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#1 2008-02-22 20:39:05

baro
Member
From: Germany
Registered: 2008-02-18
Posts: 23

Unreal Tounament Classic/99 mouse problem - archlinux 64bit

Hello,

in UT Classic (uses /opt/lib32) my USB Logitech MX518 mouse isn't working correctly.
When I move the mouse the mousepointer starts to move but always jumps back in the lower right corner.
In X itself and stuff like gimp the mouse is working without a problem.

It seems to be a problem with some of the lib32 as I have swaped the arch lib32 with lib32 from "Sourcemage" (called "smgl-emul32" there).
With the Sourcemage version the mouse is working without a problem in UT.

Do you have any idea which library in archs /opt/lib32 may be the cause of this or how to identify it ?
Anyone playing UT Classic 32bit in Archlinux 64bit without this problem ?
Just using the Sourcemage smgl-emul32 libs isn't a good solution as this stop wine+starcraft from working in arch for me.

//edit
I forgot to mention that the touchpad (synaptics driver) works flawless in UT - but touchpad-3d-shooting is a bit difficult to master for me ;-)

Best regards,

Ingo

Last edited by baro (2008-02-22 21:47:55)

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#2 2008-02-22 23:59:11

vogets
Member
Registered: 2006-11-25
Posts: 31

Re: Unreal Tounament Classic/99 mouse problem - archlinux 64bit

If you use evdev for your mouse, this might help: http://bbs.archlinux.org/viewtopic.php? … 27#p324927

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#3 2008-02-23 00:45:48

brebs
Member
Registered: 2007-04-03
Posts: 3,742

Re: Unreal Tounament Classic/99 mouse problem - archlinux 64bit

SDL_VIDEO_X11_DGAMOUSE doesn't care whether the xorg mouse driver is "mouse" or "evdev", it will still have an effect wink

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#4 2008-02-23 11:15:33

baro
Member
From: Germany
Registered: 2008-02-18
Posts: 23

Re: Unreal Tounament Classic/99 mouse problem - archlinux 64bit

Thank you very much. This fixed my problem.
I must have missed this thread while searching this forum. ;-)

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