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Hi,
I can't run these games anymore and I don't know why. I tried to run (as wiki said):
find ~/.steam/root/ \( -name "libgcc_s.so*" -o -name "libstdc++.so*" -o -name "libxcb.so*" \) -print -delete
find ~/.local/share/Steam/ \( -name "libgcc_s.so*" -o -name "libstdc++.so*" -o -name "libxcb.so*" \) -print -delete
LD_PRELOAD='/usr/$LIB/libstdc++.so.6 /usr/$LIB/libgcc_s.so.1 /usr/$LIB/libxcb.so.1' steamHere, the output for Bastion:
at Microsoft.Xna.Framework.LinuxGamePlatform.RunLoop () <0x00037>
at Microsoft.Xna.Framework.Game.Run (Microsoft.Xna.Framework.GameRunBehavior) <0x00113>
at Microsoft.Xna.Framework.Game.Run () <0x00027>
at GSGE.App.Run<T> () <0x000d3>
at GSGE.App.Main (string[]) <0x0026b>
at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <0xffffffff>
Native stacktrace:
/media/commune/SteamLibrary/SteamApps/common/Bastion/Linux/lib/libmono-2.0.so.1(+0xa5848) [0xf736a848]
/media/commune/SteamLibrary/SteamApps/common/Bastion/Linux/lib/libmono-2.0.so.1(+0xec8b4) [0xf73b18b4]
/media/commune/SteamLibrary/SteamApps/common/Bastion/Linux/lib/libmono-2.0.so.1(+0x1c740) [0xf72e1740]
linux-gate.so.1(__kernel_rt_sigreturn+0) [0xf77a4b80]
Debug info from gdb:
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
/media/commune/SteamLibrary/SteamApps/common/Bastion/Linux/run_steam.sh : ligne 10 : 20017 Abandon (core dumped)./Bastion.bin.x86 $@
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element
Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number
Game removed: AppID 107100 "Bastion", ProcID 20017
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
Installing breakpad exception handler for appid(steam)/version(1450127196)This game for example worked fine previously, but not anymore.
I use ATI redwood card with free drivers, if you have any idea, it would be greatly appreciated ![]()
Thank you.
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Hey,
What kind of infos could help you?
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Your "LD_PRELOAD" line is wrong, for starters - should be "lib32", not "$LIB". Steam is 32-bit.
What's the output with Mark of the Ninja?
Do non-Steam native games work?
Last edited by brebs (2015-12-30 15:37:18)
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Thank you for your response brebs.
Indeed, it's lib32, not $LIB, sorry...
Here the output with the preload and after the launch of Mark Of the Ninja:
https://framabin.org/?6253c91d5bdaa949# … OILRqIR3Y=
A lot of ERROR at the start of Steam due to the the LD_PRELOAD, I must do something wrong...
Dust: An Elysian Tail works well, and launched from Steam.
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I had some trouble with a few games not too long ago, and ended up just using native libraries via alucryd's repo. Check out https://wiki.archlinux.org/index.php/St … ve_runtime for the instructions. Everything has worked perfectly since then.
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Thanks monodromy for suggestion ![]()
So, I'm running Steam using native libs and Transistor (for example) works fine (not previously) but Bastion, Mark of the ninja and Monaco don't.
Here the complete output for Bastion:
https://framabin.org/?cc81945c3ace0c8c# … gVFM/rmfo=
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Hi everyone,
I thought I missed mono and linux-gate at least, so I tried to install mono and retry to launch Bastion, and I have again this line:
/media/commune/SteamLibrary/SteamApps/common/Bastion/Linux/lib/libmono-2.0.so.1(+0xa5848) [0xf7478848]I don't understand why Steam try to load libmono in SteamLibrary, not with native runtime Oo
And above, Happy New Year everyone!
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