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#1 2005-10-02 12:39:57

Beetlenut
Member
From: Taipei Taiwan
Registered: 2004-11-04
Posts: 126

Upgrade problem and games

After the recent slew of upgrades everything is fine but apparently my 3d acceleration has problems.

Xwindows is using the same conf. file. I have sound, after redoing alsaconf.

I have the i865g using the i810 for x.

When I run ./nwn, for Never Winter Nights, I get the message failed to initialize graphics.

Sorry for the sketchy post but I don't know how to proceed to solve my problem.

Cordially,
S. Barret Dolph

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#2 2005-10-02 12:46:19

Beetlenut
Member
From: Taipei Taiwan
Registered: 2004-11-04
Posts: 126

Re: Upgrade problem and games

When I look at glxinfo it says direct rendering = no. But I have enabled DRI in my xorg.conf

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#3 2005-10-02 12:48:20

Cam
Member
From: Brisbane, Aus
Registered: 2004-12-21
Posts: 658
Website

Re: Upgrade problem and games

Could you post your entire xorg.conf? And the output of this command:

ls -l /usr/lib | grep GL

I only know what I'm talking about when it comes to nvidia but it sounds like Mesa crapped on your symlinks that point to the Intel drivers.

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#4 2005-10-02 12:53:58

Beetlenut
Member
From: Taipei Taiwan
Registered: 2004-11-04
Posts: 126

Re: Upgrade problem and games

# This loads the DBE extension module.

    Load        "dbe"      # Double buffer extension

# This loads the miscellaneous extensions module, and disables
# initialisation of the XFree86-DGA extension within that module.
    SubSection  "extmod"
      Option    "omit xfree86-dga"   # don't initialise the DGA extension
    EndSubSection

# This loads the font modules
    Load        "type1"
#    Load        "speedo"
    Load        "freetype"
#    Load        "xtt"

# This loads the GLX module
   Load       "glx"
# This loads the DRI module
   Load       "dri"

EndSection

# **********************************************************************
# Files section.  This allows default font and rgb paths to be set
# **********************************************************************

Section "Files"

# The location of the RGB database.  Note, this is the name of the
# file minus the extension (like ".txt" or ".db").  There is normally
# no need to change the default.

    RgbPath    "/usr/X11R6/lib/X11/rgb"

# Multiple FontPath entries are allowed (which are concatenated together),
# as well as specifying multiple comma-separated entries in one FontPath
# command (or a combination of both methods)
#
#

    FontPath   "/usr/X11R6/lib/X11/fonts/misc/"
    FontPath   "/usr/X11R6/lib/X11/fonts/TTF/"
    FontPath   "/usr/X11R6/lib/X11/fonts/Type1/"
    FontPath   "/usr/X11R6/lib/X11/fonts/CID/"
    FontPath   "/usr/X11R6/lib/X11/fonts/75dpi/"
    FontPath   "/usr/X11R6/lib/X11/fonts/100dpi/"
    FontPath   "/usr/X11R6/lib/X11/fonts/local/"
#    FontPath   "/usr/X11R6/lib/X11/fonts/Speedo/"
#    FontPath   "/usr/X11R6/lib/X11/fonts/TrueType/"
#    FontPath   "/usr/X11R6/lib/X11/fonts/freefont/"

# The module search path.  The default path is shown here.

#    ModulePath "/usr/X11R6/lib/modules"

EndSection

# **********************************************************************
# Server flags section.
# **********************************************************************

Section "ServerFlags"

# Uncomment this to cause a core dump at the spot where a signal is
# received.  This may leave the console in an unusable state, but may
# provide a better stack trace in the core dump to aid in debugging

#    Option "NoTrapSignals"

# Uncomment this to disable the <Crtl><Alt><Fn> VT switch sequence
# (where n is 1 through 12).  This allows clients to receive these key
# events.

#    Option "DontVTSwitch"

# Uncomment this to disable the <Crtl><Alt><BS> server abort sequence
# This allows clients to receive this key event.

#    Option "DontZap"

# Uncomment this to disable the <Crtl><Alt><KP_+>/<KP_-> mode switching
# sequences.  This allows clients to receive these key events.

#    Option "Dont Zoom"

# Uncomment this to disable tuning with the xvidtune client. With
# it the client can still run and fetch card and monitor attributes,
# but it will not be allowed to change them. If it tries it will
# receive a protocol error.

#    Option "DisableVidModeExtension"

# Uncomment this to enable the use of a non-local xvidtune client.

#    Option "AllowNonLocalXvidtune"

# Uncomment this to disable dynamically modifying the input device
# (mouse and keyboard) settings.

#    Option "DisableModInDev"

# Uncomment this to enable the use of a non-local client to
# change the keyboard or mouse settings (currently only xset).

#    Option "AllowNonLocalModInDev"

EndSection

# **********************************************************************
# Input devices
# **********************************************************************

# **********************************************************************
# Core keyboard's InputDevice section
# **********************************************************************

Section "InputDevice"

    Identifier    "Keyboard1"
    Driver    "kbd"

# For most OSs the protocol can be omitted (it defaults to "Standard").
# When using XQUEUE (only for SVR3 and SVR4, but not Solaris),
# uncomment the following line.

#    Option     "Protocol"      "Xqueue"

    Option "AutoRepeat" "500 30"

# Specify which keyboard LEDs can be user-controlled (eg, with xset(1))
#    Option    "Xleds"      "1 2 3"

#    Option "LeftAlt"     "Meta"
#    Option "RightAlt"    "ModeShift"

# To customise the XKB settings to suit your keyboard, modify the
# lines below (which are the defaults).  For example, for a non-U.S.
# keyboard, you will probably want to use:
#    Option "XkbModel"    "pc102"
# If you have a US Microsoft Natural keyboard, you can use:
#    Option "XkbModel"    "microsoft"
#
# Then to change the language, change the Layout setting.
# For example, a german layout can be obtained with:
#    Option "XkbLayout"   "de"
# or:
#    Option "XkbLayout"   "de"
#    Option "XkbVariant"  "nodeadkeys"
#
# If you'd like to switch the positions of your capslock and
# control keys, use:
#    Option "XkbOptions"  "ctrl:swapcaps"

# These are the default XKB settings for Xorg
#    Option "XkbRules"    "xorg"
#    Option "XkbModel"    "pc101"
#    Option "XkbLayout"   "us"
#    Option "XkbVariant"  ""
#    Option "XkbOptions"  ""

#    Option "XkbDisable"

    Option "XkbRules"    "xorg"
    Option "XkbModel"    "pc101"
    Option "XkbLayout"    "us"

EndSection


# **********************************************************************
# Core Pointer's InputDevice section
# **********************************************************************

Section "InputDevice"

# Identifier and driver

    Identifier    "Mouse1"
    Driver    "mouse"
    Option "Protocol"    "Auto"
    Option "Device"      "/dev/psaux"

# Mouse-speed setting for PS/2 mouse.

#    Option "Resolution"    "256"

# When using XQUEUE, comment out the above two lines, and uncomment
# the following line.

#    Option "Protocol"    "Xqueue"

# Baudrate and SampleRate are only for some Logitech mice. In
# almost every case these lines should be omitted.

#    Option "BaudRate"    "9600"
#    Option "SampleRate"    "150"

# Emulate3Buttons is an option for 2-button Microsoft mice
# Emulate3Timeout is the timeout in milliseconds (default is 50ms)

#    Option "Emulate3Buttons"
#    Option "Emulate3Timeout"    "50"

# ChordMiddle is an option for some 3-button Logitech mice

#    Option "ChordMiddle"

EndSection


# **********************************************************************
# Other input device sections
# this is optional and is required only if you
# are using extended input devices.  This is for example only.  Refer
# to the xorg.conf man page for a description of the options.
# **********************************************************************
#
# Section "InputDevice"
#    Identifier  "Mouse2"
#    Driver      "mouse"
#    Option      "Protocol"      "MouseMan"
#    Option      "Device"        "/dev/mouse2"
# EndSection
#
# Section "InputDevice"
#    Identifier "spaceball"
#    Driver     "magellan"
#    Option     "Device"        "/dev/cua0"
# EndSection
#
# Section "InputDevice"
#    Identifier "spaceball2"
#    Driver     "spaceorb"
#    Option     "Device"        "/dev/cua0"
# EndSection
#
# Section "InputDevice"
#    Identifier "touchscreen0"
#    Driver     "microtouch"
#    Option     "Device"        "/dev/ttyS0"
#    Option     "MinX"          "1412"
#    Option     "MaxX"          "15184"
#    Option     "MinY"          "15372"
#    Option     "MaxY"          "1230"
#    Option     "ScreenNumber"  "0"
#    Option     "ReportingMode" "Scaled"
#    Option     "ButtonNumber"  "1"
#    Option     "SendCoreEvents"
# EndSection
#
# Section "InputDevice"
#    Identifier "touchscreen1"
#    Driver     "elo2300"
#    Option     "Device"        "/dev/ttyS0"
#    Option     "MinX"          "231"
#    Option     "MaxX"          "3868"
#    Option     "MinY"          "3858"
#    Option     "MaxY"          "272"
#    Option     "ScreenNumber"  "0"
#    Option     "ReportingMode" "Scaled"
#    Option     "ButtonThreshold"       "17"
#    Option     "ButtonNumber"  "1"
#    Option     "SendCoreEvents"
# EndSection

# **********************************************************************
# Monitor section
# **********************************************************************

# Any number of monitor sections may be present

Section "Monitor"

    Identifier  "CTX Ex1200"

# HorizSync is in kHz unless units are specified.
# HorizSync may be a comma separated list of discrete values, or a
# comma separated list of ranges of values.
# NOTE: THE VALUES HERE ARE EXAMPLES ONLY.  REFER TO YOUR MONITOR'S
# USER MANUAL FOR THE CORRECT NUMBERS.

    HorizSync   30-95

#    HorizSync    30-64         # multisync
#    HorizSync    31.5, 35.2    # multiple fixed sync frequencies
#    HorizSync    15-25, 30-50  # multiple ranges of sync frequencies

# VertRefresh is in Hz unless units are specified.
# VertRefresh may be a comma separated list of discrete values, or a
# comma separated list of ranges of values.
# NOTE: THE VALUES HERE ARE EXAMPLES ONLY.  REFER TO YOUR MONITOR'S
# USER MANUAL FOR THE CORRECT NUMBERS.

    VertRefresh 50-160

EndSection


# **********************************************************************
# Graphics device section
# **********************************************************************

# Any number of graphics device sections may be present

# Standard VGA Device:

Section "Device"
    Identifier    "Card0"
    VendorName    "All"
    BoardName    "All"

# The chipset line is optional in most cases.  It can be used to override
# the driver's chipset detection, and should not normally be specified.

#    Chipset    "generic"

# The Driver line must be present.  When using run-time loadable driver
# modules, this line instructs the server to load the specified driver
# module.  Even when not using loadable driver modules, this line
# indicates which driver should interpret the information in this section.

    Driver     "i810"
# The BusID line is used to specify which of possibly multiple devices
# this section is intended for.  When this line isn't present, a device
# section can only match up with the primary video device.  For PCI
# devices a line like the following could be used.  This line should not
# normally be included unless there is more than one video device
# intalled.

#    BusID      "PCI:0:10:0"

#    VideoRam    256

#    Clocks    25.2 28.3

EndSection

# Device configured by xorgconfig:

Section "Device"
    Identifier  "Intel 865g"
    Driver      "i810"
    VideoRam    65536
    # Insert Clocks lines here if appropriate
EndSection


# **********************************************************************
# Screen sections
# **********************************************************************

# Any number of screen sections may be present.  Each describes
# the configuration of a single screen.  A single specific screen section
# may be specified from the X server command line with the "-screen"
# option.
Section "Screen"
    Identifier  "Screen 1"
    Device      "Intel 865g"
    Monitor     "CTX Ex1200"
    DefaultDepth 24

    Subsection "Display"
        Depth       8
        Modes       "1280x1024" "1024x768" "800x600" "640x480"
        ViewPort    0 0
    EndSubsection
    Subsection "Display"
        Depth       16
        Modes       "1280x1024" "1024x768" "800x600" "640x480"
        ViewPort    0 0
    EndSubsection
    Subsection "Display"
        Depth       24
        Modes       "1280x1024" "1024x768" "800x600" "640x480"
        ViewPort    0 0
    EndSubsection
EndSection

# **********************************************************************
# ServerLayout sections.
# **********************************************************************

# Any number of ServerLayout sections may be present.  Each describes
# the way multiple screens are organised.  A specific ServerLayout
# section may be specified from the X server command line with the
# "-layout" option.  In the absence of this, the first section is used.
# When now ServerLayout section is present, the first Screen section
# is used alone.

Section "ServerLayout"

# The Identifier line must be present
    Identifier  "Simple Layout"

# Each Screen line specifies a Screen section name, and optionally
# the relative position of other screens.  The four names after
# primary screen name are the screens to the top, bottom, left and right
# of the primary screen.  In this example, screen 2 is located to the
# right of screen 1.

    Screen "Screen 1"

# Each InputDevice line specifies an InputDevice section name and
# optionally some options to specify the way the device is to be
# used.  Those options include "CorePointer", "CoreKeyboard" and
# "SendCoreEvents".

    InputDevice "Mouse1" "CorePointer"
    InputDevice "Keyboard1" "CoreKeyboard"

EndSection

Section "DRI"
   Mode 0666
   
    EndSection



And here is the ls command reply

lrwxrwxrwx    1 root root      23 2005-10-02 16:16 libGL.so -> /usr/X11R6/lib/libGL.so
lrwxrwxrwx    1 root root      19 2005-10-02 17:49 libGL.so.1 -> libGL.so.1.5.060201
-rwxr-xr-x    1 root root 2502060 2004-12-29 17:42 libGL.so.1.5.060201
lrwxrwxrwx    1 root root      11 2005-10-02 17:49 libGLU.so -> libGLU.so.1
lrwxrwxrwx    1 root root      20 2005-10-02 17:49 libGLU.so.1 -> libGLU.so.1.3.060201
-rwxr-xr-x    1 root root  573739 2004-12-29 17:42 libGLU.so.1.3.060201
lrwxrwxrwx    1 root root      11 2005-10-02 17:49 libGLw.so -> libGLw.so.1
lrwxrwxrwx    1 root root      15 2005-10-02 17:49 libGLw.so.1 -> libGLw.so.1.0.0
-rwxr-xr-x    1 root root   13571 2004-12-29 17:42 libGLw.so.1.0.0



Thanks

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#5 2005-10-02 12:54:23

JGC
Developer
Registered: 2003-12-03
Posts: 1,664

Re: Upgrade problem and games

try running this command:

LIBGL_DEBUG=verbose glxinfo

It should state why it won't load the DRI driver.

Offline

#6 2005-10-02 13:02:38

Beetlenut
Member
From: Taipei Taiwan
Registered: 2004-11-04
Posts: 126

Re: Upgrade problem and games

name of display: :0.0
display: :0  screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
    GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
    GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
    GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
    GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_fbconfig
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.2 (1.5 Mesa 6.2.1)
OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multitexture,
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
    GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
    GL_ARB_transpose_matrix, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_logic_op,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
    GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
    GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters,
    GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture,
    GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias, GL_EXT_texture_object,
    GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels,
    GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,
    GL_ATIX_texture_env_combine3, GL_IBM_texture_mirrored_repeat,
    GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_ycbcr_texture,
    GL_NV_blend_square, GL_NV_point_sprite, GL_NV_texgen_reflection,
    GL_NV_texture_rectangle, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
    GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  0  0  0  0  0  0 0 None
0x24 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16  0  0 0 None
0x25 24 tc  0 32  0 r  y  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x27 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  0  0  0  0  0  0 0 None
0x28 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16  0  0 0 None
0x29 24 dc  0 32  0 r  y  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x2a 24 dc  0 32  0 r  .  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None


Thanks for the quick response. Arch is really the distribution for a computer idiot like me.

Offline

#7 2005-10-02 13:14:04

dtw
Forum Fellow
From: UK
Registered: 2004-08-03
Posts: 4,439
Website

Re: Upgrade problem and games

Beetlenut wrote:

Thanks for the quick response. Arch is really the distribution for a computer idiot like me.

Try the forum search it's great: [search]DRI AND issues[/search]

p.s. if this doesn't solve the problem I am a monkey's uncle

Offline

#8 2005-10-02 13:44:24

Beetlenut
Member
From: Taipei Taiwan
Registered: 2004-11-04
Posts: 126

Re: Upgrade problem and games

I looked at DRI and issues and couldn't find anything applicable. I do use the search but I am not sure what has happened and what is wrong. Accordingly, I posted my problem here.

Offline

#9 2005-10-02 13:52:17

dtw
Forum Fellow
From: UK
Registered: 2004-08-03
Posts: 4,439
Website

Re: Upgrade problem and games

AGP modularized in 2.6.13 kernel pkgs (DRI issues)

Not even that? That doesn't come up in msearch tho - sorry about that.

Offline

#10 2005-10-02 14:12:29

Beetlenut
Member
From: Taipei Taiwan
Registered: 2004-11-04
Posts: 126

Re: Upgrade problem and games

I don't understand what to do. Should I put

agpart, intel-agp in my rc.conf in the MODULES section?

Offline

#11 2005-10-02 14:16:10

dtw
Forum Fellow
From: UK
Registered: 2004-08-03
Posts: 4,439
Website

Re: Upgrade problem and games

I think so yes, before the i810 module:

MODULES=(agpart intel-agp i810 ...)

Offline

#12 2005-10-02 14:33:24

Beetlenut
Member
From: Taipei Taiwan
Registered: 2004-11-04
Posts: 126

Re: Upgrade problem and games

This did not change anything. Before i1810 was not in my MODULES section of the rc.conf. I added all as you posted above.

Offline

#13 2005-10-02 14:53:48

Beetlenut
Member
From: Taipei Taiwan
Registered: 2004-11-04
Posts: 126

Re: Upgrade problem and games

Now DRI is working. But all I did was switch to windowmaker. I then went back to fluxbox and DRI is still on. I didn't log out of X. But when playing with the screen size on the monitor X went black and then came back. When it came back DRI was enabled.

Anyhow, it looks like everything is ok again. Thanks for the help.

Offline

#14 2005-10-02 15:07:11

dtw
Forum Fellow
From: UK
Registered: 2004-08-03
Posts: 4,439
Website

Re: Upgrade problem and games

are you still using the modules tho? i810 might not be the correct graphics driver, nor the intel-agp, that was just an educated guess

Offline

#15 2005-10-02 16:57:14

Beetlenut
Member
From: Taipei Taiwan
Registered: 2004-11-04
Posts: 126

Re: Upgrade problem and games

Before I used i810 for xorg. Here is what lsmod says....

Module                  Size  Used by
i915                   18304  1
ohci_hcd               20100  0
e100                   35712  0
i2c_i801                8332  0
i2c_core               18560  1 i2c_i801
ehci_hcd               32904  0
uhci_hcd               32144  0
i810                   21760  0
drm                    62740  3 i915,i810
intel_agp              21404  1
agpgart                30160  3 drm,intel_agp
ppp_synctty             8960  0
ppp_async               9984  1
crc_ccitt               2176  1 ppp_async
ppp_generic            27796  6 ppp_synctty,ppp_async
slhc                    6656  1 ppp_generic
snd_intel8x0           30528  0
snd_ac97_codec         85116  1 snd_intel8x0
snd_pcm                84868  2 snd_intel8x0,snd_ac97_codec
snd_timer              22660  1 snd_pcm
snd                    49380  4 snd_intel8x0,snd_ac97_codec,snd_pcm,snd_timer
soundcore               8032  1 snd
snd_page_alloc          8840  2 snd_intel8x0,snd_pcm
8139too                25216  0
mii                     5248  2 e100,8139too

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#16 2005-10-02 17:04:37

dtw
Forum Fellow
From: UK
Registered: 2004-08-03
Posts: 4,439
Website

Re: Upgrade problem and games

you probably only i915 - i think smile

hwd or lswhd will tell you the correct driver

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#17 2005-10-02 18:37:18

Beetlenut
Member
From: Taipei Taiwan
Registered: 2004-11-04
Posts: 126

Re: Upgrade problem and games

Hwd says i810.

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