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#1 2012-02-28 01:23:46

redredblueblue1
Member
Registered: 2012-02-28
Posts: 2

Starcraft II through wine

Hi, I have went through the Starcraft II wiki on the Arch site but have been running into some issues. In particular, when I run Starcraft II, nothing pops up and I get the following message

fixme:exec:SHELL_execute flags ignored: 0x00000100
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
fixme:process:GetLogicalProcessorInformation ((nil),0x33dca0): stub
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 0x4 and card vendor 0000 (using GL_RENDERER "Gallium 0.4 on llvmpipe").
fixme:process:GetLogicalProcessorInformation ((nil),0x103c5d0): stub
fixme:process:GetLogicalProcessorInformation ((nil),0x103c5bc): stub
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do!
fixme:process:GetLogicalProcessorInformation ((nil),0x113e968): stub
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do!
fixme:process:GetLogicalProcessorInformation ((nil),0x113e968): stub

.

I'm not quite sure what went wrong. When I enable "UseGLSL" through regedit, I get the same message but without the "err:winediag:wined3d_dll_init" line.  Can anyone help?


I am on a 64bit installation running an ATI graphics card through the open source drivers. My output from "glxinfo |grep render" is

direct rendering: Yes
OpenGL renderer string: Gallium 0.4 on AMD RS880
    GL_NV_conditional_render, GL_AMD_draw_buffers_blend, 

.

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#2 2012-02-28 02:04:52

ngoonee
Forum Fellow
From: Between Thailand and Singapore
Registered: 2009-03-17
Posts: 7,356

Re: Starcraft II through wine

Wine's appdb may have more information for you than Arch's in this particular case.


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