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#1 2012-07-29 08:39:04

Fludae
Member
From: Vancouver, Canada
Registered: 2009-06-23
Posts: 16

StarCraft 2 Crashes When Run

I have followed the instructions at https://wiki.archlinux.org/index.php/Starcraft2 exactly except for one difference: I added the registry keys after installation, not before. StarCraft II outputs the following error message when run using the following commands:

Commands

$ cd .wine/drive_c/Program\ Files/StarCraft\ II/
$ wine start StarCraft\ II.exe

Error Messages:

err:xrandr:xrandr12_init_modes Output has no modes.
err:xrandr:xrandr12_init_modes Output has no modes.
err:xrandr:xrandr12_init_modes Output has no modes.
fixme:exec:SHELL_execute flags ignored: 0x00000100
err:xrandr:xrandr12_init_modes Output has no modes.
err:xrandr:xrandr12_init_modes Output has no modes.
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
fixme:process:GetLogicalProcessorInformation ((nil),0x33dca0): stub
fixme:win:EnumDisplayDevicesW ((null),0,0xd3c34c,0x00000000), stub!
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000003 not handled
fixme:process:GetLogicalProcessorInformation ((nil),0x103d3c0): stub
fixme:process:GetLogicalProcessorInformation ((nil),0x103d3ac): stub
fixme:process:GetLogicalProcessorInformation ((nil),0x113e968): stub
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do!
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do!
fixme:process:GetLogicalProcessorInformation ((nil),0x113e968): stub
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do!
fixme:process:GetLogicalProcessorInformation ((nil),0x113e968): stub
err:xrandr:xrandr12_init_modes Output has no modes.
fixme:shell:SetCurrentProcessExplicitAppUserModelID L"BlizzardEntertainment.StarCraftII.StarCraftII": stub
err:xrandr:xrandr12_init_modes Output has no modes.
err:module:load_builtin_dll failed to load .so lib for builtin L"winemp3.acm": libmpg123.so.0: cannot open shared object file: No such file or directory
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
fixme:process:SetProcessDEPPolicy (1): stub
fixme:process:GetLogicalProcessorInformation (0x33fa3c,0x33fd3c): stub
fixme:hnetcfg:fw_profile_get_FirewallEnabled 0x139fd0, 0x451f0d4
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x451ed40,0x451ed44): stub
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
fixme:win:EnumDisplayDevicesW ((null),0,0x451ea8c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x451e9c0,0x00000000), stub!
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 3840x1080x32 @0! (XF86VidMode)
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
fixme:win:EnumDisplayDevicesW ((null),0,0x451ef80,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x451e858,0x00000000), stub!
X Error of failed request:  BadValue (integer parameter out of range for operation)
  Major opcode of failed request:  129 (XFree86-VidModeExtension)
  Minor opcode of failed request:  10 (XF86VidModeSwitchToMode)
  Value in failed request:  0x1c00076
  Serial number of failed request:  464
  Current serial number in output stream:  466

I've googled a bit searching for any other occurrences of this issue, but haven't been able to find anything helpful. A nudge in the right direction or any other help would be appreciated. Thanks.

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#2 2012-08-01 14:43:51

lspci
Member
From: Virginia, USA
Registered: 2012-06-09
Posts: 242

Re: StarCraft 2 Crashes When Run

I'm having a similar problem with wine in general, in the sense that wine gives me a whole bunch of errors about xrandr12.


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#3 2012-08-02 00:47:01

Svenstaro
Administrator
From: Germany
Registered: 2008-11-19
Posts: 393

Re: StarCraft 2 Crashes When Run

lib32 drivers installed?

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