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Anybody dabbled in this area who could point me in the right direction? I'm working on a martial arts game based on real body mechanics data, and I need a good, fast, easy-to-learn library to write it around. Something that can handle rigid body physics and crunch numbers relatively quickly, handle pretty accurate force accumulation and collision detection, etc.
Fancy shaders and materials and all that are low priority. I'm comfortable in c++ and python. Would really appreciate solid documentation and good tutorials, and the ability to run it on slow hardware at a respectable framerate, like a bare minimum would be 30-50fps on a 900mhz cpu with an intel 915 with just bare polygons.
If anybody's had some experience with something like this I'd greatly appreciate your feedback and recomendations.
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If you wanted to use Python for 3D programming you could use PyOpenGL. Or if you wanted to use C++ you could use a 3D engine like Irrlicht Engine.
Both of these are cross-platform and open source.
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