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#1 2007-12-23 19:10:34

jacko
Member
Registered: 2007-11-23
Posts: 840

[SOLVED]ETQW - white BG and gray cursor, no graphics being loaded.

Ok, so I got this game d/l'd and then managed to get all the files I needed extracted to the same directory as the linux client installed too. I did all of this in ubuntu(more HD space ATM). The game worked perfectly. So then I tried to run the game from within arch, accessing it on the ubuntu drive.

Well, the game started as normal, but the graphics do not load. All I get is a white screen and a gray cursor box. The sound works, the '~' command works. In fact this is the only way for me to exit, press ~ and type exit.

The error I get is something about GL_Textures. But, in my terminal window that's all there this, if I try to scroll to the top to see what started it all I hit a dead end because the terminal buffer ran out.


Any Ideas on this problem?

Last edited by jacko (2007-12-25 23:04:09)

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#2 2007-12-25 14:04:26

jacko
Member
Registered: 2007-11-23
Posts: 840

Re: [SOLVED]ETQW - white BG and gray cursor, no graphics being loaded.

bump, does this help any? I have searched the output of the terminal and all the problems seem to start right here. What do I need to install to get all the 'not found' stuff working?

------- Initializing renderSystem --------
----- R_InitOpenGL -----
...using GL_ARB_multitexture
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
   maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_ARB_texture_rectangle
...using GL_EXT_texture_rectangle
...using GL_EXT_stencil_wrap
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
X..GL_ARB_vertex_buffer_object not found
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
X..GL_EXT_depth_bounds_test not found
...using GL_ARB_point_sprite
...using GL_ARB_occlusion_query
X..GL_EXT_framebuffer_object not found
X..GL_EXT_packed_depth_stencil not found
...using GL_EXT_blend_minmax
X..GL_ARB_multisample not found
X..GL_ARB_shader_objects not found
X..GL_ARB_vertex_shader not found
X..GL_ARB_fragment_shader not found
...using GL_ARB_fragment_program_shadow
...using GL_ARB_shadow
...using GL_ARB_depth_texture
X..GL_EXT_gpu_program_parameters not found
X..GL_EXT_timer_query not found
X..GL_GREMEDY_string_marker not found
X..GL_EXT_texture_compression_latc not found
---------- R_ARB2_Init ----------
Cg available.
---------------------------------
thread priority set to 2
thread priority set to 2
WARNING: vertex array range in virtual memory (SLOW)
renderSystem initialized.
--------------------------------------
71 strings read from localization/english/strings/bindings.lang
478 strings read from localization/english/strings/chat.lang
865 strings read from localization/english/strings/code.lang
2039 strings read from localization/english/strings/game.lang
2998 strings read from localization/english/strings/guis.lang
3124 strings read from localization/english/strings/loadtips.lang
3463 strings read from localization/english/strings/locations.lang
3987 strings read from localization/english/strings/maps.lang
4054 strings read from localization/english/strings/tasks.lang
WARNING: GL_SelectTexture: unit = 3
WARNING: GL_SelectTexture: unit = 2
WARNING: GL_SelectTexture: unit = 1
/proc/cpuinfo CPU frequency: 2200.22 MHz
WARNING: GL_SelectTexture: unit = 3
WARNING: GL_SelectTexture: unit = 2
WARNING: GL_SelectTexture: unit = 1
WARNING: GL_SelectTexture: unit = 3
WARNING: GL_SelectTexture: unit = 2
WARNING: GL_SelectTexture: unit = 1
Couldn't open journal files
WARNING: GL_SelectTexture: unit = 3
WARNING: GL_SelectTexture: unit = 2
WARNING: GL_SelectTexture: unit = 1
WARNING: GL_SelectTexture: unit = 3
WARNING: GL_SelectTexture: unit = 2
WARNING: GL_SelectTexture: unit = 1

Last edited by jacko (2007-12-25 14:05:39)

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#3 2007-12-25 15:26:19

jacko
Member
Registered: 2007-11-23
Posts: 840

Re: [SOLVED]ETQW - white BG and gray cursor, no graphics being loaded.

[jasin@kermit ~]$ glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, 
    GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer, 
    GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, 
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, 
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, 
    GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap, 
    GLX_EXT_framebuffer_sRGB
GLX version: 1.3
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, 
    GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer, 
    GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB, 
    GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 8600 GT/PCI/SSE2
OpenGL version string: 2.1.1 NVIDIA 100.14.19
OpenGL extensions:
    GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers, 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging, 
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, 
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
    GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100, 
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression, 
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float, 
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, 
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, 
    GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, 
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
    GL_EXT_Cg_shader, GL_EXT_bindable_uniform, GL_EXT_depth_bounds_test, 
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, 
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
    GL_EXT_framebuffer_object, GL_EXTX_framebuffer_mixed_formats, 
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, 
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, 
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, 
    GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, 
    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, 
    GL_EXT_texture_array, GL_EXT_texture_buffer_object, 
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, 
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
    GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, 
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, 
    GL_EXT_texture_shared_exponent, GL_EXT_timer_query, GL_EXT_vertex_array, 
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, 
    GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color, 
    GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_fence, 
    GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, 
    GL_NV_fragment_program_option, GL_NV_fragment_program2, 
    GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, 
    GL_NV_gpu_program4, GL_NV_half_float, GL_NV_light_max_exponent, 
    GL_NV_multisample_filter_hint, GL_NV_occlusion_query, 
    GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, 
    GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, 
    GL_NV_register_combiners, GL_NV_register_combiners2, 
    GL_NV_texgen_reflection, GL_NV_texture_compression_vtc, 
    GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, 
    GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, 
    GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_vertex_array_range, 
    GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1, 
    GL_NV_vertex_program2, GL_NV_vertex_program2_option, 
    GL_NV_vertex_program3, GL_NVX_conditional_render, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, 
    GL_SUN_slice_accum

Well, this is where in my problem lies, now how do I fix it? glxinfo reports that I have the right stuff enabled, but etqw doesn't agree. There is something that I am missing, I am just not sure what.

This is a clean install so I do not think its anything I have done wrong, but probably I am just missing something. I d/l and installed the nvidia package for the kernel26 package. Everything went fine and no errors where detected when installing the nvidia driver.

Last edited by jacko (2007-12-25 21:44:28)

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#4 2007-12-25 21:56:53

jacko
Member
Registered: 2007-11-23
Posts: 840

Re: [SOLVED]ETQW - white BG and gray cursor, no graphics being loaded.

BTW, I have done a complete re-install of arch and full install of ETQW linux client and game data files and still same problem.

so if any gets an idea let me know and I will try it out. just one of those annoyances I'd like to fix and understand.

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#5 2007-12-25 23:03:47

jacko
Member
Registered: 2007-11-23
Posts: 840

Re: [SOLVED]ETQW - white BG and gray cursor, no graphics being loaded.

FIXED!!!! Finally, the guy on ETQW site pointed me to the arch wiki, go figure.

This is the url he posted. http://wiki.archlinux.org/index.php/Usi … _on_Arch64

So I check the wiki and see that lib32-nvidia-utils need to be installed for 32 bit opengl applications to run on 64 bit. So I installed it and got this message in terminal. Said something about a conflict with lib32-libgl which I installed when I first setup arch according to the beginners guide.

This was really confusing for me, the answer didn't seem to be as straight forward as I thought. Hopefully maybe someone can make this clearer to idiots like me some how for future reference. smile

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