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Hi!
I'm trying to learn + fix some stuff but I'm missing the bigger (kernel/driver) picture - and I can't figure out if opengl calls from different applications can / should even be able to"collide" on a driver level (especially nvidia closed driver) and - if so - which ones.
Is it the (userspace) application's job to make sure nothing goes wrong there? Or should the kernel/video driver handle things so that applications can't get in each others way (with calls like p.E.: glBindBuffer, glDrawArrayStuff)?
Last edited by whoops (2015-02-04 11:12:07)
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