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Hi,
after an update a while ago, my compiz started to crash. I traced the problem to a sigsegv in memcpy() call in libgl.so. I downgraded both libgl and intel-dri back to 7.10.3 and now everything works great again, but it bothers me. The problem also affects 32bit version of libgl (lib32-libgl and lib32-intel-dri) - I had to downgrade these too, otherwise directx wine games would either crash right away or at least perform horribly.
Is this a bug in libgl, or is there rather something wrong with my setup? (I really hope it's not HW.) How can I tell?
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Not really a package upgrade issue. Probably better suited in Applications & Desktop Environments.
Moving there.
To know or not to know ...
... the questions remain forever.
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