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#1 2006-06-18 07:14:16

benplaut
Member
From: Not-so-sunny Hawaii
Registered: 2006-06-13
Posts: 383

Tremulous Sys_Error: GLimp_Init()

Radeon 7500 mobile with DRI, tremulous can't find the 3d accell. libgl-dri is installed.

3d is enabled, working with bzflag, and it's the same xorg.conf as my ubuntu install, where everything worked fine.

Any help would be appreciated smile

Here's the log:

tremulous 1.1.0 linux-x86 Jun 14 2006
----- FS_Startup -----
Current search path:
/home/gimmick/.tremulous/base
/opt/tremulous/base/vms-1.1.0.pk3 (4 files)
/opt/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
/opt/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
/opt/tremulous/base/map-transit-1.1.0.pk3 (135 files)
/opt/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
/opt/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
/opt/tremulous/base/map-karith-1.1.0.pk3 (118 files)
/opt/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
/opt/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
/opt/tremulous/base/data-1.1.0.pk3 (1229 files)
/opt/tremulous/base

----------------------
2080 files in pk3 files
execing default.cfg
couldn't exec autogen.cfg
execing autoexec.cfg
execing quickChat.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----

------- Input Initialization -------
Joystick is not active.
------------------------------------
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
GL_RENDERER: Mesa GLX Indirect


***********************************************************
 You are using software Mesa (no hardware acceleration)!   
 Driver DLL used: libGL.so.1
 If this is intentional, add
       "+set r_allowSoftwareGL 1"
 to the command line when starting the game.
***********************************************************
...WARNING: could not set the given mode (3)
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Sys_Error: GLimp_Init() - could not load OpenGL subsystem

<zyth> OH GOD IT HURTS rauble
<Monk-e> rauble, roflrofl
<Monk-e> wtf?
<rauble> arpil fooz!

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#2 2006-06-27 07:47:19

zukka
Member
From: Bologna Italy
Registered: 2006-06-27
Posts: 26

Re: Tremulous Sys_Error: GLimp_Init()

Hi, I had the same problem, with an i915g...
I solved using

export LD_PRELOAD=/usr/lib/libGL.so

or wherever you have libGL.so.....

I hope this will help you, cause this game rocks!  8)

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#3 2006-06-28 07:19:48

benplaut
Member
From: Not-so-sunny Hawaii
Registered: 2006-06-13
Posts: 383

Re: Tremulous Sys_Error: GLimp_Init()

didn't work sad

oh well... i'm getting a new computer (with an nvidia card!!) soon enough.


<zyth> OH GOD IT HURTS rauble
<Monk-e> rauble, roflrofl
<Monk-e> wtf?
<rauble> arpil fooz!

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#4 2006-06-28 10:59:18

JGC
Developer
Registered: 2003-12-03
Posts: 1,660

Re: Tremulous Sys_Error: GLimp_Init()

LIBGL_DEBUG=1 glxinfo, on top of the output should be an error message. The game/app doesn't start because you're using software rendering instead of DRI somehow.

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