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seems like not bundles work with anything except ATI or Nvidia.
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0x000000 wrote:While we're on the topic, when trying to enter a room in the Plantation level in CaveStory+:
Loading file: Stage/lounge.pxm (Could not find!) Loading file: Stage/lounge.pxe (Could not find!) Loading file: Head.tsc Loading file: Stage/lounge.tsc (Could not find!)
(then the game exits)
I also get some weird GLX error when running Shank, but I'll have to post that later.
Any ideas? I really, REALLY want to like what the Humble Bundle is doing, but the fact that these don't work is making that difficult (and none of the Linux builds worked for me when it was released).
I fixed this by downloading these files: http://dl.dropbox.com/u/42853625/Temp/lounge.zip
Renamed them all lower-case, then put them in /opt/CaveStoryPlus/data/base/Stage
You actually don't have to download that, the files are already there. You just have to rename them.
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Using the pkgbuild from the AUR, I end up being able to run Jamestown just fine, but there is no sound at all. Anyone have this issue or know how to diagnose the problem?
I'm on 64-bit.
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I tried Supermeatboy but I get an error on startup:
ERROR: Missing required OpenGL extensions: - GL_ARB_vertex_buffer_object - GL_ARB_shader_objects - GL_ARB_vertex_shader - GL_ARB_fragment_shader - GL_ARB_shading_language_100
I am with Ati X1959XTX (R520 I think) and I have libtxc_dxtn installed.
I had the same problem. It looks like there are many graphics cards that simply aren't capable of rendering supermeatboy due to the new shaders it requires. See this list of cards that cannot do GL_ARB_fragment_shader, for example: http://feedback.wildfiregames.com/repor … ent_shader
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I managed to get bit.trip.beat work.
Here is the base64 encoded xdelta patch:
JVhEWjAwNCUAAAAIAA0ABAAAAAAAAAAAAAAAAAAAAABiaXQudHJpcC5iZWF0Yml0Mh+LCAAAAAAA
AAN72cPAwDBhAgBH8WjjBwAAAB+LCAAAAAAAAAMBcACP/wAAgAMAAAEYKHzGakaUhsNIpkOlUgcg
n6OtXgECDChwYXRjaCBkYXRhKXoRp2UASZ/VelNxiFBq6VcHAQENYml0LnRyaXAuYmVhdMfgJjl9
lQjEL7IiHxJ3Xl6jrV4AAAMBAJrOFQAABwGhzhWC30g3JxFucAAAAAAAAEwlWERaMDA0JQ==
Apply this patch upon bit.trip.beat binary.
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I managed to get bit.trip.beat work.
Here is the base64 encoded xdelta patch:JVhEWjAwNCUAAAAIAA0ABAAAAAAAAAAAAAAAAAAAAABiaXQudHJpcC5iZWF0Yml0Mh+LCAAAAAAA
AAN72cPAwDBhAgBH8WjjBwAAAB+LCAAAAAAAAAMBcACP/wAAgAMAAAEYKHzGakaUhsNIpkOlUgcg
n6OtXgECDChwYXRjaCBkYXRhKXoRp2UASZ/VelNxiFBq6VcHAQENYml0LnRyaXAuYmVhdMfgJjl9
lQjEL7IiHxJ3Xl6jrV4AAAMBAJrOFQAABwGhzhWC30g3JxFucAAAAAAAAEwlWERaMDA0JQ==Apply this patch upon bit.trip.beat binary.
Call me paranoid, but doesn't applying a completely indecipherable, 100% unexplained patch to a binary application, regardless if it's just a game, provided by an anoymous person online seem like an unwise thing to do?
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I am trying to install shank with yaourt. Since I thought I first need the binary, I downloaded it via torrent. Now I am a little bit confused that yaourt is trying to download it once again. I do not want yaourt to download the binary again, nor do I want to place the key of my humble bundle somewhere in the system.
Do I have to place the binary somewhere that yaourt (or makepkg or whatever) can find it? Shall I edit the PKGBUILD in a special manner?
I already tried to remove the "::/dev/null" from the source array in the PKGBUILD and uncommented the evocation of _humblebundle.
Nevertheless I get the error message: the binary was not found in the build folder and is not a url. The latter is obviously true, but where is the "build folder"?
I am quite new to Arch and the AUR and everything …
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