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#1 2020-12-06 16:26:46

miOzz
Member
Registered: 2020-12-06
Posts: 3

OpenGL bad performance in games

Hey, I have a problem with OpenGL

This is exactly what OpenGL games run at 5 FPS and sometimes objects don't render

I think I have all the packages installed, although maybe I missed something

My hardware that may have something to do with it:
CPU: Ryzen 5 2600
GPU: MSI Armor RX 580 8GB

(sorry for my bad english)

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#2 2020-12-06 17:57:16

Lone_Wolf
Administrator
From: Netherlands, Europe
Registered: 2005-10-04
Posts: 15,387

Re: OpenGL bad performance in games

Please install mesa-demos and lib32-mesa-demos (if needed) .

then run

$ glxinfo -B
$ glxinfo32 -B

and post the outputs.


Disliking systemd intensely, but not satisfied with alternatives so focusing on taming systemd.

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Try clean chroot manager by graysky

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#3 2020-12-07 13:59:57

miOzz
Member
Registered: 2020-12-06
Posts: 3

Re: OpenGL bad performance in games

Lone_Wolf wrote:

Please install mesa-demos and lib32-mesa-demos (if needed) .

then run

$ glxinfo -B
$ glxinfo32 -B

and post the outputs.

glxinfo -B - $ name of display: :0
display: :0  screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
    Vendor: X.Org (0x1002)
    Device: Radeon RX 580 Series (POLARIS10, DRM 3.35.0, 5.4.80-2-lts, LLVM 11.0.0) (0x67df)
    Version: 20.2.3
    Accelerated: yes
    Video memory: 8192MB
    Unified memory: no
    Preferred profile: core (0x1)
    Max core profile version: 4.6
    Max compat profile version: 4.6
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.2
Memory info (GL_ATI_meminfo):
    VBO free memory - total: 7823 MB, largest block: 7823 MB
    VBO free aux. memory - total: 8022 MB, largest block: 8022 MB
    Texture free memory - total: 7823 MB, largest block: 7823 MB
    Texture free aux. memory - total: 8022 MB, largest block: 8022 MB
    Renderbuffer free memory - total: 7823 MB, largest block: 7823 MB
    Renderbuffer free aux. memory - total: 8022 MB, largest block: 8022 MB
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 8192 MB
    Total available memory: 16384 MB
    Currently available dedicated video memory: 7823 MB
OpenGL vendor string: X.Org
OpenGL renderer string: Radeon RX 580 Series (POLARIS10, DRM 3.35.0, 5.4.80-2-lts, LLVM 11.0.0)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 20.2.3
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile

OpenGL version string: 4.6 (Compatibility Profile) Mesa 20.2.3
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile

OpenGL ES profile version string: OpenGL ES 3.2 Mesa 20.2.3
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20


glxinfo32 -B - $ name of display: :0
display: :0  screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
    Vendor: X.Org (0x1002)
    Device: Radeon RX 580 Series (POLARIS10, DRM 3.35.0, 5.4.80-2-lts, LLVM 11.0.0) (0x67df)
    Version: 20.2.3
    Accelerated: yes
    Video memory: 8192MB
    Unified memory: no
    Preferred profile: core (0x1)
    Max core profile version: 4.6
    Max compat profile version: 4.6
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.2
Memory info (GL_ATI_meminfo):
    VBO free memory - total: 7831 MB, largest block: 7831 MB
    VBO free aux. memory - total: 8038 MB, largest block: 8038 MB
    Texture free memory - total: 7831 MB, largest block: 7831 MB
    Texture free aux. memory - total: 8038 MB, largest block: 8038 MB
    Renderbuffer free memory - total: 7831 MB, largest block: 7831 MB
    Renderbuffer free aux. memory - total: 8038 MB, largest block: 8038 MB
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 8192 MB
    Total available memory: 16384 MB
    Currently available dedicated video memory: 7831 MB
OpenGL vendor string: X.Org
OpenGL renderer string: Radeon RX 580 Series (POLARIS10, DRM 3.35.0, 5.4.80-2-lts, LLVM 11.0.0)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 20.2.3
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile

OpenGL version string: 4.6 (Compatibility Profile) Mesa 20.2.3
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile

OpenGL ES profile version string: OpenGL ES 3.2 Mesa 20.2.3
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20

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#4 2020-12-07 17:11:23

Lone_Wolf
Administrator
From: Netherlands, Europe
Registered: 2005-10-04
Posts: 15,387

Re: OpenGL bad performance in games

Those look normal, but please use code-tags[1]  for such outputs.

Which game / application is giving you these bad results ?


[1] https://bbs.archlinux.org/help.php#bbcode


Disliking systemd intensely, but not satisfied with alternatives so focusing on taming systemd.

clean chroot building not flexible enough ?
Try clean chroot manager by graysky

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#5 2020-12-07 17:38:05

Khere
Member
From: Italy
Registered: 2020-03-04
Posts: 170

Re: OpenGL bad performance in games

The output that you posted looks like "normal".
You use Lutris to play or other platform ?
Which game have bad performance ?


Fan of Giorgio Moroder & Mohammad Ammax enemy

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#6 2020-12-08 11:31:49

miOzz
Member
Registered: 2020-12-06
Posts: 3

Re: OpenGL bad performance in games

Khere wrote:

The output that you posted looks like "normal".
You use Lutris to play or other platform ?
Which game have bad performance ?

No, i play native version
Minecraft 1.8 has weird problems

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