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#1 2019-07-07 00:40:28

stamps9k
Member
Registered: 2019-07-07
Posts: 1

[SOLVED] PKGBUILD and downloading prebuilt binaries

Hi all,

Sorry if this is a bit of a newbie question, but I have not been using Linux for very long and don't know much about creating PKGBUILD files.

In short, I am a fan of The Elder Scrolls and looking at the repos and AUR I could not see a package available for the Unity rebuild of Daggerfall that is currently being developed (details available at https://www.dfworkshop.net/projects/dag … ve-builds/). I thought that I could have a go at creating a PKGBUILD file for the program, but wanted to check one thing before getting started.

The source code for the project is available on Github at https://github.com/Interkarma/daggerfall-unity, but there is also a pre-built executable available for download from the developer's website. Should I download the pre-built executable of should it be built from source?

It seems that ordinarily building from source would be preferable, however this is a Unity project which means that building from source would depend on the user having Unity installed. Unity is currently available in the AUR, but it is a large package with many dependencies. It seems that it may be preferable to simply download the application directly from the developer's website.

What are people's opinion?

Thanks

----------------------------------------------------------------

Graysky's linked thread provided the information that I was looking for.

Thanks

Last edited by stamps9k (2019-07-08 00:26:47)

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#2 2019-07-07 09:01:43

graysky
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From: :wq
Registered: 2008-12-01
Posts: 10,597
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Re: [SOLVED] PKGBUILD and downloading prebuilt binaries


CPU-optimized Linux-ck packages @ Repo-ck  • AUR packagesZsh and other configs

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