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Hi,
I'm trying to get SpaceChem to work by disabling STEAM_RUNTIME, disable in-game overlay, install dependencies but none seem worked.
Here is steam output when I tried to run SpaceChem
ERROR: ld.so: object '/home/linux/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/linux/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Stacktrace:
at (wrapper managed-to-native) Tao.Sdl.Sdl.SDL_SetVideoMode (int,int,int,int) <0xffffffff>
at #=qQdKRcUfE46$efAqMsrzhkw==.#=qIIRTW0KinnT0wX4ub7J9Uw== (Impeller.Vector2i,bool,bool,bool) <0x002ef>
at #=qQdKRcUfE46$efAqMsrzhkw==.#=qgLEANBhVfIuIevx4ZYI9dQ== () <0x004ab>
at #=qQdKRcUfE46$efAqMsrzhkw==.#=qtAieMJa3O4$ICce59T5vcg== () <0x000f7>
at #=qT5m9zMMOGgeXuvB5RBp1CjKxG2TMp9VAFSsa0vglCLY=.#=qXYEX0UCMEzgZT5Za8zdXCw== (#=qQdKRcUfE46$efAqMsrzhkw==) <0x00093>
at #=q_kNnXHjBp6OH1879peO3_DruPfChZ2vzI_L2drgdLTw=.#=qC1N1QIcG3BaOsMiqVVYv5w== (string[]) <0x001d3>
at (wrapper runtime-invoke) <Module>.runtime_invoke_int_object (object,intptr,intptr,intptr) <0xffffffff>
at (wrapper managed-to-native) System.AppDomain.ExecuteAssembly (System.AppDomain,System.Reflection.Assembly,string[]) <0xffffffff>
at System.AppDomain.ExecuteAssemblyInternal (System.Reflection.Assembly,string[]) <0x0002b>
at System.AppDomain.ExecuteAssembly (string,System.Security.Policy.Evidence,string[]) <0x00027>
at (wrapper remoting-invoke-with-check) System.AppDomain.ExecuteAssembly (string,System.Security.Policy.Evidence,string[]) <0xffffffff>
at (wrapper xdomain-dispatch) System.AppDomain.ExecuteAssembly (object,byte[]&,byte[]&,string,string[]) <0xffffffff>
at (wrapper xdomain-invoke) System.AppDomain.ExecuteAssembly (string,System.Security.Policy.Evidence,string[]) <0xffffffff>
at (wrapper remoting-invoke-with-check) System.AppDomain.ExecuteAssembly (string,System.Security.Policy.Evidence,string[]) <0xffffffff>
at #=q_kNnXHjBp6OH1879peO3_DruPfChZ2vzI_L2drgdLTw=.#=qC1N1QIcG3BaOsMiqVVYv5w== (string[]) <0x000cb>
at (wrapper runtime-invoke) <Module>.runtime_invoke_int_object (object,intptr,intptr,intptr) <0xffffffff>
Native stacktrace:
./mono() [0x80e16fc]
./mono() [0x81209fc]
./mono() [0x806094d]
linux-gate.so.1(__kernel_rt_sigreturn+0) [0xf77a0bd0]
/usr/lib32/libc.so.6(+0x80e86) [0xf75b3e86]
/usr/lib32/libudev.so.0(udev_device_new_from_syspath+0x53) [0xf252b083]
/usr/lib32/libudev.so.1(udev_device_new_from_devnum+0xac) [0xf251548c]
/usr/lib32/libGL.so.1(+0x49807) [0xf74d2807]
/usr/lib32/libGL.so.1(+0x49d3c) [0xf74d2d3c]
/usr/lib32/libGL.so.1(+0x43f4b) [0xf74ccf4b]
/usr/lib32/libGL.so.1(+0x19bd2) [0xf74a2bd2]
/usr/lib32/libGL.so.1(+0x1606b) [0xf749f06b]
/usr/lib32/libGL.so.1(glXChooseVisual+0x64) [0xf749f1e4]
/home/linux/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so(glXChooseVisual+0x37) [0xf778a6b7]
/usr/lib32/libSDL-1.2.so.0(+0x3ba40) [0xf16dda40]
/usr/lib32/libSDL-1.2.so.0(+0x40c54) [0xf16e2c54]
/usr/lib32/libSDL-1.2.so.0(+0x4107d) [0xf16e307d]
/usr/lib32/libSDL-1.2.so.0(SDL_SetVideoMode+0x25f) [0xf16d054f]
[0xf3ad5884]
[0xf1924d80]
[0xf1912e24]
[0xf1911540]
[0xf19104bc]
[0xf3ac7324]
[0xf3ac7486]
./mono() [0x8064c2c]
Debug info from gdb:
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Assert( Assertion Failed: m_nNumRegisteredWriters == 0 ):/home/buildbot/buildslave_steam/steam_rel_client_ubuntu12_linux/build/src/tier1/../tier1/fileio.cpp:4002It's also worth mentioning that I'm using [testing]
Thanks
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