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Radeon 7500 mobile with DRI, tremulous can't find the 3d accell. libgl-dri is installed.
3d is enabled, working with bzflag, and it's the same xorg.conf as my ubuntu install, where everything worked fine.
Any help would be appreciated
Here's the log:
tremulous 1.1.0 linux-x86 Jun 14 2006
----- FS_Startup -----
Current search path:
/home/gimmick/.tremulous/base
/opt/tremulous/base/vms-1.1.0.pk3 (4 files)
/opt/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
/opt/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
/opt/tremulous/base/map-transit-1.1.0.pk3 (135 files)
/opt/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
/opt/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
/opt/tremulous/base/map-karith-1.1.0.pk3 (118 files)
/opt/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
/opt/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
/opt/tremulous/base/data-1.1.0.pk3 (1229 files)
/opt/tremulous/base
----------------------
2080 files in pk3 files
execing default.cfg
couldn't exec autogen.cfg
execing autoexec.cfg
execing quickChat.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
------- Input Initialization -------
Joystick is not active.
------------------------------------
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
GL_RENDERER: Mesa GLX Indirect
***********************************************************
You are using software Mesa (no hardware acceleration)!
Driver DLL used: libGL.so.1
If this is intentional, add
"+set r_allowSoftwareGL 1"
to the command line when starting the game.
***********************************************************
...WARNING: could not set the given mode (3)
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Sys_Error: GLimp_Init() - could not load OpenGL subsystem
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Hi, I had the same problem, with an i915g...
I solved using
export LD_PRELOAD=/usr/lib/libGL.so
or wherever you have libGL.so.....
I hope this will help you, cause this game rocks! 8)
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didn't work
oh well... i'm getting a new computer (with an nvidia card!!) soon enough.
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LIBGL_DEBUG=1 glxinfo, on top of the output should be an error message. The game/app doesn't start because you're using software rendering instead of DRI somehow.
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