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I have been having latency issues in low settings of CS2 and EAFC24 game keeps crashing with proton installed from AUR.
Device info:
aur/proton 1:9.0.1-1 (+107 1.34) (Installed)
Compatibility tool for Steam Play based on Wine and additional components
❯ lspci -v -s 01:00.0
01:00.0 VGA compatible controller: NVIDIA Corporation GP107 [GeForce GTX 1050 Ti] (rev a1) (prog-if 00 [VGA controller])
Subsystem: ASUSTeK Computer Inc. Device 862a
Flags: bus master, fast devsel, latency 0, IRQ 144
Memory at f6000000 (32-bit, non-prefetchable) [size=16M]
Memory at e0000000 (64-bit, prefetchable) [size=256M]
Memory at f0000000 (64-bit, prefetchable) [size=32M]
I/O ports at e000 [size=128]
Expansion ROM at 000c0000 [virtual] [disabled] [size=128K]
Capabilities: <access denied>
Kernel driver in use: nvidia
lspci: Unable to load libkmod resources: error -2
❯ sudo lspci -v -s 01:00.0
01:00.0 VGA compatible controller: NVIDIA Corporation GP107 [GeForce GTX 1050 Ti] (rev a1) (prog-if 00 [VGA controller])
Subsystem: ASUSTeK Computer Inc. Device 862a
Flags: bus master, fast devsel, latency 0, IRQ 144
Memory at f6000000 (32-bit, non-prefetchable) [size=16M]
Memory at e0000000 (64-bit, prefetchable) [size=256M]
Memory at f0000000 (64-bit, prefetchable) [size=32M]
I/O ports at e000 [size=128]
Expansion ROM at 000c0000 [virtual] [disabled] [size=128K]
Capabilities: [60] Power Management version 3
Capabilities: [68] MSI: Enable+ Count=1/1 Maskable- 64bit+
Capabilities: [78] Express Legacy Endpoint, IntMsgNum 0
Capabilities: [100] Virtual Channel
Capabilities: [250] Latency Tolerance Reporting
Capabilities: [128] Power Budgeting <?>
Capabilities: [420] Advanced Error Reporting
Capabilities: [600] Vendor Specific Information: ID=0001 Rev=1 Len=024 <?>
Capabilities: [900] Secondary PCI Express
Kernel driver in use: nvidia
lspci: Unable to load libkmod resources: error -2
❯ glxinfo -B
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 4096 MB
Total available memory: 4096 MB
Currently available dedicated video memory: 3678 MB
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 550.78
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6.0 NVIDIA 550.78
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 550.78
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OS: Arch Linux x86_64
Host: B365MHD3
Kernel: Linux 6.9.2-arch1-1
Uptime: 57 mins
Packages: 1395 (pacman)
Shell: zsh 5.9
Display (AUS242B): 1920x1080 @ 60Hz
DE: Xfce4 4.18
WM: Xfwm4 (X11)
WM Theme: Alternate
Theme: Adwaita-dark [GTK2/3/4]
Icons: elementary [GTK2/3/4]
Font: MesloLGS Nerd Font (9pt) [GTK2/3/4]
Cursor: Adwaita
Terminal: kitty 0.35.1
Terminal Font: FreeMono (11pt)
CPU: Intel(R) Core(TM) i5-9400F (6) @ 4.10 GHz
GPU: NVIDIA GeForce GTX 1050 Ti [Discrete]Offline
You GPU likely has too little VRAM for the demands mandated by DXVK in EAFC24 and generally too little perf for CS2 at fullspeed.
Make sure you have swap space, so that unused VRAM might get evicted. But generally speaking 4GB VRAM is very little and the translation layers in use with Proton need more VRAM than what would be the "normal" minimal demands of any given software. In addition to that the Pascal architecture happens to have some architectural limitations that take a further hit in Proton use cases, even compared to earlier Maxwell cards and definitely so to the later generations.
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https://store.steampowered.com/app/730/CounterStrike_2/ suggests 8GB RAM and a kepler chip, the windows version says min. 1GB VRAM.
And I guess w/ xfce4, hyprland is off the hook as well
game keeps crashing with proton installed from AUR
Do you have a backtrace for this?
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