*+
800x600 60.3 56.2
640x480 59.9
Note the 'scaling mode' and 'supported' lines, which you don't have. No idea how to help you then.
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That is very strange. Might someone else know?
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Gusar thanks for your help!
Your command was 99% correct but there should be an "a" and not "A" in aspect
However, it still does not fix the problem
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Anyone? Games are really important to me and are essential to my continued usage of Arch. Right now whether or not I can play a game is hit or miss.
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I had the same problem . So i run my games like this
#!/bin/bash
DISPLAY=:1.0
xinit /usr/bin/boswars $* -- :1
This starts the game in another tty.
Tamil is my mother tongue.
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I had the same problem . So i run my games like this
#!/bin/bash DISPLAY=:1.0 xinit /usr/bin/boswars $* -- :1
This starts the game in another tty.
That keeps telling me that the display is already active. Not what I'm looking for anyway, there has to be a way to fix this for real, or at least narrow down the problem.
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By setting xrandr to "Full Aspect" it is saying use the games aspect ratio at fullscreen. Hence, it doesn't stretch to fill the screen and we get black bars on the left and right.
If we use
xrandr --output LVDS1 --set "scaling mode" "Full"
We are saying stretch to fill the screen.
It worked for me
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By setting xrandr to "Full Aspect" it is saying use the games aspect ratio at fullscreen. Hence, it doesn't stretch to fill the screen and we get black bars on the left and right.
If we use
xrandr --output LVDS1 --set "scaling mode" "Full"
We are saying stretch to fill the screen.
It worked for me
Yeah, but this way you get a distorted pic. Is that really what you want? It's like people watching 4:3 tv shows/movies/etc stretched to fill a 16:9 tv.
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xrandr --output DP1 --set "scaling mode" "Full"
X Error of failed request: BadName (named color or font does not exist)
Major opcode of failed request: 150 (RANDR)
Minor opcode of failed request: 11 (RRQueryOutputProperty)
Serial number of failed request: 35
Current serial number in output stream: 35
Doesn't work.
Last edited by jlacroix (2010-11-18 17:25:51)
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