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Can I implement simple ray tracer without having access to OpenGL libraries (by just writing everything in C/C++)?
I just want to calculate simple ray tracing on one or two objects in the box.
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Why couldn't you? You can use any toolkit with pixelputting capabilites or you can just write the image data to a file as raw image, I think GIMP will open it.
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How do you use Python in yours?
Last edited by kdar (2011-09-16 17:58:14)
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check this!
http://www.flipcode.com/archives/Raytra … tion.shtml
and another articles in this tutorial
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