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Currently I'm using an intel-nvidia hybrid display strategy under KDE Plasma 6.7.3.
The game displays as fully transparent. Audio works, taskbar icon showed, but the game doesn't render at all.
Minecraft Version: 26.3-snapshot-4, which has switched the backend to SDL3
Kernel version: 7.1.3
CPU: i7-13620H
Mesa: 3:26.1.5-1
GPU: 4060 Laptop
Nvidia Driver: 580.173.02
nvidia_drm.modeset=1: yes
nvidia_drm.fbdev=1: yes
I've also disabled GSP due to various bugs via setting
options nvidia NVreg_EnableGpuFirmware=0Besides, I've tried using XWayland, under which the OpenGL can't be initialized due to
com.mojang.renderpearl.api.device.BackendCreationException: OpenGL is not supported: Could not retrieve OpenGL functions
at com.mojang.renderpearl.backend.opengl.GlBackend.loadLibrary(GlBackend.java:36)
at net.minecraft.client.Minecraft.<init>(Minecraft.java:515)
at net.minecraft.client.main.Main.main(Main.java:278)
at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:115)
at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129)
at org.prismlauncher.EntryPoint.main(EntryPoint.java:70)Any suggestions here?
Last edited by XIAYM (2026-07-17 07:39:56)
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Note: I didn't specify any custom environment variable, only enabling the "Use discrete GPU" option in Prism Launcher.
Versions other than 26.3-snapshot-4 don't render under native wayland too.
I switched from nvidia-open because it depends on GSP, which crashes my GPU frequently, but enabling it doesn't make my game work ![]()
Even only using nvidia gpu, it doesn't work. What the hell?
Last edited by XIAYM (2026-07-17 06:02:08)
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UPDATE: I've resolved this issue by setting __GL_THREADED_OPTIMIZATIONS to 0.
Well done, Nvidia! ![]()
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I am glad you fixed it, can you please mark this thread as resolved by editing the title of post #1.
Rlu: 222126
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Okay, thanks for noticing!
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