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#1 2025-07-08 03:39:23

Deepinthetrenches
Member
Registered: 2025-07-02
Posts: 2

AMD GPU Driver crash while using OpenGL

Howdy, I have a RX 5600 XT, and R5 4600g. I have been having an issue playing Minecraft (with shaders) and CS2. My GPU driver keeps crashing.
I am using the Mesa driver, I have tried using the proprietary ones as well, to no avail. I was looking through Hyprland logs, where it said all the way at the end "ASSERTION FAILED" and the.
Something about GPU reset handling.

Logs for anyone who needs them: https://pastebin.com/5YmAMMSK

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#2 2025-07-08 11:16:10

Lone_Wolf
Administrator
From: Netherlands, Europe
Registered: 2005-10-04
Posts: 14,291

Re: AMD GPU Driver crash while using OpenGL

Please don't use pastebin.com, see https://wiki.archlinux.org/title/List_o … n_services for other options.


[ERR] [EGL] Command eglDupNativeFenceFDANDROID errored out with EGL_BAD_PARAMETER (0x12300): eglDupNativeFenceFDANDROID
[ERR] eglDupNativeFenceFDANDROID failed
[ERR] renderer: couldn't use EGLSync for explicit gpu synchronization

No idea what that means, but it doesn't look good.

After you got one of those crashes , please run as root/with root rights

# journalctl -b -1 | curl -F 'file=@-' 0x0.st

(remove the -1 if the system didn't need to reboot)
It will upload your system journal to  a public hosting site and output a link, post that link .


Disliking systemd intensely, but not satisfied with alternatives so focusing on taming systemd.

clean chroot building not flexible enough ?
Try clean chroot manager by graysky

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#3 2025-07-08 15:51:56

seth
Member
From: Don't DM me only for attention
Registered: 2012-09-03
Posts: 68,879

Re: AMD GPU Driver crash while using OpenGL

Aborting, glGetGraphicsResetStatus returned GL_INNOCENT_CONTEXT_RESET. Cannot continue until proper GPU reset handling is implemented.

x-ref, https://bbs.archlinux.org/viewtopic.php?id=306819

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#4 2025-07-11 03:18:44

Deepinthetrenches
Member
Registered: 2025-07-02
Posts: 2

Re: AMD GPU Driver crash while using OpenGL

Howdy, so funnily enough the solution to this was just changing the CoreCtrl power management preset, I changed it to "Do not control" and it doesn't crash even when using shaders. I don't really know why it works like that but it does, don't ask me. Take what you will from this.

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