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I'm trying to write some SFML code, but I got this warning message about union:
Do not access members of unions; use (boost::)variant instead [cppcoreguidelines-pro-type-union-access]
code:
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
#include <SFML/Window.hpp>
int main()
{
const sf::VideoMode video{800, 600};
sf::RenderWindow window{video, "Window"};
while (window.isOpen()) {
sf::Event event{};
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) {
window.close();
}
if (event.type == sf::Event::Resized) {
sf::FloatRect visibleArea(0, 0, event.size.width, event.size.height); // HERE I GOT THE WARNING MESSAGE
window.setView(sf::View(visibleArea));
}
}
const sf::Vector2f rect_pos{320.0F, 240.0F};
const sf::Vector2f rect_size{128.0F, 128.0F};
sf::RectangleShape rectangle{rect_size};
rectangle.setFillColor(sf::Color::Red);
rectangle.setPosition(rect_size);
window.clear(sf::Color::Green);
window.draw(rectangle);
window.display();
}
}
Is disabling this warning the only solution?
Or I can do something to wrap my code?
Last edited by Baird (2024-04-21 06:34:53)
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Reading a member of a union that has not most recently be written is UB. Don't do that.
Inofficial first vice president of the Rust Evangelism Strike Force
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Reading a member of a union that has not most recently be written is UB. Don't do that.
I think checking sf::Event::Resized should be safe for access
When I write my own code, I don't use union.
But I don't know how to avoid warnings in a good way when there are unions in the library.
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