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Hi,
Getting a consistent crash running Dungeons and Dragons Online in Wine. It will happen within a couple minutes usually before I even fully load into the character and sometimes just waiting on the character selection screen. Been taking intermittent runs at troubleshooting it without any success and at the point that it is either bitrot on my install or bug(s).
Tried downgrading the usual suspects, kernel, gnutls, libasn, xorg, nvidia, etc. Currently up to date running all testing repos. Can not downgrade wine because of a 'feature' introduced by Turbine to anything under 1.5.17 with a small patch, but currently running a wine-git AUR compile.
Tried wine64 and wine32 binaries and prefixes. Tried reinstalling the game into new wine prefix directories with same result. Hardware is pretty generic i5 CPU, Nvidia 560, no other crashes in Wine or native apps, 3d or not, even Netflix works.
Can get new dumps on demand. Any hints or insights are appreciated, even a yep it's broken file a bug report will do.
Thanks
The memory addresses change but the files are always the same.
*** glibc detected *** dndclient.exe: malloc(): memory corruption: 0xefa087a0 ***
======= Backtrace: =========
/usr/bin/../lib32/libc.so.6(+0x75932)[0xf752e932]
/usr/bin/../lib32/libc.so.6(+0x773aa)[0xf75303aa]
/usr/bin/../lib32/libc.so.6(+0x78308)[0xf7531308]
/usr/bin/../lib32/libc.so.6(realloc+0xe7)[0xf75323d7]
/usr/lib32/libgmp.so.10(__gmp_default_reallocate+0x2a)[0x7dbb9f2a]
/usr/lib32/libgmp.so.10(__gmpz_realloc+0x56)[0x7dbce126]
/usr/lib32/libgmp.so.10(__gmpz_tdiv_r+0x246)[0x7dbd0ae6]
/usr/lib32/libgmp.so.10(__gmpz_mod+0x4f)[0x7dbcb2bf]
/usr/lib32/libgnutls.so.28(+0xd6e26)[0x7dd42e26]
/usr/lib32/libgnutls.so.28(+0xd67f6)[0x7dd427f6]
/usr/lib32/libgnutls.so.28(+0xd6341)[0x7dd42341]
/usr/lib32/libgnutls.so.28(+0xd548f)[0x7dd4148f]
/usr/lib32/libgnutls.so.28(+0xd56bb)[0x7dd416bb]
/usr/lib32/libgnutls.so.28(+0xcefe0)[0x7dd3afe0]
/usr/lib32/libgnutls.so.28(+0xb2916)[0x7dd1e916]
/usr/lib32/libgnutls.so.28(+0xb2aab)[0x7dd1eaab]
/usr/lib32/libgnutls.so.28(+0x25798)[0x7dc91798]
/usr/lib32/libgnutls.so.28(gnutls_handshake+0x66a)[0x7dc8ed4a]
/usr/bin/../lib32/wine/secur32.dll.so(+0x1f55c)[0x7e2c455c]
/usr/bin/../lib32/wine/secur32.dll.so(+0x1dfe0)[0x7e2c2fe0]
/usr/bin/../lib32/wine/secur32.dll.so(InitializeSecurityContextW+0x120)[0x7e2ca730]
[0x293bc3e]
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I get the same problem with Football Manager 2013
*** glibc detected *** C:\Program Files\Steam\steamapps\common\Football Manager 2013\fm.exe: malloc(): memory corruption: 0xf7205340 ***
======= Backtrace: =========
/usr/bin/../lib32/libc.so.6(+0x75932)[0xf74c3932]
/usr/bin/../lib32/libc.so.6(+0x773aa)[0xf74c53aa]
/usr/bin/../lib32/libc.so.6(+0x78308)[0xf74c6308]
/usr/bin/../lib32/libc.so.6(realloc+0xe7)[0xf74c73d7]
/usr/lib32/libgmp.so.10(__gmp_default_reallocate+0x2a)[0x7d4c2f2a]
/usr/lib32/libgmp.so.10(__gmpz_realloc+0x56)[0x7d4d7126]
/usr/lib32/libgmp.so.10(__gmpz_tdiv_r+0x246)[0x7d4d9ae6]
/usr/lib32/libgmp.so.10(__gmpz_mod+0x4f)[0x7d4d42bf]
/usr/lib32/libgnutls.so.28(+0xd9246)[0x7d64f246]
/usr/lib32/libgnutls.so.28(+0xd8c16)[0x7d64ec16]
/usr/lib32/libgnutls.so.28(+0xd8761)[0x7d64e761]
/usr/lib32/libgnutls.so.28(+0xd78af)[0x7d64d8af]
/usr/lib32/libgnutls.so.28(+0xd7adb)[0x7d64dadb]
/usr/lib32/libgnutls.so.28(+0xd1400)[0x7d647400]
/usr/lib32/libgnutls.so.28(+0xb4d36)[0x7d62ad36]
/usr/lib32/libgnutls.so.28(+0xb4ecb)[0x7d62aecb]
/usr/lib32/libgnutls.so.28(+0x25ae8)[0x7d59bae8]
/usr/lib32/libgnutls.so.28(gnutls_handshake+0x66a)[0x7d59909a]
/usr/bin/../lib32/wine/secur32.dll.so(+0x1f55c)[0x7dcea55c]
/usr/bin/../lib32/wine/secur32.dll.so(+0x1dfe0)[0x7dce8fe0]
/usr/bin/../lib32/wine/secur32.dll.so(InitializeSecurityContextW+0x120)[0x7dcf0730]
[0x3d9c17e]
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Mine was bitrot. Did a OS reinstall last night and everything is working as expected, minus the base package not including ifconfig.
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Well I broke it again but had less cruft to wade through to fix it.
Installed a bunch of 32bit libs to get the netflix aur to build. A similar crash came back. Removed lib32-gnutls, crashes stopped.
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