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#1 2007-12-28 20:43:25

eljoeb
Member
Registered: 2007-12-02
Posts: 37

Quake 4 OpenGL Problem

Heya

I'm trying to install Quake 4.  After a defective CD and an awkward return, I was ready to play.  Unfortunatly,  the game won't start.  The offending error seems to be below:

---------------------------------------------
--------------- R_InitOpenGL ----------------
Initializing SDL subsystem
No protocol specified
No protocol specified
Loading GL driver 'libGL.so.1' through SDL
Initializing SDL subsystem
Loading GL driver 'libGL.so.1' through SDL
Fatal Error: Unable to initialize OpenGL
--------------- BSE Shutdown ----------------
---------------------------------------------
idRenderSystem::Shutdown()
Sys_Error: Unable to initialize OpenGL

Has anyone experienced this error?  I've tried installing Q4 using id's installer as well as the one in the AUR.  No luck.  I did get it running once but I really can't tell you what I did.  It just worked.  I'm using the nvidia drivers with an Nvidia 6600 GT.  My xorg.conf is below, if that helps.

# nvidia-xconfig: X configuration file generated by nvidia-xconfig
# nvidia-xconfig:  version 1.0  (buildmeister@builder3)  Wed Sep 12 14:29:35 PDT 2007


Section "ServerLayout"
    Identifier     "X.org Configured"
    Screen      0  "Screen0" 0 0
    InputDevice    "Mouse0" "CorePointer"
    InputDevice    "Keyboard0" "CoreKeyboard"
EndSection

Section "Files"
    RgbPath         "/usr/share/X11/rgb"
    ModulePath      "/usr/lib/xorg/modules"
    FontPath        "/usr/share/fonts/misc"
    FontPath        "/usr/share/fonts/100dpi:unscaled"
    FontPath        "/usr/share/fonts/75dpi:unscaled"
    FontPath        "/usr/share/fonts/TTF"
    FontPath        "/usr/share/fonts/Type1"
EndSection

Section "Module"
    Load           "xtrap"
    Load           "record"
    Load           "dbe"
    Load           "glx"
    Load           "extmod"
    Load           "freetype"
    Load           "type1"
EndSection

Section "InputDevice"
    Identifier     "Keyboard0"
    Driver         "kbd"
EndSection

Section "InputDevice"
    Identifier     "Mouse0"
    Driver         "mouse"
    Option         "Protocol" "auto"
    Option         "Device" "/dev/input/mice"
    Option         "ZAxisMapping" "4 5 6 7"
EndSection

Section "Monitor"
    Identifier     "Monitor0"
    VendorName     "Monitor Vendor"
    ModelName      "Monitor Model"
    HorizSync       30.0 - 130.0
    VertRefresh     50.0 - 100.0
EndSection

#Section "Monitor"
#    Identifier     "Monitor0"
#    VendorName     "Monitor Vendor"
#    ModelName      "Monitor Model"
#    HorizSync      15.0 - 46.0
#    VertRefresh    59.0 - 61.0
#    Option         "DPMS"
#    ModeLine       "hd1080i" 74.2 1920 2008 2052 2200 1080 1088 1091 1121 +hsync +vsync interlace
#    Modeline "hd720p" 74.5 1280 1320 1392 1600 720 722 724 758 +hsync +vsync 
#    Modeline "1360x768@60i" 37.97 1360 1392 1536 1568 768 785 789 807 interlace
#EndSection

Section "Device"
    Identifier     "Card0"
    Driver         "nvidia"
    VendorName     "nVidia Corporation"
    BoardName      "NV43 [GeForce 6600 GT]"
    Option "RenderAccel" "true"
#    Option "DPI" "96 x 96"
EndSection

Section "Screen"
    Identifier     "Screen0"
    Device         "Card0"
    Monitor        "Monitor0"
    DefaultDepth    24
    Option         "AddARGBGLXVisuals" "True"
    SubSection     "Display"
        Viewport    0 0
    EndSubSection
    SubSection     "Display"
        Viewport    0 0
        Depth       4
        Modes      "1280x1024"
    EndSubSection
    SubSection     "Display"
        Viewport    0 0
        Depth       8
        Modes      "1280x1024"
    EndSubSection
    SubSection     "Display"
        Viewport    0 0
        Depth       15
        Modes      "1280x1024"
    EndSubSection
    SubSection     "Display"
        Viewport    0 0
        Depth       16
        Modes      "1280x1024"
    EndSubSection
    SubSection     "Display"
        Viewport    0 0
        Depth       24
        Modes      "1680x1050" "1024x768" "800x600" "640x480"
    EndSubSection
EndSection

Section "Extensions"
    Option         "Composite" "Enable"
EndSection

I have found one solution online which did not work, namely removing and reinstalling the nvidia drivers.  It seems there's something wrong with SDL or I need to "load" libGL.so.1, which resides in my /usr/lib/.  Any ideas?

Thanks!

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#2 2007-12-28 20:53:30

brebs
Member
Registered: 2007-04-03
Posts: 3,742

Re: Quake 4 OpenGL Problem

Comment out the "Composite" line.

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#3 2007-12-28 21:00:49

eljoeb
Member
Registered: 2007-12-02
Posts: 37

Re: Quake 4 OpenGL Problem

Commenting out the compositing line didn't seem to do anything.

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#4 2007-12-28 21:25:06

eljoeb
Member
Registered: 2007-12-02
Posts: 37

Re: Quake 4 OpenGL Problem

K it looks like I copied some files to the wrong location... I guess I just installed it wrong.   Thanks for the help though!

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#5 2008-07-18 13:56:54

z13l5ch31b3
Member
Registered: 2008-07-08
Posts: 17

Re: Quake 4 OpenGL Problem

got the same issue, but re-copying and installing wont work . Quake3 runs without any problems, ... whats up ? Can anybody help me ?

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#6 2008-07-18 14:52:51

z13l5ch31b3
Member
Registered: 2008-07-08
Posts: 17

Re: Quake 4 OpenGL Problem

k, solved... i  ve dited the xorg.conf a little bit...

DefaultDepth "16" to "24" ... thnx n l8r

//update: the problem with locked mouse and keyboard on desktop while fullscreened Quake3 appears if i join  a server by using XQF ...  any suggestions ?

Last edited by z13l5ch31b3 (2008-07-18 17:18:01)

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