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I don't have sound in this game.
On GOG forum I've found that libasound2-plugins:i386 and libspeex1:i386 installation helped, but I can't find those libraries in repo or aur.
Could you help me a little?
Last edited by 860lacov (2023-10-18 13:48:59)
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Multilib is on? https://wiki.archlinux.org/title/Offici … s#multilib
At least libspeex has a lib32- version in multilib.
Edit: libasound stuff, as far as I remember might be in lib32-alsa-lib.
Last edited by Awebb (2023-10-16 06:15:30)
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and while we're at it you'll want lib32-alsa-plugins for pulse/pipewire plugins.
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Multilib is on? https://wiki.archlinux.org/title/Offici … s#multilib
At least libspeex has a lib32- version in multilib.
Edit: libasound stuff, as far as I remember, might be in lib32-alsa-lib.
Didn't even know, but lib32-alsa-lib was already installed
libspeex wasn't
and while we're at it you'll want lib32-alsa-plugins for pulse/pipewire plugins.
This package was installed in my system. Don't remember why byut it was.
Nevertheless, I don't have sound in mentioned game. I remember that I played it some time ago (on different machine witch Arch linux) end it worked.
I would appreciate any tips that can help solve this issue.
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Terminal output of the game and during "no sound with the game"
sudo fuser -v /dev/snd/*
pactl list sinks
pactl list sink-inputs
chances are this uses OpenAL in which case you'd want to create an alsoftrc or so bending it over to pulse, create a ~/.alsoftrc
[general]
drivers=pulse
[pulse]
allow-moves=yes
Last edited by V1del (2023-10-17 12:35:06)
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Terminal output of the game and during "no sound with the game"
sudo fuser -v /dev/snd/* pactl list sinks pactl list sink-inputs
chances are this uses OpenAL in which case you'd want to create an alsoftrc or so bending it over to pulse, create a ~/.alsoftrc
[general] drivers=pulse [pulse] allow-moves=yes
Not sure if I understand "Terminal output of the game"
But during gameplay:
fuser:
sudo fuser -v /dev/snd/*
USER PID ACCESS COMMAND
/dev/snd/controlC0: jm 1937 F.... pipewire
jm 1942 F.... wireplumber
/dev/snd/controlC1: jm 1937 F.... pipewire
jm 1942 F.... wireplumber
/dev/snd/controlC2: jm 1937 F.... pipewire
jm 1942 F.... wireplumber
/dev/snd/seq: jm 1937 F.... pipewire
pactl list sinks
Sink #55
State: SUSPENDED
Name: alsa_output.pci-0000_64_00.6.HiFi__hw_Generic_1__sink
Description: Family 17h/19h HD Audio Controller Speaker + Headphones
Driver: PipeWire
Sample Specification: s32le 2ch 48000Hz
Channel Map: front-left,front-right
Owner Module: 4294967295
Mute: no
Volume: front-left: 36045 / 55% / -15.58 dB, front-right: 36045 / 55% / -15.58 dB
balance 0.00
Base Volume: 65536 / 100% / 0.00 dB
Monitor Source: alsa_output.pci-0000_64_00.6.HiFi__hw_Generic_1__sink.monitor
Latency: 0 usec, configured 0 usec
Flags: HARDWARE HW_MUTE_CTRL HW_VOLUME_CTRL DECIBEL_VOLUME LATENCY
Properties:
alsa.card = "1"
alsa.card_name = "HD-Audio Generic"
alsa.class = "generic"
alsa.device = "0"
alsa.driver_name = "snd_hda_intel"
alsa.id = "ALC257 Analog"
alsa.long_card_name = "HD-Audio Generic at 0x785c0000 irq 97"
alsa.mixer_device = "_ucm0003.hw:Generic_1"
alsa.name = "ALC257 Analog"
alsa.resolution_bits = "16"
alsa.subclass = "generic-mix"
alsa.subdevice = "0"
alsa.subdevice_name = "subdevice #0"
api.alsa.card.longname = "HD-Audio Generic at 0x785c0000 irq 97"
api.alsa.card.name = "HD-Audio Generic"
api.alsa.open.ucm = "true"
api.alsa.path = "hw:Generic_1"
api.alsa.pcm.card = "1"
api.alsa.pcm.stream = "playback"
audio.channels = "2"
audio.position = "FL,FR"
card.profile.device = "0"
device.api = "alsa"
device.class = "sound"
device.id = "46"
device.profile.description = "Speaker + Headphones"
device.profile.name = "HiFi: hw:Generic_1: sink"
device.routes = "2"
factory.name = "api.alsa.pcm.sink"
media.class = "Audio/Sink"
device.description = "Family 17h/19h HD Audio Controller"
node.name = "alsa_output.pci-0000_64_00.6.HiFi__hw_Generic_1__sink"
node.nick = "ALC257 Analog"
node.pause-on-idle = "false"
object.path = "alsa:pcm:1:hw:Generic_1:playback"
priority.driver = "1000"
priority.session = "1000"
factory.id = "18"
clock.quantum-limit = "8192"
client.id = "33"
node.driver = "true"
factory.mode = "merge"
audio.adapt.follower = ""
library.name = "audioconvert/libspa-audioconvert"
object.id = "55"
object.serial = "55"
api.acp.auto-port = "false"
api.acp.auto-profile = "false"
api.alsa.card = "1"
api.alsa.use-acp = "true"
api.dbus.ReserveDevice1 = "Audio1"
device.bus = "pci"
device.bus_path = "pci-0000:64:00.6"
device.enum.api = "udev"
device.icon_name = "audio-card-analog-pci"
device.name = "alsa_card.pci-0000_64_00.6"
device.nick = "HD-Audio Generic"
device.plugged.usec = "22822403"
device.product.id = "0x15e3"
device.product.name = "Family 17h/19h HD Audio Controller"
device.subsystem = "sound"
sysfs.path = "/devices/pci0000:00/0000:00:08.1/0000:64:00.6/sound/card1"
device.vendor.id = "0x1022"
device.vendor.name = "Advanced Micro Devices, Inc. [AMD]"
device.string = "1"
Ports:
[Out] Speaker: Speaker (type: Speaker, priority: 100, availability unknown)
[Out] Headphones: Headphones (type: Headphones, priority: 200, availability group: Headphone, not available)
Active Port: [Out] Speaker
Formats:
pcm
pactl list sink-inputs gives nothing
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Run the game (or steam, from which you run the game) in a terminal, start the game, post the output.
Edit: Fwiw had the game lying around in my steam library, downloaded and checked. It uses FMOD which can use pulse natively. Make sure lib32-libpulse, pipewire-pulse and lib32-pipewire lib32-libpipewire are installed.
Last edited by V1del (2023-10-18 00:04:03)
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Run the game (or steam, from which you run the game) in a terminal, start the game, post the output.
Edit: Fwiw had the game lying around in my steam library, downloaded and checked. It uses FMOD which can use pulse natively. Make sure lib32-libpulse, pipewire-pulse and lib32-pipewire lib32-libpipewire are installed.
I use GOG version so I can run It from .desktop file which is a shortcut to sh script.
Well.
Problem is solved now.
Installation of lib32-libpulse lib32-pipewire lib32-libpipewire helped. (pipewire-pulse was already installed).
Thank you for your help.
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