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#1 2007-06-22 15:06:21

From: Oxford, UK
Registered: 2007-04-22
Posts: 162

haXe - JS/Flash/Neko language wrapper

From the official website:

haXe is a high-level object-oriented programming language
mainly focused on helping programers develop Websites and Web
applications. haXe has been designed to be easily portable across
several platforms. The haXe compiler supports the following
platforms : 

JavaScript : you can generate a single .js file from a set of haXe
classes. You can access browser DHTML API as well as crossbrowser
APIs such as Xml, Date or XmlHttpRequest... haXe is one of the best
available languages to develop middle and large scale AJAX Web

Flash : haXe can compile a SWF file for Flash Players 6 to 9. The
language has great features and is at the same time both strict
and dynamic. Using haXe increases productivity compared to
ActionScript. All the Flash APIs are available unchanged in haXe so
you will quickly get used to the language, and porting your existing
code to haXe will be easy.

Neko : haXe can compile bytecode that runs on the Neko Virtual
Machine. An haXe program can then be run into the Apache web
server (using mod_neko). This allows you to develop the server-side
of your website using haXe. haXe has access to all Neko libraries
such as filesystem, network, databases... and much more. Since it
can easily be extended with additional libraries, haXe can be used
to develop full-fledged desktop applications.

This looks rather excellent; it avoids the need for syntax switching when building DHTML and AJAX sites, plus it's seemingly the most comprehensive Flash tool available for 'nux.

Any offers?

Edit: On second thoughts, I'm not sure I like the idea of reducing exposure to JS/ActionScript syntax and libraries by using a wrapper language such as this.. an employer will know nothing of haXe, and instead would scowl at your lack of familiarity with JS and AS functions.
Wheres that gorram 'Delete Post' button...

- Dave

Last edited by KomodoDave (2007-06-22 15:15:02)


#2 2011-04-16 16:14:53

Registered: 2011-04-16
Posts: 1

Re: haXe - JS/Flash/Neko language wrapper

Be your own employer.

I'm using Haxe/Neko/JS on a production server for two years now and this language and its community is pure sugar.
It's not a wrapper, it's a language and a multitarget compiler. Strongly typed OOP or dynamic programming, now haxe is able to use Macros and can compile to the following target:
-Flash all version + direct access to fast memory op code, not even available in AS, you need Alchimy for those.
-C++ / iphone / Android
(other targets are in developpement as C# and Java)

Its first main goal was to ease and empower web game developpement, but is now open to phones and openGL, there's haxe shaders, still including the whole web application realm. What is it to do Javascript using a strongly typed OOP language...and share same librairies for client and server side (check haxe remoting)
So you can experiment in a lot of area when you start using this language.
Should defenitely be in the AUR.


#3 2023-09-11 14:00:24

Registered: 2023-09-01
Posts: 5

Re: haXe - JS/Flash/Neko language wrapper

try haxe, its awsome.
i have been using haxe for a while, and i fell in love with it.

sure its not useful for eveyone but its a underated lang for sure, just give it a try


#4 2023-09-11 15:41:35

Forum Fellow
Registered: 2012-01-15
Posts: 4,645

Re: haXe - JS/Flash/Neko language wrapper

Another necrobump. ixywas, please stop spamming any thread that mentions haxe.



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