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ode == Open Dynamics Engine.... very useful library for physics_simulations/game_programming
RTFM
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I'm currently doing a tutorial that uses OpenSceneGraph in conjunction with ODE, so I needed an ODE package. Here's the PKGBUILD I wrote. The install files told me just to copy the files over, there is no install target.
# $Id $
# Contributor: bjorn <b.lindeijer@xs4all.nl>
pkgname=ode
pkgver=0.5
pkgrel=1
url="http://ode.org/"
pkgdesc="A library for simulating rigid body dynamics"
depends=('glibc')
source=(http://dl.sourceforge.net/sourceforge/opende/$pkgname-$pkgver.tgz);
md5sums=('b33b21e04ee9661f27802b6b6c8eefd2')
build() {
cd $startdir/src/$pkgname-$pkgver
make || return 1
# Copy library and include files
mkdir -p $startdir/pkg/usr/include
mkdir -p $startdir/pkg/usr/lib
cp -r include/ode $startdir/pkg/usr/include
cp lib/libode.a $startdir/pkg/usr/lib/libode.a
}
http://themanaworld.org/
A Free Real-time Massively Multiplayer Online RPG in development.
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Hmm, when adding this to the register I noticed it was already there and pointing to this thread for a PKGBUILD... just want to point out my PKGBUILD above and any existing package in incoming are unrelated. I don't normally upload my packages as I don't really see the point, the PKGBUILD seems to me the only thing that matters.
http://themanaworld.org/
A Free Real-time Massively Multiplayer Online RPG in development.
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Pages: 1