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#1 2012-04-30 04:44:39

boswbr25
Member
Registered: 2012-02-29
Posts: 63

[SOLVED] Awesome's Revelation Won't Work

Hi,

I'm new to the Awesome WM so I will start this off by saying if you know if something little, stupid that might be causing this issue don't hesitate to mention it bc I may not know.  Anyways, I am loving using Awesome and have been messing with the config to get it to my liking. 

I saw on the Arch Wiki that you can get "Compiz-like" effects using the Revelation widget; however, when I try to add it to my rc.lua my desktop restarts but the effects don't work and my background and a couple other configs are changed.  I tried removing the key bindings and just leaving the require ("revelation") to see if the key binding was formatted incorrectly but it still had the same problems.

Does anyone know what might be causing these problems?  I followed the steps on the Awesome wiki on Revelation.  I was wondering if it had something to do with me copying the default config files to ~/.config/awesome as mentioned in the Arch Wiki but I am assuming it doesn't since the Arch wiki also mentions using Revelation.

Below is my rc.lua w/ the revelation widget added (this is what would not work, just copied it then removed revelation again):

-- Standard awesome library
require("awful")
require("awful.autofocus")
require("awful.rules")
-- Theme handling library
require("beautiful")
-- Notification library
require("naughty")
-- Widget library
require("vicious")
-- Compiz-like Effects
require("revelation")

-- {{{ Error handling
-- Check if awesome encountered an error during startup and fell back to
-- another config (This code will only ever execute for the fallback config)
if awesome.startup_errors then
    naughty.notify({ preset = naughty.config.presets.critical,
                     title = "Oops, there were errors during startup!",
                     text = awesome.startup_errors })
end

-- Handle runtime errors after startup
do
    local in_error = false
    awesome.add_signal("debug::error", function (err)
        -- Make sure we don't go into an endless error loop
        if in_error then return end
        in_error = true

        naughty.notify({ preset = naughty.config.presets.critical,
                         title = "Oops, an error happened!",
                         text = err })
        in_error = false
    end)
end
-- }}}

-- {{{ Variable definitions
-- Themes define colours, icons, and wallpapers
beautiful.init("/home/boswbr25/.config/awesome/themes/zenburn/theme.lua")

-- This is used later as the default terminal and editor to run.
terminal = "terminal"
editor = os.getenv("EDITOR") or "nano"
editor_cmd = terminal .. " -e " .. editor

-- Default modkey.
-- Usually, Mod4 is the key with a logo between Control and Alt.
-- If you do not like this or do not have such a key,
-- I suggest you to remap Mod4 to another key using xmodmap or other tools.
-- However, you can use another modifier like Mod1, but it may interact with others.
modkey = "Mod4"

-- Table of layouts to cover with awful.layout.inc, order matters.
layouts =
{
    awful.layout.suit.floating,
    awful.layout.suit.tile,
    awful.layout.suit.tile.left,
    -- awful.layout.suit.tile.bottom,
    -- awful.layout.suit.tile.top,
    awful.layout.suit.fair,
    -- awful.layout.suit.fair.horizontal,
    -- awful.layout.suit.spiral,
    -- awful.layout.suit.spiral.dwindle,
    awful.layout.suit.max,
    -- awful.layout.suit.max.fullscreen,
    -- awful.layout.suit.magnifier
}
-- }}}

 -- {{{ Tags
 -- Define a tag table which will hold all screen tags.
 tags = {
   names  = { "main", "music", "www", "email", "office", "game", "float"},
   layout = { layouts[4], layouts[5], layouts[3], layouts[2], layouts[3],
              layouts[2], layouts[1]
 }}
 for s = 1, screen.count() do
     -- Each screen has its own tag table.
     tags[s] = awful.tag(tags.names, s, tags.layout)
 end
 -- }}}

-- {{{ Menu
-- Create a laucher widget and a main menu
myawesomemenu = {
   { "manual", terminal .. " -e man awesome" },
   { "edit config", editor_cmd .. " " .. awesome.conffile },
   { "restart", awesome.restart },
   { "quit", awesome.quit }
}

mymainmenu = awful.menu({ items = { { "awesome", myawesomemenu, beautiful.awesome_icon },
                                    { "open terminal", terminal }
                                  }
                        })

mylauncher = awful.widget.launcher({ image = image(beautiful.awesome_icon),
                                     menu = mymainmenu })
-- }}}

-- {{{ Wibox
-- Pacman Widget
pacwidget = widget({type="textbox"})
vicious.register(pacwidget, vicious.widgets.pkg, "<span color='tan'><b> UPDATES: </b></span> $1 ", 1801, "Arch" )
-- Initialize widget
cpuwidget = awful.widget.graph()
-- Graph properties
cpuwidget:set_width(50)
cpuwidget:set_background_color("#494B4F")
cpuwidget:set_color("#FF5656")
cpuwidget:set_gradient_colors({ "#FF5656", "#88A175", "#AECF96" })
-- Register widget
vicious.register(cpuwidget, vicious.widgets.cpu, "$1")
-- Create a textclock widget
mytextclock = awful.widget.textclock({ align = "right" })

-- Create a systray
mysystray = widget({ type = "systray" })

-- Create a wibox for each screen and add it
mywibox = {}
mypromptbox = {}
mylayoutbox = {}
mytaglist = {}
mytaglist.buttons = awful.util.table.join(
                    awful.button({ }, 1, awful.tag.viewonly),
                    awful.button({ modkey }, 1, awful.client.movetotag),
                    awful.button({ }, 3, awful.tag.viewtoggle),
                    awful.button({ modkey }, 3, awful.client.toggletag),
                    awful.button({ }, 4, awful.tag.viewnext),
                    awful.button({ }, 5, awful.tag.viewprev)
                    )
mytasklist = {}
mytasklist.buttons = awful.util.table.join(
                     awful.button({ }, 1, function (c)
                                              if c == client.focus then
                                                  c.minimized = true
                                              else
                                                  if not c:isvisible() then
                                                      awful.tag.viewonly(c:tags()[1])
                                                  end
                                                  -- This will also un-minimize
                                                  -- the client, if needed
                                                  client.focus = c
                                                  c:raise()
                                              end
                                          end),
                     awful.button({ }, 3, function ()
                                              if instance then
                                                  instance:hide()
                                                  instance = nil
                                              else
                                                  instance = awful.menu.clients({ width=250 })
                                              end
                                          end),
                     awful.button({ }, 4, function ()
                                              awful.client.focus.byidx(1)
                                              if client.focus then client.focus:raise() end
                                          end),
                     awful.button({ }, 5, function ()
                                              awful.client.focus.byidx(-1)
                                              if client.focus then client.focus:raise() end
                                          end))

for s = 1, screen.count() do
    -- Create a promptbox for each screen
    mypromptbox[s] = awful.widget.prompt({ layout = awful.widget.layout.horizontal.leftright })
    -- Create an imagebox widget which will contains an icon indicating which layout we're using.
    -- We need one layoutbox per screen.
    mylayoutbox[s] = awful.widget.layoutbox(s)
    mylayoutbox[s]:buttons(awful.util.table.join(
                           awful.button({ }, 1, function () awful.layout.inc(layouts, 1) end),
                           awful.button({ }, 3, function () awful.layout.inc(layouts, -1) end),
                           awful.button({ }, 4, function () awful.layout.inc(layouts, 1) end),
                           awful.button({ }, 5, function () awful.layout.inc(layouts, -1) end)))
    -- Create a taglist widget
    mytaglist[s] = awful.widget.taglist(s, awful.widget.taglist.label.all, mytaglist.buttons)

    -- Create a tasklist widget
    mytasklist[s] = awful.widget.tasklist(function(c)
                                              return awful.widget.tasklist.label.currenttags(c, s)
                                          end, mytasklist.buttons)

    -- Create the wibox
    mywibox[s] = awful.wibox({ position = "top", screen = s })
    -- Add widgets to the wibox - order matters
    mywibox[s].widgets = {
        {
            mylauncher,
            mytaglist[s],
            mypromptbox[s],
            layout = awful.widget.layout.horizontal.leftright
        },
        mylayoutbox[s],
        pacwidget,
        mytextclock,
        cpuwidget,
        s == 1 and mysystray or nil,
        mytasklist[s],
        layout = awful.widget.layout.horizontal.rightleft
    }
end
-- }}}

-- {{{ Mouse bindings
root.buttons(awful.util.table.join(
    awful.button({ }, 3, function () mymainmenu:toggle() end),
    awful.button({ }, 4, awful.tag.viewnext),
    awful.button({ }, 5, awful.tag.viewprev)
))
-- }}}

-- {{{ Key bindings
globalkeys = awful.util.table.join(
    awful.key({ modkey,           }, "Left",   awful.tag.viewprev       ),
    awful.key({ modkey,           }, "Right",  awful.tag.viewnext       ),
    awful.key({ modkey,           }, "Escape", awful.tag.history.restore),
    awful.key({modkey}, "e", revelation)
    awful.key({ modkey,           }, "j",
        function ()
            awful.client.focus.byidx( 1)
            if client.focus then client.focus:raise() end
        end),
    awful.key({ modkey,           }, "k",
        function ()
            awful.client.focus.byidx(-1)
            if client.focus then client.focus:raise() end
        end),
    awful.key({ modkey,           }, "w", function () mymainmenu:show({keygrabber=true}) end),

    -- Layout manipulation
    awful.key({ modkey, "Shift"   }, "j", function () awful.client.swap.byidx(  1)    end),
    awful.key({ modkey, "Shift"   }, "k", function () awful.client.swap.byidx( -1)    end),
    awful.key({ modkey, "Control" }, "j", function () awful.screen.focus_relative( 1) end),
    awful.key({ modkey, "Control" }, "k", function () awful.screen.focus_relative(-1) end),
    awful.key({ modkey,           }, "u", awful.client.urgent.jumpto),
    awful.key({ modkey,           }, "Tab",
        function ()
            awful.client.focus.history.previous()
            if client.focus then
                client.focus:raise()
            end
        end),

    -- Standard program
    awful.key({ modkey,           }, "Return", function () awful.util.spawn(terminal) end),
    awful.key({ modkey, "Control" }, "r", awesome.restart),
    awful.key({ modkey, "Shift"   }, "q", awesome.quit),

    awful.key({ modkey,           }, "l",     function () awful.tag.incmwfact( 0.05)    end),
    awful.key({ modkey,           }, "h",     function () awful.tag.incmwfact(-0.05)    end),
    awful.key({ modkey, "Shift"   }, "h",     function () awful.tag.incnmaster( 1)      end),
    awful.key({ modkey, "Shift"   }, "l",     function () awful.tag.incnmaster(-1)      end),
    awful.key({ modkey, "Control" }, "h",     function () awful.tag.incncol( 1)         end),
    awful.key({ modkey, "Control" }, "l",     function () awful.tag.incncol(-1)         end),
    awful.key({ modkey,           }, "space", function () awful.layout.inc(layouts,  1) end),
    awful.key({ modkey, "Shift"   }, "space", function () awful.layout.inc(layouts, -1) end),

    awful.key({ modkey, "Control" }, "n", awful.client.restore),

    -- Prompt
    awful.key({ modkey },            "r",     function () mypromptbox[mouse.screen]:run() end),

    awful.key({ modkey }, "x",
              function ()
                  awful.prompt.run({ prompt = "Run Lua code: " },
                  mypromptbox[mouse.screen].widget,
                  awful.util.eval, nil,
                  awful.util.getdir("cache") .. "/history_eval")
              end)
)

clientkeys = awful.util.table.join(
    awful.key({ modkey,           }, "f",      function (c) c.fullscreen = not c.fullscreen  end),
    awful.key({ modkey, "Shift"   }, "c",      function (c) c:kill()                         end),
    awful.key({ modkey, "Control" }, "space",  awful.client.floating.toggle                     ),
    awful.key({ modkey, "Control" }, "Return", function (c) c:swap(awful.client.getmaster()) end),
    awful.key({ modkey,           }, "o",      awful.client.movetoscreen                        ),
    awful.key({ modkey, "Shift"   }, "r",      function (c) c:redraw()                       end),
    awful.key({ modkey,           }, "t",      function (c) c.ontop = not c.ontop            end),
    awful.key({ modkey,           }, "n",
        function (c)
            -- The client currently has the input focus, so it cannot be
            -- minimized, since minimized clients can't have the focus.
            c.minimized = true
        end),
    awful.key({ modkey,           }, "m",
        function (c)
            c.maximized_horizontal = not c.maximized_horizontal
            c.maximized_vertical   = not c.maximized_vertical
        end)
)

-- Compute the maximum number of digit we need, limited to 9
keynumber = 0
for s = 1, screen.count() do
   keynumber = math.min(9, math.max(#tags[s], keynumber));
end

-- Bind all key numbers to tags.
-- Be careful: we use keycodes to make it works on any keyboard layout.
-- This should map on the top row of your keyboard, usually 1 to 9.
for i = 1, keynumber do
    globalkeys = awful.util.table.join(globalkeys,
        awful.key({ modkey }, "#" .. i + 9,
                  function ()
                        local screen = mouse.screen
                        if tags[screen][i] then
                            awful.tag.viewonly(tags[screen][i])
                        end
                  end),
        awful.key({ modkey, "Control" }, "#" .. i + 9,
                  function ()
                      local screen = mouse.screen
                      if tags[screen][i] then
                          awful.tag.viewtoggle(tags[screen][i])
                      end
                  end),
        awful.key({ modkey, "Shift" }, "#" .. i + 9,
                  function ()
                      if client.focus and tags[client.focus.screen][i] then
                          awful.client.movetotag(tags[client.focus.screen][i])
                      end
                  end),
        awful.key({ modkey, "Control", "Shift" }, "#" .. i + 9,
                  function ()
                      if client.focus and tags[client.focus.screen][i] then
                          awful.client.toggletag(tags[client.focus.screen][i])
                      end
                  end))
end

clientbuttons = awful.util.table.join(
    awful.button({ }, 1, function (c) client.focus = c; c:raise() end),
    awful.button({ modkey }, 1, awful.mouse.client.move),
    awful.button({ modkey }, 3, awful.mouse.client.resize))

-- Set keys
root.keys(globalkeys)
-- }}}

-- {{{ Rules
awful.rules.rules = {
    -- All clients will match this rule.
    { rule = { },
      properties = { border_width = beautiful.border_width,
                     border_color = beautiful.border_normal,
                     focus = true,
                     keys = clientkeys,
                     buttons = clientbuttons } },
    { rule = { class = "MPlayer" },
      properties = { floating = true } },
    { rule = { class = "pinentry" },
      properties = { floating = true } },
    { rule = { class = "gimp" },
      properties = { floating = true } },
    -- Set Firefox to always map on tags number 2 of screen 1.
    -- { rule = { class = "Firefox" },
    --   properties = { tag = tags[1][2] } },
}
-- }}}

-- {{{ Signals
-- Signal function to execute when a new client appears.
client.add_signal("manage", function (c, startup)
    -- Add a titlebar
    -- awful.titlebar.add(c, { modkey = modkey })

    -- Enable sloppy focus
    c:add_signal("mouse::enter", function(c)
        if awful.layout.get(c.screen) ~= awful.layout.suit.magnifier
            and awful.client.focus.filter(c) then
            client.focus = c
        end
    end)

    if not startup then
        -- Set the windows at the slave,
        -- i.e. put it at the end of others instead of setting it master.
        -- awful.client.setslave(c)

        -- Put windows in a smart way, only if they does not set an initial position.
        if not c.size_hints.user_position and not c.size_hints.program_position then
            awful.placement.no_overlap(c)
            awful.placement.no_offscreen(c)
        end
    end
end)

client.add_signal("focus", function(c) c.border_color = beautiful.border_focus end)
client.add_signal("unfocus", function(c) c.border_color = beautiful.border_normal end)
-- }}}

I tried messing with the format of the key binding to make it match the other key bindings in the default rc.lua but nothing seemed to make a difference.

Thanks,
~Boz~

Last edited by boswbr25 (2012-05-03 05:17:23)

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#2 2012-04-30 08:39:39

normal2
Member
Registered: 2010-04-03
Posts: 43
Website

Re: [SOLVED] Awesome's Revelation Won't Work

You didn't put this:

,

...behind this:

awful.key({modkey}, "e", revelation)

Implode.

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#3 2012-04-30 10:43:34

boswbr25
Member
Registered: 2012-02-29
Posts: 63

Re: [SOLVED] Awesome's Revelation Won't Work

Opps, sorry that was just a typo at the time of my post.  I had the comma in the config when I was trying to get it to work.  I had removed revelation from my config to get my desktop working normal again but then put the two lines back in the config in order to show what my rc.lua looked like (with revelation) in my post.  Anyways, I just tried it with the comma again just to make sure that wasn't the problem and I still am having the same issues.

I wish it was that simple smile.  Anyone got any other ideas?

Offline

#4 2012-04-30 16:43:56

normal2
Member
Registered: 2010-04-03
Posts: 43
Website

Re: [SOLVED] Awesome's Revelation Won't Work

I don't know if this might help you, but I've just tried Revelation and diff-ed to your rc.lua => http://pastebin.com/3pkdTLvb
I'm unsure to what the problem might be.


Implode.

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#5 2012-04-30 23:42:43

boswbr25
Member
Registered: 2012-02-29
Posts: 63

Re: [SOLVED] Awesome's Revelation Won't Work

I'm wondering if it is my graphics card's lack of 3D support that is causing the problems.  I have an older computer but have got this type of effect to work on a few DE's.  Although, it cannot run GNOME 3 and will always go into Fallback mode.

The following is the output of lspci | grep VGA if anyone knows if this could be the issue:

 [boswbr25@boz ~]$ lspci | grep VGA
01:00.0 VGA compatible controller: Silicon Integrated Systems [SiS] 65x/M650/740 PCI/AGP VGA Display Adapter

I totally forgot that this might be an issue when I asked the question.

Offline

#6 2012-05-03 05:16:58

boswbr25
Member
Registered: 2012-02-29
Posts: 63

Re: [SOLVED] Awesome's Revelation Won't Work

I figured out what the problem was... And it is so stupid that I really don't even want to post it but I will just to give the topic some closure smile.

I copy/pasted the command to get revelation from the awesome wiki and when I did that I apparently missed the "n" in "revelation" which caused the folder where it was stored to not match the scripts.  I happened to be looking through the awesome config files and noticed it while I was playing around.

Marking thread SOLVED.

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