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#1 2015-09-15 03:49:02

solarface
Member
Registered: 2015-09-15
Posts: 1

Graphics Card on Nvidia Optimus Laptop -- Screen Tearing + More

Hey Arch Linux users!

I've followed the directions on this wiki page: https://wiki.archlinux.org/index.php/NVIDIA_Optimus and I understand that it says there is currently no solution, but my case is pretty severe and I haven't read of anyone else having problems as bad as mine. I have a second monitor connected to my Lenovo z580 laptop via HDMI. I was using bumblebee before but the speed improvements I was actually getting were pretty minimal (most of the time it was faster to run things on the intel card. In fact, primusrun would lead most things to crash or exhibit strange behavior.)
To make things clear, I would much prefer using solely the discrete card.
I decided to try the alternative outlined in the wiki article above in order to switch to using just the nvidia card hoping it would help speed things up. Programs are actually using the Nvidia card (yay!) but I've also run into a lot of issues. I'm hoping it's just a problem with the way I have things set up. It feels like kind of a mess all in all. I've searched around online for quite a while now, but nothing seems to show up for people with a similar set up as mine.

Problems / Strangeness that might give a clue to what's going on:

  • vsync issues: Trying this video looks like this: http://imgur.com/0B1c5wf (yes, I know, taking a picture of my screen. Can't actually take a screenshot though! tongue)

  • When running any graphics intensive app I get severe mouse/input lag

  • The nvidia-settings manager doesn't actually see my two monitors, only the virtual monitor that is specified in xorg.conf (is this an actual problem?) In addition, the gnome display manager sees both monitors but X11 will crash if I attempt to reorient them (but only sometimes!). Examples of what I'm describing: Gnome Display Manager and Nvidia Settings Manager

  • glxgears, gives a high and unstable FPS:

    Running synchronized to the vertical refresh.  The framerate should be
    approximately the same as the monitor refresh rate.
    1387 frames in 5.0 seconds = 277.307 FPS
    2161 frames in 5.0 seconds = 432.146 FPS
    1482 frames in 5.0 seconds = 296.164 FPS
    1522 frames in 5.0 seconds = 304.343 FPS
    2476 frames in 5.0 seconds = 495.032 FPS
    1485 frames in 5.0 seconds = 296.908 FPS

Things I've tried to fix these issues

  • Using compton (seems to be a popular fix) -- doesn't seem to help.

  • The fix outlined here (force-composition-pipeline via nvidia-settings) -- When trying this once it caused the virtual monitor to be enabled and changed the resolution of both displays along with some other weirdness. However, I did get glxgears to report a stable 60fps--seems promising! But, of course, when trying to enable it for any of the real displays, it now quietly does nothing.

  • This fix (to be honest I have no idea what it does -- it doesn't really seem to work at all either!)

More info that might be useful
Hardware:

01:00.0 VGA compatible controller: NVIDIA Corporation GF108M [GeForce GT 630M] (rev a1)
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09)

Xorg.conf

Section "ServerLayout"
    Identifier "layout"
    Screen 0 "nvidia"
    Inactive "intel"
EndSection

Section "Device"
    Identifier "nvidia"
    Driver "nvidia"
    BusID "PCI:1:0:0"
    # e.g. BusID "PCI:1:0:0"
EndSection

Section "Screen"
    Identifier "nvidia"
    Device "nvidia"
    Option "AllowEmptyInitialConfiguration" "Yes"
EndSection

Section "Device"
	Identifier "nvidia"
       	Option		"ConnectedMonitor" "CRT-0"
       	Option		"CustomEDID" "CRT-0:/sys/class/drm/card0-LVDS-1/edid"
	Option		"IgnoreEDID" "false"
	Option		"UseEDID" "true"
EndSection

Section "Device"
    Identifier "intel"
    Driver "modesetting"
    BusID  "PCI:0:2:0"
    Option "TearFree" "True"
    Option "AccelMethod"  "none"
EndSection

Section "Screen"
    Identifier "intel"
    Device "intel"
EndSection

/etc/lightdm/display_setup.sh

xrandr --setprovideroutputsource modesetting NVIDIA-0
xrandr --auto

Output of glxinfo

GL_VERSION: 4.5.0 NVIDIA 352.41
GL_RENDERER: GeForce GT 630M/PCIe/SSE2
GL_VENDOR: NVIDIA Corporation
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
GL_SHADING_LANGUAGE_VERSION = 4.50 NVIDIA
GLU_VERSION: 1.3
GLU_EXTENSIONS: GLU_EXT_nurbs_tessellator GLU_EXT_object_space_tess 
GLUT_API_VERSION: 4
GLUT_XLIB_IMPLEMENTATION: 13

Output of xrandr: VGA-0 is the virtual display, LVDS-1-0 is the laptop monitor and HDMI-1-0 is the secondary monitor

Screen 0: minimum 8 x 8, current 3286 x 1080, maximum 16384 x 16384
VGA-0 connected (normal left inverted right x axis y axis)
   1024x768      60.00 +
   800x600       72.19    60.32    56.25  
   640x480       59.94  
   512x384       60.00  
   400x300       72.19  
   320x240       60.05  
LVDS-1-0 connected 1366x768+1920+0 (normal left inverted right x axis y axis) 344mm x 194mm
   1366x768      60.00*+
   1024x768      60.04    60.00  
   960x720       60.00  
   928x696       60.05  
   896x672       60.01  
   800x600       60.00    60.32    56.25  
   700x525       59.98  
   640x512       60.02  
   640x480       60.00    59.94  
   512x384       60.00  
   400x300       60.32    56.34  
   320x240       60.05  
VGA-1-0 disconnected (normal left inverted right x axis y axis)
HDMI-1-0 connected primary 1920x1080+0+0 (normal left inverted right x axis y axis) 531mm x 299mm
   1920x1080     60.00*+  50.00    59.94    59.99  
   1920x1080i    60.00    50.00    59.94  
   1600x1200     60.00  
   1680x1050     59.88  
   1280x1024     75.02    60.02  
   1440x900      59.90  
   1280x960      60.00  
   1366x768      59.79  
   1152x864      75.00  
   1280x720      60.00    50.00    59.94  
   1024x768      75.08    70.07    60.00  
   832x624       74.55  
   800x600       72.19    75.00    60.32    56.25  
   720x576       50.00  
   720x480       60.00    59.94  
   640x480       75.00    72.81    66.67    60.00    59.94  
   720x400       70.08  
DisplayPort-1-0 disconnected (normal left inverted right x axis y axis)
  1024x768 (0x49) 65.000MHz
        h: width  1024 start 1048 end 1184 total 1344 skew    0 clock  48.36KHz
        v: height  768 start  771 end  777 total  806           clock  60.00Hz
  800x600 (0x4e) 40.000MHz
        h: width   800 start  840 end  968 total 1056 skew    0 clock  37.88KHz
        v: height  600 start  601 end  605 total  628           clock  60.32Hz
  800x600 (0x4f) 36.000MHz
        h: width   800 start  824 end  896 total 1024 skew    0 clock  35.16KHz
        v: height  600 start  601 end  603 total  625           clock  56.25Hz
  640x480 (0x53) 25.175MHz
        h: width   640 start  656 end  752 total  800 skew    0 clock  31.47KHz
        v: height  480 start  490 end  492 total  525           clock  59.94Hz
  512x384 (0x54) 32.500MHz
        h: width   512 start  524 end  592 total  672 skew    0 clock  48.36KHz
        v: height  384 start  385 end  388 total  403           clock  60.00Hz
  320x240 (0x57) 12.587MHz
        h: width   320 start  328 end  376 total  400 skew    0 clock  31.47KHz
        v: height  240 start  245 end  246 total  262           clock  60.05Hz
  800x600 (0x6d) 50.000MHz
        h: width   800 start  856 end  976 total 1040 skew    0 clock  48.08KHz
        v: height  600 start  637 end  643 total  666           clock  72.19Hz

I hope I've provided enough information. This problem has been driving me mad and I haven't found any clear solution despite searching around for so long. I can normally figure out the issue just searching around the forum, breaks my heart to lose that streak!
Thanks in advance for any help!

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