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Have you 'lib32-alsa-plugins' and 'pulseaudio-alsa' installed ?
That did the trick ^ ^
'All we ever were, just zeroes and ones'
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I get a segfault with Lone Survivor, even after installing lib32-gtk2, lib32-curl, and lib32-nss. Here's a backtrace:
#0 0xf7220387 in __strcmp_sse4_2 () from /usr/lib32/libc.so.6
#1 0xf7513d23 in g_str_equal () from /usr/lib32/libglib-2.0.so.0
#2 0xf7895234 in ?? () from /usr/lib32/libgdk-x11-2.0.so.0
Any ideas?
The boatcake is coming for you…
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If you're using the AUR package, I discovered that happens if binaries are stripped (and made a comment to that effect on the page); if not, I don't have any ideas.
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Which games are working on a 64bit system so far?
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edit:
On mine (multilib installed, using nvidia, pulseaudio, compiz....):
Bastion, Braid, Limbo, Super Meat Boy and SwordSworcery worked out of the box without any Problems.
Psychonauts (even with the updated version 06032012) keeps just crashing and freezing and OMG THOSE CRASHES AND FREEZES ARGH its unbearable - I've been saving, reloading, retrying more than I've been playing.
Lone Survivor is a pain in the lower region of the back to start (unless you want to play it in a tiny window... second xserver with xinit, change resolution to 640x480 with xrandr, cant leave or mute the game after that and...
Lone Survivor save games seem not to be working, all progress is lost if the game is closed. Is that supposed to be like that? Info on the game seems to be very scarce and there does not seem to be support anywhere? Does seem to run just fine though, if you're willing to play trough it in one session. -.-
Last edited by whoops (2012-06-07 23:51:56)
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Lone Survivor saves seem to be working here. However, they seem to be stored under a directory mirroring the path of the executable, so if you played it from the extracted archive before, then saved, then installed the package from AUR, it will use a different directory. (Do 'find ~/.macromedia/Flash_Player -name LoneSurvivorSavedGame.sol'.) (And, for some crazy reason, if I run it on another display, it saves where the root directory would be in this mirrored directory structure (if that makes sense).)
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Has anybody had any luck with the new Psychonauts version? I'm still able to run it just fine (this was never an issue), it's just the audio that's absolutely abysmal. Makes the game borderline unplayable.
Last edited by bheinks (2012-06-08 00:09:15)
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Lone Survivor works for me as long as I don't use the AUR package. For some reason the PKGBUILD Segfaults, but running the executable that comes in the tar.gz works fine.
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Lone Survivor saves seem to be working here. However, they seem to be stored under a directory mirroring the path of the executable,
Thanks, got it!
It's not just the path of the executable though... it seems to depend on the tty path the executable was called from.
Started it once from executables directory and ended up with /#SharedObjects/US9MS7ZX/localhost/LoneSurvivor/LoneSurvivorSavedGame.sol
Then to test it I ran it while I was in my home directory and the saves ended up in /#SharedObjects/US9MS7ZX/localhost/home/user/lonesurvivor/LoneSurvivor/LoneSurvivorSavedGame.sol (absolute path to the executable)
Last edited by whoops (2012-06-08 00:26:07)
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Lone Survivor save games seem not to be working, all progress is lost if the game is closed. Is that supposed to be like that?
It's a flash game. Do you delete flash cookies?
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Did anyone play Limbo with controller (like xbox or other)? It probably would be nice to play Limbo on large tv. But I don't have controller and not sure which ones work well with linux.
Last edited by kdar (2012-06-08 02:06:40)
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Have you played Bastion? I have the same graphics hardware and I can play it on my Intel graphics but it gets poor performance. Running Bastion with optirun gets much better performance but all but a fourth of the screen is off screen or covered by black.
I have that exact same issue with optirun and Bastion. Any ideas on how to fix it?
I think the problem lies with the maximum allowed resolution through bumblebee.
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I think the problem lies with the maximum allowed resolution through bumblebee.
I think you're right. If you do
optirun ./Bastion.bin.x86_64 -windowed -x 640 -y 480
It displays properly. For whatever reason, when optirun displays a higher resolution, it's not drawing the game properly in the virtual screen - you can still interact in the black part, there's just no visuals. Weird.
What's also weird is that Amnesia is running perfectly, so this must be something that Bastion is doing.
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Lone Survivor works for me as long as I don't use the AUR package. For some reason the PKGBUILD Segfaults, but running the executable that comes in the tar.gz works fine.
This issue should be fixed now. The Package maintainer forgot to add options=(!strip), which stripped away vast contents of the game from the binary. If your /usr/bin/lonsurvivor is only around 11 MB instead of 80 MB, this is the issue and installing the new version of the AUR package should fix it.
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Did anyone manage to get Bastion working with the system's mono installation?
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any one got xbox controller to work with bastion?
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any one got xbox controller to work with bastion?
I am curious to know this too. What type of controller do you use? Just normal xbox controller?
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I've got Bastion working with optirun, finally:
Original Thread: https://bbs.archlinux.org/viewtopic.php?id=142800
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gtmanfred wrote:any one got xbox controller to work with bastion?
I am curious to know this too. What type of controller do you use? Just normal xbox controller?
I am using a regular wired xbox360 controller, I believe I read some where that they didn't include support for anything like that in the linux version, atleast for now
also, about Psychonauts, I have the new version, but it has the same problem after I tried applying their patch. Raz constantly runs up and to the left, and when I am in the menu any time I try and select something the selection moves upwards, and in the game, the camera rotates clockwise as raz continues to run is clockwise circles
Solution to this ^^ rmmod joydev
i blacklisted it
sudo tee /etc/modprobe.d/joydev.conf <<< "blacklist joydev"
Last edited by gtmanfred (2012-06-08 23:53:30)
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With Bastion,
sed -i 's/MaxFlyers=".*/MaxFlyers="0"/g' Content/Game/FlyerSettings.xml
Is variable. I'm getting a good cross of eye-candy and speed with MaxFlyers="8", for example.
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Has anyone else had problems with Amnesia segfaulting? It runs through the "how you should play" intro, gamma adjust, then once I get past that it segfaults. Any known workaround? 64bit intel
Edit: I was able to fix the segfault by running driconf and turning S3TC on.
Last edited by Daenyth (2012-06-09 21:11:05)
[git] | [AURpkgs] | [arch-games]
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How is the situation with Intel IGPs, do they run just fine?
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In case this helps someone, I had trouble running SuperMeatBoy here, on Arch 64bit, I'm running Jack as audio server (though it would not work with Jack stopped either). I got this message:
Super Meat Boy: Using amd64 version.
AL lib: pulseaudio.c:485: Context did not connect: Connection refused
AL lib: alsa.c:637: set rate near failed: Invalid argument
Fatal Error: Could not create OpenAL context
and finally found how to make it work by creating a "~/.alsoftrc" file containing:
drivers=alsa
channels=stereo
frequency=44100
[alsa]
device=plughw:0,0
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I've given up trying to get Lone Survivor to run and have installed it on Windows. Too much hassle for my liking to get lib32-nss and its dependencies from AUR installed just to get this game running.
Amnesia, Bastion, Super Meat Boy, Sword & Sworcery EP and starting LIMBO with wine that I have already installed all work great. And what an outstanding Humble Bundle this is. Definitely the best so far.
Last edited by Janusz11 (2012-06-10 13:53:36)
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To get Amnesia to run on an Intel HD 4000 (integrated Ivy Bridge graphics), I had to do the previously mentioned "force_s3tc_enable=true" trick. After that and a bit of graphics-quality tweaking, it runs like a charm.
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