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#1 2020-06-27 22:37:41

Vofan
Member
Registered: 2019-01-21
Posts: 65

Screen tearing/crashes of compositor/Xorg/mpv when playing videos

Hello,

This issue was only noticed today - before today, videos played fine; I have not installed or removed any relevant pieces of software to my knowledge. Not all the mentioned problems happen at once, but variously; sometimes Xorg freezes (it doesn't exist), sometimes the screen tears, sometimes MPV just hangs there as a black box, sometimes the video plays and stutters with audio, and sometimes the former also coincides with my compositor crashing (but not always). I have tried with multiple video formats. Videos still play fine in the browser.

I am not sure what information is most relevant, so:

$ uname -r
5.7.6-arch1-1
$ sudo lshw -C display
  *-display
       description: VGA compatible controller
       product: 4th Gen Core Processor Integrated Graphics Controller
       vendor: Intel Corporation
       physical id: 2
       bus info: pci@0000:00:02.0
       version: 06
       width: 64 bits
       clock: 33MHz
       capabilities: msi pm vga_controller bus_master cap_list rom
       configuration: driver=i915 latency=0
       resources: irq:33 memory:f0000000-f03fffff memory:e0000000-efffffff ioport:3000(size=64) memory:c0000-dffff
$ yay -Qs ffmpeg
local/ffmpeg-compat-57 3.4.2-3
    Compatibility package for ffmpeg to provide versions 57 of libavcodec, libavdevice and libavformat, not anymore provided by the
    ffmpeg package
local/ffmpeg-git 4.4.r98330.gd7ad70e33b-1
    Complete solution to record, convert and stream audio and video (git version)
local/ffnvcodec-headers 9.1.23.1-2
    FFmpeg version of headers required to interface with Nvidias codec APIs
local/opera-ffmpeg-codecs 83.0.4103.97-1
    additional support for proprietary codecs for opera
$ yay -Qs mpv
local/mpv-git 0.32.0_570_g22a27c6720-1
    Video player based on MPlayer/mplayer2 (git version)
$ yay -Qs intel
local/intel-tbb 2020.2-1
    High level abstract threading library
local/intel-ucode 20200616-1
    Microcode update files for Intel CPUs
local/libmfx 20.1.1-1
    Intel Media SDK dispatcher library
local/libva-intel-driver 2.4.1-1
    VA-API implementation for Intel G45 and HD Graphics family
local/vulkan-intel 20.1.2-1
    Intel's Vulkan mesa driver
local/xf86-video-intel 1:2.99.917+908+g7181c5a4-1 (xorg-drivers)
    X.org Intel i810/i830/i915/945G/G965+ video drivers
$ yay -Qs picom
local/picom 8-2
    X compositor that may fix tearing issues
$ cat /proc/cpuinfo
processor	: 0
vendor_id	: GenuineIntel
cpu family	: 6
model		: 60
model name	: Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz
stepping	: 3
microcode	: 0x28
cpu MHz		: 2366.841
cache size	: 6144 KB
physical id	: 0
siblings	: 8
core id		: 0
cpu cores	: 4
apicid		: 0
initial apicid	: 0
fpu		: yes
fpu_exception	: yes
cpuid level	: 13
wp		: yes
flags		: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 movbe popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm cpuid_fault epb invpcid_single pti ssbd ibrs ibpb stibp tpr_shadow vnmi flexpriority ept vpid ept_ad fsgsbase tsc_adjust bmi1 avx2 smep bmi2 erms invpcid xsaveopt dtherm ida arat pln pts md_clear flush_l1d
vmx flags	: vnmi preemption_timer invvpid ept_x_only ept_ad ept_1gb flexpriority tsc_offset vtpr mtf vapic ept vpid unrestricted_guest ple
bugs		: cpu_meltdown spectre_v1 spectre_v2 spec_store_bypass l1tf mds swapgs itlb_multihit srbds
bogomips	: 4990.21
clflush size	: 64
cache_alignment	: 64
address sizes	: 39 bits physical, 48 bits virtual
power management:

processor	: 1
vendor_id	: GenuineIntel
cpu family	: 6
model		: 60
model name	: Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz
stepping	: 3
microcode	: 0x28
cpu MHz		: 2305.975
cache size	: 6144 KB
physical id	: 0
siblings	: 8
core id		: 0
cpu cores	: 4
apicid		: 1
initial apicid	: 1
fpu		: yes
fpu_exception	: yes
cpuid level	: 13
wp		: yes
flags		: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 movbe popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm cpuid_fault epb invpcid_single pti ssbd ibrs ibpb stibp tpr_shadow vnmi flexpriority ept vpid ept_ad fsgsbase tsc_adjust bmi1 avx2 smep bmi2 erms invpcid xsaveopt dtherm ida arat pln pts md_clear flush_l1d
vmx flags	: vnmi preemption_timer invvpid ept_x_only ept_ad ept_1gb flexpriority tsc_offset vtpr mtf vapic ept vpid unrestricted_guest ple
bugs		: cpu_meltdown spectre_v1 spectre_v2 spec_store_bypass l1tf mds swapgs itlb_multihit srbds
bogomips	: 4990.21
clflush size	: 64
cache_alignment	: 64
address sizes	: 39 bits physical, 48 bits virtual
power management:

processor	: 2
vendor_id	: GenuineIntel
cpu family	: 6
model		: 60
model name	: Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz
stepping	: 3
microcode	: 0x28
cpu MHz		: 2225.644
cache size	: 6144 KB
physical id	: 0
siblings	: 8
core id		: 1
cpu cores	: 4
apicid		: 2
initial apicid	: 2
fpu		: yes
fpu_exception	: yes
cpuid level	: 13
wp		: yes
flags		: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 movbe popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm cpuid_fault epb invpcid_single pti ssbd ibrs ibpb stibp tpr_shadow vnmi flexpriority ept vpid ept_ad fsgsbase tsc_adjust bmi1 avx2 smep bmi2 erms invpcid xsaveopt dtherm ida arat pln pts md_clear flush_l1d
vmx flags	: vnmi preemption_timer invvpid ept_x_only ept_ad ept_1gb flexpriority tsc_offset vtpr mtf vapic ept vpid unrestricted_guest ple
bugs		: cpu_meltdown spectre_v1 spectre_v2 spec_store_bypass l1tf mds swapgs itlb_multihit srbds
bogomips	: 4990.21
clflush size	: 64
cache_alignment	: 64
address sizes	: 39 bits physical, 48 bits virtual
power management:

processor	: 3
vendor_id	: GenuineIntel
cpu family	: 6
model		: 60
model name	: Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz
stepping	: 3
microcode	: 0x28
cpu MHz		: 2177.177
cache size	: 6144 KB
physical id	: 0
siblings	: 8
core id		: 1
cpu cores	: 4
apicid		: 3
initial apicid	: 3
fpu		: yes
fpu_exception	: yes
cpuid level	: 13
wp		: yes
flags		: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 movbe popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm cpuid_fault epb invpcid_single pti ssbd ibrs ibpb stibp tpr_shadow vnmi flexpriority ept vpid ept_ad fsgsbase tsc_adjust bmi1 avx2 smep bmi2 erms invpcid xsaveopt dtherm ida arat pln pts md_clear flush_l1d
vmx flags	: vnmi preemption_timer invvpid ept_x_only ept_ad ept_1gb flexpriority tsc_offset vtpr mtf vapic ept vpid unrestricted_guest ple
bugs		: cpu_meltdown spectre_v1 spectre_v2 spec_store_bypass l1tf mds swapgs itlb_multihit srbds
bogomips	: 4990.21
clflush size	: 64
cache_alignment	: 64
address sizes	: 39 bits physical, 48 bits virtual
power management:

processor	: 4
vendor_id	: GenuineIntel
cpu family	: 6
model		: 60
model name	: Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz
stepping	: 3
microcode	: 0x28
cpu MHz		: 2306.874
cache size	: 6144 KB
physical id	: 0
siblings	: 8
core id		: 2
cpu cores	: 4
apicid		: 4
initial apicid	: 4
fpu		: yes
fpu_exception	: yes
cpuid level	: 13
wp		: yes
flags		: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 movbe popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm cpuid_fault epb invpcid_single pti ssbd ibrs ibpb stibp tpr_shadow vnmi flexpriority ept vpid ept_ad fsgsbase tsc_adjust bmi1 avx2 smep bmi2 erms invpcid xsaveopt dtherm ida arat pln pts md_clear flush_l1d
vmx flags	: vnmi preemption_timer invvpid ept_x_only ept_ad ept_1gb flexpriority tsc_offset vtpr mtf vapic ept vpid unrestricted_guest ple
bugs		: cpu_meltdown spectre_v1 spectre_v2 spec_store_bypass l1tf mds swapgs itlb_multihit srbds
bogomips	: 4990.21
clflush size	: 64
cache_alignment	: 64
address sizes	: 39 bits physical, 48 bits virtual
power management:

processor	: 5
vendor_id	: GenuineIntel
cpu family	: 6
model		: 60
model name	: Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz
stepping	: 3
microcode	: 0x28
cpu MHz		: 2236.012
cache size	: 6144 KB
physical id	: 0
siblings	: 8
core id		: 2
cpu cores	: 4
apicid		: 5
initial apicid	: 5
fpu		: yes
fpu_exception	: yes
cpuid level	: 13
wp		: yes
flags		: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 movbe popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm cpuid_fault epb invpcid_single pti ssbd ibrs ibpb stibp tpr_shadow vnmi flexpriority ept vpid ept_ad fsgsbase tsc_adjust bmi1 avx2 smep bmi2 erms invpcid xsaveopt dtherm ida arat pln pts md_clear flush_l1d
vmx flags	: vnmi preemption_timer invvpid ept_x_only ept_ad ept_1gb flexpriority tsc_offset vtpr mtf vapic ept vpid unrestricted_guest ple
bugs		: cpu_meltdown spectre_v1 spectre_v2 spec_store_bypass l1tf mds swapgs itlb_multihit srbds
bogomips	: 4990.21
clflush size	: 64
cache_alignment	: 64
address sizes	: 39 bits physical, 48 bits virtual
power management:

processor	: 6
vendor_id	: GenuineIntel
cpu family	: 6
model		: 60
model name	: Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz
stepping	: 3
microcode	: 0x28
cpu MHz		: 1988.363
cache size	: 6144 KB
physical id	: 0
siblings	: 8
core id		: 3
cpu cores	: 4
apicid		: 6
initial apicid	: 6
fpu		: yes
fpu_exception	: yes
cpuid level	: 13
wp		: yes
flags		: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 movbe popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm cpuid_fault epb invpcid_single pti ssbd ibrs ibpb stibp tpr_shadow vnmi flexpriority ept vpid ept_ad fsgsbase tsc_adjust bmi1 avx2 smep bmi2 erms invpcid xsaveopt dtherm ida arat pln pts md_clear flush_l1d
vmx flags	: vnmi preemption_timer invvpid ept_x_only ept_ad ept_1gb flexpriority tsc_offset vtpr mtf vapic ept vpid unrestricted_guest ple
bugs		: cpu_meltdown spectre_v1 spectre_v2 spec_store_bypass l1tf mds swapgs itlb_multihit srbds
bogomips	: 4990.21
clflush size	: 64
cache_alignment	: 64
address sizes	: 39 bits physical, 48 bits virtual
power management:

processor	: 7
vendor_id	: GenuineIntel
cpu family	: 6
model		: 60
model name	: Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz
stepping	: 3
microcode	: 0x28
cpu MHz		: 2378.445
cache size	: 6144 KB
physical id	: 0
siblings	: 8
core id		: 3
cpu cores	: 4
apicid		: 7
initial apicid	: 7
fpu		: yes
fpu_exception	: yes
cpuid level	: 13
wp		: yes
flags		: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 movbe popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm cpuid_fault epb invpcid_single pti ssbd ibrs ibpb stibp tpr_shadow vnmi flexpriority ept vpid ept_ad fsgsbase tsc_adjust bmi1 avx2 smep bmi2 erms invpcid xsaveopt dtherm ida arat pln pts md_clear flush_l1d
vmx flags	: vnmi preemption_timer invvpid ept_x_only ept_ad ept_1gb flexpriority tsc_offset vtpr mtf vapic ept vpid unrestricted_guest ple
bugs		: cpu_meltdown spectre_v1 spectre_v2 spec_store_bypass l1tf mds swapgs itlb_multihit srbds
bogomips	: 4990.21
clflush size	: 64
cache_alignment	: 64
address sizes	: 39 bits physical, 48 bits virtual
power management:

An MPV logfile:

[   0.020][v][cplayer] mpv 0.32.0-570-g22a27c6720 Copyright © 2000-2020 mpv/MPlayer/mplayer2 projects
[   0.020][v][cplayer]  built on Sat Jun 27 22:23:50 BST 2020
[   0.020][v][cplayer] FFmpeg library versions:
[   0.020][v][cplayer]    libavutil       56.55.100
[   0.020][v][cplayer]    libavcodec      58.93.100
[   0.020][v][cplayer]    libavformat     58.47.100
[   0.020][v][cplayer]    libswscale      5.8.100
[   0.020][v][cplayer]    libavfilter     7.86.100
[   0.020][v][cplayer]    libswresample   3.8.100
[   0.020][v][cplayer] FFmpeg version: N-98326-gb6fbbe08c3
[   0.020][v][cplayer] 
[   0.020][v][cplayer] Configuration: ./waf configure --prefix=/usr --confdir=/etc/mpv --enable-libmpv-shared
[   0.020][v][cplayer] List of enabled features: alsa asm build-date caca cplayer cplugins cuda-hwaccel cuda-interop debug-build drm egl egl-drm egl-helpers egl-x11 ffmpeg ffnvcodec gbm gbm.h gl gl-wayland gl-x11 glibc-thread-name glob glob-posix gpl iconv jack jpeg lcms2 libarchive libass libavdevice libbluray libdl libm libmpv-shared librt linux-fstatfs lua luajit memfd_create optimize plain-gl posix posix-or-mingw pthreads pulse stdatomic vaapi vaapi-drm vaapi-egl vaapi-wayland vaapi-x-egl vaapi-x11 vdpau vdpau-gl-x11 vt.h wayland wayland-protocols x11 xv zlib
[   0.020][v][cplayer] Command line options: '--input-ipc-server=/tmp/mpvsoc1593294019' '-v' '--log-file=./log' '20171217-Morrissey-Glamorous Glue-Guitar Lesson-Allison Bennett.mkv'
[   0.020][v][cplayer] mpv 0.32.0-570-g22a27c6720 Copyright © 2000-2020 mpv/MPlayer/mplayer2 projects
[   0.020][v][cplayer]  built on Sat Jun 27 22:23:50 BST 2020
[   0.020][v][cplayer] FFmpeg library versions:
[   0.020][v][cplayer]    libavutil       56.55.100
[   0.020][v][cplayer]    libavcodec      58.93.100
[   0.020][v][cplayer]    libavformat     58.47.100
[   0.020][v][cplayer]    libswscale      5.8.100
[   0.020][v][cplayer]    libavfilter     7.86.100
[   0.021][v][cplayer]    libswresample   3.8.100
[   0.021][v][cplayer] FFmpeg version: N-98326-gb6fbbe08c3
[   0.021][v][cplayer] 
[   0.021][v][cplayer] Configuration: ./waf configure --prefix=/usr --confdir=/etc/mpv --enable-libmpv-shared
[   0.021][v][cplayer] List of enabled features: alsa asm build-date caca cplayer cplugins cuda-hwaccel cuda-interop debug-build drm egl egl-drm egl-helpers egl-x11 ffmpeg ffnvcodec gbm gbm.h gl gl-wayland gl-x11 glibc-thread-name glob glob-posix gpl iconv jack jpeg lcms2 libarchive libass libavdevice libbluray libdl libm libmpv-shared librt linux-fstatfs lua luajit memfd_create optimize plain-gl posix posix-or-mingw pthreads pulse stdatomic vaapi vaapi-drm vaapi-egl vaapi-wayland vaapi-x-egl vaapi-x11 vdpau vdpau-gl-x11 vt.h wayland wayland-protocols x11 xv zlib
[   0.021][d][global] config path: '' -> '/home/vofan/.config/mpv'
[   0.021][d][global] user path: '~~home/' -> '/home/vofan/.config/mpv'
[   0.021][d][global] user path: '~~old_home/' -> ''
[   0.021][d][global] config path: 'encoding-profiles.conf' -/-> '/home/vofan/.config/mpv/encoding-profiles.conf'
[   0.021][d][global] config path: 'mpv.conf' -> '/home/vofan/.config/mpv/mpv.conf'
[   0.021][d][global] config path: 'config' -/-> '/home/vofan/.config/mpv/config'
[   0.021][v][cplayer] Reading config file /home/vofan/.config/mpv/mpv.conf
[   0.021][v][cplayer] Applying profile 'default'...
[   0.021][v][cplayer] Setting option 'profile' = 'gpu-hq' (flags = 4)
[   0.021][v][cplayer] Applying profile 'gpu-hq'...
[   0.021][v][cplayer] Setting option 'scale' = 'spline36' (flags = 4)
[   0.021][v][cplayer] Setting option 'cscale' = 'spline36' (flags = 4)
[   0.021][v][cplayer] Setting option 'dscale' = 'mitchell' (flags = 4)
[   0.021][v][cplayer] Setting option 'dither-depth' = 'auto' (flags = 4)
[   0.021][v][cplayer] Setting option 'correct-downscaling' = 'yes' (flags = 4)
[   0.021][v][cplayer] Setting option 'linear-downscaling' = 'yes' (flags = 4)
[   0.021][v][cplayer] Setting option 'sigmoid-upscaling' = 'yes' (flags = 4)
[   0.021][v][cplayer] Setting option 'deband' = 'yes' (flags = 4)
[   0.021][v][cplayer] Setting option 'scale' = 'ewa_lanczossharp' (flags = 4)
[   0.021][v][cplayer] Setting option 'cscale' = 'ewa_lanczossharp' (flags = 4)
[   0.021][v][cplayer] Setting option 'video-sync' = 'display-resample' (flags = 4)
[   0.021][v][cplayer] Setting option 'interpolation' = '' (flags = 4)
[   0.021][v][cplayer] Setting option 'tscale' = 'oversample' (flags = 4)
[   0.021][v][cplayer] Setting option 'input-ipc-server' = '/tmp/mpvsoc1593294019' (flags = 8)
[   0.021][v][cplayer] Setting option 'v' = '' (flags = 8)
[   0.021][v][cplayer] Setting option 'log-file' = './log' (flags = 8)
[   0.022][d][global] config path: 'input.conf' -> '/home/vofan/.config/mpv/input.conf'
[   0.022][d][global] user path: '/home/vofan/.config/mpv/input.conf' -> '/home/vofan/.config/mpv/input.conf'
[   0.022][v][bdmv/bluray] Opening /home/vofan/.config/mpv/input.conf
[   0.022][v][file] Opening /home/vofan/.config/mpv/input.conf
[   0.022][d][file] resize stream to 131072 bytes, drop 0 bytes
[   0.022][d][file] Stream opened successfully.
[   0.022][v][input] Parsing input config file /home/vofan/.config/mpv/input.conf
[   0.023][v][input] Input config file /home/vofan/.config/mpv/input.conf parsed: 5 binds
[   0.023][d][global] user path: './log' -> './log'
[   0.023][d][osc] Loading lua script @osc.lua...
[   0.023][d][ytdl_hook] Loading lua script @ytdl_hook.lua...
[   0.023][d][stats] Loading lua script @stats.lua...
[   0.023][d][console] Loading lua script @console.lua...
[   0.023][d][osc] loading mp.defaults
[   0.023][d][ytdl_hook] loading mp.defaults
[   0.023][d][global] user path: '/tmp/mpvsoc1593294019' -> '/tmp/mpvsoc1593294019'
[   0.023][d][stats] loading mp.defaults
[   0.023][v][ipc] Starting IPC master
[   0.023][d][global] config path: 'scripts' -/-> '/home/vofan/.config/mpv/scripts'
[   0.023][v][cplayer] Waiting for scripts...
[   0.023][v][ipc] Listening to IPC socket.
[   0.023][d][console] loading mp.defaults
[   0.024][d][ytdl_hook] loading @ytdl_hook.lua
[   0.024][d][stats] loading @stats.lua
[   0.025][d][osc] loading @osc.lua
[   0.025][d][console] loading @console.lua
[   0.026][d][ytdl_hook] reading options for ytdl_hook 
[   0.026][d][global] config path: 'script-opts/ytdl_hook.conf' -/-> '/home/vofan/.config/mpv/script-opts/ytdl_hook.conf'
[   0.026][d][ytdl_hook] script-opts/ytdl_hook.conf not found. 
[   0.026][d][global] config path: 'lua-settings/ytdl_hook.conf' -/-> '/home/vofan/.config/mpv/lua-settings/ytdl_hook.conf'
[   0.026][d][ytdl_hook] lua-settings/ytdl_hook.conf not found. 
[   0.026][d][stats] reading options for stats 
[   0.026][d][global] config path: 'script-opts/stats.conf' -/-> '/home/vofan/.config/mpv/script-opts/stats.conf'
[   0.026][d][stats] script-opts/stats.conf not found. 
[   0.026][d][global] config path: 'lua-settings/stats.conf' -/-> '/home/vofan/.config/mpv/lua-settings/stats.conf'
[   0.026][d][stats] lua-settings/stats.conf not found. 
[   0.027][d][console] reading options for console 
[   0.027][d][cplayer] Run command: define-section, flags=64, args=[name="input_stats", contents="i script-binding stats/display-stats\nI script-binding stats/display-stats-toggle\n", flags="default"]
[   0.027][d][global] config path: 'script-opts/console.conf' -/-> '/home/vofan/.config/mpv/script-opts/console.conf'
[   0.027][d][console] script-opts/console.conf not found. 
[   0.027][d][global] config path: 'lua-settings/console.conf' -/-> '/home/vofan/.config/mpv/lua-settings/console.conf'
[   0.027][d][console] lua-settings/console.conf not found. 
[   0.027][d][cplayer] Run command: enable-section, flags=64, args=[name="input_stats", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.027][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_stats", contents="", flags="force"]
[   0.027][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_stats", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.028][d][global] config path: 'fonts' -/-> '/home/vofan/.config/mpv/fonts'
[   0.028][d][osd/libass] ASS library version: 0x1400000 (runtime 0x1400000)
[   0.028][v][osd/libass] Shaper: FriBidi 1.0.9 (SIMPLE) HarfBuzz-ng 2.6.8 (COMPLEX)
[   0.028][d][global] config path: 'subfont.ttf' -/-> '/home/vofan/.config/mpv/subfont.ttf'
[   0.028][d][global] config path: 'fonts.conf' -/-> '/home/vofan/.config/mpv/fonts.conf'
[   0.028][v][osd/libass] Setting up fonts...
[   0.031][d][osc] reading options for osc 
[   0.031][d][global] config path: 'script-opts/osc.conf' -/-> '/home/vofan/.config/mpv/script-opts/osc.conf'
[   0.031][d][osc] script-opts/osc.conf not found. 
[   0.031][d][global] config path: 'lua-settings/osc.conf' -/-> '/home/vofan/.config/mpv/lua-settings/osc.conf'
[   0.031][d][osc] lua-settings/osc.conf not found. 
[   0.039][v][osd/libass] Using font provider fontconfig
[   0.039][v][osd/libass] Done.
[   0.039][d][cplayer] Run command: define-section, flags=64, args=[name="input_console", contents="", flags="default"]
[   0.039][d][cplayer] Run command: enable-section, flags=64, args=[name="input_console", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.039][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_console", contents="", flags="force"]
[   0.039][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_console", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.040][d][cplayer] Run command: define-section, flags=64, args=[name="showhide", contents="mouse_move script-binding osc/__keybinding1\nmouse_leave script-binding osc/__keybinding2\n", flags="force"]
[   0.040][d][cplayer] Run command: define-section, flags=64, args=[name="showhide_wc", contents="mouse_move script-binding osc/__keybinding3\nmouse_leave script-binding osc/__keybinding4\n", flags="force"]
[   0.040][d][cplayer] Run command: enable-section, flags=64, args=[name="showhide", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.040][d][cplayer] Run command: enable-section, flags=64, args=[name="showhide_wc", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.040][d][cplayer] Run command: define-section, flags=64, args=[name="input", contents="mbtn_left script-binding osc/__keybinding5\nshift+mbtn_left script-binding osc/__keybinding6\nmbtn_right script-binding osc/__keybinding7\nmbtn_mid script-binding osc/__keybinding8\nwheel_up script-binding osc/__keybinding9\nwheel_down script-binding osc/__keybinding10\nmbtn_left_dbl ignore\nshift+mbtn_left_dbl ignore\nmbtn_right_dbl ignore\n", flags="force"]
[   0.040][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[   0.040][d][cplayer] Run command: define-section, flags=64, args=[name="window-controls", contents="mbtn_left script-binding osc/__keybinding11\n", flags="force"]
[   0.040][d][cplayer] Run command: enable-section, flags=64, args=[name="window-controls", flags=""]
[   0.040][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[   0.040][d][cplayer] Run command: disable-section, flags=64, args=[name="window-controls"]
[   0.040][d][cplayer] Run command: change-list, flags=64, args=[name="shared-script-properties", operation="append", value="osc-margins=0.000000,0.000000,0.000000,0.000000"]
[   0.040][v][cplayer] Set property: shared-script-properties -> 1
[   0.040][v][cplayer] Done loading scripts.
[   0.040][d][global] config path: 'watch_later' -> '/home/vofan/.config/mpv/watch_later'
[   0.040][v][cplayer] Running hook: ytdl_hook/on_load
[   0.040][v][ytdl_hook] ytdl:// hook 
[   0.040][d][osc] osc_init 
[   0.040][v][ytdl_hook] not a ytdl:// url 
[   0.040][v][bdmv/bluray] Opening 20171217-Morrissey-Glamorous Glue-Guitar Lesson-Allison Bennett.mkv
[   0.041][v][file] Opening 20171217-Morrissey-Glamorous Glue-Guitar Lesson-Allison Bennett.mkv
[   0.041][d][file] resize stream to 131072 bytes, drop 0 bytes
[   0.041][d][file] Stream opened successfully.
[   0.041][v][demux] Trying demuxers for level=normal.
[   0.041][d][demux] Trying demuxer: disc (force-level: normal)
[   0.041][d][demux] Trying demuxer: edl (force-level: normal)
[   0.041][d][cplayer] Run command: change-list, flags=64, args=[name="shared-script-properties", operation="append", value="osc-margins=0.000000,0.000000,0.000000,0.000000"]
[   0.041][v][cplayer] Set property: shared-script-properties -> 1
[   0.041][d][global] config path: 'fonts' -/-> '/home/vofan/.config/mpv/fonts'
[   0.041][d][osd/libass] ASS library version: 0x1400000 (runtime 0x1400000)
[   0.041][v][osd/libass] Shaper: FriBidi 1.0.9 (SIMPLE) HarfBuzz-ng 2.6.8 (COMPLEX)
[   0.041][d][global] config path: 'subfont.ttf' -/-> '/home/vofan/.config/mpv/subfont.ttf'
[   0.041][d][global] config path: 'fonts.conf' -/-> '/home/vofan/.config/mpv/fonts.conf'
[   0.041][v][osd/libass] Setting up fonts...
[   0.049][v][osd/libass] Using font provider fontconfig
[   0.049][v][osd/libass] Done.
[   0.050][d][cplayer] Run command: define-section, flags=64, args=[name="input_osc", contents="", flags="default"]
[   0.050][d][cplayer] Run command: enable-section, flags=64, args=[name="input_osc", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.050][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_osc", contents="", flags="force"]
[   0.050][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_osc", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.050][d][osc] osc_init 
[   0.050][d][cplayer] Run command: change-list, flags=64, args=[name="shared-script-properties", operation="append", value="osc-margins=0.000000,0.000000,0.000000,0.000000"]
[   0.050][v][cplayer] Set property: shared-script-properties -> 1
[   0.085][d][demux] Trying demuxer: cue (force-level: normal)
[   0.085][d][demux] Trying demuxer: rawaudio (force-level: normal)
[   0.085][d][demux] Trying demuxer: rawvideo (force-level: normal)
[   0.085][d][demux] Trying demuxer: mkv (force-level: normal)
[   0.085][d][mkv] Found the head...
[   0.085][d][mkv] + a segment...
[   0.085][d][mkv] Parsing seek head...
[   0.085][d][mkv] |+ segment information...
[   0.085][d][mkv] float 659021.000000
[   0.085][d][mkv] | + muxing app: Lavf58.27.103
[   0.085][d][mkv] | + writing app: Lavf58.27.103
[   0.085][d][mkv] | + timecode scale: 1000000
[   0.085][d][mkv] | + duration: 659.021s
[   0.085][d][mkv] | + segment uid 21 8b b3 a5 c1 87 99 d5 8c de 5c d9 24 e3 1e 0f
[   0.085][d][mkv] |+ segment tracks...
[   0.085][d][mkv] float 48000.000000
[   0.085][d][mkv] | + a track...
[   0.085][d][mkv] |  + Track number: 1
[   0.085][d][mkv] |  + Track type: Video
[   0.085][d][mkv] |  + Video track
[   0.085][d][mkv] |   + Pixel width: 1920
[   0.085][d][mkv] |   + Pixel height: 1080
[   0.085][d][mkv] |    + Matrix: bt.709
[   0.085][d][mkv] |    + Primaries: bt.709
[   0.085][d][mkv] |    + Gamma: bt.1886
[   0.085][d][mkv] |    + Levels: limited
[   0.085][d][mkv] |  + Codec ID: V_MPEG4/ISO/AVC
[   0.085][d][mkv] |  + CodecPrivate, length 44
[   0.085][d][mkv] |  + Language: und
[   0.085][d][mkv] |  + Default duration: 33.367ms ( = 29.970 fps)
[   0.085][d][mkv] | + a track...
[   0.085][d][mkv] |  + Track number: 2
[   0.085][d][mkv] |  + Track type: Audio
[   0.085][d][mkv] |  + Audio track
[   0.085][d][mkv] |   + Sampling frequency: 48000.000000
[   0.085][d][mkv] |   + Bit depth: 32
[   0.085][d][mkv] |   + Channels: 2
[   0.085][d][mkv] |  + Codec ID: A_OPUS
[   0.085][d][mkv] |  + CodecPrivate, length 19
[   0.085][d][mkv] |  + Language: eng
[   0.085][d][mkv] |+ found cluster
[   0.085][v][mkv] Deferring reading cues.
[   0.085][v][mkv] All headers are parsed!
[   0.085][v][mkv] Start PTS: 0.007000
[   0.085][v][demux] Detected file format: Matroska
[   0.085][v][cplayer] Opening done: 20171217-Morrissey-Glamorous Glue-Guitar Lesson-Allison Bennett.mkv
[   0.087][v][find_files] Loading external files in .
[   0.088][d][global] config path: 'sub' -/-> '/home/vofan/.config/mpv/sub'
[   0.088][d][osc] osc_init 
[   0.088][v][cplayer] Running hook: ytdl_hook/on_preloaded
[   0.088][v][mkv] select track 0
[   0.088][v][mkv] select track 1
[   0.088][i][cplayer]  (+) Video --vid=1 (*) (h264 1920x1080 29.970fps)
[   0.088][i][cplayer]  (+) Audio --aid=1 --alang=eng (*) (opus 2ch 48000Hz)
[   0.088][i][display-tags] File tags:
[   0.088][i][display-tags]  Artist: Allison Bennett
[   0.088][i][display-tags]  Comment: Here's how to play, "Glamorous Glue" by Morrissey. It's in Open E tuning, great slide song. Sections are: Open E Tuning@:30, Intro/Main Riff@:45, Verse@2:42, Chorus@3:41, Solo 1@5:50, Solo 2@6:22, and Bridge@8:50
[   0.088][i][display-tags] 
[   0.088][i][display-tags] Follow me on Twitter@AlliBguitar
[   0.089][i][display-tags] 
[   0.089][i][display-tags] Gear Geeks:Gibson Les Paul, Fender '68 Princeton Reverb Reissue, ProCo Rat Distortion Pedal
[   0.089][i][display-tags] 
[   0.089][i][display-tags] Heater sounds by Rheem
[   0.089][i][display-tags]  Date: 20171217
[   0.089][i][display-tags]  Description: Here's how to play, "Glamorous Glue" by Morrissey. It's in Open E tuning, great slide song. Sections are: Open E Tuning@:30, Intro/Main Riff@:45, Verse@2:42, Chorus@3:41, Solo 1@5:50, Solo 2@6:22, and Bridge@8:50
[   0.089][i][display-tags] 
[   0.089][i][display-tags] Follow me on Twitter@AlliBguitar
[   0.089][i][display-tags] 
[   0.089][i][display-tags] Gear Geeks:Gibson Les Paul, Fender '68 Princeton Reverb Reissue, ProCo Rat Distortion Pedal
[   0.089][i][display-tags] 
[   0.089][i][display-tags] Heater sounds by Rheem
[   0.089][i][display-tags]  Title: Morrissey-Glamorous Glue-Guitar Lesson-Allison Bennett
[   0.089][v][vo/gpu] Probing for best GPU context.
[   0.089][v][vo/gpu/opengl] Initializing GPU context 'wayland'
[   0.089][v][vo/gpu/opengl] Initializing GPU context 'x11egl'
[   0.089][v][vo/gpu/x11] X11 opening display: :0
[   0.093][d][vo/gpu/x11] X11 running at 1920x1200 (":0" => local display)
[   0.093][d][vo/gpu/x11] Detected wm supports NetWM.
[   0.093][d][vo/gpu/x11] Detected wm supports FULLSCREEN state.
[   0.094][v][vo/gpu/x11] Display 0 (HDMI1): [0, 0, 1920, 1200] @ 59.950171 FPS
[   0.094][v][vo/gpu/x11] Current display FPS: 59.950171
[   0.106][v][vo/gpu/opengl] EGL_VERSION=1.4
[   0.106][v][vo/gpu/opengl] EGL_VENDOR=Mesa Project
[   0.106][v][vo/gpu/opengl] EGL_CLIENT_APIS=OpenGL OpenGL_ES 
[   0.106][v][vo/gpu/opengl] Trying to create Desktop OpenGL context.
[   0.106][d][vo/gpu/opengl] Chosen EGLConfig:
[   0.106][d][vo/gpu/opengl]   EGL_CONFIG_ID=3
[   0.106][d][vo/gpu/opengl]   EGL_RED_SIZE=8
[   0.106][d][vo/gpu/opengl]   EGL_GREEN_SIZE=8
[   0.106][d][vo/gpu/opengl]   EGL_BLUE_SIZE=8
[   0.106][d][vo/gpu/opengl]   EGL_ALPHA_SIZE=0
[   0.106][d][vo/gpu/opengl]   EGL_COLOR_BUFFER_TYPE=12430
[   0.106][d][vo/gpu/opengl]   EGL_CONFIG_CAVEAT=12344
[   0.106][d][vo/gpu/opengl]   EGL_CONFORMANT=77
[   0.107][v][vo/gpu/opengl] Choosing visual EGL config 0x3, visual ID 0x20
[   0.112][v][vo/gpu/opengl] GL_VERSION='4.5 (Core Profile) Mesa 20.1.2'
[   0.112][v][vo/gpu/opengl] Detected desktop OpenGL 4.5.
[   0.112][v][vo/gpu/opengl] GL_VENDOR='Intel Open Source Technology Center'
[   0.112][v][vo/gpu/opengl] GL_RENDERER='Mesa DRI Intel(R) HD Graphics 4600 (HSW GT2)'
[   0.112][v][vo/gpu/opengl] GL_SHADING_LANGUAGE_VERSION='4.50'
[   0.112][d][vo/gpu/opengl] Combined OpenGL extensions string:
[   0.112][d][vo/gpu/opengl] EGL_ANDROID_blob_cache EGL_ANDROID_native_fence_sync EGL_CHROMIUM_sync_control EGL_EXT_buffer_age EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_config_attribs EGL_KHR_create_context EGL_KHR_create_context_no_error EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_no_config_context EGL_KHR_reusable_sync EGL_KHR_surfaceless_context EGL_EXT_pixel_format_float EGL_KHR_wait_sync EGL_MESA_configless_context EGL_MESA_drm_image EGL_MESA_image_dma_buf_export EGL_MESA_query_driver EGL_NOK_texture_from_pixmap EGL_WL_bind_wayland_display  GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_object_purgeable GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_demote_to_helper_invocation GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc
[   0.115][d][vo/gpu/opengl] Texture formats:
[   0.115][d][vo/gpu/opengl]   NAME       COMP*TYPE SIZE           DEPTH PER COMP.
[   0.115][d][vo/gpu/opengl]   r8         1*unorm   1B    LF CR ST {8}
[   0.115][d][vo/gpu/opengl]   rg8        2*unorm   2B    LF CR ST {8 8}
[   0.115][d][vo/gpu/opengl]   rgb8       3*unorm   3B    LF CR ST {8 8 8}
[   0.115][d][vo/gpu/opengl]   rgba8      4*unorm   4B    LF CR ST {8 8 8 8}
[   0.115][d][vo/gpu/opengl]   r16        1*unorm   2B    LF CR ST {16}
[   0.115][d][vo/gpu/opengl]   rg16       2*unorm   4B    LF CR ST {16 16}
[   0.115][d][vo/gpu/opengl]   rgb16      3*unorm   6B    LF CR ST {16 16 16}
[   0.115][d][vo/gpu/opengl]   rgba16     4*unorm   8B    LF CR ST {16 16 16 16}
[   0.115][d][vo/gpu/opengl]   r8ui       1*uint    1B       CR ST {8}
[   0.115][d][vo/gpu/opengl]   rg8ui      2*uint    2B       CR ST {8 8}
[   0.115][d][vo/gpu/opengl]   rgb8ui     3*uint    3B          ST {8 8 8}
[   0.115][d][vo/gpu/opengl]   rgba8ui    4*uint    4B       CR ST {8 8 8 8}
[   0.115][d][vo/gpu/opengl]   r16ui      1*uint    2B       CR ST {16}
[   0.115][d][vo/gpu/opengl]   rg16ui     2*uint    4B       CR ST {16 16}
[   0.115][d][vo/gpu/opengl]   rgb16ui    3*uint    6B          ST {16 16 16}
[   0.115][d][vo/gpu/opengl]   rgba16ui   4*uint    8B       CR ST {16 16 16 16}
[   0.115][d][vo/gpu/opengl]   r16f       1*float   4B    LF CR ST {32/16}
[   0.115][d][vo/gpu/opengl]   rg16f      2*float   8B    LF CR ST {32/16 32/16}
[   0.115][d][vo/gpu/opengl]   rgb16f     3*float  12B    LF CR ST {32/16 32/16 32/16}
[   0.115][d][vo/gpu/opengl]   rgba16f    4*float  16B    LF CR ST {32/16 32/16 32/16 32/16}
[   0.115][d][vo/gpu/opengl]   r32f       1*float   4B    LF CR ST {32}
[   0.115][d][vo/gpu/opengl]   rg32f      2*float   8B    LF CR ST {32 32}
[   0.115][d][vo/gpu/opengl]   rgb32f     3*float  12B    LF CR ST {32 32 32}
[   0.115][d][vo/gpu/opengl]   rgba32f    4*float  16B    LF CR ST {32 32 32 32}
[   0.115][d][vo/gpu/opengl]   rgb10_a2   4*unorm   4B    LF CR ST {0/10 0/10 0/10 0/2}
[   0.115][d][vo/gpu/opengl]   rgba12     4*unorm   8B    LF CR ST {16 16 16 16}
[   0.115][d][vo/gpu/opengl]   rgb10      3*unorm   6B    LF CR ST {16 16 16}
[   0.115][d][vo/gpu/opengl]   rgb565     3*unorm   2B    LF    ST {0/8 0/8 0/8}
[   0.115][d][vo/gpu/opengl]  LA = LUMINANCE_ALPHA hack format
[   0.115][d][vo/gpu/opengl]  LF = linear filterable
[   0.115][d][vo/gpu/opengl]  CR = can be used for render targets
[   0.115][d][vo/gpu/opengl]  ST = can be used for storable images
[   0.115][d][vo/gpu/opengl] Image formats:
[   0.115][d][vo/gpu/opengl]   yuv444p => 3 planes 1x1 8/0 [r8/r8/r8] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   yuv420p => 3 planes 2x2 8/0 [r8/r8/r8] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   gray => 1 planes 1x1 8/0 [r8] (r) [unorm]
[   0.115][d][vo/gpu/opengl]   gray16 => 1 planes 1x1 16/0 [r16] (r) [unorm]
[   0.115][d][vo/gpu/opengl]   uyvy422
[   0.115][d][vo/gpu/opengl]   nv12 => 2 planes 2x2 8/0 [r8/rg8] (r/gb) [unorm]
[   0.115][d][vo/gpu/opengl]   p010 => 2 planes 2x2 16/6 [r16/rg16] (r/gb) [unorm]
[   0.115][d][vo/gpu/opengl]   argb => 1 planes 1x1 8/0 [rgba8] (argb) [unorm]
[   0.115][d][vo/gpu/opengl]   bgra => 1 planes 1x1 8/0 [rgba8] (bgra) [unorm]
[   0.115][d][vo/gpu/opengl]   abgr => 1 planes 1x1 8/0 [rgba8] (abgr) [unorm]
[   0.115][d][vo/gpu/opengl]   rgba => 1 planes 1x1 8/0 [rgba8] (rgba) [unorm]
[   0.115][d][vo/gpu/opengl]   bgr24 => 1 planes 1x1 8/0 [rgb8] (bgr) [unorm]
[   0.115][d][vo/gpu/opengl]   rgb24 => 1 planes 1x1 8/0 [rgb8] (rgb) [unorm]
[   0.115][d][vo/gpu/opengl]   0rgb => 1 planes 1x1 8/0 [rgba8] (_rgb) [unorm]
[   0.115][d][vo/gpu/opengl]   bgr0 => 1 planes 1x1 8/0 [rgba8] (bgr) [unorm]
[   0.115][d][vo/gpu/opengl]   0bgr => 1 planes 1x1 8/0 [rgba8] (_bgr) [unorm]
[   0.115][d][vo/gpu/opengl]   rgb0 => 1 planes 1x1 8/0 [rgba8] (rgb) [unorm]
[   0.115][d][vo/gpu/opengl]   rgba64 => 1 planes 1x1 16/0 [rgba16] (rgba) [unorm]
[   0.115][d][vo/gpu/opengl]   rgb565 => 1 planes 1x1 0/0 [rgb565] (rgb) [unknown]
[   0.115][d][vo/gpu/opengl]   pal8
[   0.115][d][vo/gpu/opengl]   vdpau
[   0.115][d][vo/gpu/opengl]   d3d11
[   0.115][d][vo/gpu/opengl]   dxva2_vld
[   0.115][d][vo/gpu/opengl]   mmal
[   0.115][d][vo/gpu/opengl]   mediacodec
[   0.115][d][vo/gpu/opengl]   drm_prime
[   0.115][d][vo/gpu/opengl]   cuda
[   0.115][d][vo/gpu/opengl]   yap8 => 2 planes 1x1 8/0 [r8/r8] (r/a) [unorm]
[   0.115][d][vo/gpu/opengl]   yap16 => 2 planes 1x1 16/0 [r16/r16] (r/a) [unorm]
[   0.115][d][vo/gpu/opengl]   grayaf32 => 2 planes 1x1 32/0 [r16f/r16f] (r/a) [float]
[   0.115][d][vo/gpu/opengl]   yuv444pf => 3 planes 1x1 32/0 [r16f/r16f/r16f] (r/g/b) [float]
[   0.115][d][vo/gpu/opengl]   yuva444pf => 4 planes 1x1 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float]
[   0.115][d][vo/gpu/opengl]   yuv420pf => 3 planes 2x2 32/0 [r16f/r16f/r16f] (r/g/b) [float]
[   0.115][d][vo/gpu/opengl]   yuva420pf => 4 planes 2x2 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float]
[   0.115][d][vo/gpu/opengl]   yuv422pf => 3 planes 2x1 32/0 [r16f/r16f/r16f] (r/g/b) [float]
[   0.115][d][vo/gpu/opengl]   yuva422pf => 4 planes 2x1 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float]
[   0.115][d][vo/gpu/opengl]   yuv440pf => 3 planes 1x2 32/0 [r16f/r16f/r16f] (r/g/b) [float]
[   0.115][d][vo/gpu/opengl]   yuva440pf => 4 planes 1x2 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float]
[   0.115][d][vo/gpu/opengl]   yuv410pf => 3 planes 4x4 32/0 [r16f/r16f/r16f] (r/g/b) [float]
[   0.115][d][vo/gpu/opengl]   yuva410pf => 4 planes 4x4 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float]
[   0.115][d][vo/gpu/opengl]   yuv411pf => 3 planes 4x1 32/0 [r16f/r16f/r16f] (r/g/b) [float]
[   0.115][d][vo/gpu/opengl]   yuva411pf => 4 planes 4x1 32/0 [r16f/r16f/r16f/r16f] (r/g/b/a) [float]
[   0.115][d][vo/gpu/opengl]   rgb30 => 1 planes 1x1 10/0 [rgb10_a2] (bgr) [unknown]
[   0.115][d][vo/gpu/opengl]   y1 => 1 planes 1x1 8/-7 [r8] (r) [unorm]
[   0.115][d][vo/gpu/opengl]   gbrp1 => 3 planes 1x1 8/-7 [r8/r8/r8] (g/b/r) [unorm]
[   0.115][d][vo/gpu/opengl]   gbrp2 => 3 planes 1x1 8/-6 [r8/r8/r8] (g/b/r) [unorm]
[   0.115][d][vo/gpu/opengl]   gbrp3 => 3 planes 1x1 8/-5 [r8/r8/r8] (g/b/r) [unorm]
[   0.115][d][vo/gpu/opengl]   gbrp4 => 3 planes 1x1 8/-4 [r8/r8/r8] (g/b/r) [unorm]
[   0.115][d][vo/gpu/opengl]   gbrp5 => 3 planes 1x1 8/-3 [r8/r8/r8] (g/b/r) [unorm]
[   0.115][d][vo/gpu/opengl]   gbrp6 => 3 planes 1x1 8/-2 [r8/r8/r8] (g/b/r) [unorm]
[   0.115][d][vo/gpu/opengl]   vdpau_output
[   0.115][d][vo/gpu/opengl]   vaapi
[   0.115][d][vo/gpu/opengl]   videotoolbox
[   0.115][d][vo/gpu/opengl]   yuyv422
[   0.115][d][vo/gpu/opengl]   yuv422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   yuv410p => 3 planes 4x4 8/0 [r8/r8/r8] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   yuv411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   monow
[   0.115][d][vo/gpu/opengl]   monob
[   0.115][d][vo/gpu/opengl]   yuvj422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   uyyvyy411
[   0.115][d][vo/gpu/opengl]   bgr8
[   0.115][d][vo/gpu/opengl]   bgr4
[   0.115][d][vo/gpu/opengl]   bgr4_byte
[   0.115][d][vo/gpu/opengl]   rgb8
[   0.115][d][vo/gpu/opengl]   rgb4
[   0.115][d][vo/gpu/opengl]   rgb4_byte
[   0.115][d][vo/gpu/opengl]   nv21 => 2 planes 2x2 8/0 [r8/rg8] (r/bg) [unorm]
[   0.115][d][vo/gpu/opengl]   gray16be
[   0.115][d][vo/gpu/opengl]   yuv440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   yuvj440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   yuva420p => 4 planes 2x2 8/0 [r8/r8/r8/r8] (r/g/b/a) [unorm]
[   0.115][d][vo/gpu/opengl]   rgb48be
[   0.115][d][vo/gpu/opengl]   rgb48 => 1 planes 1x1 16/0 [rgb16] (rgb) [unorm]
[   0.115][d][vo/gpu/opengl]   rgb565be
[   0.115][d][vo/gpu/opengl]   rgb555be
[   0.115][d][vo/gpu/opengl]   rgb555
[   0.115][d][vo/gpu/opengl]   bgr565be
[   0.115][d][vo/gpu/opengl]   bgr565
[   0.115][d][vo/gpu/opengl]   bgr555be
[   0.115][d][vo/gpu/opengl]   bgr555
[   0.115][d][vo/gpu/opengl]   vaapi_moco
[   0.115][d][vo/gpu/opengl]   vaapi_idct
[   0.115][d][vo/gpu/opengl]   yuv420p16 => 3 planes 2x2 16/0 [r16/r16/r16] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   yuv420p16be
[   0.115][d][vo/gpu/opengl]   yuv422p16 => 3 planes 2x1 16/0 [r16/r16/r16] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   yuv422p16be
[   0.115][d][vo/gpu/opengl]   yuv444p16 => 3 planes 1x1 16/0 [r16/r16/r16] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   yuv444p16be
[   0.115][d][vo/gpu/opengl]   rgb444
[   0.115][d][vo/gpu/opengl]   rgb444be
[   0.115][d][vo/gpu/opengl]   bgr444
[   0.115][d][vo/gpu/opengl]   bgr444be
[   0.115][d][vo/gpu/opengl]   ya8 => 1 planes 1x1 8/0 [rg8] (ra) [unorm]
[   0.115][d][vo/gpu/opengl]   bgr48be
[   0.115][d][vo/gpu/opengl]   bgr48 => 1 planes 1x1 16/0 [rgb16] (bgr) [unorm]
[   0.115][d][vo/gpu/opengl]   yuv420p9be
[   0.115][d][vo/gpu/opengl]   yuv420p9 => 3 planes 2x2 16/-7 [r16/r16/r16] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   yuv420p10be
[   0.115][d][vo/gpu/opengl]   yuv420p10 => 3 planes 2x2 16/-6 [r16/r16/r16] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   yuv422p10be
[   0.115][d][vo/gpu/opengl]   yuv422p10 => 3 planes 2x1 16/-6 [r16/r16/r16] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   yuv444p9be
[   0.115][d][vo/gpu/opengl]   yuv444p9 => 3 planes 1x1 16/-7 [r16/r16/r16] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   yuv444p10be
[   0.115][d][vo/gpu/opengl]   yuv444p10 => 3 planes 1x1 16/-6 [r16/r16/r16] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   yuv422p9be
[   0.115][d][vo/gpu/opengl]   yuv422p9 => 3 planes 2x1 16/-7 [r16/r16/r16] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   gbrp => 3 planes 1x1 8/0 [r8/r8/r8] (g/b/r) [unorm]
[   0.115][d][vo/gpu/opengl]   gbrp9be
[   0.115][d][vo/gpu/opengl]   gbrp9 => 3 planes 1x1 16/-7 [r16/r16/r16] (g/b/r) [unorm]
[   0.115][d][vo/gpu/opengl]   gbrp10be
[   0.115][d][vo/gpu/opengl]   gbrp10 => 3 planes 1x1 16/-6 [r16/r16/r16] (g/b/r) [unorm]
[   0.115][d][vo/gpu/opengl]   gbrp16be
[   0.115][d][vo/gpu/opengl]   gbrp16 => 3 planes 1x1 16/0 [r16/r16/r16] (g/b/r) [unorm]
[   0.115][d][vo/gpu/opengl]   yuva422p => 4 planes 2x1 8/0 [r8/r8/r8/r8] (r/g/b/a) [unorm]
[   0.115][d][vo/gpu/opengl]   yuva444p => 4 planes 1x1 8/0 [r8/r8/r8/r8] (r/g/b/a) [unorm]
[   0.115][d][vo/gpu/opengl]   yuva420p9be
[   0.115][d][vo/gpu/opengl]   yuva420p9 => 4 planes 2x2 16/-7 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[   0.115][d][vo/gpu/opengl]   yuva422p9be
[   0.115][d][vo/gpu/opengl]   yuva422p9 => 4 planes 2x1 16/-7 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[   0.115][d][vo/gpu/opengl]   yuva444p9be
[   0.115][d][vo/gpu/opengl]   yuva444p9 => 4 planes 1x1 16/-7 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[   0.115][d][vo/gpu/opengl]   yuva420p10be
[   0.115][d][vo/gpu/opengl]   yuva420p10 => 4 planes 2x2 16/-6 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[   0.115][d][vo/gpu/opengl]   yuva422p10be
[   0.115][d][vo/gpu/opengl]   yuva422p10 => 4 planes 2x1 16/-6 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[   0.115][d][vo/gpu/opengl]   yuva444p10be
[   0.115][d][vo/gpu/opengl]   yuva444p10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[   0.115][d][vo/gpu/opengl]   yuva420p16be
[   0.115][d][vo/gpu/opengl]   yuva420p16 => 4 planes 2x2 16/0 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[   0.115][d][vo/gpu/opengl]   yuva422p16be
[   0.115][d][vo/gpu/opengl]   yuva422p16 => 4 planes 2x1 16/0 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[   0.115][d][vo/gpu/opengl]   yuva444p16be
[   0.115][d][vo/gpu/opengl]   yuva444p16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[   0.115][d][vo/gpu/opengl]   xyz12 => 1 planes 1x1 16/4 [rgb16] (rgb) [unorm]
[   0.115][d][vo/gpu/opengl]   xyz12be
[   0.115][d][vo/gpu/opengl]   nv16 => 2 planes 2x1 8/0 [r8/rg8] (r/gb) [unorm]
[   0.115][d][vo/gpu/opengl]   nv20 => 2 planes 2x1 16/-6 [r16/rg16] (r/gb) [unorm]
[   0.115][d][vo/gpu/opengl]   nv20be
[   0.115][d][vo/gpu/opengl]   rgba64be
[   0.115][d][vo/gpu/opengl]   bgra64be
[   0.115][d][vo/gpu/opengl]   bgra64 => 1 planes 1x1 16/0 [rgba16] (bgra) [unorm]
[   0.115][d][vo/gpu/opengl]   yvyu422
[   0.115][d][vo/gpu/opengl]   ya16be
[   0.115][d][vo/gpu/opengl]   ya16 => 1 planes 1x1 16/0 [rg16] (ra) [unorm]
[   0.115][d][vo/gpu/opengl]   gbrap => 4 planes 1x1 8/0 [r8/r8/r8/r8] (g/b/r/a) [unorm]
[   0.115][d][vo/gpu/opengl]   gbrap16be
[   0.115][d][vo/gpu/opengl]   gbrap16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (g/b/r/a) [unorm]
[   0.115][d][vo/gpu/opengl]   qsv
[   0.115][d][vo/gpu/opengl]   d3d11va_vld
[   0.115][d][vo/gpu/opengl]   yuv420p12be
[   0.115][d][vo/gpu/opengl]   yuv420p12 => 3 planes 2x2 16/-4 [r16/r16/r16] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   yuv420p14be
[   0.115][d][vo/gpu/opengl]   yuv420p14 => 3 planes 2x2 16/-2 [r16/r16/r16] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   yuv422p12be
[   0.115][d][vo/gpu/opengl]   yuv422p12 => 3 planes 2x1 16/-4 [r16/r16/r16] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   yuv422p14be
[   0.115][d][vo/gpu/opengl]   yuv422p14 => 3 planes 2x1 16/-2 [r16/r16/r16] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   yuv444p12be
[   0.115][d][vo/gpu/opengl]   yuv444p12 => 3 planes 1x1 16/-4 [r16/r16/r16] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   yuv444p14be
[   0.115][d][vo/gpu/opengl]   yuv444p14 => 3 planes 1x1 16/-2 [r16/r16/r16] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   gbrp12be
[   0.115][d][vo/gpu/opengl]   gbrp12 => 3 planes 1x1 16/-4 [r16/r16/r16] (g/b/r) [unorm]
[   0.115][d][vo/gpu/opengl]   gbrp14be
[   0.115][d][vo/gpu/opengl]   gbrp14 => 3 planes 1x1 16/-2 [r16/r16/r16] (g/b/r) [unorm]
[   0.115][d][vo/gpu/opengl]   yuvj411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   bayer_bggr8
[   0.115][d][vo/gpu/opengl]   bayer_rggb8
[   0.115][d][vo/gpu/opengl]   bayer_gbrg8
[   0.115][d][vo/gpu/opengl]   bayer_grbg8
[   0.115][d][vo/gpu/opengl]   bayer_bggr16
[   0.115][d][vo/gpu/opengl]   bayer_bggr16be
[   0.115][d][vo/gpu/opengl]   bayer_rggb16
[   0.115][d][vo/gpu/opengl]   bayer_rggb16be
[   0.115][d][vo/gpu/opengl]   bayer_gbrg16
[   0.115][d][vo/gpu/opengl]   bayer_gbrg16be
[   0.115][d][vo/gpu/opengl]   bayer_grbg16
[   0.115][d][vo/gpu/opengl]   bayer_grbg16be
[   0.115][d][vo/gpu/opengl]   xvmc
[   0.115][d][vo/gpu/opengl]   yuv440p10 => 3 planes 1x2 16/-6 [r16/r16/r16] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   yuv440p10be
[   0.115][d][vo/gpu/opengl]   yuv440p12 => 3 planes 1x2 16/-4 [r16/r16/r16] (r/g/b) [unorm]
[   0.115][d][vo/gpu/opengl]   yuv440p12be
[   0.115][d][vo/gpu/opengl]   ayuv64 => 1 planes 1x1 16/0 [rgba16] (argb) [unorm]
[   0.115][d][vo/gpu/opengl]   ayuv64be
[   0.115][d][vo/gpu/opengl]   p010be
[   0.115][d][vo/gpu/opengl]   gbrap12be
[   0.115][d][vo/gpu/opengl]   gbrap12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (g/b/r/a) [unorm]
[   0.115][d][vo/gpu/opengl]   gbrap10be
[   0.115][d][vo/gpu/opengl]   gbrap10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (g/b/r/a) [unorm]
[   0.115][d][vo/gpu/opengl]   gray12be
[   0.115][d][vo/gpu/opengl]   gray12 => 1 planes 1x1 16/-4 [r16] (r) [unorm]
[   0.115][d][vo/gpu/opengl]   gray10be
[   0.115][d][vo/gpu/opengl]   gray10 => 1 planes 1x1 16/-6 [r16] (r) [unorm]
[   0.115][d][vo/gpu/opengl]   p016 => 2 planes 2x2 16/0 [r16/rg16] (r/gb) [unorm]
[   0.115][d][vo/gpu/opengl]   p016be
[   0.115][d][vo/gpu/opengl]   gray9be
[   0.115][d][vo/gpu/opengl]   gray9 => 1 planes 1x1 16/-7 [r16] (r) [unorm]
[   0.115][d][vo/gpu/opengl]   gbrpf32be
[   0.115][d][vo/gpu/opengl]   gbrpf32 => 3 planes 1x1 32/0 [r16f/r16f/r16f] (g/b/r) [float]
[   0.115][d][vo/gpu/opengl]   gbrapf32be
[   0.115][d][vo/gpu/opengl]   gbrapf32 => 4 planes 1x1 32/0 [r16f/r16f/r16f/r16f] (g/b/r/a) [float]
[   0.115][d][vo/gpu/opengl]   opencl
[   0.115][d][vo/gpu/opengl]   gray14be
[   0.115][d][vo/gpu/opengl]   gray14 => 1 planes 1x1 16/-2 [r16] (r) [unorm]
[   0.115][d][vo/gpu/opengl]   grayf32be
[   0.115][d][vo/gpu/opengl]   grayf32 => 1 planes 1x1 32/0 [r16f] (r) [float]
[   0.115][d][vo/gpu/opengl]   yuva422p12be
[   0.115][d][vo/gpu/opengl]   yuva422p12 => 4 planes 2x1 16/-4 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[   0.115][d][vo/gpu/opengl]   yuva444p12be
[   0.115][d][vo/gpu/opengl]   yuva444p12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (r/g/b/a) [unorm]
[   0.115][d][vo/gpu/opengl]   nv24 => 2 planes 1x1 8/0 [r8/rg8] (r/gb) [unorm]
[   0.115][d][vo/gpu/opengl]   nv42 => 2 planes 1x1 8/0 [r8/rg8] (r/bg) [unorm]
[   0.115][d][vo/gpu/opengl]   vulkan
[   0.115][d][vo/gpu/opengl]   y210be
[   0.115][d][vo/gpu/opengl]   y210
[   0.115][d][vo/gpu/opengl]   x2rgb10be
[   0.115][v][vo/gpu] Testing FBO format rgba16f
[   0.115][d][vo/gpu] Resizing texture: 16x16
[   0.116][v][vo/gpu] Using FBO format rgba16f.
[   0.116][v][vo/gpu] Assuming 59.950171 FPS for display sync.
[   0.116][v][decode_wrapper/vd] Container reported FPS: 29.970031
[   0.116][v][decode_wrapper/vd] Codec list:
[   0.116][v][decode_wrapper/vd]     h264 - H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
[   0.116][v][decode_wrapper/vd]     h264_v4l2m2m (h264) - V4L2 mem2mem H.264 decoder wrapper
[   0.116][v][decode_wrapper/vd]     h264_qsv (h264) - H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (Intel Quick Sync Video acceleration)
[   0.116][v][decode_wrapper/vd]     h264_cuvid (h264) - Nvidia CUVID H264 decoder
[   0.116][v][decode_wrapper/vd] Opening decoder h264
[   0.116][v][decode_wrapper/vd] No hardware decoding requested.
[   0.116][v][decode_wrapper/vd] Using software decoding.
[   0.116][v][decode_wrapper/vd] Detected 8 logical cores.
[   0.116][v][decode_wrapper/vd] Requesting 9 threads for decoding.
[   0.117][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: yuv420p
[   0.118][d][decode_wrapper/vd] DR parameter change to 1920x1090 yuv420p align=64
[   0.118][d][decode_wrapper/vd] Allocating new DR image...
[   0.124][v][decode_wrapper/vd] Selected codec: h264 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)
[   0.124][v][vf] User filter list:
[   0.124][v][vf]   (empty)
[   0.125][v][decode_wrapper/ad] Codec list:
[   0.125][v][decode_wrapper/ad]     opus - Opus
[   0.125][v][decode_wrapper/ad]     libopus (opus) - libopus Opus
[   0.125][v][decode_wrapper/ad] Opening decoder opus
[   0.125][v][decode_wrapper/ad] Requesting 1 threads for decoding.
[   0.125][v][decode_wrapper/ad] Selected codec: opus (Opus)
[   0.125][v][af] User filter list:
[   0.125][v][af]   (empty)
[   0.125][v][cplayer] Starting playback...
[   0.126][v][af] [in] 48000Hz stereo 2ch floatp
[   0.126][v][af] [userspeed] 48000Hz stereo 2ch floatp
[   0.126][v][af] [userspeed] (disabled)
[   0.126][v][af] [convert] 48000Hz stereo 2ch floatp
[   0.126][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: yuv420p
[   0.128][d][decode_wrapper/vd] Allocating new DR image...
[   0.130][d][decode_wrapper/vd] Allocating new DR image...
[   0.133][d][decode_wrapper/vd] Allocating new DR image...
[   0.137][d][decode_wrapper/vd] Allocating new DR image...
[   0.140][d][decode_wrapper/vd] Allocating new DR image...
[   0.143][d][decode_wrapper/vd] Allocating new DR image...
[   0.146][d][decode_wrapper/vd] Allocating new DR image...
[   0.150][d][decode_wrapper/vd] Allocating new DR image...
[   0.151][v][decode_wrapper/vd] Using software decoding.
[   0.151][v][decode_wrapper/vd] Decoder format: 1920x1080 yuv420p bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264
[   0.151][v][decode_wrapper/vd] Using container aspect ratio.
[   0.151][v][vf] [in] 1920x1080 yuv420p bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.151][v][vf] [userdeint] 1920x1080 yuv420p bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.151][v][vf] [userdeint] (disabled)
[   0.151][v][vf] [autorotate] 1920x1080 yuv420p bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.151][v][vf] [autorotate] (disabled)
[   0.151][v][vf] [convert] 1920x1080 yuv420p bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.152][v][vf] [convert] (disabled)
[   0.152][v][vf] [out] 1920x1080 yuv420p bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.153][v][ao] Trying audio driver 'pulse'
[   0.153][v][ao/pulse] requested format: 48000 Hz, stereo channels, floatp
[   0.154][d][decode_wrapper/vd] Allocating new DR image...
[   0.155][v][ao/pulse] Library version: 13.0.0
[   0.155][v][ao/pulse] Proto: 33
[   0.155][v][ao/pulse] Server proto: 4294967295
[   0.158][v][ao/pulse] Channel layouts:
[   0.158][v][ao/pulse]  - #fl
[   0.158][v][ao/pulse]  - #fr
[   0.158][v][ao/pulse]  - #fc
[   0.158][v][ao/pulse]  - #lfe
[   0.158][v][ao/pulse]  - #bl
[   0.158][v][ao/pulse]  - #br
[   0.158][v][ao/pulse]  - #flc
[   0.158][v][ao/pulse]  - #frc
[   0.158][v][ao/pulse]  - #bc
[   0.158][v][ao/pulse]  - #sl
[   0.158][v][ao/pulse]  - #sr
[   0.158][v][ao/pulse]  - #tc
[   0.158][v][ao/pulse]  - #tfl
[   0.158][v][ao/pulse]  - #tfc
[   0.159][v][ao/pulse]  - #tfr
[   0.159][v][ao/pulse]  - #tbl
[   0.159][v][ao/pulse]  - #tbc
[   0.159][v][ao/pulse]  - #tbr
[   0.159][v][ao/pulse] result: stereo
[   0.179][v][ao/pulse] device buffer: 4800 samples.
[   0.179][v][ao/pulse] using soft-buffer of 9600 samples.
[   0.179][i][cplayer] AO: [pulse] 48000Hz stereo 2ch float
[   0.179][v][cplayer] AO: Description: PulseAudio audio output
[   0.179][v][autoconvert] inserting resampler
[   0.179][v][swresample] format change, reinitializing resampler
[   0.179][v][swresample] 48000Hz stereo floatp -> 48000Hz stereo float
[   0.179][v][af] [out] 48000Hz stereo 2ch float
[   0.182][i][cplayer] VO: [gpu] 1920x1080 yuv420p
[   0.182][v][cplayer] VO: Description: Shader-based GPU Renderer
[   0.182][d][decode_wrapper/vd] Allocating new DR image...
[   0.182][v][vo/gpu] reconfig to 1920x1080 yuv420p bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.182][d][vo/gpu] screen size: 1920x1200
[   0.187][v][vo/gpu/x11] not waiting for MapNotify
[   0.189][v][vo/gpu] Resize: 949x1192
[   0.189][v][vo/gpu] Window size: 949x1192 (Borders: l=0 t=0 r=0 b=0)
[   0.189][v][vo/gpu] Video source: 1920x1080 (1:1)
[   0.189][v][vo/gpu] Video display: (0, 0) 1920x1080 -> (0, 329) 949x533
[   0.189][v][vo/gpu] Video scale: 0.494271/0.493519
[   0.189][v][vo/gpu] OSD borders: l=0 t=329 r=0 b=330
[   0.189][v][vo/gpu] Video borders: l=0 t=329 r=0 b=330
[   0.189][v][vo/gpu] Reported display depth: 8
[   0.189][v][vo/gpu] Texture for plane 0: 1920x1080
[   0.190][v][vo/gpu] Texture for plane 1: 960x540
[   0.190][v][vo/gpu] Texture for plane 2: 960x540
[   0.190][v][vo/gpu] Testing FBO format rgba16f
[   0.190][d][vo/gpu] Resizing texture: 16x16
[   0.190][v][vo/gpu] Using FBO format rgba16f.
[   0.191][v][vo/gpu] DR enabled: yes
[   0.195][d][vo/gpu] Resizing texture: 960x540
[   0.202][d][vo/gpu/opengl] vertex shader source:
[   0.202][d][vo/gpu/opengl] [  1] #version 440
[   0.202][d][vo/gpu/opengl] [  2] #define tex1D texture
[   0.202][d][vo/gpu/opengl] [  3] #define tex3D texture
[   0.202][d][vo/gpu/opengl] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.202][d][vo/gpu/opengl] [  5] in vec2 vertex_position;
[   0.202][d][vo/gpu/opengl] [  6] in vec2 vertex_texcoord0;
[   0.202][d][vo/gpu/opengl] [  7] out vec2 texcoord0;
[   0.202][d][vo/gpu/opengl] [  8] in vec2 vertex_texcoord1;
[   0.202][d][vo/gpu/opengl] [  9] out vec2 texcoord1;
[   0.202][d][vo/gpu/opengl] [ 10] void main() {
[   0.202][d][vo/gpu/opengl] [ 11] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.202][d][vo/gpu/opengl] [ 12] texcoord0 = vertex_texcoord0;
[   0.202][d][vo/gpu/opengl] [ 13] texcoord1 = vertex_texcoord1;
[   0.202][d][vo/gpu/opengl] [ 14] }
[   0.202][d][vo/gpu/opengl] fragment shader source:
[   0.202][d][vo/gpu/opengl] [  1] #version 440
[   0.202][d][vo/gpu/opengl] [  2] #define tex1D texture
[   0.202][d][vo/gpu/opengl] [  3] #define tex3D texture
[   0.202][d][vo/gpu/opengl] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.202][d][vo/gpu/opengl] [  5] out vec4 out_color;
[   0.202][d][vo/gpu/opengl] [  6] in vec2 texcoord0;
[   0.202][d][vo/gpu/opengl] [  7] in vec2 texcoord1;
[   0.202][d][vo/gpu/opengl] [  8] layout(std140, binding=0) uniform UBO {
[   0.202][d][vo/gpu/opengl] [  9] layout(offset=0) vec2 texture_size0;
[   0.202][d][vo/gpu/opengl] [ 10] layout(offset=16) mat2 texture_rot0;
[   0.202][d][vo/gpu/opengl] [ 11] layout(offset=48) vec2 texture_off0;
[   0.202][d][vo/gpu/opengl] [ 12] layout(offset=56) vec2 pixel_size0;
[   0.202][d][vo/gpu/opengl] [ 13] layout(offset=64) vec2 texture_size1;
[   0.202][d][vo/gpu/opengl] [ 14] layout(offset=80) mat2 texture_rot1;
[   0.202][d][vo/gpu/opengl] [ 15] layout(offset=112) vec2 texture_off1;
[   0.202][d][vo/gpu/opengl] [ 16] layout(offset=120) vec2 pixel_size1;
[   0.202][d][vo/gpu/opengl] [ 17] };
[   0.202][d][vo/gpu/opengl] [ 18] uniform sampler2D texture0;
[   0.202][d][vo/gpu/opengl] [ 19] uniform sampler2D texture1;
[   0.202][d][vo/gpu/opengl] [ 20] void main() {
[   0.202][d][vo/gpu/opengl] [ 21] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.202][d][vo/gpu/opengl] [ 22] // merging plane 1 ...
[   0.202][d][vo/gpu/opengl] [ 23] color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;
[   0.202][d][vo/gpu/opengl] [ 24] // merging plane 2 ... into 1
[   0.202][d][vo/gpu/opengl] [ 25] color.g = 1.000000 * vec4(texture(texture1, texcoord1)).r;
[   0.202][d][vo/gpu/opengl] [ 26] out_color = color;
[   0.202][d][vo/gpu/opengl] [ 27] }
[   0.202][d][vo/gpu/opengl] shader link log (status=1): 
[   0.202][d][vo/gpu] Resizing texture: 1920x1080
[   0.203][d][vo/gpu/opengl] vertex shader source:
[   0.203][d][vo/gpu/opengl] [  1] #version 440
[   0.203][d][vo/gpu/opengl] [  2] #define tex1D texture
[   0.203][d][vo/gpu/opengl] [  3] #define tex3D texture
[   0.203][d][vo/gpu/opengl] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.203][d][vo/gpu/opengl] [  5] in vec2 vertex_position;
[   0.203][d][vo/gpu/opengl] [  6] in vec2 vertex_texcoord0;
[   0.203][d][vo/gpu/opengl] [  7] out vec2 texcoord0;
[   0.203][d][vo/gpu/opengl] [  8] void main() {
[   0.203][d][vo/gpu/opengl] [  9] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.203][d][vo/gpu/opengl] [ 10] texcoord0 = vertex_texcoord0;
[   0.203][d][vo/gpu/opengl] [ 11] }
[   0.203][d][vo/gpu/opengl] fragment shader source:
[   0.203][d][vo/gpu/opengl] [  1] #version 440
[   0.203][d][vo/gpu/opengl] [  2] #define tex1D texture
[   0.203][d][vo/gpu/opengl] [  3] #define tex3D texture
[   0.203][d][vo/gpu/opengl] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.203][d][vo/gpu/opengl] [  5] out vec4 out_color;
[   0.203][d][vo/gpu/opengl] [  6] in vec2 texcoord0;
[   0.203][d][vo/gpu/opengl] [  7] layout(std140, binding=0) uniform UBO {
[   0.203][d][vo/gpu/opengl] [  8] layout(offset=0) vec2 texture_size0;
[   0.203][d][vo/gpu/opengl] [  9] layout(offset=16) mat2 texture_rot0;
[   0.203][d][vo/gpu/opengl] [ 10] layout(offset=48) vec2 texture_off0;
[   0.203][d][vo/gpu/opengl] [ 11] layout(offset=56) vec2 pixel_size0;
[   0.203][d][vo/gpu/opengl] [ 12] };
[   0.203][d][vo/gpu/opengl] [ 13] uniform float random;
[   0.203][d][vo/gpu/opengl] [ 14] uniform sampler2D texture0;
[   0.203][d][vo/gpu/opengl] [ 15] #define HOOKED_raw texture0
[   0.203][d][vo/gpu/opengl] [ 16] #define HOOKED_pos texcoord0
[   0.203][d][vo/gpu/opengl] [ 17] #define HOOKED_size texture_size0
[   0.203][d][vo/gpu/opengl] [ 18] #define HOOKED_rot texture_rot0
[   0.203][d][vo/gpu/opengl] [ 19] #define HOOKED_off texture_off0
[   0.203][d][vo/gpu/opengl] [ 20] #define HOOKED_pt pixel_size0
[   0.203][d][vo/gpu/opengl] [ 21] #define HOOKED_map texmap0
[   0.203][d][vo/gpu/opengl] [ 22] #define HOOKED_mul 1.000000
[   0.203][d][vo/gpu/opengl] [ 23] #define HOOKED_tex(pos) (HOOKED_mul * vec4(texture(HOOKED_raw, pos)).rgba)
[   0.203][d][vo/gpu/opengl] [ 24] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off))
[   0.203][d][vo/gpu/opengl] [ 25] #define LUMA_raw texture0
[   0.203][d][vo/gpu/opengl] [ 26] #define LUMA_pos texcoord0
[   0.203][d][vo/gpu/opengl] [ 27] #define LUMA_size texture_size0
[   0.203][d][vo/gpu/opengl] [ 28] #define LUMA_rot texture_rot0
[   0.203][d][vo/gpu/opengl] [ 29] #define LUMA_off texture_off0
[   0.203][d][vo/gpu/opengl] [ 30] #define LUMA_pt pixel_size0
[   0.203][d][vo/gpu/opengl] [ 31] #define LUMA_map texmap0
[   0.203][d][vo/gpu/opengl] [ 32] #define LUMA_mul 1.000000
[   0.203][d][vo/gpu/opengl] [ 33] #define LUMA_tex(pos) (LUMA_mul * vec4(texture(LUMA_raw, pos)).rgba)
[   0.203][d][vo/gpu/opengl] [ 34] #define LUMA_texOff(off) LUMA_tex(LUMA_pos + LUMA_pt * vec2(off))
[   0.203][d][vo/gpu/opengl] [ 35] float mod289(float x) { return x - floor(x * 1.0/289.0) * 289.0; }
[   0.203][d][vo/gpu/opengl] [ 36] float permute(float x) {
[   0.203][d][vo/gpu/opengl] [ 37] return mod289( mod289(34.0*x + 1.0) * (fract(x) + 1.0) );
[   0.203][d][vo/gpu/opengl] [ 38] }
[   0.203][d][vo/gpu/opengl] [ 39] float rand(float x) { return fract(x * 1.0/41.0); }
[   0.203][d][vo/gpu/opengl] [ 40] vec4 average(float range, inout float h) {
[   0.203][d][vo/gpu/opengl] [ 41] float dist = rand(h) * range; h = permute(h);
[   0.203][d][vo/gpu/opengl] [ 42] float dir = rand(h) * 6.2831853; h = permute(h);
[   0.203][d][vo/gpu/opengl] [ 43] vec2 o = dist * vec2(cos(dir), sin(dir));
[   0.203][d][vo/gpu/opengl] [ 44] vec4 ref[4];
[   0.203][d][vo/gpu/opengl] [ 45] ref[0] = HOOKED_texOff(vec2( o.x, o.y));
[   0.203][d][vo/gpu/opengl] [ 46] ref[1] = HOOKED_texOff(vec2(-o.y, o.x));
[   0.203][d][vo/gpu/opengl] [ 47] ref[2] = HOOKED_texOff(vec2(-o.x, -o.y));
[   0.203][d][vo/gpu/opengl] [ 48] ref[3] = HOOKED_texOff(vec2( o.y, -o.x));
[   0.203][d][vo/gpu/opengl] [ 49] return (ref[0] + ref[1] + ref[2] + ref[3])*0.25;
[   0.203][d][vo/gpu/opengl] [ 50] }
[   0.203][d][vo/gpu/opengl] [ 51] void main() {
[   0.203][d][vo/gpu/opengl] [ 52] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.203][d][vo/gpu/opengl] [ 53] {
[   0.203][d][vo/gpu/opengl] [ 54] vec3 _m = vec3(HOOKED_pos, random) + vec3(1.0);
[   0.203][d][vo/gpu/opengl] [ 55] float h = permute(permute(permute(_m.x)+_m.y)+_m.z);
[   0.203][d][vo/gpu/opengl] [ 56] color = HOOKED_tex(HOOKED_pos);
[   0.203][d][vo/gpu/opengl] [ 57] vec4 avg, diff;
[   0.203][d][vo/gpu/opengl] [ 58] avg = average(16.000000, h);
[   0.203][d][vo/gpu/opengl] [ 59] diff = abs(color - avg);
[   0.203][d][vo/gpu/opengl] [ 60] color = mix(avg, color, greaterThan(diff, vec4(0.003906)));
[   0.203][d][vo/gpu/opengl] [ 61] vec3 noise;
[   0.203][d][vo/gpu/opengl] [ 62] noise.x = rand(h); h = permute(h);
[   0.203][d][vo/gpu/opengl] [ 63] noise.y = rand(h); h = permute(h);
[   0.203][d][vo/gpu/opengl] [ 64] noise.z = rand(h); h = permute(h);
[   0.203][d][vo/gpu/opengl] [ 65] color.xyz += 0.005859 * (noise - vec3(0.5));
[   0.203][d][vo/gpu/opengl] [ 66] }
[   0.203][d][vo/gpu/opengl] [ 67] color.g = 0.000000;
[   0.203][d][vo/gpu/opengl] [ 68] color.b = 0.000000;
[   0.203][d][vo/gpu/opengl] [ 69] color.a = 1.000000;
[   0.203][d][vo/gpu/opengl] [ 70] out_color = color;
[   0.203][d][vo/gpu/opengl] [ 71] }
[   0.203][d][vo/gpu/opengl] shader link log (status=1): 
[   0.203][d][vo/gpu] Resizing texture: 960x540
[   0.203][d][vo/gpu/opengl] vertex shader source:
[   0.203][d][vo/gpu/opengl] [  1] #version 440
[   0.203][d][vo/gpu/opengl] [  2] #define tex1D texture
[   0.203][d][vo/gpu/opengl] [  3] #define tex3D texture
[   0.203][d][vo/gpu/opengl] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.203][d][vo/gpu/opengl] [  5] in vec2 vertex_position;
[   0.203][d][vo/gpu/opengl] [  6] in vec2 vertex_texcoord0;
[   0.203][d][vo/gpu/opengl] [  7] out vec2 texcoord0;
[   0.203][d][vo/gpu/opengl] [  8] void main() {
[   0.203][d][vo/gpu/opengl] [  9] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.203][d][vo/gpu/opengl] [ 10] texcoord0 = vertex_texcoord0;
[   0.203][d][vo/gpu/opengl] [ 11] }
[   0.203][d][vo/gpu/opengl] fragment shader source:
[   0.203][d][vo/gpu/opengl] [  1] #version 440
[   0.203][d][vo/gpu/opengl] [  2] #define tex1D texture
[   0.203][d][vo/gpu/opengl] [  3] #define tex3D texture
[   0.203][d][vo/gpu/opengl] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.203][d][vo/gpu/opengl] [  5] out vec4 out_color;
[   0.203][d][vo/gpu/opengl] [  6] in vec2 texcoord0;
[   0.203][d][vo/gpu/opengl] [  7] layout(std140, binding=0) uniform UBO {
[   0.203][d][vo/gpu/opengl] [  8] layout(offset=0) vec2 texture_size0;
[   0.203][d][vo/gpu/opengl] [  9] layout(offset=16) mat2 texture_rot0;
[   0.203][d][vo/gpu/opengl] [ 10] layout(offset=48) vec2 texture_off0;
[   0.203][d][vo/gpu/opengl] [ 11] layout(offset=56) vec2 pixel_size0;
[   0.203][d][vo/gpu/opengl] [ 12] };
[   0.203][d][vo/gpu/opengl] [ 13] uniform float random;
[   0.204][d][vo/gpu/opengl] [ 14] uniform sampler2D texture0;
[   0.204][d][vo/gpu/opengl] [ 15] #define HOOKED_raw texture0
[   0.204][d][vo/gpu/opengl] [ 16] #define HOOKED_pos texcoord0
[   0.204][d][vo/gpu/opengl] [ 17] #define HOOKED_size texture_size0
[   0.204][d][vo/gpu/opengl] [ 18] #define HOOKED_rot texture_rot0
[   0.204][d][vo/gpu/opengl] [ 19] #define HOOKED_off texture_off0
[   0.204][d][vo/gpu/opengl] [ 20] #define HOOKED_pt pixel_size0
[   0.204][d][vo/gpu/opengl] [ 21] #define HOOKED_map texmap0
[   0.204][d][vo/gpu/opengl] [ 22] #define HOOKED_mul 1.000000
[   0.204][d][vo/gpu/opengl] [ 23] #define HOOKED_tex(pos) (HOOKED_mul * vec4(texture(HOOKED_raw, pos)).rgba)
[   0.204][d][vo/gpu/opengl] [ 24] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off))
[   0.204][d][vo/gpu/opengl] [ 25] #define CHROMA_raw texture0
[   0.204][d][vo/gpu/opengl] [ 26] #define CHROMA_pos texcoord0
[   0.204][d][vo/gpu/opengl] [ 27] #define CHROMA_size texture_size0
[   0.204][d][vo/gpu/opengl] [ 28] #define CHROMA_rot texture_rot0
[   0.204][d][vo/gpu/opengl] [ 29] #define CHROMA_off texture_off0
[   0.204][d][vo/gpu/opengl] [ 30] #define CHROMA_pt pixel_size0
[   0.204][d][vo/gpu/opengl] [ 31] #define CHROMA_map texmap0
[   0.204][d][vo/gpu/opengl] [ 32] #define CHROMA_mul 1.000000
[   0.204][d][vo/gpu/opengl] [ 33] #define CHROMA_tex(pos) (CHROMA_mul * vec4(texture(CHROMA_raw, pos)).rgba)
[   0.204][d][vo/gpu/opengl] [ 34] #define CHROMA_texOff(off) CHROMA_tex(CHROMA_pos + CHROMA_pt * vec2(off))
[   0.204][d][vo/gpu/opengl] [ 35] float mod289(float x) { return x - floor(x * 1.0/289.0) * 289.0; }
[   0.204][d][vo/gpu/opengl] [ 36] float permute(float x) {
[   0.204][d][vo/gpu/opengl] [ 37] return mod289( mod289(34.0*x + 1.0) * (fract(x) + 1.0) );
[   0.204][d][vo/gpu/opengl] [ 38] }
[   0.204][d][vo/gpu/opengl] [ 39] float rand(float x) { return fract(x * 1.0/41.0); }
[   0.204][d][vo/gpu/opengl] [ 40] vec4 average(float range, inout float h) {
[   0.204][d][vo/gpu/opengl] [ 41] float dist = rand(h) * range; h = permute(h);
[   0.204][d][vo/gpu/opengl] [ 42] float dir = rand(h) * 6.2831853; h = permute(h);
[   0.204][d][vo/gpu/opengl] [ 43] vec2 o = dist * vec2(cos(dir), sin(dir));
[   0.204][d][vo/gpu/opengl] [ 44] vec4 ref[4];
[   0.204][d][vo/gpu/opengl] [ 45] ref[0] = HOOKED_texOff(vec2( o.x, o.y));
[   0.204][d][vo/gpu/opengl] [ 46] ref[1] = HOOKED_texOff(vec2(-o.y, o.x));
[   0.204][d][vo/gpu/opengl] [ 47] ref[2] = HOOKED_texOff(vec2(-o.x, -o.y));
[   0.204][d][vo/gpu/opengl] [ 48] ref[3] = HOOKED_texOff(vec2( o.y, -o.x));
[   0.204][d][vo/gpu/opengl] [ 49] return (ref[0] + ref[1] + ref[2] + ref[3])*0.25;
[   0.204][d][vo/gpu/opengl] [ 50] }
[   0.204][d][vo/gpu/opengl] [ 51] void main() {
[   0.204][d][vo/gpu/opengl] [ 52] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.204][d][vo/gpu/opengl] [ 53] {
[   0.204][d][vo/gpu/opengl] [ 54] vec3 _m = vec3(HOOKED_pos, random) + vec3(1.0);
[   0.204][d][vo/gpu/opengl] [ 55] float h = permute(permute(permute(_m.x)+_m.y)+_m.z);
[   0.204][d][vo/gpu/opengl] [ 56] color = HOOKED_tex(HOOKED_pos);
[   0.204][d][vo/gpu/opengl] [ 57] vec4 avg, diff;
[   0.204][d][vo/gpu/opengl] [ 58] avg = average(16.000000, h);
[   0.204][d][vo/gpu/opengl] [ 59] diff = abs(color - avg);
[   0.204][d][vo/gpu/opengl] [ 60] color = mix(avg, color, greaterThan(diff, vec4(0.003906)));
[   0.204][d][vo/gpu/opengl] [ 61] vec3 noise;
[   0.204][d][vo/gpu/opengl] [ 62] noise.x = rand(h); h = permute(h);
[   0.204][d][vo/gpu/opengl] [ 63] noise.y = rand(h); h = permute(h);
[   0.204][d][vo/gpu/opengl] [ 64] noise.z = rand(h); h = permute(h);
[   0.204][d][vo/gpu/opengl] [ 65] color.xyz += 0.005859 * (noise - vec3(0.5));
[   0.204][d][vo/gpu/opengl] [ 66] }
[   0.204][d][vo/gpu/opengl] [ 67] color.b = 0.000000;
[   0.204][d][vo/gpu/opengl] [ 68] color.a = 1.000000;
[   0.204][d][vo/gpu/opengl] [ 69] out_color = color;
[   0.204][d][vo/gpu/opengl] [ 70] }
[   0.204][d][vo/gpu/opengl] shader link log (status=1): 
[   0.204][d][vo/gpu] Resizing texture: 1920x1080
[   0.204][d][vo/gpu/opengl] compute shader source:
[   0.204][d][vo/gpu/opengl] [  1] #version 440
[   0.204][d][vo/gpu/opengl] [  2] #extension GL_ARB_compute_shader : enable
[   0.204][d][vo/gpu/opengl] [  3] #extension GL_ARB_shader_image_load_store : enable
[   0.204][d][vo/gpu/opengl] [  4] #define tex1D texture
[   0.204][d][vo/gpu/opengl] [  5] #define tex3D texture
[   0.204][d][vo/gpu/opengl] [  6] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.204][d][vo/gpu/opengl] [  7] layout(std140, binding=0) uniform UBO {
[   0.204][d][vo/gpu/opengl] [  8] layout(offset=0) vec2 texture_size0;
[   0.204][d][vo/gpu/opengl] [  9] layout(offset=16) mat2 texture_rot0;
[   0.204][d][vo/gpu/opengl] [ 10] layout(offset=48) vec2 texture_off0;
[   0.204][d][vo/gpu/opengl] [ 11] layout(offset=56) vec2 pixel_size0;
[   0.204][d][vo/gpu/opengl] [ 12] layout(offset=64) vec2 out_scale;
[   0.204][d][vo/gpu/opengl] [ 13] layout(offset=72) vec2 tex_scale0;
[   0.204][d][vo/gpu/opengl] [ 14] };
[   0.204][d][vo/gpu/opengl] [ 15] uniform sampler1D lut;
[   0.204][d][vo/gpu/opengl] [ 16] layout(rgba16f) uniform restrict writeonly image2D out_image;
[   0.204][d][vo/gpu/opengl] [ 17] uniform sampler2D texture0;
[   0.204][d][vo/gpu/opengl] [ 18] layout (local_size_x = 32, local_size_y = 8) in;
[   0.204][d][vo/gpu/opengl] [ 19] #define outcoord(id) (out_scale * (vec2(id) + vec2(0.5)))
[   0.204][d][vo/gpu/opengl] [ 20] #define texmap0_raw(id) (tex_scale0 * outcoord(id))
[   0.204][d][vo/gpu/opengl] [ 21] #define texmap0(id) (texture_rot0 * texmap0_raw(id) + pixel_size0 * texture_off0)
[   0.204][d][vo/gpu/opengl] [ 22] #define texcoord0 texmap0(gl_GlobalInvocationID)
[   0.204][d][vo/gpu/opengl] [ 23] shared float in0[288];
[   0.204][d][vo/gpu/opengl] [ 24] shared float in1[288];
[   0.204][d][vo/gpu/opengl] [ 25] void main() {
[   0.204][d][vo/gpu/opengl] [ 26] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.204][d][vo/gpu/opengl] [ 27] // upscaling plane 1
[   0.204][d][vo/gpu/opengl] [ 28] #undef tex
[   0.204][d][vo/gpu/opengl] [ 29] #undef texmap
[   0.204][d][vo/gpu/opengl] [ 30] #define tex texture0
[   0.204][d][vo/gpu/opengl] [ 31] #define texmap texmap0
[   0.204][d][vo/gpu/opengl] [ 32] vec2 pos = texcoord0;
[   0.204][d][vo/gpu/opengl] [ 33] vec2 size = texture_size0;
[   0.204][d][vo/gpu/opengl] [ 34] vec2 pt = pixel_size0;
[   0.204][d][vo/gpu/opengl] [ 35] color = vec4(0.0);
[   0.204][d][vo/gpu/opengl] [ 36] {
[   0.204][d][vo/gpu/opengl] [ 37] vec2 wpos = texmap(gl_WorkGroupID * gl_WorkGroupSize);
[   0.204][d][vo/gpu/opengl] [ 38] vec2 wbase = wpos - pt * fract(wpos * size - vec2(0.5));
[   0.204][d][vo/gpu/opengl] [ 39] vec2 fcoord = fract(pos * size - vec2(0.5));
[   0.204][d][vo/gpu/opengl] [ 40] vec2 base = pos - pt * fcoord;
[   0.205][d][vo/gpu/opengl] [ 41] ivec2 rel = ivec2(round((base - wbase) * size));
[   0.205][d][vo/gpu/opengl] [ 42] int idx;
[   0.205][d][vo/gpu/opengl] [ 43] float w, d, wsum = 0.0;
[   0.205][d][vo/gpu/opengl] [ 44] vec4 c;
[   0.205][d][vo/gpu/opengl] [ 45] for (int y = int(gl_LocalInvocationID.y); y < 12; y += 8) {
[   0.205][d][vo/gpu/opengl] [ 46] for (int x = int(gl_LocalInvocationID.x); x < 24; x += 32) {
[   0.205][d][vo/gpu/opengl] [ 47] c = texture(tex, wbase + pt * vec2(x - 3, y - 3));
[   0.205][d][vo/gpu/opengl] [ 48] in0[24 * y + x] = c[0];
[   0.205][d][vo/gpu/opengl] [ 49] in1[24 * y + x] = c[1];
[   0.205][d][vo/gpu/opengl] [ 50] }}
[   0.205][d][vo/gpu/opengl] [ 51] groupMemoryBarrier();
[   0.205][d][vo/gpu/opengl] [ 52] barrier();
[   0.205][d][vo/gpu/opengl] [ 53] // scaler samples
[   0.205][d][vo/gpu/opengl] [ 54] idx = 24 * rel.y + rel.x + 0;
[   0.205][d][vo/gpu/opengl] [ 55] idx = 24 * rel.y + rel.x + 1;
[   0.205][d][vo/gpu/opengl] [ 56] idx = 24 * rel.y + rel.x + 2;
[   0.205][d][vo/gpu/opengl] [ 57] idx = 24 * rel.y + rel.x + 3;
[   0.205][d][vo/gpu/opengl] [ 58] d = length(vec2(0.0, -3.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [ 59] if (d < 3.032708) {
[   0.205][d][vo/gpu/opengl] [ 60] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [ 61] wsum += w;
[   0.205][d][vo/gpu/opengl] [ 62] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [ 63] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [ 64] }
[   0.205][d][vo/gpu/opengl] [ 65] idx = 24 * rel.y + rel.x + 4;
[   0.205][d][vo/gpu/opengl] [ 66] d = length(vec2(1.0, -3.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [ 67] if (d < 3.032708) {
[   0.205][d][vo/gpu/opengl] [ 68] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [ 69] wsum += w;
[   0.205][d][vo/gpu/opengl] [ 70] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [ 71] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [ 72] }
[   0.205][d][vo/gpu/opengl] [ 73] idx = 24 * rel.y + rel.x + 5;
[   0.205][d][vo/gpu/opengl] [ 74] idx = 24 * rel.y + rel.x + 6;
[   0.205][d][vo/gpu/opengl] [ 75] idx = 24 * rel.y + rel.x + 7;
[   0.205][d][vo/gpu/opengl] [ 76] idx = 24 * rel.y + rel.x + 24;
[   0.205][d][vo/gpu/opengl] [ 77] idx = 24 * rel.y + rel.x + 25;
[   0.205][d][vo/gpu/opengl] [ 78] d = length(vec2(-2.0, -2.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [ 79] if (d < 3.032708) {
[   0.205][d][vo/gpu/opengl] [ 80] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [ 81] wsum += w;
[   0.205][d][vo/gpu/opengl] [ 82] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [ 83] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [ 84] }
[   0.205][d][vo/gpu/opengl] [ 85] idx = 24 * rel.y + rel.x + 26;
[   0.205][d][vo/gpu/opengl] [ 86] d = length(vec2(-1.0, -2.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [ 87] if (d < 3.032708) {
[   0.205][d][vo/gpu/opengl] [ 88] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [ 89] wsum += w;
[   0.205][d][vo/gpu/opengl] [ 90] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [ 91] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [ 92] }
[   0.205][d][vo/gpu/opengl] [ 93] idx = 24 * rel.y + rel.x + 27;
[   0.205][d][vo/gpu/opengl] [ 94] d = length(vec2(0.0, -2.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [ 95] if (d < 3.032708) {
[   0.205][d][vo/gpu/opengl] [ 96] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [ 97] wsum += w;
[   0.205][d][vo/gpu/opengl] [ 98] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [ 99] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [100] }
[   0.205][d][vo/gpu/opengl] [101] idx = 24 * rel.y + rel.x + 28;
[   0.205][d][vo/gpu/opengl] [102] d = length(vec2(1.0, -2.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [103] if (d < 3.032708) {
[   0.205][d][vo/gpu/opengl] [104] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [105] wsum += w;
[   0.205][d][vo/gpu/opengl] [106] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [107] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [108] }
[   0.205][d][vo/gpu/opengl] [109] idx = 24 * rel.y + rel.x + 29;
[   0.205][d][vo/gpu/opengl] [110] d = length(vec2(2.0, -2.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [111] if (d < 3.032708) {
[   0.205][d][vo/gpu/opengl] [112] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [113] wsum += w;
[   0.205][d][vo/gpu/opengl] [114] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [115] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [116] }
[   0.205][d][vo/gpu/opengl] [117] idx = 24 * rel.y + rel.x + 30;
[   0.205][d][vo/gpu/opengl] [118] d = length(vec2(3.0, -2.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [119] if (d < 3.032708) {
[   0.205][d][vo/gpu/opengl] [120] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [121] wsum += w;
[   0.205][d][vo/gpu/opengl] [122] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [123] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [124] }
[   0.205][d][vo/gpu/opengl] [125] idx = 24 * rel.y + rel.x + 31;
[   0.205][d][vo/gpu/opengl] [126] idx = 24 * rel.y + rel.x + 48;
[   0.205][d][vo/gpu/opengl] [127] idx = 24 * rel.y + rel.x + 49;
[   0.205][d][vo/gpu/opengl] [128] d = length(vec2(-2.0, -1.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [129] if (d < 3.032708) {
[   0.205][d][vo/gpu/opengl] [130] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [131] wsum += w;
[   0.205][d][vo/gpu/opengl] [132] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [133] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [134] }
[   0.205][d][vo/gpu/opengl] [135] idx = 24 * rel.y + rel.x + 50;
[   0.205][d][vo/gpu/opengl] [136] d = length(vec2(-1.0, -1.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [137] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [138] wsum += w;
[   0.205][d][vo/gpu/opengl] [139] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [140] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [141] idx = 24 * rel.y + rel.x + 51;
[   0.205][d][vo/gpu/opengl] [142] d = length(vec2(0.0, -1.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [143] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [144] wsum += w;
[   0.205][d][vo/gpu/opengl] [145] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [146] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [147] idx = 24 * rel.y + rel.x + 52;
[   0.205][d][vo/gpu/opengl] [148] d = length(vec2(1.0, -1.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [149] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [150] wsum += w;
[   0.205][d][vo/gpu/opengl] [151] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [152] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [153] idx = 24 * rel.y + rel.x + 53;
[   0.205][d][vo/gpu/opengl] [154] d = length(vec2(2.0, -1.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [155] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [156] wsum += w;
[   0.205][d][vo/gpu/opengl] [157] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [158] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [159] idx = 24 * rel.y + rel.x + 54;
[   0.205][d][vo/gpu/opengl] [160] d = length(vec2(3.0, -1.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [161] if (d < 3.032708) {
[   0.205][d][vo/gpu/opengl] [162] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [163] wsum += w;
[   0.205][d][vo/gpu/opengl] [164] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [165] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [166] }
[   0.205][d][vo/gpu/opengl] [167] idx = 24 * rel.y + rel.x + 55;
[   0.205][d][vo/gpu/opengl] [168] idx = 24 * rel.y + rel.x + 72;
[   0.205][d][vo/gpu/opengl] [169] d = length(vec2(-3.0, 0.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [170] if (d < 3.032708) {
[   0.205][d][vo/gpu/opengl] [171] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [172] wsum += w;
[   0.205][d][vo/gpu/opengl] [173] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [174] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [175] }
[   0.205][d][vo/gpu/opengl] [176] idx = 24 * rel.y + rel.x + 73;
[   0.205][d][vo/gpu/opengl] [177] d = length(vec2(-2.0, 0.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [178] if (d < 3.032708) {
[   0.205][d][vo/gpu/opengl] [179] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [180] wsum += w;
[   0.205][d][vo/gpu/opengl] [181] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [182] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [183] }
[   0.205][d][vo/gpu/opengl] [184] idx = 24 * rel.y + rel.x + 74;
[   0.205][d][vo/gpu/opengl] [185] d = length(vec2(-1.0, 0.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [186] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [187] wsum += w;
[   0.205][d][vo/gpu/opengl] [188] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [189] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [190] idx = 24 * rel.y + rel.x + 75;
[   0.205][d][vo/gpu/opengl] [191] d = length(vec2(0.0, 0.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [192] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [193] wsum += w;
[   0.205][d][vo/gpu/opengl] [194] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [195] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [196] idx = 24 * rel.y + rel.x + 76;
[   0.205][d][vo/gpu/opengl] [197] d = length(vec2(1.0, 0.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [198] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [199] wsum += w;
[   0.205][d][vo/gpu/opengl] [200] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [201] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [202] idx = 24 * rel.y + rel.x + 77;
[   0.205][d][vo/gpu/opengl] [203] d = length(vec2(2.0, 0.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [204] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [205] wsum += w;
[   0.205][d][vo/gpu/opengl] [206] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [207] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [208] idx = 24 * rel.y + rel.x + 78;
[   0.205][d][vo/gpu/opengl] [209] d = length(vec2(3.0, 0.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [210] if (d < 3.032708) {
[   0.205][d][vo/gpu/opengl] [211] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [212] wsum += w;
[   0.205][d][vo/gpu/opengl] [213] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [214] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [215] }
[   0.205][d][vo/gpu/opengl] [216] idx = 24 * rel.y + rel.x + 79;
[   0.205][d][vo/gpu/opengl] [217] d = length(vec2(4.0, 0.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [218] if (d < 3.032708) {
[   0.205][d][vo/gpu/opengl] [219] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [220] wsum += w;
[   0.205][d][vo/gpu/opengl] [221] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [222] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [223] }
[   0.205][d][vo/gpu/opengl] [224] idx = 24 * rel.y + rel.x + 96;
[   0.205][d][vo/gpu/opengl] [225] d = length(vec2(-3.0, 1.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [226] if (d < 3.032708) {
[   0.205][d][vo/gpu/opengl] [227] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [228] wsum += w;
[   0.205][d][vo/gpu/opengl] [229] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [230] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [231] }
[   0.205][d][vo/gpu/opengl] [232] idx = 24 * rel.y + rel.x + 97;
[   0.205][d][vo/gpu/opengl] [233] d = length(vec2(-2.0, 1.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [234] if (d < 3.032708) {
[   0.205][d][vo/gpu/opengl] [235] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [236] wsum += w;
[   0.205][d][vo/gpu/opengl] [237] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [238] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [239] }
[   0.205][d][vo/gpu/opengl] [240] idx = 24 * rel.y + rel.x + 98;
[   0.205][d][vo/gpu/opengl] [241] d = length(vec2(-1.0, 1.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [242] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [243] wsum += w;
[   0.205][d][vo/gpu/opengl] [244] color[0] += w * in0[idx];
[   0.205][d][vo/gpu/opengl] [245] color[1] += w * in1[idx];
[   0.205][d][vo/gpu/opengl] [246] idx = 24 * rel.y + rel.x + 99;
[   0.205][d][vo/gpu/opengl] [247] d = length(vec2(0.0, 1.0) - fcoord);
[   0.205][d][vo/gpu/opengl] [248] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.205][d][vo/gpu/opengl] [249] wsum += w;
[   0.206][d][vo/gpu/opengl] [250] color[0] += w * in0[idx];
[   0.206][d][vo/gpu/opengl] [251] color[1] += w * in1[idx];
[   0.206][d][vo/gpu/opengl] [252] idx = 24 * rel.y + rel.x + 100;
[   0.206][d][vo/gpu/opengl] [253] d = length(vec2(1.0, 1.0) - fcoord);
[   0.206][d][vo/gpu/opengl] [254] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.206][d][vo/gpu/opengl] [255] wsum += w;
[   0.206][d][vo/gpu/opengl] [256] color[0] += w * in0[idx];
[   0.206][d][vo/gpu/opengl] [257] color[1] += w * in1[idx];
[   0.206][d][vo/gpu/opengl] [258] idx = 24 * rel.y + rel.x + 101;
[   0.206][d][vo/gpu/opengl] [259] d = length(vec2(2.0, 1.0) - fcoord);
[   0.206][d][vo/gpu/opengl] [260] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.206][d][vo/gpu/opengl] [261] wsum += w;
[   0.206][d][vo/gpu/opengl] [262] color[0] += w * in0[idx];
[   0.206][d][vo/gpu/opengl] [263] color[1] += w * in1[idx];
[   0.206][d][vo/gpu/opengl] [264] idx = 24 * rel.y + rel.x + 102;
[   0.206][d][vo/gpu/opengl] [265] d = length(vec2(3.0, 1.0) - fcoord);
[   0.206][d][vo/gpu/opengl] [266] if (d < 3.032708) {
[   0.206][d][vo/gpu/opengl] [267] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.206][d][vo/gpu/opengl] [268] wsum += w;
[   0.206][d][vo/gpu/opengl] [269] color[0] += w * in0[idx];
[   0.206][d][vo/gpu/opengl] [270] color[1] += w * in1[idx];
[   0.206][d][vo/gpu/opengl] [271] }
[   0.206][d][vo/gpu/opengl] [272] idx = 24 * rel.y + rel.x + 103;
[   0.206][d][vo/gpu/opengl] [273] d = length(vec2(4.0, 1.0) - fcoord);
[   0.206][d][vo/gpu/opengl] [274] if (d < 3.032708) {
[   0.206][d][vo/gpu/opengl] [275] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.206][d][vo/gpu/opengl] [276] wsum += w;
[   0.206][d][vo/gpu/opengl] [277] color[0] += w * in0[idx];
[   0.206][d][vo/gpu/opengl] [278] color[1] += w * in1[idx];
[   0.206][d][vo/gpu/opengl] [279] }
[   0.206][d][vo/gpu/opengl] [280] idx = 24 * rel.y + rel.x + 120;
[   0.206][d][vo/gpu/opengl] [281] idx = 24 * rel.y + rel.x + 121;
[   0.206][d][vo/gpu/opengl] [282] d = length(vec2(-2.0, 2.0) - fcoord);
[   0.206][d][vo/gpu/opengl] [283] if (d < 3.032708) {
[   0.206][d][vo/gpu/opengl] [284] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.206][d][vo/gpu/opengl] [285] wsum += w;
[   0.206][d][vo/gpu/opengl] [286] color[0] += w * in0[idx];
[   0.206][d][vo/gpu/opengl] [287] color[1] += w * in1[idx];
[   0.206][d][vo/gpu/opengl] [288] }
[   0.206][d][vo/gpu/opengl] [289] idx = 24 * rel.y + rel.x + 122;
[   0.206][d][vo/gpu/opengl] [290] d = length(vec2(-1.0, 2.0) - fcoord);
[   0.206][d][vo/gpu/opengl] [291] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.206][d][vo/gpu/opengl] [292] wsum += w;
[   0.206][d][vo/gpu/opengl] [293] color[0] += w * in0[idx];
[   0.206][d][vo/gpu/opengl] [294] color[1] += w * in1[idx];
[   0.206][d][vo/gpu/opengl] [295] idx = 24 * rel.y + rel.x + 123;
[   0.206][d][vo/gpu/opengl] [296] d = length(vec2(0.0, 2.0) - fcoord);
[   0.206][d][vo/gpu/opengl] [297] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.206][d][vo/gpu/opengl] [298] wsum += w;
[   0.206][d][vo/gpu/opengl] [299] color[0] += w * in0[idx];
[   0.206][d][vo/gpu/opengl] [300] color[1] += w * in1[idx];
[   0.206][d][vo/gpu/opengl] [301] idx = 24 * rel.y + rel.x + 124;
[   0.206][d][vo/gpu/opengl] [302] d = length(vec2(1.0, 2.0) - fcoord);
[   0.206][d][vo/gpu/opengl] [303] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.206][d][vo/gpu/opengl] [304] wsum += w;
[   0.206][d][vo/gpu/opengl] [305] color[0] += w * in0[idx];
[   0.206][d][vo/gpu/opengl] [306] color[1] += w * in1[idx];
[   0.206][d][vo/gpu/opengl] [307] idx = 24 * rel.y + rel.x + 125;
[   0.206][d][vo/gpu/opengl] [308] d = length(vec2(2.0, 2.0) - fcoord);
[   0.206][d][vo/gpu/opengl] [309] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.206][d][vo/gpu/opengl] [310] wsum += w;
[   0.206][d][vo/gpu/opengl] [311] color[0] += w * in0[idx];
[   0.206][d][vo/gpu/opengl] [312] color[1] += w * in1[idx];
[   0.206][d][vo/gpu/opengl] [313] idx = 24 * rel.y + rel.x + 126;
[   0.206][d][vo/gpu/opengl] [314] d = length(vec2(3.0, 2.0) - fcoord);
[   0.206][d][vo/gpu/opengl] [315] if (d < 3.032708) {
[   0.206][d][vo/gpu/opengl] [316] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.206][d][vo/gpu/opengl] [317] wsum += w;
[   0.206][d][vo/gpu/opengl] [318] color[0] += w * in0[idx];
[   0.206][d][vo/gpu/opengl] [319] color[1] += w * in1[idx];
[   0.206][d][vo/gpu/opengl] [320] }
[   0.206][d][vo/gpu/opengl] [321] idx = 24 * rel.y + rel.x + 127;
[   0.206][d][vo/gpu/opengl] [322] idx = 24 * rel.y + rel.x + 144;
[   0.206][d][vo/gpu/opengl] [323] idx = 24 * rel.y + rel.x + 145;
[   0.206][d][vo/gpu/opengl] [324] d = length(vec2(-2.0, 3.0) - fcoord);
[   0.206][d][vo/gpu/opengl] [325] if (d < 3.032708) {
[   0.206][d][vo/gpu/opengl] [326] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.206][d][vo/gpu/opengl] [327] wsum += w;
[   0.206][d][vo/gpu/opengl] [328] color[0] += w * in0[idx];
[   0.206][d][vo/gpu/opengl] [329] color[1] += w * in1[idx];
[   0.206][d][vo/gpu/opengl] [330] }
[   0.206][d][vo/gpu/opengl] [331] idx = 24 * rel.y + rel.x + 146;
[   0.206][d][vo/gpu/opengl] [332] d = length(vec2(-1.0, 3.0) - fcoord);
[   0.206][d][vo/gpu/opengl] [333] if (d < 3.032708) {
[   0.206][d][vo/gpu/opengl] [334] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.206][d][vo/gpu/opengl] [335] wsum += w;
[   0.206][d][vo/gpu/opengl] [336] color[0] += w * in0[idx];
[   0.206][d][vo/gpu/opengl] [337] color[1] += w * in1[idx];
[   0.206][d][vo/gpu/opengl] [338] }
[   0.206][d][vo/gpu/opengl] [339] idx = 24 * rel.y + rel.x + 147;
[   0.206][d][vo/gpu/opengl] [340] d = length(vec2(0.0, 3.0) - fcoord);
[   0.206][d][vo/gpu/opengl] [341] if (d < 3.032708) {
[   0.206][d][vo/gpu/opengl] [342] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.206][d][vo/gpu/opengl] [343] wsum += w;
[   0.206][d][vo/gpu/opengl] [344] color[0] += w * in0[idx];
[   0.206][d][vo/gpu/opengl] [345] color[1] += w * in1[idx];
[   0.206][d][vo/gpu/opengl] [346] }
[   0.206][d][vo/gpu/opengl] [347] idx = 24 * rel.y + rel.x + 148;
[   0.206][d][vo/gpu/opengl] [348] d = length(vec2(1.0, 3.0) - fcoord);
[   0.206][d][vo/gpu/opengl] [349] if (d < 3.032708) {
[   0.206][d][vo/gpu/opengl] [350] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.206][d][vo/gpu/opengl] [351] wsum += w;
[   0.206][d][vo/gpu/opengl] [352] color[0] += w * in0[idx];
[   0.206][d][vo/gpu/opengl] [353] color[1] += w * in1[idx];
[   0.206][d][vo/gpu/opengl] [354] }
[   0.206][d][vo/gpu/opengl] [355] idx = 24 * rel.y + rel.x + 149;
[   0.206][d][vo/gpu/opengl] [356] d = length(vec2(2.0, 3.0) - fcoord);
[   0.206][d][vo/gpu/opengl] [357] if (d < 3.032708) {
[   0.206][d][vo/gpu/opengl] [358] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.206][d][vo/gpu/opengl] [359] wsum += w;
[   0.206][d][vo/gpu/opengl] [360] color[0] += w * in0[idx];
[   0.206][d][vo/gpu/opengl] [361] color[1] += w * in1[idx];
[   0.206][d][vo/gpu/opengl] [362] }
[   0.206][d][vo/gpu/opengl] [363] idx = 24 * rel.y + rel.x + 150;
[   0.206][d][vo/gpu/opengl] [364] d = length(vec2(3.0, 3.0) - fcoord);
[   0.206][d][vo/gpu/opengl] [365] if (d < 3.032708) {
[   0.206][d][vo/gpu/opengl] [366] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.206][d][vo/gpu/opengl] [367] wsum += w;
[   0.206][d][vo/gpu/opengl] [368] color[0] += w * in0[idx];
[   0.206][d][vo/gpu/opengl] [369] color[1] += w * in1[idx];
[   0.206][d][vo/gpu/opengl] [370] }
[   0.206][d][vo/gpu/opengl] [371] idx = 24 * rel.y + rel.x + 151;
[   0.206][d][vo/gpu/opengl] [372] idx = 24 * rel.y + rel.x + 168;
[   0.206][d][vo/gpu/opengl] [373] idx = 24 * rel.y + rel.x + 169;
[   0.206][d][vo/gpu/opengl] [374] idx = 24 * rel.y + rel.x + 170;
[   0.206][d][vo/gpu/opengl] [375] idx = 24 * rel.y + rel.x + 171;
[   0.206][d][vo/gpu/opengl] [376] d = length(vec2(0.0, 4.0) - fcoord);
[   0.206][d][vo/gpu/opengl] [377] if (d < 3.032708) {
[   0.206][d][vo/gpu/opengl] [378] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.206][d][vo/gpu/opengl] [379] wsum += w;
[   0.206][d][vo/gpu/opengl] [380] color[0] += w * in0[idx];
[   0.206][d][vo/gpu/opengl] [381] color[1] += w * in1[idx];
[   0.206][d][vo/gpu/opengl] [382] }
[   0.206][d][vo/gpu/opengl] [383] idx = 24 * rel.y + rel.x + 172;
[   0.206][d][vo/gpu/opengl] [384] d = length(vec2(1.0, 4.0) - fcoord);
[   0.206][d][vo/gpu/opengl] [385] if (d < 3.032708) {
[   0.206][d][vo/gpu/opengl] [386] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   0.206][d][vo/gpu/opengl] [387] wsum += w;
[   0.206][d][vo/gpu/opengl] [388] color[0] += w * in0[idx];
[   0.206][d][vo/gpu/opengl] [389] color[1] += w * in1[idx];
[   0.206][d][vo/gpu/opengl] [390] }
[   0.206][d][vo/gpu/opengl] [391] idx = 24 * rel.y + rel.x + 173;
[   0.206][d][vo/gpu/opengl] [392] idx = 24 * rel.y + rel.x + 174;
[   0.206][d][vo/gpu/opengl] [393] idx = 24 * rel.y + rel.x + 175;
[   0.206][d][vo/gpu/opengl] [394] color = color / vec4(wsum);
[   0.206][d][vo/gpu/opengl] [395] }
[   0.206][d][vo/gpu/opengl] [396] color *= 1.000000;
[   0.206][d][vo/gpu/opengl] [397] color.b = 0.000000;
[   0.206][d][vo/gpu/opengl] [398] color.a = 1.000000;
[   0.206][d][vo/gpu/opengl] [399] imageStore(out_image, ivec2(gl_GlobalInvocationID), color);
[   0.206][d][vo/gpu/opengl] [400] }
[   0.206][d][vo/gpu/opengl] shader link log (status=1): 
[   0.208][d][vo/gpu] Resizing texture: 1920x1080
[   0.208][d][vo/gpu/opengl] vertex shader source:
[   0.208][d][vo/gpu/opengl] [  1] #version 440
[   0.208][d][vo/gpu/opengl] [  2] #extension GL_ARB_shader_image_load_store : enable
[   0.208][d][vo/gpu/opengl] [  3] #define tex1D texture
[   0.208][d][vo/gpu/opengl] [  4] #define tex3D texture
[   0.208][d][vo/gpu/opengl] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.208][d][vo/gpu/opengl] [  6] in vec2 vertex_position;
[   0.208][d][vo/gpu/opengl] [  7] in vec2 vertex_texcoord0;
[   0.208][d][vo/gpu/opengl] [  8] out vec2 texcoord0;
[   0.208][d][vo/gpu/opengl] [  9] in vec2 vertex_texcoord1;
[   0.208][d][vo/gpu/opengl] [ 10] out vec2 texcoord1;
[   0.208][d][vo/gpu/opengl] [ 11] void main() {
[   0.208][d][vo/gpu/opengl] [ 12] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.208][d][vo/gpu/opengl] [ 13] texcoord0 = vertex_texcoord0;
[   0.208][d][vo/gpu/opengl] [ 14] texcoord1 = vertex_texcoord1;
[   0.208][d][vo/gpu/opengl] [ 15] }
[   0.208][d][vo/gpu/opengl] fragment shader source:
[   0.208][d][vo/gpu/opengl] [  1] #version 440
[   0.208][d][vo/gpu/opengl] [  2] #extension GL_ARB_shader_image_load_store : enable
[   0.208][d][vo/gpu/opengl] [  3] #define tex1D texture
[   0.208][d][vo/gpu/opengl] [  4] #define tex3D texture
[   0.208][d][vo/gpu/opengl] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.208][d][vo/gpu/opengl] [  6] out vec4 out_color;
[   0.208][d][vo/gpu/opengl] [  7] in vec2 texcoord0;
[   0.208][d][vo/gpu/opengl] [  8] in vec2 texcoord1;
[   0.208][d][vo/gpu/opengl] [  9] layout(std140, binding=0) uniform UBO {
[   0.208][d][vo/gpu/opengl] [ 10] layout(offset=0) mat3 colormatrix;
[   0.208][d][vo/gpu/opengl] [ 11] layout(offset=48) vec3 colormatrix_c;
[   0.208][d][vo/gpu/opengl] [ 12] layout(offset=64) vec2 texture_size0;
[   0.208][d][vo/gpu/opengl] [ 13] layout(offset=80) mat2 texture_rot0;
[   0.208][d][vo/gpu/opengl] [ 14] layout(offset=112) vec2 texture_off0;
[   0.208][d][vo/gpu/opengl] [ 15] layout(offset=120) vec2 pixel_size0;
[   0.208][d][vo/gpu/opengl] [ 16] layout(offset=128) vec2 texture_size1;
[   0.208][d][vo/gpu/opengl] [ 17] layout(offset=144) mat2 texture_rot1;
[   0.208][d][vo/gpu/opengl] [ 18] layout(offset=176) vec2 texture_off1;
[   0.208][d][vo/gpu/opengl] [ 19] layout(offset=184) vec2 pixel_size1;
[   0.208][d][vo/gpu/opengl] [ 20] };
[   0.208][d][vo/gpu/opengl] [ 21] uniform sampler2D texture0;
[   0.208][d][vo/gpu/opengl] [ 22] uniform sampler2D texture1;
[   0.208][d][vo/gpu/opengl] [ 23] void main() {
[   0.208][d][vo/gpu/opengl] [ 24] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.208][d][vo/gpu/opengl] [ 25] color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;
[   0.208][d][vo/gpu/opengl] [ 26] color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg;
[   0.208][d][vo/gpu/opengl] [ 27] color = color.rgbr;
[   0.208][d][vo/gpu/opengl] [ 28] color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;
[   0.208][d][vo/gpu/opengl] [ 29] color.a = 1.0;
[   0.208][d][vo/gpu/opengl] [ 30] // scaler pre-conversion
[   0.208][d][vo/gpu/opengl] [ 31] // linearize
[   0.208][d][vo/gpu/opengl] [ 32] color.rgb = clamp(color.rgb, 0.0, 1.0);
[   0.208][d][vo/gpu/opengl] [ 33] color.rgb = pow(color.rgb, vec3(2.4));
[   0.208][d][vo/gpu/opengl] [ 34] color.rgb *= vec3(1.0/1.000000);
[   0.208][d][vo/gpu/opengl] [ 35] // main scaling
[   0.208][d][vo/gpu/opengl] [ 36] out_color = color;
[   0.208][d][vo/gpu/opengl] [ 37] }
[   0.208][d][vo/gpu/opengl] shader link log (status=1): 
[   0.209][d][vo/gpu] Resizing texture: 1920x533
[   0.209][d][vo/gpu/opengl] vertex shader source:
[   0.209][d][vo/gpu/opengl] [  1] #version 440
[   0.209][d][vo/gpu/opengl] [  2] #extension GL_ARB_shader_image_load_store : enable
[   0.209][d][vo/gpu/opengl] [  3] #define tex1D texture
[   0.209][d][vo/gpu/opengl] [  4] #define tex3D texture
[   0.209][d][vo/gpu/opengl] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.209][d][vo/gpu/opengl] [  6] in vec2 vertex_position;
[   0.209][d][vo/gpu/opengl] [  7] in vec2 vertex_texcoord0;
[   0.209][d][vo/gpu/opengl] [  8] out vec2 texcoord0;
[   0.209][d][vo/gpu/opengl] [  9] void main() {
[   0.209][d][vo/gpu/opengl] [ 10] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.209][d][vo/gpu/opengl] [ 11] texcoord0 = vertex_texcoord0;
[   0.209][d][vo/gpu/opengl] [ 12] }
[   0.209][d][vo/gpu/opengl] fragment shader source:
[   0.209][d][vo/gpu/opengl] [  1] #version 440
[   0.209][d][vo/gpu/opengl] [  2] #extension GL_ARB_shader_image_load_store : enable
[   0.209][d][vo/gpu/opengl] [  3] #define tex1D texture
[   0.209][d][vo/gpu/opengl] [  4] #define tex3D texture
[   0.209][d][vo/gpu/opengl] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.209][d][vo/gpu/opengl] [  6] out vec4 out_color;
[   0.209][d][vo/gpu/opengl] [  7] in vec2 texcoord0;
[   0.209][d][vo/gpu/opengl] [  8] layout(std140, binding=0) uniform UBO {
[   0.209][d][vo/gpu/opengl] [  9] layout(offset=0) vec2 texture_size0;
[   0.209][d][vo/gpu/opengl] [ 10] layout(offset=16) mat2 texture_rot0;
[   0.209][d][vo/gpu/opengl] [ 11] layout(offset=48) vec2 texture_off0;
[   0.209][d][vo/gpu/opengl] [ 12] layout(offset=56) vec2 pixel_size0;
[   0.209][d][vo/gpu/opengl] [ 13] };
[   0.209][d][vo/gpu/opengl] [ 14] uniform sampler2D lut;
[   0.209][d][vo/gpu/opengl] [ 15] uniform sampler2D texture0;
[   0.209][d][vo/gpu/opengl] [ 16] void main() {
[   0.209][d][vo/gpu/opengl] [ 17] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.209][d][vo/gpu/opengl] [ 18] #undef tex
[   0.209][d][vo/gpu/opengl] [ 19] #undef texmap
[   0.209][d][vo/gpu/opengl] [ 20] #define tex texture0
[   0.209][d][vo/gpu/opengl] [ 21] #define texmap texmap0
[   0.209][d][vo/gpu/opengl] [ 22] vec2 pos = texcoord0;
[   0.209][d][vo/gpu/opengl] [ 23] vec2 size = texture_size0;
[   0.209][d][vo/gpu/opengl] [ 24] vec2 pt = pixel_size0;
[   0.209][d][vo/gpu/opengl] [ 25] // first pass
[   0.209][d][vo/gpu/opengl] [ 26] color = vec4(0.0);
[   0.209][d][vo/gpu/opengl] [ 27] {
[   0.209][d][vo/gpu/opengl] [ 28] vec2 dir = vec2(0.0, 1.0);
[   0.209][d][vo/gpu/opengl] [ 29] pt *= dir;
[   0.209][d][vo/gpu/opengl] [ 30] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
[   0.209][d][vo/gpu/opengl] [ 31] vec2 base = pos - fcoord * pt - pt * vec2(5.0);
[   0.209][d][vo/gpu/opengl] [ 32] vec4 c;
[   0.209][d][vo/gpu/opengl] [ 33] float ypos = LUT_POS(fcoord, 64.0);
[   0.209][d][vo/gpu/opengl] [ 34] float weights[12];
[   0.209][d][vo/gpu/opengl] [ 35] c = texture(lut, vec2(0.166667, ypos));
[   0.209][d][vo/gpu/opengl] [ 36] weights[0] = c[0];
[   0.209][d][vo/gpu/opengl] [ 37] weights[1] = c[1];
[   0.209][d][vo/gpu/opengl] [ 38] weights[2] = c[2];
[   0.209][d][vo/gpu/opengl] [ 39] weights[3] = c[3];
[   0.209][d][vo/gpu/opengl] [ 40] c = texture(lut, vec2(0.500000, ypos));
[   0.209][d][vo/gpu/opengl] [ 41] weights[4] = c[0];
[   0.209][d][vo/gpu/opengl] [ 42] weights[5] = c[1];
[   0.209][d][vo/gpu/opengl] [ 43] weights[6] = c[2];
[   0.209][d][vo/gpu/opengl] [ 44] weights[7] = c[3];
[   0.209][d][vo/gpu/opengl] [ 45] c = texture(lut, vec2(0.833333, ypos));
[   0.209][d][vo/gpu/opengl] [ 46] weights[8] = c[0];
[   0.209][d][vo/gpu/opengl] [ 47] weights[9] = c[1];
[   0.209][d][vo/gpu/opengl] [ 48] weights[10] = c[2];
[   0.209][d][vo/gpu/opengl] [ 49] weights[11] = c[3];
[   0.209][d][vo/gpu/opengl] [ 50] // scaler samples
[   0.209][d][vo/gpu/opengl] [ 51] c = texture(tex, base + pt * vec2(0.0));
[   0.209][d][vo/gpu/opengl] [ 52] color += vec4(weights[0]) * c;
[   0.209][d][vo/gpu/opengl] [ 53] c = texture(tex, base + pt * vec2(1.0));
[   0.209][d][vo/gpu/opengl] [ 54] color += vec4(weights[1]) * c;
[   0.209][d][vo/gpu/opengl] [ 55] c = texture(tex, base + pt * vec2(2.0));
[   0.209][d][vo/gpu/opengl] [ 56] color += vec4(weights[2]) * c;
[   0.209][d][vo/gpu/opengl] [ 57] c = texture(tex, base + pt * vec2(3.0));
[   0.209][d][vo/gpu/opengl] [ 58] color += vec4(weights[3]) * c;
[   0.209][d][vo/gpu/opengl] [ 59] c = texture(tex, base + pt * vec2(4.0));
[   0.209][d][vo/gpu/opengl] [ 60] color += vec4(weights[4]) * c;
[   0.209][d][vo/gpu/opengl] [ 61] c = texture(tex, base + pt * vec2(5.0));
[   0.209][d][vo/gpu/opengl] [ 62] color += vec4(weights[5]) * c;
[   0.209][d][vo/gpu/opengl] [ 63] c = texture(tex, base + pt * vec2(6.0));
[   0.209][d][vo/gpu/opengl] [ 64] color += vec4(weights[6]) * c;
[   0.209][d][vo/gpu/opengl] [ 65] c = texture(tex, base + pt * vec2(7.0));
[   0.209][d][vo/gpu/opengl] [ 66] color += vec4(weights[7]) * c;
[   0.209][d][vo/gpu/opengl] [ 67] c = texture(tex, base + pt * vec2(8.0));
[   0.209][d][vo/gpu/opengl] [ 68] color += vec4(weights[8]) * c;
[   0.209][d][vo/gpu/opengl] [ 69] c = texture(tex, base + pt * vec2(9.0));
[   0.209][d][vo/gpu/opengl] [ 70] color += vec4(weights[9]) * c;
[   0.209][d][vo/gpu/opengl] [ 71] c = texture(tex, base + pt * vec2(10.0));
[   0.209][d][vo/gpu/opengl] [ 72] color += vec4(weights[10]) * c;
[   0.209][d][vo/gpu/opengl] [ 73] c = texture(tex, base + pt * vec2(11.0));
[   0.209][d][vo/gpu/opengl] [ 74] color += vec4(weights[11]) * c;
[   0.209][d][vo/gpu/opengl] [ 75] }
[   0.209][d][vo/gpu/opengl] [ 76] color *= 1.000000;
[   0.209][d][vo/gpu/opengl] [ 77] out_color = color;
[   0.209][d][vo/gpu/opengl] [ 78] }
[   0.209][d][vo/gpu/opengl] shader link log (status=1): 
[   0.209][d][vo/gpu] Resizing texture: 949x533
[   0.209][d][vo/gpu/opengl] vertex shader source:
[   0.209][d][vo/gpu/opengl] [  1] #version 440
[   0.209][d][vo/gpu/opengl] [  2] #extension GL_ARB_shader_image_load_store : enable
[   0.209][d][vo/gpu/opengl] [  3] #define tex1D texture
[   0.209][d][vo/gpu/opengl] [  4] #define tex3D texture
[   0.209][d][vo/gpu/opengl] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.210][d][vo/gpu/opengl] [  6] in vec2 vertex_position;
[   0.210][d][vo/gpu/opengl] [  7] in vec2 vertex_texcoord0;
[   0.210][d][vo/gpu/opengl] [  8] out vec2 texcoord0;
[   0.210][d][vo/gpu/opengl] [  9] void main() {
[   0.210][d][vo/gpu/opengl] [ 10] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.210][d][vo/gpu/opengl] [ 11] texcoord0 = vertex_texcoord0;
[   0.210][d][vo/gpu/opengl] [ 12] }
[   0.210][d][vo/gpu/opengl] fragment shader source:
[   0.210][d][vo/gpu/opengl] [  1] #version 440
[   0.210][d][vo/gpu/opengl] [  2] #extension GL_ARB_shader_image_load_store : enable
[   0.210][d][vo/gpu/opengl] [  3] #define tex1D texture
[   0.210][d][vo/gpu/opengl] [  4] #define tex3D texture
[   0.210][d][vo/gpu/opengl] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.210][d][vo/gpu/opengl] [  6] out vec4 out_color;
[   0.210][d][vo/gpu/opengl] [  7] in vec2 texcoord0;
[   0.210][d][vo/gpu/opengl] [  8] layout(std140, binding=0) uniform UBO {
[   0.210][d][vo/gpu/opengl] [  9] layout(offset=0) vec2 texture_size0;
[   0.210][d][vo/gpu/opengl] [ 10] layout(offset=16) mat2 texture_rot0;
[   0.210][d][vo/gpu/opengl] [ 11] layout(offset=48) vec2 texture_off0;
[   0.210][d][vo/gpu/opengl] [ 12] layout(offset=56) vec2 pixel_size0;
[   0.210][d][vo/gpu/opengl] [ 13] };
[   0.210][d][vo/gpu/opengl] [ 14] uniform sampler2D lut;
[   0.210][d][vo/gpu/opengl] [ 15] uniform sampler2D texture0;
[   0.210][d][vo/gpu/opengl] [ 16] void main() {
[   0.210][d][vo/gpu/opengl] [ 17] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.210][d][vo/gpu/opengl] [ 18] #undef tex
[   0.210][d][vo/gpu/opengl] [ 19] #undef texmap
[   0.210][d][vo/gpu/opengl] [ 20] #define tex texture0
[   0.210][d][vo/gpu/opengl] [ 21] #define texmap texmap0
[   0.210][d][vo/gpu/opengl] [ 22] vec2 pos = texcoord0;
[   0.210][d][vo/gpu/opengl] [ 23] vec2 size = texture_size0;
[   0.210][d][vo/gpu/opengl] [ 24] vec2 pt = pixel_size0;
[   0.210][d][vo/gpu/opengl] [ 25] color = vec4(0.0);
[   0.210][d][vo/gpu/opengl] [ 26] {
[   0.210][d][vo/gpu/opengl] [ 27] vec2 dir = vec2(1.0, 0.0);
[   0.210][d][vo/gpu/opengl] [ 28] pt *= dir;
[   0.210][d][vo/gpu/opengl] [ 29] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
[   0.210][d][vo/gpu/opengl] [ 30] vec2 base = pos - fcoord * pt - pt * vec2(5.0);
[   0.210][d][vo/gpu/opengl] [ 31] vec4 c;
[   0.210][d][vo/gpu/opengl] [ 32] float ypos = LUT_POS(fcoord, 64.0);
[   0.210][d][vo/gpu/opengl] [ 33] float weights[12];
[   0.210][d][vo/gpu/opengl] [ 34] c = texture(lut, vec2(0.166667, ypos));
[   0.210][d][vo/gpu/opengl] [ 35] weights[0] = c[0];
[   0.210][d][vo/gpu/opengl] [ 36] weights[1] = c[1];
[   0.210][d][vo/gpu/opengl] [ 37] weights[2] = c[2];
[   0.210][d][vo/gpu/opengl] [ 38] weights[3] = c[3];
[   0.210][d][vo/gpu/opengl] [ 39] c = texture(lut, vec2(0.500000, ypos));
[   0.210][d][vo/gpu/opengl] [ 40] weights[4] = c[0];
[   0.210][d][vo/gpu/opengl] [ 41] weights[5] = c[1];
[   0.210][d][vo/gpu/opengl] [ 42] weights[6] = c[2];
[   0.210][d][vo/gpu/opengl] [ 43] weights[7] = c[3];
[   0.210][d][vo/gpu/opengl] [ 44] c = texture(lut, vec2(0.833333, ypos));
[   0.210][d][vo/gpu/opengl] [ 45] weights[8] = c[0];
[   0.210][d][vo/gpu/opengl] [ 46] weights[9] = c[1];
[   0.210][d][vo/gpu/opengl] [ 47] weights[10] = c[2];
[   0.210][d][vo/gpu/opengl] [ 48] weights[11] = c[3];
[   0.210][d][vo/gpu/opengl] [ 49] // scaler samples
[   0.210][d][vo/gpu/opengl] [ 50] c = texture(tex, base + pt * vec2(0.0));
[   0.210][d][vo/gpu/opengl] [ 51] color += vec4(weights[0]) * c;
[   0.210][d][vo/gpu/opengl] [ 52] c = texture(tex, base + pt * vec2(1.0));
[   0.210][d][vo/gpu/opengl] [ 53] color += vec4(weights[1]) * c;
[   0.210][d][vo/gpu/opengl] [ 54] c = texture(tex, base + pt * vec2(2.0));
[   0.210][d][vo/gpu/opengl] [ 55] color += vec4(weights[2]) * c;
[   0.210][d][vo/gpu/opengl] [ 56] c = texture(tex, base + pt * vec2(3.0));
[   0.210][d][vo/gpu/opengl] [ 57] color += vec4(weights[3]) * c;
[   0.210][d][vo/gpu/opengl] [ 58] c = texture(tex, base + pt * vec2(4.0));
[   0.210][d][vo/gpu/opengl] [ 59] color += vec4(weights[4]) * c;
[   0.210][d][vo/gpu/opengl] [ 60] c = texture(tex, base + pt * vec2(5.0));
[   0.210][d][vo/gpu/opengl] [ 61] color += vec4(weights[5]) * c;
[   0.210][d][vo/gpu/opengl] [ 62] c = texture(tex, base + pt * vec2(6.0));
[   0.210][d][vo/gpu/opengl] [ 63] color += vec4(weights[6]) * c;
[   0.210][d][vo/gpu/opengl] [ 64] c = texture(tex, base + pt * vec2(7.0));
[   0.210][d][vo/gpu/opengl] [ 65] color += vec4(weights[7]) * c;
[   0.210][d][vo/gpu/opengl] [ 66] c = texture(tex, base + pt * vec2(8.0));
[   0.210][d][vo/gpu/opengl] [ 67] color += vec4(weights[8]) * c;
[   0.210][d][vo/gpu/opengl] [ 68] c = texture(tex, base + pt * vec2(9.0));
[   0.210][d][vo/gpu/opengl] [ 69] color += vec4(weights[9]) * c;
[   0.210][d][vo/gpu/opengl] [ 70] c = texture(tex, base + pt * vec2(10.0));
[   0.210][d][vo/gpu/opengl] [ 71] color += vec4(weights[10]) * c;
[   0.210][d][vo/gpu/opengl] [ 72] c = texture(tex, base + pt * vec2(11.0));
[   0.210][d][vo/gpu/opengl] [ 73] color += vec4(weights[11]) * c;
[   0.210][d][vo/gpu/opengl] [ 74] }
[   0.210][d][vo/gpu/opengl] [ 75] color.a = 1.000000;
[   0.210][d][vo/gpu/opengl] [ 76] // scaler post-conversion
[   0.210][d][vo/gpu/opengl] [ 77] out_color = color;
[   0.210][d][vo/gpu/opengl] [ 78] }
[   0.210][d][vo/gpu/opengl] shader link log (status=1): 
[   0.229][d][vo/gpu/opengl] vertex shader source:
[   0.229][d][vo/gpu/opengl] [  1] #version 440
[   0.229][d][vo/gpu/opengl] [  2] #extension GL_ARB_shader_image_load_store : enable
[   0.229][d][vo/gpu/opengl] [  3] #define tex1D texture
[   0.229][d][vo/gpu/opengl] [  4] #define tex3D texture
[   0.229][d][vo/gpu/opengl] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.229][d][vo/gpu/opengl] [  6] in vec2 vertex_position;
[   0.229][d][vo/gpu/opengl] [  7] in vec2 vertex_texcoord0;
[   0.229][d][vo/gpu/opengl] [  8] out vec2 texcoord0;
[   0.229][d][vo/gpu/opengl] [  9] in vec2 vertex_texcoord1;
[   0.229][d][vo/gpu/opengl] [ 10] out vec2 texcoord1;
[   0.229][d][vo/gpu/opengl] [ 11] void main() {
[   0.229][d][vo/gpu/opengl] [ 12] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.229][d][vo/gpu/opengl] [ 13] texcoord0 = vertex_texcoord0;
[   0.229][d][vo/gpu/opengl] [ 14] texcoord1 = vertex_texcoord1;
[   0.229][d][vo/gpu/opengl] [ 15] }
[   0.229][d][vo/gpu/opengl] fragment shader source:
[   0.229][d][vo/gpu/opengl] [  1] #version 440
[   0.229][d][vo/gpu/opengl] [  2] #extension GL_ARB_shader_image_load_store : enable
[   0.229][d][vo/gpu/opengl] [  3] #define tex1D texture
[   0.229][d][vo/gpu/opengl] [  4] #define tex3D texture
[   0.229][d][vo/gpu/opengl] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.229][d][vo/gpu/opengl] [  6] out vec4 out_color;
[   0.229][d][vo/gpu/opengl] [  7] in vec2 texcoord0;
[   0.229][d][vo/gpu/opengl] [  8] in vec2 texcoord1;
[   0.229][d][vo/gpu/opengl] [  9] layout(std140, binding=0) uniform UBO {
[   0.229][d][vo/gpu/opengl] [ 10] layout(offset=0) vec2 texture_size0;
[   0.229][d][vo/gpu/opengl] [ 11] layout(offset=16) mat2 texture_rot0;
[   0.229][d][vo/gpu/opengl] [ 12] layout(offset=48) vec2 texture_off0;
[   0.229][d][vo/gpu/opengl] [ 13] layout(offset=56) vec2 pixel_size0;
[   0.229][d][vo/gpu/opengl] [ 14] layout(offset=64) vec2 texture_size1;
[   0.229][d][vo/gpu/opengl] [ 15] layout(offset=80) mat2 texture_rot1;
[   0.229][d][vo/gpu/opengl] [ 16] layout(offset=112) vec2 texture_off1;
[   0.229][d][vo/gpu/opengl] [ 17] layout(offset=120) vec2 pixel_size1;
[   0.229][d][vo/gpu/opengl] [ 18] };
[   0.229][d][vo/gpu/opengl] [ 19] uniform sampler2D texture0;
[   0.229][d][vo/gpu/opengl] [ 20] uniform sampler2D texture1;
[   0.229][d][vo/gpu/opengl] [ 21] void main() {
[   0.229][d][vo/gpu/opengl] [ 22] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.229][d][vo/gpu/opengl] [ 23] // merging plane 1 ...
[   0.229][d][vo/gpu/opengl] [ 24] color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;
[   0.229][d][vo/gpu/opengl] [ 25] // merging plane 2 ... into 1
[   0.229][d][vo/gpu/opengl] [ 26] color.g = 1.000000 * vec4(texture(texture1, texcoord1)).r;
[   0.229][d][vo/gpu/opengl] [ 27] out_color = color;
[   0.229][d][vo/gpu/opengl] [ 28] }
[   0.229][d][vo/gpu/opengl] shader link log (status=1): 
[   0.230][d][vo/gpu/opengl] vertex shader source:
[   0.230][d][vo/gpu/opengl] [  1] #version 440
[   0.230][d][vo/gpu/opengl] [  2] #extension GL_ARB_shader_image_load_store : enable
[   0.230][d][vo/gpu/opengl] [  3] #define tex1D texture
[   0.230][d][vo/gpu/opengl] [  4] #define tex3D texture
[   0.230][d][vo/gpu/opengl] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.230][d][vo/gpu/opengl] [  6] in vec2 vertex_position;
[   0.230][d][vo/gpu/opengl] [  7] in vec2 vertex_texcoord0;
[   0.230][d][vo/gpu/opengl] [  8] out vec2 texcoord0;
[   0.230][d][vo/gpu/opengl] [  9] void main() {
[   0.230][d][vo/gpu/opengl] [ 10] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.230][d][vo/gpu/opengl] [ 11] texcoord0 = vertex_texcoord0;
[   0.230][d][vo/gpu/opengl] [ 12] }
[   0.230][d][vo/gpu/opengl] fragment shader source:
[   0.230][d][vo/gpu/opengl] [  1] #version 440
[   0.230][d][vo/gpu/opengl] [  2] #extension GL_ARB_shader_image_load_store : enable
[   0.230][d][vo/gpu/opengl] [  3] #define tex1D texture
[   0.230][d][vo/gpu/opengl] [  4] #define tex3D texture
[   0.230][d][vo/gpu/opengl] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.230][d][vo/gpu/opengl] [  6] out vec4 out_color;
[   0.230][d][vo/gpu/opengl] [  7] in vec2 texcoord0;
[   0.230][d][vo/gpu/opengl] [  8] layout(std140, binding=0) uniform UBO {
[   0.230][d][vo/gpu/opengl] [  9] layout(offset=0) vec2 texture_size0;
[   0.230][d][vo/gpu/opengl] [ 10] layout(offset=16) mat2 texture_rot0;
[   0.230][d][vo/gpu/opengl] [ 11] layout(offset=48) vec2 texture_off0;
[   0.230][d][vo/gpu/opengl] [ 12] layout(offset=56) vec2 pixel_size0;
[   0.230][d][vo/gpu/opengl] [ 13] };
[   0.230][d][vo/gpu/opengl] [ 14] uniform float random;
[   0.230][d][vo/gpu/opengl] [ 15] uniform sampler2D texture0;
[   0.230][d][vo/gpu/opengl] [ 16] #define HOOKED_raw texture0
[   0.230][d][vo/gpu/opengl] [ 17] #define HOOKED_pos texcoord0
[   0.230][d][vo/gpu/opengl] [ 18] #define HOOKED_size texture_size0
[   0.230][d][vo/gpu/opengl] [ 19] #define HOOKED_rot texture_rot0
[   0.230][d][vo/gpu/opengl] [ 20] #define HOOKED_off texture_off0
[   0.230][d][vo/gpu/opengl] [ 21] #define HOOKED_pt pixel_size0
[   0.230][d][vo/gpu/opengl] [ 22] #define HOOKED_map texmap0
[   0.230][d][vo/gpu/opengl] [ 23] #define HOOKED_mul 1.000000
[   0.230][d][vo/gpu/opengl] [ 24] #define HOOKED_tex(pos) (HOOKED_mul * vec4(texture(HOOKED_raw, pos)).rgba)
[   0.230][d][vo/gpu/opengl] [ 25] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off))
[   0.230][d][vo/gpu/opengl] [ 26] #define LUMA_raw texture0
[   0.230][d][vo/gpu/opengl] [ 27] #define LUMA_pos texcoord0
[   0.230][d][vo/gpu/opengl] [ 28] #define LUMA_size texture_size0
[   0.230][d][vo/gpu/opengl] [ 29] #define LUMA_rot texture_rot0
[   0.230][d][vo/gpu/opengl] [ 30] #define LUMA_off texture_off0
[   0.230][d][vo/gpu/opengl] [ 31] #define LUMA_pt pixel_size0
[   0.230][d][vo/gpu/opengl] [ 32] #define LUMA_map texmap0
[   0.230][d][vo/gpu/opengl] [ 33] #define LUMA_mul 1.000000
[   0.230][d][vo/gpu/opengl] [ 34] #define LUMA_tex(pos) (LUMA_mul * vec4(texture(LUMA_raw, pos)).rgba)
[   0.230][d][vo/gpu/opengl] [ 35] #define LUMA_texOff(off) LUMA_tex(LUMA_pos + LUMA_pt * vec2(off))
[   0.230][d][vo/gpu/opengl] [ 36] float mod289(float x) { return x - floor(x * 1.0/289.0) * 289.0; }
[   0.230][d][vo/gpu/opengl] [ 37] float permute(float x) {
[   0.230][d][vo/gpu/opengl] [ 38] return mod289( mod289(34.0*x + 1.0) * (fract(x) + 1.0) );
[   0.230][d][vo/gpu/opengl] [ 39] }
[   0.230][d][vo/gpu/opengl] [ 40] float rand(float x) { return fract(x * 1.0/41.0); }
[   0.230][d][vo/gpu/opengl] [ 41] vec4 average(float range, inout float h) {
[   0.230][d][vo/gpu/opengl] [ 42] float dist = rand(h) * range; h = permute(h);
[   0.230][d][vo/gpu/opengl] [ 43] float dir = rand(h) * 6.2831853; h = permute(h);
[   0.230][d][vo/gpu/opengl] [ 44] vec2 o = dist * vec2(cos(dir), sin(dir));
[   0.230][d][vo/gpu/opengl] [ 45] vec4 ref[4];
[   0.230][d][vo/gpu/opengl] [ 46] ref[0] = HOOKED_texOff(vec2( o.x, o.y));
[   0.230][d][vo/gpu/opengl] [ 47] ref[1] = HOOKED_texOff(vec2(-o.y, o.x));
[   0.230][d][vo/gpu/opengl] [ 48] ref[2] = HOOKED_texOff(vec2(-o.x, -o.y));
[   0.230][d][vo/gpu/opengl] [ 49] ref[3] = HOOKED_texOff(vec2( o.y, -o.x));
[   0.230][d][vo/gpu/opengl] [ 50] return (ref[0] + ref[1] + ref[2] + ref[3])*0.25;
[   0.230][d][vo/gpu/opengl] [ 51] }
[   0.230][d][vo/gpu/opengl] [ 52] void main() {
[   0.230][d][vo/gpu/opengl] [ 53] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.230][d][vo/gpu/opengl] [ 54] {
[   0.230][d][vo/gpu/opengl] [ 55] vec3 _m = vec3(HOOKED_pos, random) + vec3(1.0);
[   0.230][d][vo/gpu/opengl] [ 56] float h = permute(permute(permute(_m.x)+_m.y)+_m.z);
[   0.230][d][vo/gpu/opengl] [ 57] color = HOOKED_tex(HOOKED_pos);
[   0.230][d][vo/gpu/opengl] [ 58] vec4 avg, diff;
[   0.230][d][vo/gpu/opengl] [ 59] avg = average(16.000000, h);
[   0.230][d][vo/gpu/opengl] [ 60] diff = abs(color - avg);
[   0.230][d][vo/gpu/opengl] [ 61] color = mix(avg, color, greaterThan(diff, vec4(0.003906)));
[   0.230][d][vo/gpu/opengl] [ 62] vec3 noise;
[   0.230][d][vo/gpu/opengl] [ 63] noise.x = rand(h); h = permute(h);
[   0.230][d][vo/gpu/opengl] [ 64] noise.y = rand(h); h = permute(h);
[   0.230][d][vo/gpu/opengl] [ 65] noise.z = rand(h); h = permute(h);
[   0.230][d][vo/gpu/opengl] [ 66] color.xyz += 0.005859 * (noise - vec3(0.5));
[   0.230][d][vo/gpu/opengl] [ 67] }
[   0.230][d][vo/gpu/opengl] [ 68] color.g = 0.000000;
[   0.230][d][vo/gpu/opengl] [ 69] color.b = 0.000000;
[   0.230][d][vo/gpu/opengl] [ 70] color.a = 1.000000;
[   0.230][d][vo/gpu/opengl] [ 71] out_color = color;
[   0.230][d][vo/gpu/opengl] [ 72] }
[   0.230][d][vo/gpu/opengl] shader link log (status=1): 
[   0.230][d][vo/gpu/opengl] vertex shader source:
[   0.230][d][vo/gpu/opengl] [  1] #version 440
[   0.230][d][vo/gpu/opengl] [  2] #extension GL_ARB_shader_image_load_store : enable
[   0.230][d][vo/gpu/opengl] [  3] #define tex1D texture
[   0.230][d][vo/gpu/opengl] [  4] #define tex3D texture
[   0.230][d][vo/gpu/opengl] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.230][d][vo/gpu/opengl] [  6] in vec2 vertex_position;
[   0.230][d][vo/gpu/opengl] [  7] in vec2 vertex_texcoord0;
[   0.230][d][vo/gpu/opengl] [  8] out vec2 texcoord0;
[   0.230][d][vo/gpu/opengl] [  9] void main() {
[   0.230][d][vo/gpu/opengl] [ 10] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.230][d][vo/gpu/opengl] [ 11] texcoord0 = vertex_texcoord0;
[   0.230][d][vo/gpu/opengl] [ 12] }
[   0.230][d][vo/gpu/opengl] fragment shader source:
[   0.230][d][vo/gpu/opengl] [  1] #version 440
[   0.231][d][vo/gpu/opengl] [  2] #extension GL_ARB_shader_image_load_store : enable
[   0.231][d][vo/gpu/opengl] [  3] #define tex1D texture
[   0.231][d][vo/gpu/opengl] [  4] #define tex3D texture
[   0.231][d][vo/gpu/opengl] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.231][d][vo/gpu/opengl] [  6] out vec4 out_color;
[   0.231][d][vo/gpu/opengl] [  7] in vec2 texcoord0;
[   0.231][d][vo/gpu/opengl] [  8] layout(std140, binding=0) uniform UBO {
[   0.231][d][vo/gpu/opengl] [  9] layout(offset=0) vec2 texture_size0;
[   0.231][d][vo/gpu/opengl] [ 10] layout(offset=16) mat2 texture_rot0;
[   0.231][d][vo/gpu/opengl] [ 11] layout(offset=48) vec2 texture_off0;
[   0.231][d][vo/gpu/opengl] [ 12] layout(offset=56) vec2 pixel_size0;
[   0.231][d][vo/gpu/opengl] [ 13] };
[   0.231][d][vo/gpu/opengl] [ 14] uniform float random;
[   0.231][d][vo/gpu/opengl] [ 15] uniform sampler2D texture0;
[   0.231][d][vo/gpu/opengl] [ 16] #define HOOKED_raw texture0
[   0.231][d][vo/gpu/opengl] [ 17] #define HOOKED_pos texcoord0
[   0.231][d][vo/gpu/opengl] [ 18] #define HOOKED_size texture_size0
[   0.231][d][vo/gpu/opengl] [ 19] #define HOOKED_rot texture_rot0
[   0.231][d][vo/gpu/opengl] [ 20] #define HOOKED_off texture_off0
[   0.231][d][vo/gpu/opengl] [ 21] #define HOOKED_pt pixel_size0
[   0.231][d][vo/gpu/opengl] [ 22] #define HOOKED_map texmap0
[   0.231][d][vo/gpu/opengl] [ 23] #define HOOKED_mul 1.000000
[   0.231][d][vo/gpu/opengl] [ 24] #define HOOKED_tex(pos) (HOOKED_mul * vec4(texture(HOOKED_raw, pos)).rgba)
[   0.231][d][vo/gpu/opengl] [ 25] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off))
[   0.231][d][vo/gpu/opengl] [ 26] #define CHROMA_raw texture0
[   0.231][d][vo/gpu/opengl] [ 27] #define CHROMA_pos texcoord0
[   0.231][d][vo/gpu/opengl] [ 28] #define CHROMA_size texture_size0
[   0.231][d][vo/gpu/opengl] [ 29] #define CHROMA_rot texture_rot0
[   0.231][d][vo/gpu/opengl] [ 30] #define CHROMA_off texture_off0
[   0.231][d][vo/gpu/opengl] [ 31] #define CHROMA_pt pixel_size0
[   0.231][d][vo/gpu/opengl] [ 32] #define CHROMA_map texmap0
[   0.231][d][vo/gpu/opengl] [ 33] #define CHROMA_mul 1.000000
[   0.231][d][vo/gpu/opengl] [ 34] #define CHROMA_tex(pos) (CHROMA_mul * vec4(texture(CHROMA_raw, pos)).rgba)
[   0.231][d][vo/gpu/opengl] [ 35] #define CHROMA_texOff(off) CHROMA_tex(CHROMA_pos + CHROMA_pt * vec2(off))
[   0.231][d][vo/gpu/opengl] [ 36] float mod289(float x) { return x - floor(x * 1.0/289.0) * 289.0; }
[   0.231][d][vo/gpu/opengl] [ 37] float permute(float x) {
[   0.231][d][vo/gpu/opengl] [ 38] return mod289( mod289(34.0*x + 1.0) * (fract(x) + 1.0) );
[   0.231][d][vo/gpu/opengl] [ 39] }
[   0.231][d][vo/gpu/opengl] [ 40] float rand(float x) { return fract(x * 1.0/41.0); }
[   0.231][d][vo/gpu/opengl] [ 41] vec4 average(float range, inout float h) {
[   0.231][d][vo/gpu/opengl] [ 42] float dist = rand(h) * range; h = permute(h);
[   0.231][d][vo/gpu/opengl] [ 43] float dir = rand(h) * 6.2831853; h = permute(h);
[   0.231][d][vo/gpu/opengl] [ 44] vec2 o = dist * vec2(cos(dir), sin(dir));
[   0.231][d][vo/gpu/opengl] [ 45] vec4 ref[4];
[   0.231][d][vo/gpu/opengl] [ 46] ref[0] = HOOKED_texOff(vec2( o.x, o.y));
[   0.231][d][vo/gpu/opengl] [ 47] ref[1] = HOOKED_texOff(vec2(-o.y, o.x));
[   0.231][d][vo/gpu/opengl] [ 48] ref[2] = HOOKED_texOff(vec2(-o.x, -o.y));
[   0.231][d][vo/gpu/opengl] [ 49] ref[3] = HOOKED_texOff(vec2( o.y, -o.x));
[   0.231][d][vo/gpu/opengl] [ 50] return (ref[0] + ref[1] + ref[2] + ref[3])*0.25;
[   0.231][d][vo/gpu/opengl] [ 51] }
[   0.231][d][vo/gpu/opengl] [ 52] void main() {
[   0.231][d][vo/gpu/opengl] [ 53] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.231][d][vo/gpu/opengl] [ 54] {
[   0.231][d][vo/gpu/opengl] [ 55] vec3 _m = vec3(HOOKED_pos, random) + vec3(1.0);
[   0.231][d][vo/gpu/opengl] [ 56] float h = permute(permute(permute(_m.x)+_m.y)+_m.z);
[   0.231][d][vo/gpu/opengl] [ 57] color = HOOKED_tex(HOOKED_pos);
[   0.231][d][vo/gpu/opengl] [ 58] vec4 avg, diff;
[   0.231][d][vo/gpu/opengl] [ 59] avg = average(16.000000, h);
[   0.231][d][vo/gpu/opengl] [ 60] diff = abs(color - avg);
[   0.231][d][vo/gpu/opengl] [ 61] color = mix(avg, color, greaterThan(diff, vec4(0.003906)));
[   0.231][d][vo/gpu/opengl] [ 62] vec3 noise;
[   0.231][d][vo/gpu/opengl] [ 63] noise.x = rand(h); h = permute(h);
[   0.231][d][vo/gpu/opengl] [ 64] noise.y = rand(h); h = permute(h);
[   0.231][d][vo/gpu/opengl] [ 65] noise.z = rand(h); h = permute(h);
[   0.231][d][vo/gpu/opengl] [ 66] color.xyz += 0.005859 * (noise - vec3(0.5));
[   0.231][d][vo/gpu/opengl] [ 67] }
[   0.231][d][vo/gpu/opengl] [ 68] color.b = 0.000000;
[   0.231][d][vo/gpu/opengl] [ 69] color.a = 1.000000;
[   0.231][d][vo/gpu/opengl] [ 70] out_color = color;
[   0.231][d][vo/gpu/opengl] [ 71] }
[   0.231][d][vo/gpu/opengl] shader link log (status=1): 
[   0.231][d][vo/gpu] Resizing texture: 949x533
[   0.231][v][vo/gpu] Dither to 8.
[   0.277][d][vo/gpu/opengl] vertex shader source:
[   0.277][d][vo/gpu/opengl] [  1] #version 440
[   0.277][d][vo/gpu/opengl] [  2] #extension GL_ARB_shader_image_load_store : enable
[   0.277][d][vo/gpu/opengl] [  3] #define tex1D texture
[   0.277][d][vo/gpu/opengl] [  4] #define tex3D texture
[   0.277][d][vo/gpu/opengl] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.277][d][vo/gpu/opengl] [  6] in vec2 vertex_position;
[   0.277][d][vo/gpu/opengl] [  7] in vec2 vertex_texcoord0;
[   0.277][d][vo/gpu/opengl] [  8] out vec2 texcoord0;
[   0.277][d][vo/gpu/opengl] [  9] in vec2 vertex_texcoord1;
[   0.277][d][vo/gpu/opengl] [ 10] out vec2 texcoord1;
[   0.277][d][vo/gpu/opengl] [ 11] void main() {
[   0.277][d][vo/gpu/opengl] [ 12] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.277][d][vo/gpu/opengl] [ 13] texcoord0 = vertex_texcoord0;
[   0.277][d][vo/gpu/opengl] [ 14] texcoord1 = vertex_texcoord1;
[   0.277][d][vo/gpu/opengl] [ 15] }
[   0.277][d][vo/gpu/opengl] fragment shader source:
[   0.277][d][vo/gpu/opengl] [  1] #version 440
[   0.277][d][vo/gpu/opengl] [  2] #extension GL_ARB_shader_image_load_store : enable
[   0.277][d][vo/gpu/opengl] [  3] #define tex1D texture
[   0.277][d][vo/gpu/opengl] [  4] #define tex3D texture
[   0.277][d][vo/gpu/opengl] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.277][d][vo/gpu/opengl] [  6] out vec4 out_color;
[   0.277][d][vo/gpu/opengl] [  7] in vec2 texcoord0;
[   0.277][d][vo/gpu/opengl] [  8] in vec2 texcoord1;
[   0.277][d][vo/gpu/opengl] [  9] layout(std140, binding=0) uniform UBO {
[   0.277][d][vo/gpu/opengl] [ 10] layout(offset=0) vec3 src_luma;
[   0.277][d][vo/gpu/opengl] [ 11] layout(offset=16) vec3 dst_luma;
[   0.277][d][vo/gpu/opengl] [ 12] layout(offset=32) vec2 texture_size0;
[   0.277][d][vo/gpu/opengl] [ 13] layout(offset=48) mat2 texture_rot0;
[   0.277][d][vo/gpu/opengl] [ 14] layout(offset=80) vec2 texture_off0;
[   0.277][d][vo/gpu/opengl] [ 15] layout(offset=88) vec2 pixel_size0;
[   0.277][d][vo/gpu/opengl] [ 16] layout(offset=96) vec2 texture_size1;
[   0.277][d][vo/gpu/opengl] [ 17] layout(offset=112) mat2 texture_rot1;
[   0.277][d][vo/gpu/opengl] [ 18] layout(offset=144) vec2 texture_off1;
[   0.277][d][vo/gpu/opengl] [ 19] layout(offset=152) vec2 pixel_size1;
[   0.277][d][vo/gpu/opengl] [ 20] };
[   0.277][d][vo/gpu/opengl] [ 21] uniform float inter_coeff;
[   0.277][d][vo/gpu/opengl] [ 22] uniform sampler2D dither;
[   0.277][d][vo/gpu/opengl] [ 23] uniform sampler2D texture0;
[   0.277][d][vo/gpu/opengl] [ 24] uniform sampler2D texture1;
[   0.277][d][vo/gpu/opengl] [ 25] void main() {
[   0.277][d][vo/gpu/opengl] [ 26] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.277][d][vo/gpu/opengl] [ 27] color = mix(texture(texture0, texcoord0), texture(texture1, texcoord1), inter_coeff);
[   0.277][d][vo/gpu/opengl] [ 28] // color mapping
[   0.277][d][vo/gpu/opengl] [ 29] color.rgb *= vec3(1.000000);
[   0.277][d][vo/gpu/opengl] [ 30] color.rgb *= vec3(1.000000);
[   0.277][d][vo/gpu/opengl] [ 31] // delinearize
[   0.277][d][vo/gpu/opengl] [ 32] color.rgb = clamp(color.rgb, 0.0, 1.0);
[   0.277][d][vo/gpu/opengl] [ 33] color.rgb *= vec3(1.000000);
[   0.277][d][vo/gpu/opengl] [ 34] color.rgb = pow(color.rgb, vec3(1.0/2.4));
[   0.277][d][vo/gpu/opengl] [ 35] // dithering
[   0.277][d][vo/gpu/opengl] [ 36] vec2 dither_pos = gl_FragCoord.xy * 1.0/64.0;
[   0.277][d][vo/gpu/opengl] [ 37] float dither_value = texture(dither, dither_pos).r;
[   0.277][d][vo/gpu/opengl] [ 38] color = floor(color * 255.0 + dither_value + 0.5 / 4096.0) * 1.0/255.0;
[   0.277][d][vo/gpu/opengl] [ 39] out_color = color;
[   0.277][d][vo/gpu/opengl] [ 40] }
[   0.277][d][vo/gpu/opengl] shader link log (status=1): 
[   6.854][v][cplayer] first video frame after restart shown
[   6.855][v][cplayer] audio sync: sync_to_video=1, offset=-0.006043
[   6.855][d][cplayer] starting video playback
[   6.855][d][cplayer] starting audio playback
[   6.855][v][cplayer] playback restart complete @ 0.000000, audio=playing, video=playing
[   6.855][d][cplayer] Run command: change-list, flags=64, args=[name="shared-script-properties", operation="append", value="osc-margins=0.000000,0.000000,0.000000,0.000000"]
[   6.855][v][cplayer] Set property: shared-script-properties -> 1
[   6.855][v][ao/pulse] starting AO
[   6.861][d][decode_wrapper/vd] Allocating new DR image...
[   6.862][d][vo/gpu/opengl] vertex shader source:
[   6.862][d][vo/gpu/opengl] [  1] #version 440
[   6.862][d][vo/gpu/opengl] [  2] #extension GL_ARB_shader_image_load_store : enable
[   6.862][d][vo/gpu/opengl] [  3] #define tex1D texture
[   6.862][d][vo/gpu/opengl] [  4] #define tex3D texture
[   6.862][d][vo/gpu/opengl] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   6.862][d][vo/gpu/opengl] [  6] in vec2 vertex_position;
[   6.862][d][vo/gpu/opengl] [  7] in vec2 vertex_texcoord0;
[   6.862][d][vo/gpu/opengl] [  8] out vec2 texcoord0;
[   6.862][d][vo/gpu/opengl] [  9] void main() {
[   6.862][d][vo/gpu/opengl] [ 10] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   6.862][d][vo/gpu/opengl] [ 11] texcoord0 = vertex_texcoord0;
[   6.862][d][vo/gpu/opengl] [ 12] }
[   6.862][d][vo/gpu/opengl] fragment shader source:
[   6.862][d][vo/gpu/opengl] [  1] #version 440
[   6.862][d][vo/gpu/opengl] [  2] #extension GL_ARB_shader_image_load_store : enable
[   6.862][d][vo/gpu/opengl] [  3] #define tex1D texture
[   6.862][d][vo/gpu/opengl] [  4] #define tex3D texture
[   6.862][d][vo/gpu/opengl] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   6.862][d][vo/gpu/opengl] [  6] out vec4 out_color;
[   6.862][d][vo/gpu/opengl] [  7] in vec2 texcoord0;
[   6.862][d][vo/gpu/opengl] [  8] layout(std140, binding=0) uniform UBO {
[   6.862][d][vo/gpu/opengl] [  9] layout(offset=0) vec3 src_luma;
[   6.862][d][vo/gpu/opengl] [ 10] layout(offset=16) vec3 dst_luma;
[   6.862][d][vo/gpu/opengl] [ 11] layout(offset=32) vec2 texture_size0;
[   6.862][d][vo/gpu/opengl] [ 12] layout(offset=48) mat2 texture_rot0;
[   6.862][d][vo/gpu/opengl] [ 13] layout(offset=80) vec2 texture_off0;
[   6.862][d][vo/gpu/opengl] [ 14] layout(offset=88) vec2 pixel_size0;
[   6.862][d][vo/gpu/opengl] [ 15] };
[   6.862][d][vo/gpu/opengl] [ 16] uniform sampler2D dither;
[   6.862][d][vo/gpu/opengl] [ 17] uniform sampler2D texture0;
[   6.862][d][vo/gpu/opengl] [ 18] void main() {
[   6.862][d][vo/gpu/opengl] [ 19] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   6.862][d][vo/gpu/opengl] [ 20] color.rgb = 1.000000 * vec4(texture(texture0, texcoord0)).rgb;
[   6.862][d][vo/gpu/opengl] [ 21] // color mapping
[   6.862][d][vo/gpu/opengl] [ 22] color.rgb *= vec3(1.000000);
[   6.862][d][vo/gpu/opengl] [ 23] color.rgb *= vec3(1.000000);
[   6.862][d][vo/gpu/opengl] [ 24] // delinearize
[   6.862][d][vo/gpu/opengl] [ 25] color.rgb = clamp(color.rgb, 0.0, 1.0);
[   6.862][d][vo/gpu/opengl] [ 26] color.rgb *= vec3(1.000000);
[   6.862][d][vo/gpu/opengl] [ 27] color.rgb = pow(color.rgb, vec3(1.0/2.4));
[   6.862][d][vo/gpu/opengl] [ 28] // dithering
[   6.862][d][vo/gpu/opengl] [ 29] vec2 dither_pos = gl_FragCoord.xy * 1.0/64.0;
[   6.862][d][vo/gpu/opengl] [ 30] float dither_value = texture(dither, dither_pos).r;
[   6.862][d][vo/gpu/opengl] [ 31] color = floor(color * 255.0 + dither_value + 0.5 / 4096.0) * 1.0/255.0;
[   6.862][d][vo/gpu/opengl] [ 32] out_color = color;
[   6.862][d][vo/gpu/opengl] [ 33] }
[   6.862][d][vo/gpu/opengl] shader link log (status=1): 
[   6.881][v][vo/gpu/x11] Disabling screensaver.
[   6.887][d][decode_wrapper/vd] Allocating new DR image...
[   6.889][d][osc] osc_init 
[   6.890][d][decode_wrapper/vd] Allocating new DR image...
[   6.893][d][cplayer] Run command: change-list, flags=64, args=[name="shared-script-properties", operation="append", value="osc-margins=0.000000,0.000000,0.000000,0.000000"]
[   6.893][v][cplayer] Set property: shared-script-properties -> 1
[  12.829][d][vo/gpu] Resizing texture: 949x533
[  12.833][d][vo/gpu] Resizing texture: 949x533
[  15.823][w][cplayer] 
[  15.823][w][cplayer] Audio/Video desynchronisation detected! Possible reasons include too slow
[  15.823][w][cplayer] hardware, temporary CPU spikes, broken drivers, and broken files. Audio
[  15.823][w][cplayer] position will not match to the video (see A-V status field).
[  15.823][w][cplayer] 
[  15.823][v][cplayer] Change display sync audio drift: 1
[  24.807][d][vo/gpu] Resizing texture: 949x533
[  24.820][w][cplayer] Audio device underrun detected.
[  24.822][v][ao/pulse] starting AO
[  24.824][d][cplayer] Run command: change-list, flags=64, args=[name="shared-script-properties", operation="append", value="osc-margins=0.000000,0.000000,0.000000,0.000000"]
[  24.824][v][cplayer] Set property: shared-script-properties -> 1
[  24.832][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[  24.833][d][decode_wrapper/vd] Allocating new DR image...
[  25.540][d][cplayer] Run command: change-list, flags=64, args=[name="shared-script-properties", operation="append", value="osc-margins=0.000000,0.000000,0.000000,0.000000"]
[  25.540][v][cplayer] Set property: shared-script-properties -> 1
[  25.556][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[  25.614][d][vo/gpu] Resizing texture: 949x533
[  25.621][d][vo/gpu] Resizing texture: 949x533
[  25.621][d][vo/gpu] Resizing texture: 949x533
[  25.623][d][vo/gpu] Resizing texture: 949x533
[  30.763][d][vo/gpu] Resizing texture: 949x533
[  30.797][d][cplayer] Run command: seek, flags=73, args=[target="5.000000", flags="relative", legacy="unused"]
[  30.798][v][mkv] queuing seek to 17.386000
[  30.798][v][mkv] execute seek (to 17.386000 flags 4)
[  30.798][v][mkv] Seeking to 343265570 to read header element 0x1c53bb6b.
[  30.798][v][file] stream level seek from 10462685 to 343265570
[  30.815][d][global] config path: 'fonts' -/-> '/home/vofan/.config/mpv/fonts'
[  30.815][d][osd/libass] ASS library version: 0x1400000 (runtime 0x1400000)
[  30.815][v][osd/libass] Shaper: FriBidi 1.0.9 (SIMPLE) HarfBuzz-ng 2.6.8 (COMPLEX)
[  30.815][d][global] config path: 'subfont.ttf' -/-> '/home/vofan/.config/mpv/subfont.ttf'
[  30.815][d][global] config path: 'fonts.conf' -/-> '/home/vofan/.config/mpv/fonts.conf'
[  30.815][v][osd/libass] Setting up fonts...
[  30.822][v][osd/libass] Using font provider fontconfig
[  30.822][v][osd/libass] Done.
[  30.823][v][mkv] Parsing cues...
[  30.823][v][file] stream level seek from 343268269 to 11502923
[  30.823][v][mkv] seek done
[  30.823][v][osd/libass] fontselect: (sans-serif, 400, 0) -> /usr/share/fonts/ttf-adobe-source-fonts/SourceSansPro-Regular.ttf, 0, SourceSansPro-Regular
[  30.825][v][vo/gpu] Reallocating OSD texture to 1024x128.
[  30.825][d][vo/gpu/opengl] vertex shader source:
[  30.825][d][vo/gpu/opengl] [  1] #version 440
[  30.825][d][vo/gpu/opengl] [  2] #extension GL_ARB_shader_image_load_store : enable
[  30.825][d][vo/gpu/opengl] [  3] #define tex1D texture
[  30.825][d][vo/gpu/opengl] [  4] #define tex3D texture
[  30.825][d][vo/gpu/opengl] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[  30.825][d][vo/gpu/opengl] [  6] in vec2 vertex_position;
[  30.825][d][vo/gpu/opengl] [  7] in vec2 vertex_texcoord;
[  30.825][d][vo/gpu/opengl] [  8] out vec2 texcoord;
[  30.825][d][vo/gpu/opengl] [  9] in vec4 vertex_ass_color;
[  30.825][d][vo/gpu/opengl] [ 10] out vec4 ass_color;
[  30.825][d][vo/gpu/opengl] [ 11] void main() {
[  30.825][d][vo/gpu/opengl] [ 12] gl_Position = vec4(vertex_position, 1.0, 1.0);
[  30.825][d][vo/gpu/opengl] [ 13] texcoord = vertex_texcoord;
[  30.825][d][vo/gpu/opengl] [ 14] ass_color = vertex_ass_color;
[  30.825][d][vo/gpu/opengl] [ 15] }
[  30.825][d][vo/gpu/opengl] fragment shader source:
[  30.825][d][vo/gpu/opengl] [  1] #version 440
[  30.825][d][vo/gpu/opengl] [  2] #extension GL_ARB_shader_image_load_store : enable
[  30.825][d][vo/gpu/opengl] [  3] #define tex1D texture
[  30.825][d][vo/gpu/opengl] [  4] #define tex3D texture
[  30.825][d][vo/gpu/opengl] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[  30.825][d][vo/gpu/opengl] [  6] out vec4 out_color;
[  30.825][d][vo/gpu/opengl] [  7] in vec2 texcoord;
[  30.825][d][vo/gpu/opengl] [  8] in vec4 ass_color;
[  30.825][d][vo/gpu/opengl] [  9] layout(std140, binding=0) uniform UBO {
[  30.825][d][vo/gpu/opengl] [ 10] layout(offset=0) vec3 src_luma;
[  30.825][d][vo/gpu/opengl] [ 11] layout(offset=16) vec3 dst_luma;
[  30.825][d][vo/gpu/opengl] [ 12] };
[  30.825][d][vo/gpu/opengl] [ 13] uniform sampler2D osdtex;
[  30.825][d][vo/gpu/opengl] [ 14] void main() {
[  30.825][d][vo/gpu/opengl] [ 15] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[  30.825][d][vo/gpu/opengl] [ 16] color = vec4(ass_color.rgb, ass_color.a * texture(osdtex, texcoord).r);
[  30.825][d][vo/gpu/opengl] [ 17] // color mapping
[  30.825][d][vo/gpu/opengl] [ 18] color.rgb *= vec3(1.000000);
[  30.825][d][vo/gpu/opengl] [ 19] color.rgb *= vec3(1.000000);
[  30.825][d][vo/gpu/opengl] [ 20] out_color = color;
[  30.825][d][vo/gpu/opengl] [ 21] }
[  30.825][d][vo/gpu/opengl] shader link log (status=1): 
[  30.826][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: yuv420p
[  30.826][v][vo/gpu/x11] Enabling screensaver.
[  30.850][v][decode_wrapper/vd] Decoder format: 1920x1080 yuv420p bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264
[  30.850][v][decode_wrapper/vd] Using container aspect ratio.
[  30.854][v][cplayer] first video frame after restart shown
[  30.854][v][cplayer] audio sync: sync_to_video=1, offset=-0.041288
[  30.855][d][cplayer] starting video playback
[  30.855][d][cplayer] starting audio playback
[  30.855][v][cplayer] playback restart complete @ 21.355000, audio=playing, video=playing
[  30.855][v][vo/gpu/x11] Disabling screensaver.
[  30.855][v][ao/pulse] starting AO
[  30.856][v][cplayer] Change display sync audio drift: -1
[  30.932][v][cplayer] Change display sync audio drift: 1
[  30.981][w][input] No key binding found for key 'a'.
[  31.116][d][cplayer] Run command: seek, flags=73, args=[target="5.000000", flags="relative", legacy="unused"]
[  31.116][v][mkv] queuing seek to 26.662000
[  31.116][v][mkv] execute seek (to 26.662000 flags 4)
[  31.116][v][file] stream level seek from 12617035 to 14592323
[  31.116][v][mkv] seek done
[  31.120][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: yuv420p
[  31.132][v][vo/gpu/x11] Enabling screensaver.
[  31.146][v][decode_wrapper/vd] Decoder format: 1920x1080 yuv420p bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264
[  31.146][v][decode_wrapper/vd] Using container aspect ratio.
[  31.165][v][cplayer] first video frame after restart shown
[  31.165][v][cplayer] audio sync: sync_to_video=1, offset=-0.039288
[  31.165][d][cplayer] starting video playback
[  31.165][d][cplayer] starting audio playback
[  31.166][v][cplayer] playback restart complete @ 26.693000, audio=playing, video=playing
[  31.166][v][vo/gpu/x11] Disabling screensaver.
[  31.166][v][ao/pulse] starting AO
[  31.166][v][cplayer] Change display sync audio drift: -1
[  31.249][v][cplayer] Change display sync audio drift: 1
[  31.265][d][cplayer] Run command: seek, flags=73, args=[target="5.000000", flags="relative", legacy="unused"]
[  31.266][v][mkv] queuing seek to 31.800000
[  31.266][v][mkv] execute seek (to 31.800000 flags 4)
[  31.266][v][file] stream level seek from 15706435 to 17737616
[  31.266][v][mkv] seek done
[  31.283][v][vo/gpu/x11] Enabling screensaver.
[  31.330][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: yuv420p
[  31.358][v][decode_wrapper/vd] Decoder format: 1920x1080 yuv420p bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264
[  31.358][v][decode_wrapper/vd] Using container aspect ratio.
[  31.361][v][cplayer] first video frame after restart shown
[  31.361][v][cplayer] audio sync: sync_to_video=1, offset=-0.038288
[  31.361][d][cplayer] starting video playback
[  31.361][d][cplayer] starting audio playback
[  31.361][v][cplayer] playback restart complete @ 32.032000, audio=playing, video=playing
[  31.362][v][ao/pulse] starting AO
[  31.362][v][vo/gpu/x11] Disabling screensaver.
[  31.363][v][cplayer] Change display sync audio drift: -1
[  31.415][v][cplayer] Change display sync audio drift: 1
[  32.851][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"]
[  32.851][v][cplayer] Set property: pause -> 1
[  32.868][v][vo/gpu/x11] Enabling screensaver.
[  33.055][d][cplayer] Run command: script-binding, flags=73, args=[name="stats/display-stats"]
[  33.057][d][cplayer] Run command: define-section, flags=64, args=[name="input_stats", contents="i script-binding stats/display-stats\nI script-binding stats/display-stats-toggle\n", flags="default"]
[  33.057][d][cplayer] Run command: enable-section, flags=64, args=[name="input_stats", flags="allow-hide-cursor+allow-vo-dragging"]
[  33.057][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_stats", contents="2 script-binding stats/2\n4 script-binding stats/4\n1 script-binding stats/1\n3 script-binding stats/3\n", flags="force"]
[  33.057][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_stats", flags="allow-hide-cursor+allow-vo-dragging"]
[  33.061][v][osd/libass] fontselect: (sans, 400, 0) -> /usr/share/fonts/ttf-adobe-source-fonts/SourceSansPro-Regular.ttf, 0, SourceSansPro-Regular
[  33.062][v][osd/libass] fontselect: (sans, 700, 0) -> /usr/share/fonts/ttf-adobe-source-fonts/SourceSansPro-Black.ttf, 0, SourceSansPro-Black
[  33.064][v][osd/libass] fontselect: (monospace, 400, 0) -> /usr/share/fonts/adobe-source-code-pro/SourceCodePro-Medium.otf, 0, SourceCodePro-Medium
[  33.081][v][vo/gpu] Reallocating OSD texture to 1024x1024.
[  33.118][d][cplayer] Run command: script-binding, flags=73, args=[name="stats/display-stats"]
[  33.179][d][cplayer] Run command: script-binding, flags=73, args=[name="stats/3"]
[  33.234][d][cplayer] Run command: script-binding, flags=73, args=[name="stats/3"]
[  35.473][d][cplayer] Run command: playlist-next, flags=73, args=[flags="weak"]
[  35.957][d][cplayer] Run command: change-list, flags=64, args=[name="shared-script-properties", operation="append", value="osc-margins=0.000000,0.000000,0.000000,0.000000"]
[  35.957][v][cplayer] Set property: shared-script-properties -> 1
[  36.037][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[  36.037][v][osd/libass] fontselect: (sans-serif, 400, 0) -> /usr/share/fonts/ttf-adobe-source-fonts/SourceSansPro-Regular.ttf, 0, SourceSansPro-Regular
[  36.037][v][osd/libass] fontselect: (mpv-osd-symbols, 400, 0) -> mpv-osd-symbols-Regular, 0, mpv-osd-symbols-Regular
[  36.037][v][vo/gpu] Reallocating OSD texture to 1024x256.
[  36.037][d][cplayer] Run command: script-binding, flags=73, args=[name="osc/__keybinding4"]
[  36.204][d][cplayer] Run command: change-list, flags=64, args=[name="shared-script-properties", operation="append", value="osc-margins=0.000000,0.000000,0.000000,0.000000"]
[  36.204][v][cplayer] Set property: shared-script-properties -> 1
[  36.204][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[  36.228][d][cplayer] Run command: change-list, flags=64, args=[name="shared-script-properties", operation="append", value="osc-margins=0.000000,0.000000,0.000000,0.000000"]
[  36.228][v][cplayer] Set property: shared-script-properties -> 1
[  36.234][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[  36.309][d][cplayer] Run command: script-binding, flags=73, args=[name="osc/__keybinding2"]
[  36.369][d][cplayer] Run command: script-binding, flags=73, args=[name="osc/__keybinding4"]
[  36.542][d][cplayer] Run command: change-list, flags=64, args=[name="shared-script-properties", operation="append", value="osc-margins=0.000000,0.000000,0.000000,0.000000"]
[  36.542][v][cplayer] Set property: shared-script-properties -> 1
[  36.543][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[  36.761][d][cplayer] Run command: change-list, flags=64, args=[name="shared-script-properties", operation="append", value="osc-margins=0.000000,0.000000,0.000000,0.000000"]
[  36.761][v][cplayer] Set property: shared-script-properties -> 1
[  36.762][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[  37.180][d][cplayer] Run command: define-section, flags=64, args=[name="input_stats", contents="i script-binding stats/display-stats\nI script-binding stats/display-stats-toggle\n", flags="default"]
[  37.180][d][cplayer] Run command: enable-section, flags=64, args=[name="input_stats", flags="allow-hide-cursor+allow-vo-dragging"]
[  37.180][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_stats", contents="", flags="force"]
[  37.180][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_stats", flags="allow-hide-cursor+allow-vo-dragging"]
[  37.891][d][cplayer] Run command: change-list, flags=64, args=[name="shared-script-properties", operation="append", value="osc-margins=0.000000,0.000000,0.000000,0.000000"]
[  37.892][v][cplayer] Set property: shared-script-properties -> 1
[  37.892][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[  39.372][d][cplayer] Run command: script-binding, flags=73, args=[name="osc/__keybinding4"]
[  42.803][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"]
[  42.807][v][cplayer] Set property: pause -> 1
[  42.807][v][cplayer] Change display sync audio drift: -1
[  42.813][v][vo/gpu/x11] Disabling screensaver.
[  42.868][v][cplayer] Change display sync audio drift: 1
[  43.369][d][cplayer] Run command: change-list, flags=64, args=[name="shared-script-properties", operation="append", value="osc-margins=0.000000,0.000000,0.000000,0.000000"]
[  43.369][v][cplayer] Set property: shared-script-properties -> 1
[  43.369][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[  44.121][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"]
[  44.121][v][cplayer] Set property: pause -> 1
[  44.137][v][vo/gpu/x11] Enabling screensaver.
[  44.440][d][cplayer] Run command: change-list, flags=64, args=[name="shared-script-properties", operation="append", value="osc-margins=0.000000,0.000000,0.000000,0.000000"]
[  44.440][v][cplayer] Set property: shared-script-properties -> 1
[  44.440][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[  45.452][d][cplayer] Run command: script-binding, flags=73, args=[name="osc/__keybinding4"]
[  47.544][d][cplayer] Run command: script-binding, flags=73, args=[name="osc/__keybinding4"]

I have tried downgrading x264 and rebuilding ffmpeg-git and mpv-git; no luck. I have reupgraded to the most recent versions.

Let me know what other information I can give to help, and thank you for your time.

Offline

#2 2020-06-27 22:49:04

loqs
Member
Registered: 2014-03-06
Posts: 17,469

Re: Screen tearing/crashes of compositor/Xorg/mpv when playing videos

Does the journal contain the following?

GPU HANG: ecode 7:1:8edcfc79

Can you reproduce the issue under linux-lts?

Offline

#3 2020-06-28 10:38:16

Vofan
Member
Registered: 2019-01-21
Posts: 65

Re: Screen tearing/crashes of compositor/Xorg/mpv when playing videos

loqs wrote:

Does the journal contain the following?

GPU HANG: ecode 7:1:8edcfc79

Can you reproduce the issue under linux-lts?

Yes, I have the following similar message:

Jun 27 21:43:37 archport kernel: i915 0000:00:02.0: GPU HANG: ecode 7:1:85ddfffd, in systemd-logind [963]
Jun 27 21:43:37 archport kernel: GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace.
Jun 27 21:43:37 archport kernel: Please file a _new_ bug report at https://gitlab.freedesktop.org/drm/intel/issues/new.
Jun 27 21:43:37 archport kernel: Please see https://gitlab.freedesktop.org/drm/intel/-/wikis/How-to-file-i915-bugs for details.
Jun 27 21:43:37 archport kernel: drm/i915 developers can then reassign to the right component if it's not a kernel issue.
Jun 27 21:43:37 archport kernel: The GPU crash dump is required to analyze GPU hangs, so please always attach it.
Jun 27 21:43:37 archport kernel: GPU crash dump saved to /sys/class/drm/card0/error
Jun 27 21:43:37 archport kernel: i915 0000:00:02.0: Resetting chip for stopped heartbeat on rcs0
Jun 27 21:43:37 archport kernel: i915 0000:00:02.0: systemd-logind[963] context reset due to GPU hang
Jun 27 21:43:38 archport thinkfan[976]: Temperatures(bias): 52(0), 72(0), 56(0), 64(0) -> level 4
Jun 27 21:43:40 archport kernel: i915 0000:00:02.0: GPU HANG: ecode 7:1:85ddfffd, in systemd-logind [963]
Jun 27 21:43:40 archport kernel: i915 0000:00:02.0: Resetting chip for stopped heartbeat on rcs0
Jun 27 21:43:40 archport kernel: i915 0000:00:02.0: systemd-logind[963] context reset due to GPU hang
Jun 27 21:43:43 archport kernel: i915 0000:00:02.0: GPU HANG: ecode 7:1:85ddfffd, in systemd-logind [963]
Jun 27 21:43:43 archport kernel: i915 0000:00:02.0: Resetting chip for stopped heartbeat on rcs0
Jun 27 21:43:43 archport kernel: i915 0000:00:02.0: systemd-logind[963] context reset due to GPU hang
Jun 27 21:43:43 archport thinkfan[976]: Temperatures(bias): 53(0), 73(0), 55(0), 70(0) -> level 5
Jun 27 21:43:46 archport kernel: i915 0000:00:02.0: GPU HANG: ecode 7:1:85ddfffd, in systemd-logind [963]
Jun 27 21:43:46 archport kernel: i915 0000:00:02.0: Resetting chip for stopped heartbeat on rcs0
Jun 27 21:43:46 archport kernel: i915 0000:00:02.0: systemd-logind[963] context reset due to GPU hang
Jun 27 21:43:52 archport kernel: i915 0000:00:02.0: GPU HANG: ecode 7:1:85ddfffd, in picom [62460]
Jun 27 21:43:52 archport kernel: i915 0000:00:02.0: Resetting chip for stopped heartbeat on rcs0
Jun 27 21:43:52 archport kernel: i915 0000:00:02.0: picom[62460] context reset due to GPU hang

I ran into a snag trying to install the lts kernel - my /boot partition is too small!

I tried to resize (my root partition is LVM-on-LUKS) but... I got stuck in the process - at the point of resizing the partition; I kind of gave up. I might just try to undo what I did for now. I know one should have backups, but I am a bit hard-pressed for money for backup harddrives at the moment. Then I will try to clear some space, and then shrink the partition or to do a clean install, and then get back to this thread.

Offline

#4 2020-06-28 12:16:03

loqs
Member
Registered: 2014-03-06
Posts: 17,469

Re: Screen tearing/crashes of compositor/Xorg/mpv when playing videos

Offline

#5 2020-06-28 20:01:48

archuser0012416
Member
Registered: 2020-06-28
Posts: 35

Re: Screen tearing/crashes of compositor/Xorg/mpv when playing videos

Have you tried putting

Section "Device"
        Identifier "Intel Graphics"
        Driver "intel"
        Option "TearFree" "true"
EndSection

in /etc/X11/xorg.conf.d/20-intel.conf?

Offline

#6 2020-06-29 08:18:08

Vofan
Member
Registered: 2019-01-21
Posts: 65

Re: Screen tearing/crashes of compositor/Xorg/mpv when playing videos

Thanks for sharing the link, good to know it's been picked up on.

archuser0012416 wrote:

Have you tried putting

Section "Device"
        Identifier "Intel Graphics"
        Driver "intel"
        Option "TearFree" "true"
EndSection

in /etc/X11/xorg.conf.d/20-intel.conf?

I hadn't; I had thought the received wisdom that many things one would on the face of it want to put in xorg.conf.d were unnecessary and would sometimes cause problems. In any case, I have put it there now, but it has not solved the issue.

I have noticed some other weird behaviour; I don't know if it is related, but I would presume so, and it has prevented the screen-tearing issue from being able to occur. Firstly, when I use my file manager, vifm, and navigate to a directory with videos, the terminal window (mine is st) closes instantly. Secondly, if I run mpv with output to a log-file, both mpv and st crash instantly. Thirdly, if I am in that log-file in neovim, and either use the shortcut or navigate manually by scrolling to the bottom of the log, the terminal window crashes. I cannot replicate this crash with any other text files I have tried - it is only the MPV logfile. Here is said logfile, which I can read in the browser fine:

[   0.031][v][cplayer] mpv 0.32.0-570-g22a27c6720 Copyright © 2000-2020 mpv/MPlayer/mplayer2 projects
[   0.031][v][cplayer]  built on Sat Jun 27 22:23:50 BST 2020
[   0.031][v][cplayer] FFmpeg library versions:
[   0.031][v][cplayer]    libavutil       56.55.100
[   0.031][v][cplayer]    libavcodec      58.93.100
[   0.031][v][cplayer]    libavformat     58.47.100
[   0.031][v][cplayer]    libswscale      5.8.100
[   0.031][v][cplayer]    libavfilter     7.86.100
[   0.031][v][cplayer]    libswresample   3.8.100
[   0.034][v][cplayer] FFmpeg version: N-98330-gd7ad70e33b
[   0.034][v][cplayer] 
[   0.034][v][cplayer] Configuration: ./waf configure --prefix=/usr --confdir=/etc/mpv --enable-libmpv-shared
[   0.034][v][cplayer] List of enabled features: alsa asm build-date caca cplayer cplugins cuda-hwaccel cuda-interop debug-build drm egl egl-drm egl-helpers egl-x11 ffmpeg ffnvcodec gbm gbm.h gl gl-wayland gl-x11 glibc-thread-name glob glob-posix gpl iconv jack jpeg lcms2 libarchive libass libavdevice libbluray libdl libm libmpv-shared librt linux-fstatfs lua luajit memfd_create optimize plain-gl posix posix-or-mingw pthreads pulse stdatomic vaapi vaapi-drm vaapi-egl vaapi-wayland vaapi-x-egl vaapi-x11 vdpau vdpau-gl-x11 vt.h wayland wayland-protocols x11 xv zlib
[   0.034][v][cplayer] Command line options: '--input-ipc-server=/tmp/mpvsoc1593417808' '-v' '--log-file=./log' '20191012-Hacking on Xmonad - GridSelect, ToggleStruts, ToggleBorders.webm'
[   0.034][v][cplayer] mpv 0.32.0-570-g22a27c6720 Copyright © 2000-2020 mpv/MPlayer/mplayer2 projects
[   0.034][v][cplayer]  built on Sat Jun 27 22:23:50 BST 2020
[   0.034][v][cplayer] FFmpeg library versions:
[   0.034][v][cplayer]    libavutil       56.55.100
[   0.034][v][cplayer]    libavcodec      58.93.100
[   0.034][v][cplayer]    libavformat     58.47.100
[   0.034][v][cplayer]    libswscale      5.8.100
[   0.034][v][cplayer]    libavfilter     7.86.100
[   0.034][v][cplayer]    libswresample   3.8.100
[   0.034][v][cplayer] FFmpeg version: N-98330-gd7ad70e33b
[   0.034][v][cplayer] 
[   0.034][v][cplayer] Configuration: ./waf configure --prefix=/usr --confdir=/etc/mpv --enable-libmpv-shared
[   0.034][v][cplayer] List of enabled features: alsa asm build-date caca cplayer cplugins cuda-hwaccel cuda-interop debug-build drm egl egl-drm egl-helpers egl-x11 ffmpeg ffnvcodec gbm gbm.h gl gl-wayland gl-x11 glibc-thread-name glob glob-posix gpl iconv jack jpeg lcms2 libarchive libass libavdevice libbluray libdl libm libmpv-shared librt linux-fstatfs lua luajit memfd_create optimize plain-gl posix posix-or-mingw pthreads pulse stdatomic vaapi vaapi-drm vaapi-egl vaapi-wayland vaapi-x-egl vaapi-x11 vdpau vdpau-gl-x11 vt.h wayland wayland-protocols x11 xv zlib
[   0.034][d][global] config path: '' -> '/home/vofan/.config/mpv'
[   0.034][d][global] user path: '~~home/' -> '/home/vofan/.config/mpv'
[   0.034][d][global] user path: '~~old_home/' -> ''
[   0.034][d][global] config path: 'encoding-profiles.conf' -/-> '/home/vofan/.config/mpv/encoding-profiles.conf'
[   0.034][d][global] config path: 'mpv.conf' -> '/home/vofan/.config/mpv/mpv.conf'
[   0.034][d][global] config path: 'config' -/-> '/home/vofan/.config/mpv/config'
[   0.034][v][cplayer] Reading config file /home/vofan/.config/mpv/mpv.conf
[   0.034][v][cplayer] Applying profile 'default'...
[   0.034][v][cplayer] Setting option 'profile' = 'gpu-hq' (flags = 4)
[   0.034][v][cplayer] Applying profile 'gpu-hq'...
[   0.034][v][cplayer] Setting option 'scale' = 'spline36' (flags = 4)
[   0.034][v][cplayer] Setting option 'cscale' = 'spline36' (flags = 4)
[   0.034][v][cplayer] Setting option 'dscale' = 'mitchell' (flags = 4)
[   0.034][v][cplayer] Setting option 'dither-depth' = 'auto' (flags = 4)
[   0.034][v][cplayer] Setting option 'correct-downscaling' = 'yes' (flags = 4)
[   0.034][v][cplayer] Setting option 'linear-downscaling' = 'yes' (flags = 4)
[   0.034][v][cplayer] Setting option 'sigmoid-upscaling' = 'yes' (flags = 4)
[   0.035][v][cplayer] Setting option 'deband' = 'yes' (flags = 4)
[   0.035][v][cplayer] Setting option 'scale' = 'ewa_lanczossharp' (flags = 4)
[   0.035][v][cplayer] Setting option 'cscale' = 'ewa_lanczossharp' (flags = 4)
[   0.035][v][cplayer] Setting option 'video-sync' = 'display-resample' (flags = 4)
[   0.035][v][cplayer] Setting option 'interpolation' = '' (flags = 4)
[   0.035][v][cplayer] Setting option 'tscale' = 'oversample' (flags = 4)
[   0.035][v][cplayer] Setting option 'input-ipc-server' = '/tmp/mpvsoc1593417808' (flags = 8)
[   0.035][v][cplayer] Setting option 'v' = '' (flags = 8)
[   0.035][v][cplayer] Setting option 'log-file' = './log' (flags = 8)
[   0.036][d][global] config path: 'input.conf' -> '/home/vofan/.config/mpv/input.conf'
[   0.036][d][global] user path: '/home/vofan/.config/mpv/input.conf' -> '/home/vofan/.config/mpv/input.conf'
[   0.036][v][bdmv/bluray] Opening /home/vofan/.config/mpv/input.conf
[   0.036][v][file] Opening /home/vofan/.config/mpv/input.conf
[   0.036][d][file] resize stream to 131072 bytes, drop 0 bytes
[   0.036][d][file] Stream opened successfully.
[   0.036][v][input] Parsing input config file /home/vofan/.config/mpv/input.conf
[   0.036][v][input] Input config file /home/vofan/.config/mpv/input.conf parsed: 5 binds
[   0.036][d][global] user path: './log' -> './log'
[   0.037][d][osc] Loading lua script @osc.lua...
[   0.037][d][ytdl_hook] Loading lua script @ytdl_hook.lua...
[   0.037][d][stats] Loading lua script @stats.lua...
[   0.037][d][console] Loading lua script @console.lua...
[   0.037][d][global] user path: '/tmp/mpvsoc1593417808' -> '/tmp/mpvsoc1593417808'
[   0.037][d][ytdl_hook] loading mp.defaults
[   0.037][d][stats] loading mp.defaults
[   0.037][d][osc] loading mp.defaults
[   0.037][d][global] config path: 'scripts' -/-> '/home/vofan/.config/mpv/scripts'
[   0.037][v][cplayer] Waiting for scripts...
[   0.037][v][ipc] Starting IPC master
[   0.037][d][console] loading mp.defaults
[   0.037][v][ipc] Listening to IPC socket.
[   0.038][d][ytdl_hook] loading @ytdl_hook.lua
[   0.038][d][osc] loading @osc.lua
[   0.039][d][stats] loading @stats.lua
[   0.039][d][console] loading @console.lua
[   0.039][d][ytdl_hook] reading options for ytdl_hook 
[   0.039][d][global] config path: 'script-opts/ytdl_hook.conf' -/-> '/home/vofan/.config/mpv/script-opts/ytdl_hook.conf'
[   0.039][d][ytdl_hook] script-opts/ytdl_hook.conf not found. 
[   0.039][d][global] config path: 'lua-settings/ytdl_hook.conf' -/-> '/home/vofan/.config/mpv/lua-settings/ytdl_hook.conf'
[   0.039][d][ytdl_hook] lua-settings/ytdl_hook.conf not found. 
[   0.041][d][console] reading options for console 
[   0.041][d][global] config path: 'script-opts/console.conf' -/-> '/home/vofan/.config/mpv/script-opts/console.conf'
[   0.041][d][console] script-opts/console.conf not found. 
[   0.041][d][global] config path: 'lua-settings/console.conf' -/-> '/home/vofan/.config/mpv/lua-settings/console.conf'
[   0.041][d][console] lua-settings/console.conf not found. 
[   0.041][d][stats] reading options for stats 
[   0.041][d][global] config path: 'script-opts/stats.conf' -/-> '/home/vofan/.config/mpv/script-opts/stats.conf'
[   0.041][d][stats] script-opts/stats.conf not found. 
[   0.041][d][global] config path: 'lua-settings/stats.conf' -/-> '/home/vofan/.config/mpv/lua-settings/stats.conf'
[   0.041][d][stats] lua-settings/stats.conf not found. 
[   0.042][d][global] config path: 'fonts' -/-> '/home/vofan/.config/mpv/fonts'
[   0.042][d][osd/libass] ASS library version: 0x1400000 (runtime 0x1400000)
[   0.042][v][osd/libass] Shaper: FriBidi 1.0.9 (SIMPLE) HarfBuzz-ng 2.6.8 (COMPLEX)
[   0.042][d][global] config path: 'subfont.ttf' -/-> '/home/vofan/.config/mpv/subfont.ttf'
[   0.042][d][global] config path: 'fonts.conf' -/-> '/home/vofan/.config/mpv/fonts.conf'
[   0.042][v][osd/libass] Setting up fonts...
[   0.042][d][osc] reading options for osc 
[   0.042][d][global] config path: 'script-opts/osc.conf' -/-> '/home/vofan/.config/mpv/script-opts/osc.conf'
[   0.042][d][osc] script-opts/osc.conf not found. 
[   0.042][d][global] config path: 'lua-settings/osc.conf' -/-> '/home/vofan/.config/mpv/lua-settings/osc.conf'
[   0.042][d][osc] lua-settings/osc.conf not found. 
[   0.053][v][osd/libass] Using font provider fontconfig
[   0.053][v][osd/libass] Done.
[   0.054][d][cplayer] Run command: define-section, flags=64, args=[name="input_stats", contents="i script-binding stats/display-stats\nI script-binding stats/display-stats-toggle\n", flags="default"]
[   0.054][d][cplayer] Run command: enable-section, flags=64, args=[name="input_stats", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.054][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_stats", contents="", flags="force"]
[   0.054][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_stats", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.054][d][cplayer] Run command: define-section, flags=64, args=[name="input_console", contents="", flags="default"]
[   0.054][d][cplayer] Run command: enable-section, flags=64, args=[name="input_console", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.054][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_console", contents="", flags="force"]
[   0.054][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_console", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.055][d][cplayer] Run command: define-section, flags=64, args=[name="showhide", contents="mouse_move script-binding osc/__keybinding1\nmouse_leave script-binding osc/__keybinding2\n", flags="force"]
[   0.055][d][cplayer] Run command: define-section, flags=64, args=[name="showhide_wc", contents="mouse_move script-binding osc/__keybinding3\nmouse_leave script-binding osc/__keybinding4\n", flags="force"]
[   0.055][d][cplayer] Run command: enable-section, flags=64, args=[name="showhide", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.055][d][cplayer] Run command: enable-section, flags=64, args=[name="showhide_wc", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.055][d][cplayer] Run command: define-section, flags=64, args=[name="input", contents="mbtn_left script-binding osc/__keybinding5\nshift+mbtn_left script-binding osc/__keybinding6\nmbtn_right script-binding osc/__keybinding7\nmbtn_mid script-binding osc/__keybinding8\nwheel_up script-binding osc/__keybinding9\nwheel_down script-binding osc/__keybinding10\nmbtn_left_dbl ignore\nshift+mbtn_left_dbl ignore\nmbtn_right_dbl ignore\n", flags="force"]
[   0.055][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[   0.055][d][cplayer] Run command: define-section, flags=64, args=[name="window-controls", contents="mbtn_left script-binding osc/__keybinding11\n", flags="force"]
[   0.055][d][cplayer] Run command: enable-section, flags=64, args=[name="window-controls", flags=""]
[   0.055][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[   0.055][d][cplayer] Run command: disable-section, flags=64, args=[name="window-controls"]
[   0.055][d][cplayer] Run command: change-list, flags=64, args=[name="shared-script-properties", operation="append", value="osc-margins=0.000000,0.000000,0.000000,0.000000"]
[   0.055][v][cplayer] Set property: shared-script-properties -> 1
[   0.055][v][cplayer] Done loading scripts.
[   0.055][d][global] config path: 'watch_later' -> '/home/vofan/.config/mpv/watch_later'
[   0.055][v][cplayer] Running hook: ytdl_hook/on_load
[   0.055][v][ytdl_hook] ytdl:// hook 
[   0.055][d][osc] osc_init 
[   0.055][v][ytdl_hook] not a ytdl:// url 
[   0.055][v][bdmv/bluray] Opening 20191012-Hacking on Xmonad - GridSelect, ToggleStruts, ToggleBorders.webm
[   0.056][v][file] Opening 20191012-Hacking on Xmonad - GridSelect, ToggleStruts, ToggleBorders.webm
[   0.056][d][file] resize stream to 131072 bytes, drop 0 bytes
[   0.056][d][file] Stream opened successfully.
[   0.056][v][demux] Trying demuxers for level=normal.
[   0.056][d][demux] Trying demuxer: disc (force-level: normal)
[   0.056][d][demux] Trying demuxer: edl (force-level: normal)
[   0.056][d][demux] Trying demuxer: cue (force-level: normal)
[   0.056][d][demux] Trying demuxer: rawaudio (force-level: normal)
[   0.056][d][demux] Trying demuxer: rawvideo (force-level: normal)
[   0.056][d][demux] Trying demuxer: mkv (force-level: normal)
[   0.056][d][mkv] Found the head...
[   0.056][d][mkv] + a segment...
[   0.056][d][mkv] Parsing seek head...
[   0.056][d][mkv] |+ segment information...
[   0.056][d][mkv] float 733901.000000
[   0.056][d][mkv] | + muxing app: Lavf58.44.100
[   0.056][d][mkv] | + writing app: Lavf58.44.100
[   0.056][d][mkv] | + timecode scale: 1000000
[   0.056][d][mkv] | + duration: 733.901s
[   0.056][d][mkv] |+ segment tracks...
[   0.056][d][mkv] float 48000.000000
[   0.056][d][mkv] | + a track...
[   0.056][d][mkv] |  + Track number: 1
[   0.056][d][mkv] |  + Track type: Video
[   0.056][d][mkv] |  + Video track
[   0.056][d][mkv] |   + Pixel width: 1920
[   0.056][d][mkv] |   + Pixel height: 1080
[   0.056][d][mkv] |    + Matrix: bt.709
[   0.056][d][mkv] |    + Primaries: bt.709
[   0.056][d][mkv] |    + Gamma: bt.1886
[   0.056][d][mkv] |    + Levels: limited
[   0.056][d][mkv] |  + Codec ID: V_VP9
[   0.056][d][mkv] |  + Language: eng
[   0.056][d][mkv] |  + Default duration: 16.667ms ( = 60.000 fps)
[   0.056][d][mkv] | + a track...
[   0.056][d][mkv] |  + Track number: 2
[   0.056][d][mkv] |  + Track type: Audio
[   0.056][d][mkv] |  + Audio track
[   0.056][d][mkv] |   + Sampling frequency: 48000.000000
[   0.056][d][mkv] |   + Bit depth: 32
[   0.056][d][mkv] |   + Channels: 2
[   0.056][d][mkv] |  + Codec ID: A_OPUS
[   0.056][d][mkv] |  + CodecPrivate, length 19
[   0.056][d][mkv] |  + Language: eng
[   0.056][d][cplayer] Run command: change-list, flags=64, args=[name="shared-script-properties", operation="append", value="osc-margins=0.000000,0.000000,0.000000,0.000000"]
[   0.056][d][mkv] |+ found cluster
[   0.056][v][mkv] Deferring reading cues.
[   0.056][v][mkv] All headers are parsed!
[   0.056][v][cplayer] Set property: shared-script-properties -> 1
[   0.056][v][demux] Detected file format: Matroska
[   0.056][v][cplayer] Opening done: 20191012-Hacking on Xmonad - GridSelect, ToggleStruts, ToggleBorders.webm
[   0.057][v][find_files] Loading external files in .
[   0.058][d][global] config path: 'sub' -/-> '/home/vofan/.config/mpv/sub'
[   0.058][d][global] config path: 'fonts' -/-> '/home/vofan/.config/mpv/fonts'
[   0.058][d][osd/libass] ASS library version: 0x1400000 (runtime 0x1400000)
[   0.058][v][osd/libass] Shaper: FriBidi 1.0.9 (SIMPLE) HarfBuzz-ng 2.6.8 (COMPLEX)
[   0.058][d][global] config path: 'subfont.ttf' -/-> '/home/vofan/.config/mpv/subfont.ttf'
[   0.058][d][global] config path: 'fonts.conf' -/-> '/home/vofan/.config/mpv/fonts.conf'
[   0.058][v][osd/libass] Setting up fonts...
[   0.066][v][osd/libass] Using font provider fontconfig
[   0.066][v][osd/libass] Done.
[   0.068][v][cplayer] Running hook: ytdl_hook/on_preloaded
[   0.068][v][mkv] select track 0
[   0.068][v][mkv] select track 1
[   0.068][i][cplayer]  (+) Video --vid=1 (*) (vp9 1920x1080 60.000fps)
[   0.068][i][cplayer]  (+) Audio --aid=1 --alang=eng (*) (opus 2ch 48000Hz)
[   0.068][i][display-tags] File tags:
[   0.068][i][display-tags]  Artist: DistroTube
[   0.068][i][display-tags]  Comment: I'm just playing with Xmonad and having fun hacking on it.  I discuss how to toggle on/off borders and struts in Xmonad for that perfect fullscreen viewing experience.  I also show off a neat little tool called gridSelect.
[   0.068][i][display-tags] 
[   0.068][i][display-tags] REFERENCED:
[   0.068][i][display-tags] ► https://hackage.haskell.org/package/xmonad-contrib-0.15/docs/XMonad-Hooks-ManageDocks.html
[   0.068][i][display-tags] ► https://hackage.haskell.org/package/xmonad-contrib-0.7/docs/XMonad-Layout-NoBorders.html
[   0.068][i][display-tags] ► https://hackage.haskell.org/package/xmonad-contrib-0.15/docs/XMonad-Actions-GridSelect.html
[   0.068][i][display-tags] 
[   0.068][i][display-tags] WANT TO SUPPORT THE CHANNEL?
[   0.068][i][display-tags] ? Patreon: https://www.patreon.com/distrotube
[   0.068][i][display-tags] ? Paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=derek%40distrotube%2ecom&lc=US&item_name=DistroTube&no_note=0&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHostedGuest
[   0.068][i][display-tags] ?️ Amazon: https://amzn.to/2RotFFi
[   0.068][i][display-tags] ? Teespring: https://teespring.com/stores/distrotube
[   0.068][i][display-tags] 
[   0.068][i][display-tags] SOCIAL PLATFORMS:
[   0.068][i][display-tags] ?️ Mastodon: https://mastodon.technology/@distrotube
[   0.068][i][display-tags] ? IRC: irc://freenode #distrotube
[   0.068][i][display-tags] ? Reddit: https://www.reddit.com/r/DistroTube/
[   0.068][i][display-tags] 
[   0.068][i][display-tags] DT ON THE WEB:
[   0.068][i][display-tags] ?️ Website: http://distrotube.com/
[   0.068][i][display-tags] ? Gopherhole: gopher://distro.tube
[   0.068][i][display-tags] ? GitLab: https://gitlab.com/dwt1
[   0.068][i][display-tags] 
[   0.068][i][display-tags] Your support is very much appreciated. Thanks, guys!
[   0.068][i][display-tags]  Date: 20191012
[   0.068][i][display-tags]  Description: I'm just playing with Xmonad and having fun hacking on it.  I discuss how to toggle on/off borders and struts in Xmonad for that perfect fullscreen viewing experience.  I also show off a neat little tool called gridSelect.
[   0.068][i][display-tags] 
[   0.068][i][display-tags] REFERENCED:
[   0.068][i][display-tags] ► https://hackage.haskell.org/package/xmonad-contrib-0.15/docs/XMonad-Hooks-ManageDocks.html
[   0.068][i][display-tags] ► https://hackage.haskell.org/package/xmonad-contrib-0.7/docs/XMonad-Layout-NoBorders.html
[   0.068][i][display-tags] ► https://hackage.haskell.org/package/xmonad-contrib-0.15/docs/XMonad-Actions-GridSelect.html
[   0.068][i][display-tags] 
[   0.068][i][display-tags] WANT TO SUPPORT THE CHANNEL?
[   0.068][i][display-tags] ? Patreon: https://www.patreon.com/distrotube
[   0.068][i][display-tags] ? Paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=derek%40distrotube%2ecom&lc=US&item_name=DistroTube&no_note=0&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHostedGuest
[   0.068][i][display-tags] ?️ Amazon: https://amzn.to/2RotFFi
[   0.068][i][display-tags] ? Teespring: https://teespring.com/stores/distrotube
[   0.068][i][display-tags] 
[   0.068][i][display-tags] SOCIAL PLATFORMS:
[   0.068][i][display-tags] ?️ Mastodon: https://mastodon.technology/@distrotube
[   0.068][i][display-tags] ? IRC: irc://freenode #distrotube
[   0.068][i][display-tags] ? Reddit: https://www.reddit.com/r/DistroTube/
[   0.068][i][display-tags] 
[   0.068][i][display-tags] DT ON THE WEB:
[   0.068][i][display-tags] ?️ Website: http://distrotube.com/
[   0.068][i][display-tags] ? Gopherhole: gopher://distro.tube
[   0.068][i][display-tags] ? GitLab: https://gitlab.com/dwt1
[   0.068][i][display-tags] 
[   0.068][i][display-tags] Your support is very much appreciated. Thanks, guys!
[   0.068][i][display-tags]  Title: Hacking on Xmonad - GridSelect, ToggleStruts, ToggleBorders
[   0.069][v][vo/gpu] Probing for best GPU context.
[   0.069][v][vo/gpu/opengl] Initializing GPU context 'wayland'
[   0.069][v][vo/gpu/opengl] Initializing GPU context 'x11egl'
[   0.069][v][vo/gpu/x11] X11 opening display: :0
[   0.071][d][vo/gpu/x11] X11 running at 1920x1200 (":0" => local display)
[   0.071][d][vo/gpu/x11] Detected wm supports NetWM.
[   0.072][d][vo/gpu/x11] Detected wm supports FULLSCREEN state.
[   0.072][v][vo/gpu/x11] Display 0 (HDMI1): [0, 0, 1920, 1200] @ 59.950171 FPS
[   0.072][v][vo/gpu/x11] Current display FPS: 59.950171
[   0.083][v][vo/gpu/opengl] EGL_VERSION=1.4
[   0.083][v][vo/gpu/opengl] EGL_VENDOR=Mesa Project
[   0.083][v][vo/gpu/opengl] EGL_CLIENT_APIS=OpenGL OpenGL_ES 
[   0.083][v][vo/gpu/opengl] Trying to create Desktop OpenGL context.
[   0.083][d][vo/gpu/opengl] Chosen EGLConfig:
[   0.083][d][vo/gpu/opengl]   EGL_CONFIG_ID=3
[   0.083][d][vo/gpu/opengl]   EGL_RED_SIZE=8
[   0.083][d][vo/gpu/opengl]   EGL_GREEN_SIZE=8
[   0.083][d][vo/gpu/opengl]   EGL_BLUE_SIZE=8
[   0.083][d][vo/gpu/opengl]   EGL_ALPHA_SIZE=0
[   0.083][d][vo/gpu/opengl]   EGL_COLOR_BUFFER_TYPE=12430
[   0.083][d][vo/gpu/opengl]   EGL_CONFIG_CAVEAT=12344
[   0.083][d][vo/gpu/opengl]   EGL_CONFORMANT=77
[   0.085][v][vo/gpu/opengl] Choosing visual EGL config 0x3, visual ID 0x20

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#7 2020-06-29 08:23:59

Vofan
Member
Registered: 2019-01-21
Posts: 65

Re: Screen tearing/crashes of compositor/Xorg/mpv when playing videos

Actually, my suspicion is that it might be a font issue for emoji support in st. I have set the following in /etc/fonts/local.conf but the crashing still occurs:

<?xml version='1.0'?>
<!DOCTYPE fontconfig SYSTEM 'fonts.dtd'>
<fontconfig>
	<alias>
		<family>monospace</family>
		<prefer>
			<family>Source Code Pro</family>
			<family>Source Han Mono</family>
			<family>Noto Sans Mono</family>
			<family>Noto Color Emoji</family>
		</prefer>
	</alias>
	<alias>
		<family>sans-serif</family>
		<prefer>
			<family>Source Sans Pro</family>
			<family>Source Han Sans</family>
			<family>Scheherazade</family>
			<family>Noto Sans</family>
			<family>Noto Color Emoji</family>
		</prefer>
	</alias>
	<alias>
		<family>serif</family>
		<prefer>
			<family>Source Serif Pro</family>
			<family>Libertinus Serif</family>
			<family>Charis SIL</family>
			<family>Source Han Serif</family>
			<family>Scheherazade</family>
			<family>Noto Serif</family>
			<family>Noto Color Emoji</family>
		</prefer>
	</alias>
</fontconfig>

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#8 2020-06-29 08:32:36

Vofan
Member
Registered: 2019-01-21
Posts: 65

Re: Screen tearing/crashes of compositor/Xorg/mpv when playing videos

OK, I installed libxft-bgra which fixed all those issues, now I am back to the screen-tearing issue.

Apologies for the tangent.

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#9 2020-07-03 09:11:40

Vofan
Member
Registered: 2019-01-21
Posts: 65

Re: Screen tearing/crashes of compositor/Xorg/mpv when playing videos

Hello, I am back, and can confirm that the problem is no longer present with the lts kernel. Is this now just a matter of hoping someone fixes the issue before the lts catches up to the regular kernel, or is there something else I could do to help? If there's nothing else, I'll mark the thread as solved.

$ uname -r
5.4.50-1-lts

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#10 2020-07-03 10:02:02

ondoho
Member
Registered: 2013-04-30
Posts: 692
Website

Re: Screen tearing/crashes of compositor/Xorg/mpv when playing videos

Vofan wrote:
$ yay -Qs ffmpeg
local/ffmpeg-compat-57 3.4.2-3
    Compatibility package for ffmpeg to provide versions 57 of libavcodec, libavdevice and libavformat, not anymore provided by the
    ffmpeg package
local/ffmpeg-git 4.4.r98330.gd7ad70e33b-1
    Complete solution to record, convert and stream audio and video (git version)
local/ffnvcodec-headers 9.1.23.1-2
    FFmpeg version of headers required to interface with Nvidias codec APIs
local/opera-ffmpeg-codecs 83.0.4103.97-1
    additional support for proprietary codecs for opera
$ yay -Qs mpv
local/mpv-git 0.32.0_570_g22a27c6720-1
    Video player based on MPlayer/mplayer2 (git version)
$ yay -Qs intel
local/intel-tbb 2020.2-1
    High level abstract threading library
local/intel-ucode 20200616-1
    Microcode update files for Intel CPUs
local/libmfx 20.1.1-1
    Intel Media SDK dispatcher library
local/libva-intel-driver 2.4.1-1
    VA-API implementation for Intel G45 and HD Graphics family
local/vulkan-intel 20.1.2-1
    Intel's Vulkan mesa driver
local/xf86-video-intel 1:2.99.917+908+g7181c5a4-1 (xorg-drivers)
    X.org Intel i810/i830/i915/945G/G965+ video drivers

Maybe I'm having a brainfart, but:
- why do you need mpv + ffmpeg git versions instead of the normal ones?
- even mpv-git seems to depend on ffmpeg and not ffmpeg-git, not sure how you were able to install it?
- I'd guess that mpv needs to be compiled against the same ffmpeg version that is installed?

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#11 2020-07-03 20:34:40

Vofan
Member
Registered: 2019-01-21
Posts: 65

Re: Screen tearing/crashes of compositor/Xorg/mpv when playing videos

ondoho wrote:
Vofan wrote:
$ yay -Qs ffmpeg
local/ffmpeg-compat-57 3.4.2-3
    Compatibility package for ffmpeg to provide versions 57 of libavcodec, libavdevice and libavformat, not anymore provided by the
    ffmpeg package
local/ffmpeg-git 4.4.r98330.gd7ad70e33b-1
    Complete solution to record, convert and stream audio and video (git version)
local/ffnvcodec-headers 9.1.23.1-2
    FFmpeg version of headers required to interface with Nvidias codec APIs
local/opera-ffmpeg-codecs 83.0.4103.97-1
    additional support for proprietary codecs for opera
$ yay -Qs mpv
local/mpv-git 0.32.0_570_g22a27c6720-1
    Video player based on MPlayer/mplayer2 (git version)
$ yay -Qs intel
local/intel-tbb 2020.2-1
    High level abstract threading library
local/intel-ucode 20200616-1
    Microcode update files for Intel CPUs
local/libmfx 20.1.1-1
    Intel Media SDK dispatcher library
local/libva-intel-driver 2.4.1-1
    VA-API implementation for Intel G45 and HD Graphics family
local/vulkan-intel 20.1.2-1
    Intel's Vulkan mesa driver
local/xf86-video-intel 1:2.99.917+908+g7181c5a4-1 (xorg-drivers)
    X.org Intel i810/i830/i915/945G/G965+ video drivers

Maybe I'm having a brainfart, but:
- why do you need mpv + ffmpeg git versions instead of the normal ones?
- even mpv-git seems to depend on ffmpeg and not ffmpeg-git, not sure how you were able to install it?
- I'd guess that mpv needs to be compiled against the same ffmpeg version that is installed?

1) I believe I ran into some troubles a while ago with both, and switching fixed those troubles. I remember for ffmpeg one issue was that it lacked support for some specific codecs I was using, but there were multiple issues for both - and long enough ago that it has just become habit that I haven't really thought about.
2) mpv-git compiles against the version of ffmpeg that it finds on the system.
3) I'm not sure what you mean by this one.

In any case, I did actually try some videos with the regular ffmpeg and mpv packages and I experienced the same issue.

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