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So I stuck a section of battery-monitoring code in my .config/awesome/rc.lua, as shown here, but I can't seem to get awesome's textbox to display it. I tried this:
-- Hook called every second
function hook_timer ()
-- For unix time_t lovers
-- mytextbox.text = " " .. os.time() .. " time_t "
-- Otherwise use:
mytextbox.text = " " .. os.date() .. battery() .. " "
end
But that results in the textbox reverting to its default content (i.e. "awesome" and the version number)... What exactly do I put in mytextbox.text to get the battery percentage displayed properly?
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Bump?
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Maybee you can check out my rc.lua
-- awesome 3 configuration file
-- By Frits 'frots' Vlaanderen
-- october 2008
-- Based on a lot of things
-- Include awesome library, with lots of useful function!
require("awful")
--require("tabulous")
require("beautiful")
require("wicked")
-- {{{ Variable definitions
-- This is a file path to a theme file which will defines colors.
theme_path = ".config/awesome/themes/default"
config_path = ".config/awesome/"
-- This is used later as the default terminal and editor to run.
terminal = "urxvtc"
editor = os.getenv("EDITOR") or "nano"
editor_cmd = terminal .. " -e " .. editor
-- Default modkey.
-- Usually, Mod4 is the key with a logo between Control and Alt.
-- If you do not like this or do not have such a key,
-- I suggest you to remap Mod4 to another key using xmodmap or other tools.
-- However, you can use another modifier like Mod1, but it may interact with others.
modkey = "Mod4"
-- Table of layouts to cover with awful.layout.inc, order matters.
layouts =
{
"tile",
-- "tileleft",
"tilebottom",
-- "tiletop",
"fairh",
"fairv",
-- "magnifier",
-- "max",
-- "fullscreen",
-- "spiral",
-- "dwindle",
"floating"
}
-- Table of clients that should be set floating. The index may be either
-- the application class or instance. The instance is useful when running
-- a console app in a terminal like (Music on Console)
-- xterm -name mocp -e mocp
floatapps =
{
-- by class
["MPlayer"] = true,
["pinentry"] = true,
["gimp"] = true,
-- by instance
["mocp"] = true,
["Downloads"] = true,
["sterf"] = true
}
-- Applications to be moved to a pre-defined tag by class or instance.
-- Use the screen and tags indices.
apptags =
{
["Navigator"] = { screen = 1, tag = 2 }
-- ["Firefox"] = { screen = 1, tag = 2 },
-- ["mocp"] = { screen = 2, tag = 4 },
}
-- Define if we want to use titlebar on all applications.
use_titlebar = false
-- }}}
-- {{{ Initialization
-- Initialize theme (colors).
beautiful.init(theme_path)
-- Register theme in awful.
-- This allows to not pass plenty of arguments to each function
-- to inform it about colors we want it to draw.
awful.beautiful.register(beautiful)
-- }}}
-- {{{ Tags
-- Define tags table.
tags = {}
for s = 1, screen.count() do
-- Each screen has its own tag table.
tags[s] = {}
-- Create 9 tags per screen.
for tagnumber = 1, 9 do
tags[s][tagnumber] = tag({ name = tagnumber, layout = layouts[1] })
-- Add tags to screen one by one
tags[s][tagnumber].screen = s
end
-- I'm sure you want to see at least one tag.
tags[s][1].selected = true
end
-- }}}
-- {{{ Wibox
-- Load custom widgets
loadfile(config_path .. 'widgets.lua')();
wicked.register(pg_mem, wicked.widgets.mem, '$1', 5, 'mem')
wicked.register(gr_cpu, wicked.widgets.cpu, '$1', 5, 'cpu')
-- Create a textbox widget
mytextbox = widget({ type = "textbox", name = "mytextbox", align = "right" })
-- Set the default text in textbox
mytextbox.text = "<b><small> " .. AWESOME_RELEASE .. " </small></b>"
-- Create a laucher widget and a main menu
myawesomemenu = {
{"manual", terminal .. " -e man awesome" },
{"edit config", editor_cmd .. " " .. awful.util.getdir("config") .. "/rc.lua" },
{"restart", awesome.restart },
{"quit", awesome.quit },
{"sterf", terminal .. " -name sterf -geometry 20x1 -e sudo shutdown -hP now" }
}
mymainmenu = {
{"irssi", terminal .. " -name irssi -e irssi" },
{"swiftfox", "swiftfox" },
{"fXrandr", "fxrandr" },
{"ncmpcpp", terminal .. " -name ncmpcpp -e ncmpcpp" },
{"open terminal", terminal },
{"awesome", myawesomemenu, config_path .. "icons/launcher.png" }
}
mylauncher = awful.widget.launcher({ name = "mylauncher",
image = config_path .. "icons/launcher.png",
menu = { id="mymainmenu", items=mymainmenu } })
-- Create a systray
mysystray = widget({ type = "systray", name = "mysystray", align = "right" })
-- Create a wibox for each screen and add it
mywibox = {}
mypromptbox = {}
mylayoutbox = {}
mytaglist = {}
mytaglist.buttons = { button({ }, 1, awful.tag.viewonly),
button({ modkey }, 1, awful.client.movetotag),
button({ }, 3, function (tag) tag.selected = not tag.selected end),
button({ modkey }, 3, awful.client.toggletag),
button({ }, 4, awful.tag.viewnext),
button({ }, 5, awful.tag.viewprev) }
mytasklist = {}
mytasklist.buttons = { button({ }, 1, function (c) client.focus = c; c:raise() end),
button({ }, 3, function () awful.menu.clients({ width=250 }) end),
button({ }, 4, function () awful.client.focus.byidx(1) end),
button({ }, 5, function () awful.client.focus.byidx(-1) end) }
for s = 1, screen.count() do
-- Create a promptbox for each screen
mypromptbox[s] = widget({ type = "textbox", name = "mypromptbox" .. s, align = "left" })
-- Create an imagebox widget which will contains an icon indicating which layout we're using.
-- We need one layoutbox per screen.
mylayoutbox[s] = widget({ type = "imagebox", name = "mylayoutbox", align = "right" })
mylayoutbox[s]:buttons({ button({ }, 1, function () awful.layout.inc(layouts, 1) end),
button({ }, 3, function () awful.layout.inc(layouts, -1) end),
button({ }, 4, function () awful.layout.inc(layouts, 1) end),
button({ }, 5, function () awful.layout.inc(layouts, -1) end) })
-- Create a taglist widget
mytaglist[s] = awful.widget.taglist.new(s, awful.widget.taglist.label.all, mytaglist.buttons)
-- Create a tasklist widget
mytasklist[s] = awful.widget.tasklist.new(function(c)
return awful.widget.tasklist.label.currenttags(c, s)
end, mytasklist.buttons)
-- Create the wibox
mywibox[s] = wibox({ position = "top", fg = beautiful.fg_normal, bg = beautiful.bg_normal })
-- Add widgets to the wibox - order matters
mywibox[s].widgets = { mytaglist[s],
mylauncher,
mylayoutbox[s],
mytasklist[s],
mypromptbox[s],
icon_empty,
icon_bat,
pg_bat,
icon_empty,
icon_mem,
pg_mem,
icon_empty,
icon_cpu,
gr_cpu,
mytextbox,
s == 1 and mysystray or nil }
mywibox[s].screen = s
end
-- }}}
-- {{{ Mouse bindings
awesome.buttons({
button({ }, 3, function () awful.menu.new({ id="mymainmenu", items=mymainmenu }) end),
button({ }, 4, awful.tag.viewnext),
button({ }, 5, awful.tag.viewprev)
})
-- }}}
-- {{{ Key bindings
-- Bind keyboard digits
-- Compute the maximum number of digit we need, limited to 9
keynumber = 0
for s = 1, screen.count() do
keynumber = math.min(9, math.max(#tags[s], keynumber));
end
for i = 1, keynumber do
keybinding({ modkey }, i,
function ()
local screen = mouse.screen
if tags[screen][i] then
awful.tag.viewonly(tags[screen][i])
end
end):add()
keybinding({ modkey, "Control" }, i,
function ()
local screen = mouse.screen
if tags[screen][i] then
tags[screen][i].selected = not tags[screen][i].selected
end
end):add()
keybinding({ modkey, "Shift" }, i,
function ()
if client.focus then
if tags[client.focus.screen][i] then
awful.client.movetotag(tags[client.focus.screen][i])
end
end
end):add()
keybinding({ modkey, "Control", "Shift" }, i,
function ()
if client.focus then
if tags[client.focus.screen][i] then
awful.client.toggletag(tags[client.focus.screen][i])
end
end
end):add()
end
keybinding({ modkey }, "Left", awful.tag.viewprev):add()
keybinding({ modkey }, "Right", awful.tag.viewnext):add()
keybinding({ modkey }, "Escape", awful.tag.history.restore):add()
-- Standard program
keybinding({ modkey }, "Return", function () awful.util.spawn(terminal) end):add()
keybinding({ modkey, "Control" }, "r", function ()
mypromptbox[mouse.screen].text =
awful.util.escape(awful.util.restart())
end):add()
keybinding({ modkey, "Shift" }, "q", awesome.quit):add()
-- Client manipulation
keybinding({ modkey }, "m", awful.client.maximize):add()
keybinding({ modkey }, "f", function () client.focus.fullscreen = not client.focus.fullscreen end):add()
keybinding({ modkey, "Shift" }, "c", function () client.focus:kill() end):add()
keybinding({ modkey }, "j", function () awful.client.focus.byidx(1); client.focus:raise() end):add()
keybinding({ modkey }, "k", function () awful.client.focus.byidx(-1); client.focus:raise() end):add()
keybinding({ modkey, "Shift" }, "j", function () awful.client.swap(1) end):add()
keybinding({ modkey, "Shift" }, "k", function () awful.client.swap(-1) end):add()
keybinding({ modkey, "Control" }, "j", function () awful.screen.focus(1) end):add()
keybinding({ modkey, "Control" }, "k", function () awful.screen.focus(-1) end):add()
keybinding({ modkey, "Control" }, "space", awful.client.togglefloating):add()
keybinding({ modkey, "Control" }, "Return", function () client.focus:swap(awful.client.master()) end):add()
keybinding({ modkey }, "o", awful.client.movetoscreen):add()
keybinding({ modkey }, "Tab", awful.client.focus.history.previous):add()
keybinding({ modkey }, "u", awful.client.urgent.jumpto):add()
keybinding({ modkey, "Shift" }, "r", function () client.focus:redraw() end):add()
-- Layout manipulation
keybinding({ modkey }, "l", function () awful.tag.incmwfact(0.05) end):add()
keybinding({ modkey }, "h", function () awful.tag.incmwfact(-0.05) end):add()
keybinding({ modkey, "Shift" }, "h", function () awful.tag.incnmaster(1) end):add()
keybinding({ modkey, "Shift" }, "l", function () awful.tag.incnmaster(-1) end):add()
keybinding({ modkey, "Control" }, "h", function () awful.tag.incncol(1) end):add()
keybinding({ modkey, "Control" }, "l", function () awful.tag.incncol(-1) end):add()
keybinding({ modkey }, "space", function () awful.layout.inc(layouts, 1) end):add()
keybinding({ modkey, "Shift" }, "space", function () awful.layout.inc(layouts, -1) end):add()
-- Prompt
keybinding({ modkey }, "F1", function ()
awful.prompt.run({ prompt = "Run: " }, mypromptbox[mouse.screen], awful.util.spawn, awful.completion.bash,
awful.util.getdir("cache") .. "/history")
end):add()
keybinding({ modkey }, "F4", function ()
awful.prompt.run({ prompt = "Run Lua code: " }, mypromptbox[mouse.screen], awful.util.eval, awful.prompt.bash,
awful.util.getdir("cache") .. "/history_eval")
end):add()
keybinding({ modkey, "Ctrl" }, "i", function ()
local s = mouse.screen
if mypromptbox[s].text then
mypromptbox[s].text = nil
else
mypromptbox[s].text = nil
if client.focus.class then
mypromptbox[s].text = "Class: " .. client.focus.class .. " "
end
if client.focus.instance then
mypromptbox[s].text = mypromptbox[s].text .. "Instance: ".. client.focus.instance .. " "
end
if client.focus.role then
mypromptbox[s].text = mypromptbox[s].text .. "Role: ".. client.focus.role
end
end
end):add()
-- Client awful tagging: this is useful to tag some clients and then do stuff like move to tag on them
keybinding({ modkey }, "t", awful.client.togglemarked):add()
for i = 1, keynumber do
keybinding({ modkey, "Shift" }, "F" .. i,
function ()
local screen = mouse.screen
if tags[screen][i] then
for k, c in pairs(awful.client.getmarked()) do
awful.client.movetotag(tags[screen][i], c)
end
end
end):add()
end
-- }}}
-- {{{ Hooks
-- Battery Hook
local function get_bat()
local a = io.open("/sys/class/power_supply/BAT0/charge_full")
for line in a:lines() do
full = line
end
a:close()
local b = io.open("/sys/class/power_supply/BAT0/charge_now")
for line in b:lines() do
now = line
end
b:close()
batt=math.floor(now*100/full)
pg_bat:bar_data_add("bat",batt)
end
local function get_ac()
local c = io.open("/sys/class/power_supply/AC0/online")
for line in c:lines() do
state = line
end
c:close()
if state == "1" then
d = "power-ac"
else
d = "power-bat"
end
icon_bat.text = "<bg image=\".config/awesome/icons/".. d ..".png\" resize=\"true\"/>"
end
-- Hook function to execute when focusing a client.
awful.hooks.focus.register(function (c)
if not awful.client.ismarked(c) then
c.border_color = beautiful.border_focus
end
end)
-- Hook function to execute when unfocusing a client.
awful.hooks.unfocus.register(function (c)
if not awful.client.ismarked(c) then
c.border_color = beautiful.border_normal
end
end)
-- Hook function to execute when marking a client
awful.hooks.marked.register(function (c)
c.border_color = beautiful.border_marked
end)
-- Hook function to execute when unmarking a client.
awful.hooks.unmarked.register(function (c)
c.border_color = beautiful.border_focus
end)
-- Hook function to execute when the mouse enters a client.
awful.hooks.mouse_enter.register(function (c)
-- Sloppy focus, but disabled for magnifier layout
if awful.layout.get(c.screen) ~= "magnifier"
and awful.client.focus.filter(c) then
client.focus = c
end
end)
-- Hook function to execute when a new client appears.
awful.hooks.manage.register(function (c)
if use_titlebar then
-- Add a titlebar
awful.titlebar.add(c, { modkey = modkey })
end
-- Add mouse bindings
c:buttons({
button({ }, 1, function (c) client.focus = c; c:raise() end),
button({ modkey }, 1, function (c) c:mouse_move() end),
button({ modkey }, 3, function (c) c:mouse_resize() end)
})
-- New client may not receive focus
-- if they're not focusable, so set border anyway.
c.border_width = beautiful.border_width
c.border_color = beautiful.border_normal
client.focus = c
-- Check if the application should be floating.
local cls = c.class
local inst = c.instance
if floatapps[cls] then
c.floating = floatapps[cls]
elseif floatapps[inst] then
c.floating = floatapps[inst]
end
-- Check application->screen/tag mappings.
local target
if apptags[cls] then
target = apptags[cls]
elseif apptags[inst] then
target = apptags[inst]
end
if target then
c.screen = target.screen
awful.client.movetotag(tags[target.screen][target.tag], c)
end
-- Set the windows at the slave,
-- i.e. put it at the end of others instead of setting it master.
-- awful.client.setslave(c)
-- Honor size hints: if you want to drop the gaps between windows, set this to false.
c.honorsizehints = false
end)
-- Hook function to execute when arranging the screen.
-- (tag switch, new client, etc)
awful.hooks.arrange.register(function (screen)
local layout = awful.layout.get(screen)
if layout then
mylayoutbox[screen].image = image(".config/awesome/icons/layouts/" .. layout .. "_blue_small.png")
else
mylayoutbox[screen].image = nil
end
-- Give focus to the latest client in history if no window has focus
-- or if the current window is a desktop or a dock one.
if not client.focus then
local c = awful.client.focus.history.get(screen, 0)
if c then client.focus = c end
end
-- Uncomment if you want mouse warping
--[[
if client.focus then
local c_c = client.focus:geometry()
local m_c = mouse.coords()
if m_c.x < c_c.x or m_c.x >= c_c.x + c_c.width or
m_c.y < c_c.y or m_c.y >= c_c.y + c_c.height then
if table.maxn(m_c.buttons) == 0 then
mouse.coords({ x = c_c.x + 5, y = c_c.y + 5})
end
end
end
]]
end)
-- Hook called every second
awful.hooks.timer.register(1, function ()
-- For unix time_t lovers
-- mytextbox.text = " " .. os.time() .. " time_t "
-- Otherwise use:
mytextbox.text = " " .. os.date("%H:%M") .. " "
end)
awful.hooks.timer.register(10, get_bat)
awful.hooks.timer.register(1, get_ac)
-- }}}
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I'm not using Wicked, I'm just using a textbox to display the battery status... All I need to know is how to add the battery() function to my textbox so it is displayed.
Last edited by Gullible Jones (2008-11-04 18:23:06)
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Bump.
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Okay, it looks like battery() isn't going to work. All I want to do is display battery percentage and charging/discharging status in a textbox, as opposed to using Wicked or Amazing or whatever. Can someone please tell me how to do that?
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I use this function:
function batteryInfo(batteryId)
local cap = io.open("/proc/acpi/battery/"..batteryId.."/info"):read("*a"):match("last full cap:%s+(%d+)")
local cur = io.open("/proc/acpi/battery/"..batteryId.."/sta"):read("*a"):match("remaining cap:%s+(%d+)")
local sta = io.open("/proc/acpi/battery/"..batteryId.."/sta"):read("*a")
if sta:match("charged") then
dir = "="
elseif sta:match("discharging") then
dir = "v"
else
dir = "^"
end
local tempBat = ((cur * 100) / cap)
local battery = math.floor(tempBat * 10 ^ 2) / 10 ^ 2
if tonumber(battery) > 25 and tonumber(battery) < 75 then
battery = setFg("#e6d51d", battery)
elseif tonumber(battery) < 25 then
battery = setFg("#ff6565", battery)
else
battery = battery
end
return battery
end
Then call it with this:
batteryInfo("BAT1")
Last edited by Gigamo (2008-11-06 17:57:56)
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How? I have this:
-- Hook called every second
function hook_timer ()
-- For unix time_t lovers
-- mytextbox.text = " " .. os.time() .. " time_t "
-- Otherwise use:
mytextbox.text = " " .. os.date() .. batteryInfo("BAT1") .. " "
end
for my textbox, but it is still not displaying anything. What do I put in the textbox? " " .. os.date() .. " " " " .. batteryInfo("BAT1") .. " " ? Where do I put my periods and quotes?
Last edited by Gullible Jones (2008-11-06 18:32:25)
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Try
mytextbox.text = " "..os.date("%T").." "..batteryInfo("BAT1").." "
If that does not work, I would make sure that my textbox is in fact called "mytextbox".
Last edited by Gigamo (2008-11-06 18:42:31)
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Thank you very much.
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Update: still doesn't work, all I get in the textbox is "awesome v3.0".
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Bump. (Sigh.)
Edit: Ah, I'm getting "attempt to index a nil value" on line 443:
local cur = io.open("/proc/acpi/battery/"..batteryId.."/sta"):read("*a"):match("remaining cap:%s+(%d+)")
Could that be my problem?
Last edited by Gullible Jones (2008-11-09 23:35:42)
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I'm using this method to display battery status in awesome...
http://mychael.gotdns.com/blog/2008/06/ … -with-lua/
Hope this is what you looking for...
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Thanks... How do I display that *in addition to* the date in the textbox?
(Dang, Lua is a lot less intuitive than I'd hoped...)
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Bump.
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Okay, I put the script in ~/Scripts as battery.sh... And in rc.lua:
function get_command_output (command)
local c = io.popen(command)
local output = {}
i = 0
return c:read("*line")
end
-- Hook called every second
function hook_timer ()
-- For unix time_t lovers
-- mytextbox.text = " " .. os.time() .. " time_t "
-- Otherwise use:
-- mytextbox.text = " " .. os.date() .. " "
mytextbox.text = " "..os.date("%T").." "..get_command_output("/home/proteus/scri$
end
All it displays is "awesome v3.0"; in VT1 it gives me an error about attempting to concatenate a nil value. Anyone?
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hmm... maybe you can see my config file as a guide.
http://github.com/xcession/archeee/tree … ome/rc.lua
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Thank you, I finally got it working... Blurgh.
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Grr... Still need help. Every second I am getting this error
W: awesome: luaA_dofunction:238: error running function: /usr/share/awesome/lib/awful.lua:375: bad argument #3 to '?' (number expected, got nil)
And it is slowing awesome down, such that there is a visible delay e.g. at the command prompt and when switching windows. How do I modify my battery script to fix this?
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Bumpity bump...
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hmm... can you post your configuration files?:/
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rc.lua:
(the relevant entry is commented out because it slows down awesome)
-- awesome 3 configuration file
-- Include awesome library, with lots of useful function!
require("awful")
require("tabulous")
require("beautiful")
-- {{{ Variable definitions
-- This is a file path to a theme file which will defines colors.
theme_path = "/home/proteus/.config/awesome/themes/elegantcoldblue"
-- This is used later as the default terminal to run.
terminal = "terminal"
lock = "slock"
-- Default modkey.
-- Usually, Mod4 is the key with a logo between Control and Alt.
-- If you do not like this or do not have such a key,
-- I suggest you to remap Mod4 to another key using xmodmap or other tools.
-- However, you can use another modifier like Mod1, but it may interact with others.
modkey = "Mod1"
-- Table of layouts to cover with awful.layout.inc, order matters.
layouts =
{
"tile",
"tileleft",
"tilebottom",
"tiletop",
"fairh",
"fairv",
"magnifier",
"max",
"spiral",
"dwindle",
"floating"
}
-- Table of clients that should be set floating. The index may be either
-- the application class or instance. The instance is useful when running
-- a console app in a terminal like (Music on Console)
-- xterm -name mocp -e mocp
floatapps =
{
-- by class
["MPlayer"] = true,
["pinentry"] = true,
["gimp"] = true,
-- by instance
["mocp"] = true
}
-- Applications to be moved to a pre-defined tag by class or instance.
-- Use the screen and tags indices.
apptags =
{
-- ["Firefox"] = { screen = 1, tag = 2 },
-- ["mocp"] = { screen = 2, tag = 4 },
}
-- Define if we want to use titlebar on all applications.
use_titlebar = false
-- }}}
-- {{{ Initialization
-- Initialize theme (colors).
beautiful.init(theme_path)
-- Register theme in awful.
-- This allows to not pass plenty of arguments to each function
-- to inform it about colors we want it to draw.
awful.beautiful.register(beautiful)
-- Uncomment this to activate autotabbing
-- tabulous.autotab_start()
-- }}}
-- {{{ Tags
-- Define tags table.
tags = {}
for s = 1, screen.count() do
-- Each screen has its own tag table.
tags[s] = {}
-- Create 9 tags per screen.
for tagnumber = 1, 9 do
tags[s][tagnumber] = tag({ name = tagnumber, layout = layouts[1] })
-- Add tags to screen one by one
tags[s][tagnumber].screen = s
end
-- I'm sure you want to see at least one tag.
tags[s][1].selected = true
end
-- }}}
-- {{{ Statusbar
-- Create a taglist widget
mytaglist = widget({ type = "taglist", name = "mytaglist" })
mytaglist:mouse_add(mouse({}, 1, function (object, tag) awful.tag.viewonly(tag) end))
mytaglist:mouse_add(mouse({ modkey }, 1, function (object, tag) awful.client.movetotag(tag) end))
mytaglist:mouse_add(mouse({}, 3, function (object, tag) tag.selected = not tag.selected end))
mytaglist:mouse_add(mouse({ modkey }, 3, function (object, tag) awful.client.toggletag(tag) end))
mytaglist:mouse_add(mouse({ }, 4, awful.tag.viewnext))
mytaglist:mouse_add(mouse({ }, 5, awful.tag.viewprev))
mytaglist.label = awful.widget.taglist.label.all
-- Create a tasklist widget
mytasklist = widget({ type = "tasklist", name = "mytasklist" })
mytasklist:mouse_add(mouse({ }, 1, function (object, c) client.focus = c; c:raise() end))
mytasklist:mouse_add(mouse({ }, 4, function () awful.client.focusbyidx(1) end))
mytasklist:mouse_add(mouse({ }, 5, function () awful.client.focusbyidx(-1) end))
mytasklist.label = awful.widget.tasklist.label.currenttags
-- Create a textbox widget
text_datetime = widget({ type = "textbox", name = "text_datetime", align = "right" })
text_battery = widget({ type = "textbox", name = "text_battery", align = "right" })
-- Set the default text in textbox
mypromptbox = widget({ type = "textbox", name = "mypromptbox", align = "left" })
-- Create an iconbox widget
-- myiconbox = widget({ type = "textbox", name = "myiconbox", align = "left" })
-- myiconbox.text = "<bg image=\"/usr/share/awesome/icons/awesome16.png\" resize=\"true\"/>"
-- Create a systray
mysystray = widget({ type = "systray", name = "mysystray", align = "right" })
-- Create an iconbox widget which will contains an icon indicating which layout we're using.
-- We need one layoutbox per screen.
mylayoutbox = {}
for s = 1, screen.count() do
mylayoutbox[s] = widget({ type = "textbox", name = "mylayoutbox", align = "right" })
mylayoutbox[s]:mouse_add(mouse({ }, 1, function () awful.layout.inc(layouts, 1) end))
mylayoutbox[s]:mouse_add(mouse({ }, 3, function () awful.layout.inc(layouts, -1) end))
mylayoutbox[s]:mouse_add(mouse({ }, 4, function () awful.layout.inc(layouts, 1) end))
mylayoutbox[s]:mouse_add(mouse({ }, 5, function () awful.layout.inc(layouts, -1) end))
mylayoutbox[s].text = "<bg image=\"/usr/share/awesome/icons/layouts/tilew.png\" resize=\"true\"/>"
end
-- Create a statusbar for each screen and add it
mystatusbar = {}
for s = 1, screen.count() do
mystatusbar[s] = statusbar({ position = "top", name = "mystatusbar" .. s,
fg = beautiful.fg_normal, bg = beautiful.bg_normal })
-- Add widgets to the statusbar - order matters
mystatusbar[s]:widgets({
mytaglist,
mytasklist,
myiconbox,
mypromptbox,
text_datetime,
-- text_battery,
mylayoutbox[s],
s == 1 and mysystray or nil
})
mystatusbar[s].screen = s
end
-- }}}
-- {{{ Mouse bindings
awesome.mouse_add(mouse({ }, 3, function () awful.spawn(terminal) end))
awesome.mouse_add(mouse({ }, 4, awful.tag.viewnext))
awesome.mouse_add(mouse({ }, 5, awful.tag.viewprev))
-- }}}
-- {{{ Key bindings
-- Bind keyboard digits
-- Compute the maximum number of digit we need, limited to 9
keynumber = 0
for s = 1, screen.count() do
keynumber = math.min(9, math.max(#tags[s], keynumber));
end
for i = 1, keynumber do
keybinding({ modkey }, i,
function ()
local screen = mouse.screen
if tags[screen][i] then
awful.tag.viewonly(tags[screen][i])
end
end):add()
keybinding({ modkey, "Control" }, i,
function ()
local screen = mouse.screen
if tags[screen][i] then
tags[screen][i].selected = not tags[screen][i].selected
end
end):add()
keybinding({ modkey, "Shift" }, i,
function ()
local sel = client.focus
if sel then
if tags[sel.screen][i] then
awful.client.movetotag(tags[sel.screen][i])
end
end
end):add()
keybinding({ modkey, "Control", "Shift" }, i,
function ()
local sel = client.focus
if sel then
if tags[sel.screen][i] then
awful.client.toggletag(tags[sel.screen][i])
end
end
end):add()
end
keybinding({ modkey }, "Left", awful.tag.viewprev):add()
keybinding({ modkey }, "Right", awful.tag.viewnext):add()
keybinding({ modkey }, "Escape", awful.tag.history.restore):add()
-- Standard program
keybinding({ modkey }, "Return", function () awful.spawn(terminal) end):add()
keybinding({ modkey, "Shift" }, "z", function () awful.spawn(lock) end):add()
keybinding({ modkey, "Control" }, "r", awesome.restart):add()
keybinding({ modkey, "Shift" }, "q", awesome.quit):add()
-- Client manipulation
keybinding({ modkey }, "m", awful.client.maximize):add()
keybinding({ modkey, "Shift" }, "c", function () client.focus:kill() end):add()
keybinding({ modkey }, "j", function () awful.client.focusbyidx(1); client.focus:raise() end):add()
keybinding({ modkey }, "k", function () awful.client.focusbyidx(-1); client.focus:raise() end):add()
keybinding({ modkey, "Shift" }, "j", function () awful.client.swap(1) end):add()
keybinding({ modkey, "Shift" }, "k", function () awful.client.swap(-1) end):add()
keybinding({ modkey, "Control" }, "j", function () awful.screen.focus(1) end):add()
keybinding({ modkey, "Control" }, "k", function () awful.screen.focus(-1) end):add()
keybinding({ modkey, "Control" }, "space", awful.client.togglefloating):add()
keybinding({ modkey, "Control" }, "Return", function () client.focus:swap(awful.client.master()) end):add()
keybinding({ modkey }, "o", awful.client.movetoscreen):add()
keybinding({ modkey }, "Tab", awful.client.focus.history.previous):add()
keybinding({ modkey }, "u", awful.client.urgent.jumpto):add()
keybinding({ modkey, "Shift" }, "r", function () client.focus:redraw() end):add()
-- Layout manipulation
keybinding({ modkey }, "l", function () awful.tag.incmwfact(0.05) end):add()
keybinding({ modkey }, "h", function () awful.tag.incmwfact(-0.05) end):add()
keybinding({ modkey, "Shift" }, "h", function () awful.tag.incnmaster(1) end):add()
keybinding({ modkey, "Shift" }, "l", function () awful.tag.incnmaster(-1) end):add()
keybinding({ modkey, "Control" }, "h", function () awful.tag.incncol(1) end):add()
keybinding({ modkey, "Control" }, "l", function () awful.tag.incncol(-1) end):add()
keybinding({ modkey }, "space", function () awful.layout.inc(layouts, 1) end):add()
keybinding({ modkey, "Shift" }, "space", function () awful.layout.inc(layouts, -1) end):add()
-- Prompt
keybinding({ modkey }, "F1", function ()
awful.prompt.run({ prompt = "Run: " }, mypromptbox, awful.spawn, awful.completion.bash,
os.getenv("HOME") .. "/.cache/awesome/history") end):add()
keybinding({ modkey }, "F4", function ()
awful.prompt.run({ prompt = "Run Lua code: " }, mypromptbox, awful.eval, awful.prompt.bash,
os.getenv("HOME") .. "/.cache/awesome/history_eval") end):add()
keybinding({ modkey, "Ctrl" }, "i", function ()
if mypromptbox.text then
mypromptbox.text = nil
else
mypromptbox.text = nil
if client.focus.class then
mypromptbox.text = "Class: " .. client.focus.class .. " "
end
if client.focus.instance then
mypromptbox.text = mypromptbox.text .. "Instance: ".. client.focus.instance .. " "
end
if client.focus.role then
mypromptbox.text = mypromptbox.text .. "Role: ".. client.focus.role
end
end
end):add()
--- Tabulous, tab manipulation
keybinding({ modkey, "Control" }, "y", function ()
local tabbedview = tabulous.tabindex_get()
local nextclient = awful.client.next(1)
if not tabbedview then
tabbedview = tabulous.tabindex_get(nextclient)
if not tabbedview then
tabbedview = tabulous.tab_create()
tabulous.tab(tabbedview, nextclient)
else
tabulous.tab(tabbedview, client.focus)
end
else
tabulous.tab(tabbedview, nextclient)
end
end):add()
keybinding({ modkey, "Shift" }, "y", tabulous.untab):add()
keybinding({ modkey }, "y", function ()
local tabbedview = tabulous.tabindex_get()
if tabbedview then
local n = tabulous.next(tabbedview)
tabulous.display(tabbedview, n)
end
end):add()
-- Client awful tagging: this is useful to tag some clients and then do stuff like move to tag on them
keybinding({ modkey }, "t", awful.client.togglemarked):add()
keybinding({ modkey, 'Shift' }, "t", function ()
local tabbedview = tabulous.tabindex_get()
local clients = awful.client.getmarked()
if not tabbedview then
tabbedview = tabulous.tab_create(clients[1])
table.remove(clients, 1)
end
for k,c in pairs(clients) do
tabulous.tab(tabbedview, c)
end
end):add()
for i = 1, keynumber do
keybinding({ modkey, "Shift" }, "F" .. i,
function ()
local screen = mouse.screen
if tags[screen][i] then
for k, c in pairs(awful.client.getmarked()) do
awful.client.movetotag(tags[screen][i], c)
end
end
end):add()
end
-- }}}
-- {{{ Hooks
-- Hook function to execute when focusing a client.
function hook_focus(c)
if not awful.client.ismarked(c) then
c.border_color = beautiful.border_focus
end
end
-- Hook function to execute when unfocusing a client.
function hook_unfocus(c)
if not awful.client.ismarked(c) then
c.border_color = beautiful.border_normal
end
end
-- Hook function to execute when marking a client
function hook_marked(c)
c.border_color = beautiful.border_marked
end
-- Hook function to execute when unmarking a client
function hook_unmarked(c)
c.border_color = beautiful.border_focus
end
-- Hook function to execute when the mouse is over a client.
function hook_mouseover(c)
-- Sloppy focus, but disabled for magnifier layout
if awful.layout.get(c.screen) ~= "magnifier" then
client.focus = c
end
end
-- Hook function to execute when a new client appears.
function hook_manage(c)
-- Set floating placement to be smart!
c.floating_placement = "smart"
if use_titlebar then
-- Add a titlebar
awful.titlebar.add(c, { modkey = modkey })
end
-- Add mouse bindings
c:mouse_add(mouse({ }, 1, function (c) client.focus = c; c:raise() end))
c:mouse_add(mouse({ modkey }, 1, function (c) c:mouse_move() end))
c:mouse_add(mouse({ modkey }, 3, function (c) c:mouse_resize() end))
-- New client may not receive focus
-- if they're not focusable, so set border anyway.
c.border_width = beautiful.border_width
c.border_color = beautiful.border_normal
client.focus = c
-- Check if the application should be floating.
local cls = c.class
local inst = c.instance
if floatapps[cls] then
c.floating = floatapps[cls]
elseif floatapps[inst] then
c.floating = floatapps[inst]
end
-- Check application->screen/tag mappings.
local target
if apptags[cls] then
target = apptags[cls]
elseif apptags[inst] then
target = apptags[inst]
end
if target then
c.screen = target.screen
awful.client.movetotag(tags[target.screen][target.tag], c)
end
-- Set the windows at the slave,
-- i.e. put it at the end of others instead of setting it master.
-- awful.client.setslave(c)
-- Honor size hints
c.honorsizehints = true
end
-- Hook function to execute when arranging the screen
-- (tag switch, new client, etc)
function hook_arrange(screen)
local layout = awful.layout.get(screen)
if layout then
mylayoutbox[screen].text =
"<bg image=\"/usr/share/awesome/icons/layouts/" .. awful.layout.get(screen) .. "w.png\" resize=\"true\"/>"
else
mylayoutbox[screen].text = "No layout."
end
-- If no window has focus, give focus to the latest in history
if not client.focus then
local c = awful.client.focus.history.get(screen, 0)
if c then client.focus = c end
end
-- Uncomment if you want mouse warping
--[[
local sel = client.focus
if sel then
local c_c = sel:coords()
local m_c = mouse.coords()
if m_c.x < c_c.x or m_c.x >= c_c.x + c_c.width or
m_c.y < c_c.y or m_c.y >= c_c.y + c_c.height then
if table.maxn(m_c.buttons) == 0 then
mouse.coords({ x = c_c.x + 5, y = c_c.y + 5})
end
end
end
]]
end
-- Hook called every second
function hook_timer ()
-- For unix time_t lovers
-- mytextbox.text = " " .. os.time() .. " time_t "
-- Otherwise use:
-- mytextbox.text = " " .. os.date() .. " "
text_datetime.text = " " .. os.date() .. " "
-- text_battery.text = " Battery - " .. get_command_output("~/Scripts/battery") .. "% "
end
function get_command_output (command)
local c = io.popen(command)
local output = {}
i = 0
return c:read("*line")
end
-- Set up some hooks
awful.hooks.focus.register(hook_focus)
awful.hooks.unfocus.register(hook_unfocus)
awful.hooks.marked.register(hook_marked)
awful.hooks.unmarked.register(hook_unmarked)
awful.hooks.manage.register(hook_manage)
awful.hooks.mouseover.register(hook_mouseover)
awful.hooks.arrange.register(hook_arrange)
awful.hooks.timer.register(1, hook_timer)
-- }}}
battery:
#!/bin/bash
REM=`awk '/remaining capacity/ { print $3 }' /proc/acpi/battery/BAT1/state`
LAST=`awk '/last full/ { print $4}' /proc/acpi/battery/BAT1/info`
PERCENT=$(echo $REM $LAST | awk '{printf "%d", ($1/$2)*100'})
echo "$PERCENT"
Last edited by Gullible Jones (2008-11-13 03:20:10)
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