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hi, i'm trying to play with snes9x but it is too fast (130fps!)
in HARDWARE ACCELERATION i set NONE. if i set OPENGL it is too slow (33fps). if i set XVideo it crashes.
XVideo crash:
$ snes9x-gtk
(process:2075): Gtk-WARNING **: Locale not supported by C library.
Using the fallback 'C' locale.
Sound buffer size: 4096 (1024 samples)
OSS sound driver initializing...
--> (Device: /dev/dsp)...failed
Map_LoROMMap
Could not open Xv output port.
The program 'snes9x-gtk' received an X Window System error.
This probably reflects a bug in the program.
The error was 'BadShmSeg (invalid shared segment parameter)'.
(Details: serial 54316 error_code 128 request_code 130 minor_code 2)
(Note to programmers: normally, X errors are reported asynchronously;
that is, you will receive the error a while after causing it.
To debug your program, run it with the --sync command line
option to change this behavior. You can then get a meaningful
backtrace from your debugger if you break on the gdk_x_error() function.)
Last edited by quellen (2016-10-18 06:56:39)
sorry for my bad english
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What's your hardware? Output of
glxinfo | grep OpenGL
snes9x doesn't have steep OGL requirements most hardware should be capable enough
For the actual problem going to go out on a limb and say you don't have synchronize with sound enabled, which helps in cases where vertical syncing isn't available.
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thanks, i solved:
snes9x preferences -> sound -> sound driver: ALSA. now it runs at 60fps.
sorry for my bad english
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Ah yeah reading your output again you tried with the OSS option which is not gonna work of course, didn't the lack of sound disturb you more than the fast FPS?
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