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#1 2017-11-14 03:07:58

srnty
Member
Registered: 2012-09-21
Posts: 23

[SOLVED] BioShock Infinite "unrecoverable problem" On Launch

When I launch the game I immediately receive the following error:

System Information:
OS Version:
	Linux Distribution:	Arch Linux
	Kernel Version:		4.13.11-1-ARCH #1 SMP PREEMPT Thu Nov 2 10:25:56 CET 2017

Hardware Info:
	Machine Type		To Be Filled By O.E.M. To Be Filled By O.E.M. To Be Filled By O.E.M.
	CPU Type		GenuineIntel x86_64
	CPU Info		       Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz
	CPU Speed		3300 MHz
	CPU Physical Cores	4
	CPU Logical Cores	4
	Physical Memory		16387860 KiB
	Virtual Memory		0 KiB

Crash Dump:
3589efac-42f5-69ee-2df3c781-4feb4f1f.dmp (333976 bytes)

Application Log:
[thread ffffffff][I][0]: Log system initialised
[thread ffffffff][I][0]: Default allowed number of simultaneously open files in the system is 2448.
[thread ffffffff][I][0]: Current memlock limit is 16777216.
[thread ffffffff][I][0]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
[thread ffffffff][I][70]: setup_teb_register() - using LDT entry 13
[thread 00000001][I][166]: Forcing OpenGL Core context usage
[thread 00000001][I][204]: OpenGL Core context version 4.1 detected
[thread 00000001][I][1264]: OpenGL information:
[thread 00000001][I][1264]:     renderer: GeForce GTX 760/PCIe/SSE2
[thread 00000001][I][1264]:     vendor: NVIDIA Corporation
[thread 00000001][I][1264]:     version: 4.1.0 NVIDIA 387.22
[thread 00000001][I][1264]:     GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000001][I][1264]:     Detected NVidia card
[thread 00000001][I][1264]:     Max surface size: 16384
[thread 00000001][I][1264]:     Supported and usable: texture_mirror_clamp_to_edge: yes
[thread 00000001][I][1264]:     Supported and usable: texture_storage: yes
[thread 00000001][I][1264]:     Supported and usable: copy_image: yes
[thread 00000001][I][1264]:     Supported and usable: texture_storage_multisample: yes
[thread 00000001][I][1264]:     Supported and usable: texture_view: yes
[thread 00000001][I][1264]:     Supported and usable: ATI_separate_stencil: yes
[thread 00000001][I][1264]:     Supported and usable: EXT_stencil_two_side: no
[thread 00000001][I][1264]:     Supported and usable: texture_filter_anisotropic: yes
[thread 00000001][I][1264]:     Supported and usable: explicit_attrib_location: yes
[thread 00000001][I][1264]:     Supported and usable: compressed 3D textures (VTC): yes
[thread 00000001][I][1264]:     Supported and usable: clear_buffer_object yes
[thread 00000001][I][1265]:     Available texture memory (from NVidia extension): 2097152 kB
[thread 00000001][I][1265]:     Multisample textures test:
[thread 00000001][I][1278]:         GL_RGBA8 (0x8058): 32 samples
[thread 00000001][I][1279]:         GL_RGBA8UI (0x8d7c): 32 samples
[thread 00000001][I][1281]:         GL_RGBA8I (0x8d8e): 32 samples
[thread 00000001][I][1285]:         GL_RGBA12 (0x805a): 32 samples
[thread 00000001][I][1287]:         GL_RGBA16 (0x805b): 32 samples
[thread 00000001][I][1290]:         GL_RGBA16F (0x881a): 32 samples
[thread 00000001][I][1302]:         GL_RGBA32 (0x8814): 32 samples
[thread 00000001][I][1304]:         GL_RGBA16I (0x8d88): 32 samples
[thread 00000001][I][1305]:         GL_RGBA16UI (0x8d76): 32 samples
[thread 00000001][I][1307]:         GL_RGBA32I (0x8d82): 32 samples
[thread 00000001][I][1313]:         GL_RGBA32UI (0x8d70): 32 samples
[thread 00000001][I][1314]:         GL_RGB8 (0x8051): 32 samples
[thread 00000001][I][1319]:         GL_RGB32F (0x8815): 32 samples
[thread 00000001][I][1322]:         GL_RGB32I (0x8d83): 32 samples
[thread 00000001][I][1330]:         GL_RGB32UI (0x8d71): 32 samples
[thread 00000001][I][1332]:         GL_RG8 (0x822b): 32 samples
[thread 00000001][I][1336]:         GL_RG16 (0x822c): 32 samples
[thread 00000001][I][1337]:         GL_RG16F (0x822f): 32 samples
[thread 00000001][I][1339]:         GL_RG32F (0x8230): 32 samples
[thread 00000001][I][1340]:         GL_RG8I (0x8237): 32 samples
[thread 00000001][I][1345]:         GL_RG8UI (0x8238): 32 samples
[thread 00000001][I][1349]:         GL_RG16I (0x8239): 32 samples
[thread 00000001][I][1354]:         GL_RG16UI (0x823a): 32 samples
[thread 00000001][I][1356]:         GL_RG32I (0x823b): 32 samples
[thread 00000001][I][1362]:         GL_RG32UI (0x823c): 32 samples
[thread 00000001][I][1364]:         GL_R8 (0x8229): 32 samples
[thread 00000001][I][1365]:         GL_R16 (0x822a): 32 samples
[thread 00000001][I][1370]:         GL_R16F (0x822d): 32 samples
[thread 00000001][I][1371]:         GL_R32F (0x822e): 32 samples
[thread 00000001][I][1372]:         GL_R8I (0x8231): 32 samples
[thread 00000001][I][1375]:         GL_R8UI (0x8232): 32 samples
[thread 00000001][I][1376]:         GL_R16I (0x8233): 32 samples
[thread 00000001][I][1377]:         GL_R16UI (0x8234): 32 samples
[thread 00000001][I][1378]:         GL_R32I (0x8235): 32 samples
[thread 00000001][I][1379]:         GL_R32UI (0x8236): 32 samples
[thread 00000001][I][1380]:         GL_R8_SNORM (0x8f94): 32 samples
[thread 00000001][I][1380]:         GL_R16_SNORM (0x8f98): 32 samples
[thread 00000001][I][1382]:         GL_RG8_SNORM (0x8f95): 32 samples
[thread 00000001][I][1386]:         GL_RG16_SNORM (0x8f99): 32 samples
[thread 00000001][I][1387]:         GL_RGBA8_SNORM (0x8f97): 32 samples
[thread 00000001][I][1388]:         GL_RGBA16_SNORM (0x8f9b): 32 samples
[thread 00000001][I][1391]:         GL_SRGB8 (0x8c41): 32 samples
[thread 00000001][I][1393]:         GL_SRGB8_ALPHA8 (0x8c43): 32 samples
[thread 00000001][I][1394]:         GL_DEPTH_COMPONENT32F (0x8cac): 32 samples
[thread 00000001][I][1395]:         GL_DEPTH24_STENCIL8 (0x88f0): 32 samples
[thread 00000001][I][1396]:         GL_DEPTH_COMPONENT16 (0x81a5): 32 samples
[thread 00000001][I][1397]:         GL_DEPTH_COMPONENT24 (0x81a6): 32 samples
[thread 00000001][I][1400]:         GL_DEPTH32F_STENCIL8 (0x8cad): 32 samples
[thread 00000001][I][1401]:         GL_RGB10_A2 (0x8059): 32 samples
[thread 00000001][I][1402]:         GL_RGB10_A2UI (0x906f): 32 samples
[thread 00000001][I][1403]:         GL_R11F_G11F_B10F (0x8c3a): 32 samples
[thread 00000001][I][1404]:         GL_RGB565 (0x8d62): 32 samples
[thread 00000001][I][1409]:         GL_RGB5_A1 (0x8057): 32 samples
[thread 00000001][I][1411]:         GL_RGB9_E5 (0x8c3d): 32 samples
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
[thread 00000001][I][1413]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
[thread 00000001][I][1423]: Command line: '"C:\home\srnty\.local\share\Steam\steamapps\common\BioShock Infinite\Binaries\Win32\BioShockInfinite.exe"'
[thread 00000001][I][1471]: TomCrypt initializing...
[thread 00000001][I][1471]: TomCrypt initialized
[thread 00000001][I][1471]: DLL_PROCESS_ATTACH start.
[thread 00000001][W][1479]: eON_GetProcAddress() for module 0x1750000, in PE file 'msvcrt.dll' FAILED. Proc not found at name '_get_terminate'.
[thread 00000001][I][1480]: DLL_PROCESS_ATTACH done.
[thread 00000005][W][1498]: While loading bitmap, source file 'C:\home\srnty\.local\share\Steam\steamapps\common\BioShock Infinite\Binaries\Win32\..\..\XGame\Splash\PC\Splash.bmp' wasn't there. Failing the function.
[thread 00000004][I][1950]: Enumerating COM libraries...
[thread 00000004][W][2294]: eON_LoadLibraryEx() couldn't load 'NVCPL.DLL', returning NULL!
[thread 00000004][W][2294]: eON_LoadLibraryEx() couldn't load 'ATIMGPUD.DLL', returning NULL!
[thread 00000004][I][2294]: D3D11CreateDevice( pAdapter = 0xf135b910, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = 0xf18fd790, FeatureLevels = 2, SDKVersion = 0x7, ppDevice = 0xf18fd79c, pFeatureLevel = 0xf18fda30, ppImmediateContext = 0xf18fd7a0 )
[thread 00000004][I][2294]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf13537b0 and immediate context 0xf13915d0
[thread 00000004][I][2376]: Direct3D -> OpenGL context information:
[thread 00000004][I][2376]:     renderer: GeForce GTX 760/PCIe/SSE2
[thread 00000004][I][2376]:     vendor: NVIDIA Corporation
[thread 00000004][I][2376]:     version: 4.1.0 NVIDIA 387.22
[thread 00000004][I][2376]:     GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000004][I][2376]:     max color attachment and draw buffers: 8
[thread 00000004][I][2376]:     max texture image units: 192
[thread 00000004][I][2376]:     max vertex shader uniform blocks: 14
[thread 00000004][I][2376]:     max geometry shader uniform blocks: 14
[thread 00000004][I][2376]:     max fragment shader uniform blocks: 14
[thread 00000004][I][2376]:     max hull shader uniform blocks: 14
[thread 00000004][I][2376]:     max domain shader uniform blocks: 14
[thread 00000004][I][2376]:     max compute shader uniform blocks: 14
[thread 00000004][I][2376]:     max viewports: 16
[thread 00000004][I][2377]:     max uniform buffer bindings: 84
[thread 00000004][I][2377]:     uniform buffer offset alignment: 256
[thread 00000004][I][2377]:     shader storage buffer offset alignment: 32
[thread 00000004][I][2377]:     max pixel shader UAVs: 8
[thread 00000004][I][2377]:     max compute shader UAVs: 8
[thread 00000004][I][2377]:     max UAVs: 8
[thread 00000004][I][2377]:     buffer_storage support: yes
[thread 00000004][I][2377]:     compressed_texture_pixel_storage support: yes
[thread 00000004][I][2377]: Immediate context thread now set to 4.
[thread 00000004][I][2377]: Starting to delete D3D11 device...
[thread 00000004][I][2377]: Direct3D11ImmediateDeviceContext deletion starts.
[thread 00000004][I][2386]: Direct3D11ImmediateDeviceContext deletion done.
[thread 00000004][I][2386]: Direct3D11 device deleted.
[thread 00000004][I][2386]: Deleted D3D11 device.
[thread 00000004][I][2386]: D3D11CreateDevice( pAdapter = 0xf135b910, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = 0xf18fedac, FeatureLevels = 2, SDKVersion = 0x7, ppDevice = 0xf18fedb8, pFeatureLevel = 0xf18ff04c, ppImmediateContext = 0xf18fedbc )
[thread 00000004][I][2386]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf13067e0 and immediate context 0xf13915d0
[thread 00000004][I][2414]: Direct3D -> OpenGL context information:
[thread 00000004][I][2414]:     renderer: GeForce GTX 760/PCIe/SSE2
[thread 00000004][I][2414]:     vendor: NVIDIA Corporation
[thread 00000004][I][2414]:     version: 4.1.0 NVIDIA 387.22
[thread 00000004][I][2414]:     GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000004][I][2414]:     max color attachment and draw buffers: 8
[thread 00000004][I][2414]:     max texture image units: 192
[thread 00000004][I][2414]:     max vertex shader uniform blocks: 14
[thread 00000004][I][2414]:     max geometry shader uniform blocks: 14
[thread 00000004][I][2414]:     max fragment shader uniform blocks: 14
[thread 00000004][I][2414]:     max hull shader uniform blocks: 14
[thread 00000004][I][2414]:     max domain shader uniform blocks: 14
[thread 00000004][I][2414]:     max compute shader uniform blocks: 14
[thread 00000004][I][2414]:     max viewports: 16
[thread 00000004][I][2414]:     max uniform buffer bindings: 84
[thread 00000004][I][2414]:     uniform buffer offset alignment: 256
[thread 00000004][I][2414]:     shader storage buffer offset alignment: 32
[thread 00000004][I][2414]:     max pixel shader UAVs: 8
[thread 00000004][I][2414]:     max compute shader UAVs: 8
[thread 00000004][I][2414]:     max UAVs: 8
[thread 00000004][I][2414]:     buffer_storage support: yes
[thread 00000004][I][2414]:     compressed_texture_pixel_storage support: yes
[thread 00000004][I][2414]: Starting to delete D3D11 device...
[thread 00000004][I][2414]: Direct3D11ImmediateDeviceContext deletion starts.
[thread 00000004][I][2422]: Direct3D11ImmediateDeviceContext deletion done.
[thread 00000004][I][2422]: Direct3D11 device deleted.
[thread 00000004][I][2422]: Deleted D3D11 device.
[thread 00000004][I][2422]: D3D11CreateDevice( pAdapter = 0xf135b910, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = 0xf18fed7c, FeatureLevels = 2, SDKVersion = 0x7, ppDevice = 0xf18fed88, pFeatureLevel = 0xf18ff01c, ppImmediateContext = 0xf18fed8c )
[thread 00000004][I][2422]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf13e1e90 and immediate context 0xf13915d0
[thread 00000004][I][2450]: Direct3D -> OpenGL context information:
[thread 00000004][I][2450]:     renderer: GeForce GTX 760/PCIe/SSE2
[thread 00000004][I][2450]:     vendor: NVIDIA Corporation
[thread 00000004][I][2450]:     version: 4.1.0 NVIDIA 387.22
[thread 00000004][I][2450]:     GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000004][I][2450]:     max color attachment and draw buffers: 8
[thread 00000004][I][2450]:     max texture image units: 192
[thread 00000004][I][2450]:     max vertex shader uniform blocks: 14
[thread 00000004][I][2450]:     max geometry shader uniform blocks: 14
[thread 00000004][I][2450]:     max fragment shader uniform blocks: 14
[thread 00000004][I][2450]:     max hull shader uniform blocks: 14
[thread 00000004][I][2450]:     max domain shader uniform blocks: 14
[thread 00000004][I][2450]:     max compute shader uniform blocks: 14
[thread 00000004][I][2450]:     max viewports: 16
[thread 00000004][I][2450]:     max uniform buffer bindings: 84
[thread 00000004][I][2450]:     uniform buffer offset alignment: 256
[thread 00000004][I][2450]:     shader storage buffer offset alignment: 32
[thread 00000004][I][2450]:     max pixel shader UAVs: 8
[thread 00000004][I][2450]:     max compute shader UAVs: 8
[thread 00000004][I][2450]:     max UAVs: 8
[thread 00000004][I][2450]:     buffer_storage support: yes
[thread 00000004][I][2450]:     compressed_texture_pixel_storage support: yes
[thread 00000004][I][2452]: Starting to delete D3D11 device...
[thread 00000004][I][2452]: Direct3D11ImmediateDeviceContext deletion starts.
[thread 00000004][I][2456]: Direct3D11ImmediateDeviceContext deletion done.
[thread 00000004][I][2456]: Direct3D11 device deleted.
[thread 00000004][I][2456]: Deleted D3D11 device.
[thread 00000004][W][2457]: eON_LoadLibraryEx() couldn't load 'nvapi.dll', returning NULL!
[thread 00000004][W][2483]: eON_LoadLibraryEx() couldn't load 'AgPerfMon_x86.dll', returning NULL!
[thread 00000004][W][2505]: eON_LoadLibraryEx() couldn't load 'apexuser.dll', returning NULL!
[thread 00000004][E][2596]: Unhandled argument ( 2 ) in eON_ShowWindow()!! Handle it.
[thread 00000015][I][2725]: ===enforcing log flush===

Any help would be greatly appreciated.

It works! After several attempts, the game launches correctly.

Last edited by srnty (2017-11-14 04:43:29)

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