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When launching the game through Steam normally, using intel graphics through mesa, it runs fine (though with terrible performance).
The game fails to launch when using primusrun %command.
This is the console output that results:
Game update: AppID 238370 "Magicka 2", ProcID 8937, IP 0.0.0.0:0
ERROR: ld.so: object '/home/username/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/username/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/username/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/username/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/username/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/username/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/username/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/username/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/username/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/username/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/username/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/username/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
sh: xscreensaver-command: command not found
ERROR: ld.so: object '/home/username/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
sh: gnome-screensaver-command: command not found
ERROR: ld.so: object '/home/username/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
sh: mate-screensaver-command: command not found
Setting breakpad minidump AppID = 238370
Steam_SetMinidumpSteamID: Caching Steam ID: "#id" [API loaded no]
Installing breakpad exception handler for appid(gameoverlayui)/version(20160204122232)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
[Crash] Error in gl_render_device/gl_shader.cpp:238, build (no build identifier)
Assertion failed: bi.variable_index != -1
The local shader constant `_main_gaussian_taps_0` in program 101 was not found in it's constant buffer.
[Crash] In thread renderer
[BitSquid engine callstack]
#00 [0x0084c725] bitsquid::GLShaderPass::init(bitsquid::GLRenderContext&, bitsquid::GLShaderData&, bitsquid::GLShaderPassData&)+0xbad
#01 [0x0084ca6c] bitsquid::GLShader::init(bitsquid::GLRenderContext&, bitsquid::ShaderData const&)+0x1ee
#02 [0x00847259] bitsquid::GLResourceManager::allocate_resource(bitsquid::GLRenderContext*, bitsquid::RenderResource const*, void*)+0x875
#03 [0x0084756f] bitsquid::GLResourceManager::dispatch(bitsquid::GLRenderContext*, bitsquid::RenderResourceContext*)+0x2f
#04 [0x008430bb] bitsquid::GLRenderDevice::dispatch(unsigned int, bitsquid::RenderResourceContext**)+0x53
#05 [0x0060caa2] bitsquid::RenderInterface::internal_dispatch(bitsquid::ResourceContextsMsg*)+0x1a
#06 [0x0060fb9a] bitsquid::RenderInterface::process_message(bitsquid::RenderInterface::RenderMessage*)+0x82
#07 [0x0060fd3e] bitsquid::RenderInterface::thread_entry()+0x2c
#08 [0x0060fd7f] bitsquid::RenderInterface::static_thread_entry(void*)+0x9
#09 [0x005c907c] bitsquid::ThreadManager::thread_proc(void*)+0x18
#10 [0x99b3d424] (null)+0x99b3d424
#11 [0x98b97cbd] clone+0x6d
[Crash] Address not mapped to object (SIGSEGV) in build (no build identifier)
[Crash] accessing address 0x7210c270
[Crash] In thread renderer
[BitSquid engine callstack]
#00 [0x0084ca6c] bitsquid::GLShader::init(bitsquid::GLRenderContext&, bitsquid::ShaderData const&)+0x1ee
#01 [0x00847259] bitsquid::GLResourceManager::allocate_resource(bitsquid::GLRenderContext*, bitsquid::RenderResource const*, void*)+0x875
#02 [0x0084756f] bitsquid::GLResourceManager::dispatch(bitsquid::GLRenderContext*, bitsquid::RenderResourceContext*)+0x2f
#03 [0x008430bb] bitsquid::GLRenderDevice::dispatch(unsigned int, bitsquid::RenderResourceContext**)+0x53
#04 [0x0060caa2] bitsquid::RenderInterface::internal_dispatch(bitsquid::ResourceContextsMsg*)+0x1a
#05 [0x0060fb9a] bitsquid::RenderInterface::process_message(bitsquid::RenderInterface::RenderMessage*)+0x82
#06 [0x0060fd3e] bitsquid::RenderInterface::thread_entry()+0x2c
#07 [0x0060fd7f] bitsquid::RenderInterface::static_thread_entry(void*)+0x9
#08 [0x005c907c] bitsquid::ThreadManager::thread_proc(void*)+0x18
#09 [0x99b3d424] (null)+0x99b3d424
#10 [0x98b97cbd] clone+0x6d
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element
Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number
Game removed: AppID 238370 "Magicka 2", ProcID 8938
I have tried some of the suggestions found on the wiki, including replacing/deleting libraries to use newer ones, but without success.
Naturally, any assistance would be most appreciated.
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Seems the issue is with the more recent Nvidia drivers, as per:
https://forum.paradoxplaza.com/forum/in … pu.906390/
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