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I've been running Starcraft 2 through wine with no problems until I updated nvidia drivers from 325.15 to 331.20. The game crashes right upon launch with 331.20. For the past few weeks, I had simply downgraded back to 325.15 but some other update has broken this driver and I wasn't able to figure out how to get back to a working 325.15 (and I don't really want a mess of downgraded packages).
Only thing I could find about the issue is this thread: https://devtalk.nvidia.com/default/topi … ia-331-20/
Any ideas for how to fix this, or is this probably just up to nvidia?
Wine log:
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:shell:SetCurrentProcessExplicitAppUserModelID L"BlizzardEntertainment.StarCraftII.StarCraftII": stub
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:process:SetProcessDEPPolicy (1): stub
fixme:hnetcfg:fw_profile_get_FirewallEnabled 0x13f810, 0x69af034
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x69ae174,0x69ae178): stub
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
fixme:win:EnumDisplayDevicesW ((null),0,0x69aef38,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x69ae888,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0xc07e984): stub
fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
Last edited by nonce (2013-12-10 02:21:30)
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do you use __GL_THREADED_OPTIMIZATIONS=1 in noticed that this doesn't works with wine directx games since linux 3.12
Linux odin 3.13.1-pf #1 SMP PREEMPT Wed Mar 5 21:47:28 CET 2014 x86_64 GNU/Linux
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