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After the last pulseaudio updates and Civ5 not starting anymore, I fixed it with the recommended solution to set
LD_Preload=/usr/lib32/libopenal.so.1 %command%as start parameter for Civ5 within the steam client solved that.
But sadly there is another problem I just cannot get solved:
Civ5 starts alright, menus work are fine but as soon as I load a game (or start a new one) the game gets so slow that pressing a key shows a reaction after 3 to 5 sec. - moving the map basically comes to a halt, as is zooming.
Now I found the hint that I also have to preload
/usr/lib/nvidia/libGL.so %command%This is strange as before my installation worked perfectly without it... also I do not find the right syntax, atm I use:
LD_Preload=/usr/lib32/libopenal.so.1 %command% /usr/lib/nvidia/libGL.so %command%which looks wrong and doesn't do anything apart from starting the game...
Now I tried all the obvious solutions:
Started steam/civ5 within gnome, also tried within a plasma session, I cleanly reinstalled Civ5, even created fresh default configuration files... always the same situation: Civ5 slows down to a hardly moving at all...
Now I use Arch fully updated with kernel 4.17.3-1-ARCH and the latest Nvidia driver.
Any ideas how I can fix this?
I don't even know where to look for solutions or how to troubleshoot...
Anyone else who has this problem?
I really appreciate some help,
thx, p.
Last edited by piedro (2018-07-03 15:25:13)
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What hardware? Is there any terminal output? Did you install the proper lib32 drivers for your card?
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Geforce GTX 750 TI is the graphics adapter.
lib32-nvidia-utils 396.24-2 is installed....
8 weeks ago everything worked smoothly - I haven't added or removed any packages regarding graphics since then.
Just the usual daily Arch updates.
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Now I was able to get some output - there is a problem with the audio driver:
Starting audio library...
lib/SIL/src/sysdep/linux/sound.c:168(sys_sound_init): Audio output rate: 48000 Hz, buffer size: 1024, period: 256
lib/SIL/src/sysdep/posix/thread.c:187(sys_thread_create): 0x702250((null)): Requested priority 10 (actual -10) too high, using 0 (0)
Audio Initialized!
lib/SIL/src/sysdep/linux/sound.c:536(playback_thread): Audio driver is stuck in an under/overrun loop, increasing buffer size to 2048...
lib/SIL/src/sysdep/linux/sound.c:546(playback_thread): Audio reconfigured to buffer size: 2048, period: 512
lib/SIL/src/sysdep/linux/sound.c:536(playback_thread): Audio driver is stuck in an under/overrun loop, increasing buffer size to 4096...
lib/SIL/src/sysdep/linux/sound.c:546(playback_thread): Audio reconfigured to buffer size: 4096, period: 1024
lib/SIL/src/sysdep/linux/sound.c:536(playback_thread): Audio driver is stuck in an under/overrun loop, increasing buffer size to 8192...
lib/SIL/src/sysdep/linux/sound.c:546(playback_thread): Audio reconfigured to buffer size: 8192, period: 2048
lib/SIL/src/sysdep/linux/sound.c:536(playback_thread): Audio driver is stuck in an under/overrun loop, increasing buffer size to 16384...
lib/SIL/src/sysdep/linux/sound.c:546(playback_thread): Audio reconfigured to buffer size: 16384, period: 4096
lib/SIL/src/sysdep/linux/sound.c:530(playback_thread): Audio driver is stuck in an under/overrun loop but buffer size is already 16384, giving upAny idea how to fix this?
I am not sure it's the reason for the whole game freezing up but sound should be fixed anyway...
p.
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After a rollback of
pulseaudio,
pulseadio-bluetooth,
libpulse,
lib32-libpulse
to version 11.1-1
and
pulseaudio-alsa
to version 2.3
I addition I reinstalled civ5 completely within steam.
I had sound within the game for about 1 minute. Then sound crashed and the game starting lagging again and froze about a minute later. This I tested with plasma desktop.
Now I have no idea how to get useful output from the game nor do I find a useful log file...
At least I am pretty sure the latest updates to pulseaudio and the sound system are the culprit for the problem.
Can somebody help to troubleshoot how to get stable sound within the game again?
thx, p.
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