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#1 2014-01-19 02:56:52

Xaero252
Member
Registered: 2011-11-28
Posts: 107

[solved] Best way to have both wine-silverlight and wine-d3dstream?

I know wine-silverlight used to install to /usr/share and co-existed with other wine versions, but for some reason that changed. I have a few games whose performance is terrible without the d3dstream patchset, but I also use Netflix. What would the best way to get things working kosher again? Should I use the wine-d3dstream git repo in lieu of the wine trunk repo for wine-silverlight? Or would the silverlight patchset not apply well in that case (I think it should, but I haven't been over the source yet).

EDIT:
Just read through the wine-silverlight pkgbuild I'm a dummy.

Last edited by Xaero252 (2014-01-19 03:01:08)

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