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#1 2015-02-04 17:11:24

little_ball
Member
Registered: 2014-06-03
Posts: 2

Nvidia Quadro 600 - how to increase FPS

Hello smile

I,m running a linux guest with Qemu using nvidia-346.35 driver, Nvidia card is working fine on linux guest using PCI Passthrough.  I would like to know, if I can tune the 3D acceleration using this card. This is what glx said:

root@covenco-virtual-machine:~# glxgears
23476 frames in 5.0 seconds = 4695.158 FPS
25643 frames in 5.0 seconds = 5128.492 FPS
25501 frames in 5.0 seconds = 5100.155 FPS
26055 frames in 5.0 seconds = 5210.908 FPS
26405 frames in 5.0 seconds = 5280.884 FPS
25935 frames in 5.0 seconds = 5186.961 FPS

root@covenco-virtual-machine:~# glxinfo | grep OpenGL
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: Quadro 600/PCIe/SSE2
OpenGL core profile version string: 4.4.0 NVIDIA 346.35
OpenGL core profile shading language version string: 4.40 NVIDIA via Cg compiler
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.5.0 NVIDIA 346.35
OpenGL shading language version string: 4.50 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.1 NVIDIA 346.35
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
OpenGL ES profile extensions:

root@covenco-virtual-machine:~# glxinfo | grep direct
[b][u]direct rendering: Yes[/u][/b]
    GL_AMD_multi_draw_indirect, GL_ARB_ES2_compatibility, 
    GL_ARB_direct_state_access, GL_ARB_draw_buffers, 
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, 
    GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, 
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, 
    GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, 
    GL_NV_bindless_multi_draw_indirect, 
    GL_NV_bindless_multi_draw_indirect_count, GL_NV_blend_equation_advanced, 
    GL_AMD_multi_draw_indirect, GL_ARB_ES2_compatibility, 
    GL_ARB_direct_state_access, GL_ARB_draw_buffers, 
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, 
    GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, 
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, 
    GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, 
    GL_NV_bindless_multi_draw_indirect, 
    GL_NV_bindless_multi_draw_indirect_count, GL_NV_blend_equation_advanced, 
    GL_EXT_map_buffer_range, GL_EXT_multi_draw_indirect, 

I know this is a virtual machine using Nvidia with PCI Passthrough, but, this is the maximum FPS I can get with Nvidia Quadro 600, or there is something I can do to increase 3D acceleration?. I,m asking since  the intention of this guest machine is to run high performance HD games through network with other users smile so maybe between 4000 fps - 6000 fps, is not enough.

Thanks in advanced for any help smile

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