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After some updates Urban Terror send errors and don't start.
ioQ3 1.35urt linux-x86_64 Dec 21 2007
----- FS_Startup -----
Going through search path...
----------------------
11118 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 6: 1024 768
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce 8400 GS/PCI/SSE2
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8400 GS/PCI/SSE2
GL_VERSION: 3.3.0 NVIDIA 285.05.09
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "alsa".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 705
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
0x2cfa1e0 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
total 0, hsize 1021, zero 1021, min 0, max 0
total 9314, hsize 1021, zero 1, min 0, max 28
VM file ui compiled to 3009608 bytes of code (0x7f1c3ca5c000 - 0x7f1c3cd3ac48)
compilation took 1.393858 seconds
ui loaded in 33931488 bytes on the hunk
^1Error: file ui/joinserver.menu, line 1: file ui/menddef.h not found
^1Error: file ui/setup.menu, line 1: file ui/menddef.h not found
^1Error: file ui/controls.menu, line 1: file ui/menddef.h not found
^1Error: file ui/system.menu, line 1: file ui/menddef.h not found
^1Error: file ui/options.menu, line 1: file ui/menddef.h not found
^1Error: file ui/connect.menu, line 1: file ui/menddef.h not found
^1Error: file ui/password.menu, line 1: file ui/menddef.h not found
^1Error: file ui/default.menu, line 1: file ui/menddef.h not found
^1Error: file ui/error.menu, line 1: file ui/menddef.h not found
^1Error: file ui/serverinfo.menu, line 1: file ui/menddef.h not found
^1Error: file ui/findplayer.menu, line 1: file ui/menddef.h not found
^1Error: file ui/quitcredit.menu, line 1: file ui/menddef.h not found
^1Error: file ui/createfavorite.menu, line 1: file ui/menddef.h not found
^1Error: file ui/psetup.menu, line 1: file ui/menddef.h not found
^1Error: file ui/specialcredit.menu, line 1: file ui/menddef.h not found
^1Error: file ui/betacredit.menu, line 1: file ui/menddef.h not found
UI menu load time = 5 milli seconds
^1Error: file ui/ingame.menu, line 1: file ui/menddef.h not found
^1Error: file ui/ingame_options.menu, line 1: file ui/menddef.h not found
^1Error: file ui/ingame_system.menu, line 1: file ui/menddef.h not found
^1Error: file ui/ingame_player.menu, line 1: file ui/menddef.h not found
UI menu load time = 2 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: localhost.localdomain
Alias: localhost
Alias: archlinux
IP: 127.0.0.1
Started tty console (use +set ttycon 0 to disable)
]\quit
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
Shutdown tty console
Last edited by sidRo (2011-10-30 08:39:08)
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I remember seeing this error in Ubuntu 10.04. The fix is using a new ioquake3 client, or using one of the optimised Mitsubishi builds.
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same here... hope there will be an update soon
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Meanwhile I've downgraded glibc (2.14.1-1 => 2.14-6). Not sure if it breaks other stuff, but at least UrT works.
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Same problem for tremulous, based on the same engine. It only appears on 64bit systems. I've solved this issue with a little patch similar to the one that can be found here https://bugzilla.icculus.org/show_bug.cgi?id=4331
Giuseppe Borzi' - Registered Linux user #34028
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Same problem for tremulous, based on...
Does that game still have an active community? I quit playing it a few years ago.
Last edited by CaseMonster (2011-11-03 01:59:19)
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gborzi wrote:Same problem for tremulous, based on...
Does that game still have an active community? I quit playing it a few years ago.
Yes, I still play it.
Giuseppe Borzi' - Registered Linux user #34028
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Any chance you can put your patch here?
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I am also effected by this bug, would love a patch
~trc
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Downgrading glibc also worked for me as a temporary workaround, hopefully this is fixed soon
~trc
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Should be fixed in -11.
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Hi
is there any news when this will be fixed. And is this archlinux only bug? I don't have any other 64bit system available to try.
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No, it's not just a ArchLinux bug but it's fixed since 2011-11-09 (for Arch).
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Hm cause its now working for me. UrT 4.1 and current arch glibc 2.14.1-1. Which arch update fixed this problem?
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Should be fixed in -11.
urbanterror 4.1-11
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Oh sorry. I didn't know I have to install UrbanTerror from repos. Any way I can patch Urban terror downloaded from offical page?
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Get it from the repos, there's only drawbacks to installing stuff yourself. You clutter your filesystem, you have to check for updates yourself, and nobody will be able to help troubleshoot your problems because you use another build than the official Arch one.
Got Leenucks? :: Arch: Power in simplicity :: Get Counted! Registered Linux User #392717 :: Blog thingy
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