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So I got it installed, and I started editing everything, but what I can't seem to figure out, is how to add items to the root-esque "awesome-menu". I see the lines of code in rc.lua but from there I'm lost to say the least lol. The documentation on the site seems to be outdated as well; seeing as its not even in the same syntax, let alone the same language in all probability.
If somebody would be so kind as to post their menu setup, or at least give me a point in the right direction id be really thankful.
Arch64 + Awesome on Compal FL92 Laptop ~ Intel Core 2 Duo 2.2ghz 4gig ram
All HAIL the tiling window manager.
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the way i figured it out was by examining other peoples rc.lua (available at awesome wiki)
as an example i will show you mine..
-- Include awesome libraries, with lots of useful function!
require("awful")
require("beautiful")
-- {{{ Variable definitions
-- Themes define colours, icons, and wallpapers
-- The default is a dark theme
theme_path = "/usr/share/awesome/themes/default/theme"
-- Uncommment this for a lighter theme
-- theme_path = "/usr/share/awesome/themes/sky/theme"
-- Actually load theme
beautiful.init(theme_path)
-- These are used later as the default apps to run.
terminal = "gnome-terminal"
editor = os.getenv("EDITOR") or "nano"
editor_cmd = terminal .. " -e " .. editor
browser = "/usr/bin/swiftfox"
gimp = "/usr/bin/gimp"
transmission = "/usr/bin/transmission"
-- Default modkey.
-- Usually, Mod4 is the key with a logo between Control and Alt.
-- If you do not like this or do not have such a key,
-- I suggest you to remap Mod4 to another key using xmodmap or other tools.
-- However, you can use another modifier like Mod1, but it may interact with others.
modkey = "Mod4"
-- Table of layouts to cover with awful.layout.inc, order matters.
layouts =
{
"tile",
"tileleft",
"tilebottom",
"tiletop",
"fairh",
"fairv",
"magnifier",
"max",
"fullscreen",
"spiral",
"dwindle",
"floating"
}
-- Table of clients that should be set floating. The index may be either
-- the application class or instance. The instance is useful when running
-- a console app in a terminal like (Music on Console)
-- xterm -name mocp -e mocp
floatapps =
{
-- by class
["MPlayer"] = true,
["pinentry"] = true,
["gimp"] = true,
["gimp-2.6"] = true,
-- by instance
["mocp"] = true
}
-- Applications to be moved to a pre-defined tag by class or instance.
-- Use the screen and tags indices.
apptags =
{
-- ["Firefox"] = { screen = 1, tag = 2 },
-- ["mocp"] = { screen = 2, tag = 4 },
}
-- Define if we want to use titlebar on all applications.
use_titlebar = false
-- }}}
-- {{{ Tags
-- Define tags table.
tags = {}
for s = 1, screen.count() do
-- Each screen has its own tag table.
tags[s] = {}
-- Create 6 tags per screen.
tags[1][1] = tag({ name = "One", layout = layouts[6] })
tags[1][2] = tag({ name = "Two", layout = layouts[6] })
tags[1][3] = tag({ name = "Three", layout = layouts[6] })
tags[1][4] = tag({ name = "Four", layout = layouts[6] })
tags[1][5] = tag({ name = "Five", layout = layouts[6] })
tags[1][6] = tag({ name = "Six", layout = layouts[6] })
-- Add tags to screen one by one
for tagnumber = 1, 6 do
tags[s][tagnumber].screen = s
end
-- I'm sure you want to see at least one tag.
tags[s][1].selected = true
end
-- }}}
-- {{{ Wibox
-- Create a textbox widget
mytextbox = widget({ type = "textbox", align = "right" })
-- Set the default text in textbox
mytextbox.text = "<b><small> " .. AWESOME_RELEASE .. " </small></b>"
-- Create a laucher widget and a main menu
myawesomemenu = {
{ "manual", terminal .. "man awesome" },
{ "edit config", editor_cmd .. " " .. awful.util.getdir("config") .. "/rc.lua" },
{ "restart", awesome.restart },
{ "quit", awesome.quit }
}
mymainmenu = awful.menu.new({ items = { { "web browser", browser },
{ "transmission", transmission },
{ "terminal", terminal },
{ "gimp", gimp },
{ "awesome", myawesomemenu, beautiful.awesome_icon }
}
})
mylauncher = awful.widget.launcher({ image = beautiful.awesome_icon,
menu = mymainmenu })
-- Create a systray
mysystray = widget({ type = "systray", align = "right" })
-- Create a wibox for each screen and add it
mywibox = {}
mypromptbox = {}
mylayoutbox = {}
mytaglist = {}
mytaglist.buttons = { button({ }, 1, awful.tag.viewonly),
button({ modkey }, 1, awful.client.movetotag),
button({ }, 3, function (tag) tag.selected = not tag.selected end),
button({ modkey }, 3, awful.client.toggletag),
button({ }, 4, awful.tag.viewnext),
button({ }, 5, awful.tag.viewprev) }
mytasklist = {}
mytasklist.buttons = { button({ }, 1, function (c) client.focus = c; c:raise() end),
button({ }, 3, function () awful.menu.clients({ width=250 }) end),
button({ }, 4, function () awful.client.focus.byidx(1) end),
button({ }, 5, function () awful.client.focus.byidx(-1) end) }
for s = 1, screen.count() do
-- Create a promptbox for each screen
mypromptbox[s] = widget({ type = "textbox", align = "left" })
-- Create an imagebox widget which will contains an icon indicating which layout we're using.
-- We need one layoutbox per screen.
mylayoutbox[s] = widget({ type = "imagebox", align = "right" })
mylayoutbox[s]:buttons({ button({ }, 1, function () awful.layout.inc(layouts, 1) end),
button({ }, 3, function () awful.layout.inc(layouts, -1) end),
button({ }, 4, function () awful.layout.inc(layouts, 1) end),
button({ }, 5, function () awful.layout.inc(layouts, -1) end) })
-- Create a taglist widget
mytaglist[s] = awful.widget.taglist.new(s, awful.widget.taglist.label.all, mytaglist.buttons)
-- Create a tasklist widget
mytasklist[s] = awful.widget.tasklist.new(function(c)
return awful.widget.tasklist.label.currenttags(c, s)
end, mytasklist.buttons)
-- Create the wibox
mywibox[s] = wibox({ position = "top", fg = beautiful.fg_normal, bg = beautiful.bg_normal })
-- Add widgets to the wibox - order matters
mywibox[s].widgets = { mylauncher,
mytaglist[s],
mytasklist[s],
mypromptbox[s],
mytextbox,
mylayoutbox[s],
s == 1 and mysystray or nil }
mywibox[s].screen = s
end
-- }}}
-- {{{ Mouse bindings
awesome.buttons({
button({ }, 3, function () mymainmenu:toggle() end),
button({ }, 4, awful.tag.viewnext),
button({ }, 5, awful.tag.viewprev)
})
-- }}}
-- {{{ Key bindings
-- Bind keyboard digits
-- Compute the maximum number of digit we need, limited to 9
keynumber = 0
for s = 1, screen.count() do
keynumber = math.min(9, math.max(#tags[s], keynumber));
end
for i = 1, keynumber do
keybinding({ modkey }, i,
function ()
local screen = mouse.screen
if tags[screen][i] then
awful.tag.viewonly(tags[screen][i])
end
end):add()
keybinding({ modkey, "Control" }, i,
function ()
local screen = mouse.screen
if tags[screen][i] then
tags[screen][i].selected = not tags[screen][i].selected
end
end):add()
keybinding({ modkey, "Shift" }, i,
function ()
if client.focus then
if tags[client.focus.screen][i] then
awful.client.movetotag(tags[client.focus.screen][i])
end
end
end):add()
keybinding({ modkey, "Control", "Shift" }, i,
function ()
if client.focus then
if tags[client.focus.screen][i] then
awful.client.toggletag(tags[client.focus.screen][i])
end
end
end):add()
end
keybinding({ modkey }, "Left", awful.tag.viewprev):add()
keybinding({ modkey }, "Right", awful.tag.viewnext):add()
keybinding({ modkey }, "Escape", awful.tag.history.restore):add()
-- XF86Audio
keybinding( {none}, "XF86AudioMute", function () awful.util.spawn("amixer -c 0 set Master toggle") end):add()
keybinding( {none}, "XF86AudioRaiseVolume", function () awful.util.spawn("amixer -c 0 set Master 1%+") end):add()
keybinding( {none}, "XF86AudioLowerVolume", function () awful.util.spawn("amixer -c 0 set Master 1%-") end):add()
-- Standard program
keybinding({ modkey }, "Return", function () awful.util.spawn(terminal) end):add()
keybinding({ modkey, "Control" }, "r", function ()
mypromptbox[mouse.screen].text =
awful.util.escape(awful.util.restart())
end):add()
keybinding({ modkey, "Shift" }, "q", awesome.quit):add()
-- Client manipulation
keybinding({ modkey }, "m", awful.client.maximize):add()
keybinding({ modkey }, "f", function () if client.focus then client.focus.fullscreen = not client.focus.fullscreen end end):add()
keybinding({ modkey, "Shift" }, "c", function () if client.focus then client.focus:kill() end end):add()
keybinding({ modkey }, "j", function () awful.client.focus.byidx(1); if client.focus then client.focus:raise() end end):add()
keybinding({ modkey }, "k", function () awful.client.focus.byidx(-1); if client.focus then client.focus:raise() end end):add()
keybinding({ modkey, "Shift" }, "j", function () awful.client.swap.byidx(1) end):add()
keybinding({ modkey, "Shift" }, "k", function () awful.client.swap.byidx(-1) end):add()
keybinding({ modkey, "Control" }, "j", function () awful.screen.focus(1) end):add()
keybinding({ modkey, "Control" }, "k", function () awful.screen.focus(-1) end):add()
keybinding({ modkey, "Control" }, "space", awful.client.togglefloating):add()
keybinding({ modkey, "Control" }, "Return", function () if client.focus then client.focus:swap(awful.client.getmaster()) end end):add()
keybinding({ modkey }, "o", awful.client.movetoscreen):add()
keybinding({ modkey }, "Tab", awful.client.focus.history.previous):add()
keybinding({ modkey }, "u", awful.client.urgent.jumpto):add()
keybinding({ modkey, "Shift" }, "r", function () if client.focus then client.focus:redraw() end end):add()
-- Layout manipulation
keybinding({ modkey }, "l", function () awful.tag.incmwfact(0.05) end):add()
keybinding({ modkey }, "h", function () awful.tag.incmwfact(-0.05) end):add()
keybinding({ modkey, "Shift" }, "h", function () awful.tag.incnmaster(1) end):add()
keybinding({ modkey, "Shift" }, "l", function () awful.tag.incnmaster(-1) end):add()
keybinding({ modkey, "Control" }, "h", function () awful.tag.incncol(1) end):add()
keybinding({ modkey, "Control" }, "l", function () awful.tag.incncol(-1) end):add()
keybinding({ modkey }, "space", function () awful.layout.inc(layouts, 1) end):add()
keybinding({ modkey, "Shift" }, "space", function () awful.layout.inc(layouts, -1) end):add()
-- Prompt
keybinding({ modkey }, "F1", function ()
awful.prompt.run({ prompt = "Run: " }, mypromptbox[mouse.screen], awful.util.spawn, awful.completion.bash,
awful.util.getdir("cache") .. "/history")
end):add()
keybinding({ modkey }, "F4", function ()
awful.prompt.run({ prompt = "Run Lua code: " }, mypromptbox[mouse.screen], awful.util.eval, awful.prompt.bash,
awful.util.getdir("cache") .. "/history_eval")
end):add()
keybinding({ modkey, "Ctrl" }, "i", function ()
local s = mouse.screen
if mypromptbox[s].text then
mypromptbox[s].text = nil
elseif client.focus then
mypromptbox[s].text = nil
if client.focus.class then
mypromptbox[s].text = "Class: " .. client.focus.class .. " "
end
if client.focus.instance then
mypromptbox[s].text = mypromptbox[s].text .. "Instance: ".. client.focus.instance .. " "
end
if client.focus.role then
mypromptbox[s].text = mypromptbox[s].text .. "Role: ".. client.focus.role
end
end
end):add()
-- Client awful tagging: this is useful to tag some clients and then do stuff like move to tag on them
keybinding({ modkey }, "t", awful.client.togglemarked):add()
for i = 1, keynumber do
keybinding({ modkey, "Shift" }, "F" .. i,
function ()
local screen = mouse.screen
if tags[screen][i] then
for k, c in pairs(awful.client.getmarked()) do
awful.client.movetotag(tags[screen][i], c)
end
end
end):add()
end
-- }}}
-- {{{ Hooks
-- Hook function to execute when focusing a client.
awful.hooks.focus.register(function (c)
if not awful.client.ismarked(c) then
c.border_color = beautiful.border_focus
end
end)
-- Hook function to execute when unfocusing a client.
awful.hooks.unfocus.register(function (c)
if not awful.client.ismarked(c) then
c.border_color = beautiful.border_normal
end
end)
-- Hook function to execute when marking a client
awful.hooks.marked.register(function (c)
c.border_color = beautiful.border_marked
end)
-- Hook function to execute when unmarking a client.
awful.hooks.unmarked.register(function (c)
c.border_color = beautiful.border_focus
end)
-- Hook function to execute when the mouse enters a client.
awful.hooks.mouse_enter.register(function (c)
-- Sloppy focus, but disabled for magnifier layout
if awful.layout.get(c.screen) ~= "magnifier"
and awful.client.focus.filter(c) then
client.focus = c
end
end)
-- Hook function to execute when a new client appears.
awful.hooks.manage.register(function (c)
if use_titlebar then
-- Add a titlebar
awful.titlebar.add(c, { modkey = modkey })
end
-- Add mouse bindings
c:buttons({
button({ }, 1, function (c) client.focus = c; c:raise() end),
button({ modkey }, 1, function (c) c:mouse_move() end),
button({ modkey }, 3, function (c) c:mouse_resize() end)
})
-- New client may not receive focus
-- if they're not focusable, so set border anyway.
c.border_width = beautiful.border_width
c.border_color = beautiful.border_normal
-- Check if the application should be floating.
local cls = c.class
local inst = c.instance
if floatapps[cls] then
c.floating = floatapps[cls]
elseif floatapps[inst] then
c.floating = floatapps[inst]
end
-- Check application->screen/tag mappings.
local target
if apptags[cls] then
target = apptags[cls]
elseif apptags[inst] then
target = apptags[inst]
end
if target then
c.screen = target.screen
awful.client.movetotag(tags[target.screen][target.tag], c)
end
-- Do this after tag mapping, so you don't see it on the wrong tag for a split second.
client.focus = c
-- Set the windows at the slave,
-- i.e. put it at the end of others instead of setting it master.
-- awful.client.setslave(c)
-- Honor size hints: if you want to drop the gaps between windows, set this to false.
-- c.honorsizehints = false
end)
-- Hook function to execute when arranging the screen.
-- (tag switch, new client, etc)
awful.hooks.arrange.register(function (screen)
local layout = awful.layout.get(screen)
if layout then
mylayoutbox[screen].image = image(beautiful["layout_" .. layout])
else
mylayoutbox[screen].image = nil
end
-- Give focus to the latest client in history if no window has focus
-- or if the current window is a desktop or a dock one.
if not client.focus then
local c = awful.client.focus.history.get(screen, 0)
if c then client.focus = c end
end
-- Uncomment if you want mouse warping
--[[
if client.focus then
local c_c = client.focus:fullgeometry()
local m_c = mouse.coords()
if m_c.x < c_c.x or m_c.x >= c_c.x + c_c.width or
m_c.y < c_c.y or m_c.y >= c_c.y + c_c.height then
if table.maxn(m_c.buttons) == 0 then
mouse.coords({ x = c_c.x + 5, y = c_c.y + 5})
end
end
end
]]
end)
-- Hook called every second
awful.hooks.timer.register(1, function ()
-- For unix time_t lovers
-- mytextbox.text = " " .. os.time() .. " time_t "
-- Otherwise use:
mytextbox.text = " " .. os.date() .. " "
end)
-- }}}
first, notice this part
-- These are used later as the default apps to run.
terminal = "gnome-terminal"
editor = os.getenv("EDITOR") or "nano"
editor_cmd = terminal .. " -e " .. editor
browser = "/usr/bin/swiftfox"
gimp = "/usr/bin/gimp"
transmission = "/usr/bin/transmission"
then this part
-- Create a laucher widget and a main menu
myawesomemenu = {
{ "manual", terminal .. "man awesome" },
{ "edit config", editor_cmd .. " " .. awful.util.getdir("config") .. "/rc.lua" },
{ "restart", awesome.restart },
{ "quit", awesome.quit }
}
mymainmenu = awful.menu.new({ items = { { "web browser", browser },
{ "transmission", transmission },
{ "terminal", terminal },
{ "gimp", gimp },
{ "awesome", myawesomemenu, beautiful.awesome_icon }
}
})
mylauncher = awful.widget.launcher({ image = beautiful.awesome_icon,
menu = mymainmenu })
Last edited by tjwoosta (2009-01-03 05:22:55)
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If you are looking for root menu this http://awesome.naquadah.org/wiki/index. … Awful.menu may help... awesome menu is different....it is something like dmenu
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Thxs tjwoosta thats what I was looking for.
Arch64 + Awesome on Compal FL92 Laptop ~ Intel Core 2 Duo 2.2ghz 4gig ram
All HAIL the tiling window manager.
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Is there a way of populating awesome-menu in the same way as something like menumaker does it?
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