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Hi!
I'm a big fan of scene demos and I've come to the point where I want to try to program simple 3D animations myself.
I fluently speak C++ and would like to make my animations run on Linux, naturally^^
So far, I've only come across openGL-Tutorials and guidelines, but I wonder whether that is the best entry you can have into the world of 3D Programming.
Are there any openGL-Bindings or even different libraries you could recommend for beginners?
Looking forward to your answers
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Great tutorials -> http://nehe.gamedev.net/
C/C++ are nice for OpenGL. I have also used pyglet (http://www.pyglet.org/) for prototyping things in Python.
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I've heard good things of panda3D, another python environment for 3D
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I started by studying and then modifying the demos provided with Qt. Even if Qt is not your cup of tea, it does provide a nice, safe launch pad.
Edit: I speak of the OpenGL demos.
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The OGRE is very simple.
Last edited by RazrFalcon (2011-05-20 18:08:08)
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Great tutorials -> http://nehe.gamedev.net/
C/C++ are nice for OpenGL. I have also used pyglet (http://www.pyglet.org/) for prototyping things in Python.
I already had a look at the tutorials at gamedev.net, but didn't feel like they were explaining the transformations (sin/cos/etc) very well.
I'm good at maths, but I haven't done _any_ 3D Programming before
pyglet looks really nice, I'll definitively have a look at it, thanks!
I started by studying and then modifying the demos provided with Qt. Even if Qt is not your cup of tea, it does provide a nice, safe launch pad.
Edit: I speak of the OpenGL demos.
I should have thought of that, I have done a little Qt in my past, thanks for reminding
The OGRE is very simple.
Thanks, another engine to look at
Thats a lot to go through. I'll get back to you in case I need some more help. Thanks so far!
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This is a nice site:
http://cone3d.gamedev.net/cgi-bin/index … ladv/index
I can't say how helpful the OpenGL tutorials are, but i did follow this persons tutorials on SDL, which made me figure out a great deal of stuff.
If you haven't worked with SDL before it might be worth a shot following their SDL/OpenGL tutorials, the two can work nicely together.
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