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I've been meaning to learn more about PKGBUILDS, but haven't got a chance to yet. I was trying to surf google to find a way to get TF2 working in linux, and came across a page (http://wine-forum.org/showthread.php?p=101) where someone mentioned using a 3DMark patch in wine. I downloaded the patch (I'm also horrible at patching, trying to work on that too), and I'm trying to edit the PGKBUILD of the bin32-wine-suse in AUR. I've read the wiki article on adding a patch to a pkgbuild, but I don't really understand it.
Can anyone point me in the right direction?
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Near the top of the build function in the PKGBUILD you probably want to add
"patch -Np1 -i <patch file>" - note if that does not work try Np0 and Np2 (see "man patch" for more info)
Of course, you need to add you patch to the sources and md5sum array.
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"bin32" means it's pre-compiled - there's no sourcecode to patch ![]()
You'll need to patch the "wine" package, which will need a 32-bit chroot if you're on x86_64.
Improve your desktop responsiveness and font rendering and ALSA sound and BusyBox init
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Thanks for the quick answers
Looks like its more trouble than its worth... Maybe I can work around the 3dmark patch ![]()
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