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I have tried a few games so far, minecraft (Java + LWJGL) terasology (Java + LWJGL) and assault cube (SDL and C++?) and every time, the applications refuse to accept most keyboard input. The only keys that work are the arrow keys and the numpad keys.
It is odd because in assault cube, when I try to set a keybinding, it says something like "key binding failed". So it detects the input but chooses to reject it?
I have xf86-input-evdev installed.
Input works perfectly on every other application.
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Are there any messages in the journal about unknown keys being pressed?
Can you check which kernel you are using? (Post the output of uname -a )
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Are there any messages in the journal about unknown keys being pressed?
Can you check which kernel you are using? (Post the output of uname -a )
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Are there any messages in the journal about unknown keys being pressed?
Can you check which kernel you are using? (Post the output of uname -a )
There are no messages in the journal, no info about key input in the extensive command line output of terasology.
uname -a: Linux arch 3.13.2-1-ARCH #1 SMP PREEMPT Thu Feb 6 23:54:46 CET 2014 x86_64 GNU/Linux
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Have the same issue. Tried to downgrade LWJGL, but iminecraft dir contains sha keys for every jar and is seems not very easy.
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Have the same issue. Tried to downgrade LWJGL, but iminecraft dir contains sha keys for every jar and is seems not very easy.
I ended up fixing it by adding the line
setxkbmap -model pc104 -layout usto my ~/.xinitrc.
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Hi,
so, I use a swedish keyboard layout, I have this in my ~/.xinitrc
setxkbmap se -option caps:none &In minecraft, some "special keys" does not register. As far as LWJGL is concerned, they are NONE, or KEY_0. If I change to us layout with
setxkbmap usI can bind those special keys just fine, like GRAVE for example. With SE (or DK, or NO...) they register as KEY_0. How can I solve this?
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